Selaa lähdekoodia

Fixed some LGTM alerts.

Mr.doob 7 vuotta sitten
vanhempi
commit
e78b8cf222

+ 2 - 2
examples/canvas_lines_colors.html

@@ -79,7 +79,7 @@
 				// 2d lines
 
 				var vertices = hilbert2D( new THREE.Vector3( 0, 0, 0 ), 400, 4 );
-				numVertices = vertices.length;
+				var numVertices = vertices.length;
 
 				var geometry2 = new THREE.BufferGeometry();
 
@@ -108,7 +108,7 @@
 				// 3d lines
 
 				var vertices = hilbert3D( new THREE.Vector3( 0, 0, 0 ), 200, 2, 0, 1, 2, 3, 4, 5, 6, 7 );
-				numVertices = vertices.length;
+				var numVertices = vertices.length;
 
 				var geometry3 = new THREE.BufferGeometry();
 

+ 1 - 1
examples/canvas_lines_dashed.html

@@ -65,7 +65,7 @@
 				var spline = new THREE.CatmullRomCurve3( points );
 
 				var samples = spline.getPoints( points.length * subdivisions );
-				numSamples = samples.length;
+				var numSamples = samples.length;
 
 				var geometrySpline = new THREE.BufferGeometry();
 

+ 8 - 8
examples/webgl_geometry_colors.html

@@ -115,8 +115,8 @@
 				var count = geometry1.attributes.position.count;
 				geometry1.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) );
 
-				geometry2 = geometry1.clone();
-				geometry3 = geometry1.clone();
+				var geometry2 = geometry1.clone();
+				var geometry3 = geometry1.clone();
 
 				var color = new THREE.Color();
 				var positions1 = geometry1.attributes.position;
@@ -148,21 +148,21 @@
 
 				var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
 
-				mesh = new THREE.Mesh( geometry1, material );
-				wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
+				var mesh = new THREE.Mesh( geometry1, material );
+				var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
 				mesh.add( wireframe );
 				mesh.position.x = - 400;
 				mesh.rotation.x = - 1.87;
 				scene.add( mesh );
 
-				mesh = new THREE.Mesh( geometry2, material );
-				wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
+				var mesh = new THREE.Mesh( geometry2, material );
+				var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
 				mesh.add( wireframe );
 				mesh.position.x = 400;
 				scene.add( mesh );
 
-				mesh = new THREE.Mesh( geometry3, material );
-				wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
+				var mesh = new THREE.Mesh( geometry3, material );
+				var wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
 				mesh.add( wireframe );
 				scene.add( mesh );
 

+ 8 - 10
examples/webgl_multiple_canvases_complex.html

@@ -177,8 +177,8 @@
 				var count = geometry1.attributes.position.count;
 				geometry1.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) );
 
-				geometry2 = geometry1.clone();
-				geometry3 = geometry1.clone();
+				var geometry2 = geometry1.clone();
+				var geometry3 = geometry1.clone();
 
 				var color = new THREE.Color();
 				var positions1 = geometry1.attributes.position;
@@ -210,23 +210,21 @@
 
 				var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
 
-				var mesh, wireframe;
-
-				mesh = new THREE.Mesh( geometry1, material );
-				wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
+				var mesh = new THREE.Mesh( geometry1, material );
+				var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
 				mesh.add( wireframe );
 				mesh.position.x = - 400;
 				mesh.rotation.x = - 1.87;
 				scene.add( mesh );
 
-				mesh = new THREE.Mesh( geometry2, material );
-				wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
+				var mesh = new THREE.Mesh( geometry2, material );
+				var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
 				mesh.add( wireframe );
 				mesh.position.x = 400;
 				scene.add( mesh );
 
-				mesh = new THREE.Mesh( geometry3, material );
-				wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
+				var mesh = new THREE.Mesh( geometry3, material );
+				var wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
 				mesh.add( wireframe );
 				scene.add( mesh );
 

+ 8 - 8
examples/webgl_multiple_canvases_grid.html

@@ -195,8 +195,8 @@
 				var count = geometry1.attributes.position.count;
 				geometry1.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) );
 
-				geometry2 = geometry1.clone();
-				geometry3 = geometry1.clone();
+				var geometry2 = geometry1.clone();
+				var geometry3 = geometry1.clone();
 
 				var color = new THREE.Color();
 				var positions1 = geometry1.attributes.position;
@@ -228,21 +228,21 @@
 
 				var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
 
-				mesh = new THREE.Mesh( geometry1, material );
-				wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
+				var mesh = new THREE.Mesh( geometry1, material );
+				var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
 				mesh.add( wireframe );
 				mesh.position.x = - 400;
 				mesh.rotation.x = - 1.87;
 				scene.add( mesh );
 
-				mesh = new THREE.Mesh( geometry2, material );
-				wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
+				var mesh = new THREE.Mesh( geometry2, material );
+				var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
 				mesh.add( wireframe );
 				mesh.position.x = 400;
 				scene.add( mesh );
 
-				mesh = new THREE.Mesh( geometry3, material );
-				wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
+				var mesh = new THREE.Mesh( geometry3, material );
+				var wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
 				mesh.add( wireframe );
 				scene.add( mesh );
 

+ 6 - 6
examples/webgl_multiple_renderers.html

@@ -142,21 +142,21 @@
 
 				var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
 
-				mesh1 = new THREE.Mesh( geometry1, material );
-				wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
+				var mesh1 = new THREE.Mesh( geometry1, material );
+				var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
 				mesh1.add( wireframe );
 				mesh1.position.x = - 400;
 				mesh1.rotation.x = - 1.87;
 				scene.add( mesh1 );
 
-				mesh2 = new THREE.Mesh( geometry2, material );
-				wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
+				var mesh2 = new THREE.Mesh( geometry2, material );
+				var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
 				mesh2.add( wireframe );
 				mesh2.position.x = 400;
 				scene.add( mesh2 );
 
-				mesh3 = new THREE.Mesh( geometry3, material );
-				wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
+				var mesh3 = new THREE.Mesh( geometry3, material );
+				var wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
 				mesh3.add( wireframe );
 				scene.add( mesh3 );
 

+ 8 - 8
examples/webgl_multiple_views.html

@@ -166,8 +166,8 @@
 				var count = geometry1.attributes.position.count;
 				geometry1.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) );
 
-				geometry2 = geometry1.clone();
-				geometry3 = geometry1.clone();
+				var geometry2 = geometry1.clone();
+				var geometry3 = geometry1.clone();
 
 				var color = new THREE.Color();
 				var positions1 = geometry1.attributes.position;
@@ -199,21 +199,21 @@
 
 				var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
 
-				mesh = new THREE.Mesh( geometry1, material );
-				wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
+				var mesh = new THREE.Mesh( geometry1, material );
+				var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
 				mesh.add( wireframe );
 				mesh.position.x = - 400;
 				mesh.rotation.x = - 1.87;
 				scene.add( mesh );
 
-				mesh = new THREE.Mesh( geometry2, material );
-				wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
+				var mesh = new THREE.Mesh( geometry2, material );
+				var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
 				mesh.add( wireframe );
 				mesh.position.x = 400;
 				scene.add( mesh );
 
-				mesh = new THREE.Mesh( geometry3, material );
-				wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
+				var mesh = new THREE.Mesh( geometry3, material );
+				var wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
 				mesh.add( wireframe );
 				scene.add( mesh );