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@@ -30,8 +30,6 @@ THREE.SSAOPass = function ( scene, camera, width, height ) {
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var depthTexture = new THREE.DepthTexture();
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var depthTexture = new THREE.DepthTexture();
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depthTexture.type = THREE.UnsignedShortType;
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depthTexture.type = THREE.UnsignedShortType;
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- depthTexture.minFilter = THREE.NearestFilter;
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- depthTexture.maxFilter = THREE.NearestFilter;
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this.beautyRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
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this.beautyRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
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minFilter: THREE.LinearFilter,
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minFilter: THREE.LinearFilter,
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