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@@ -115,8 +115,8 @@
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var count = geometry1.attributes.position.count;
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geometry1.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) );
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- geometry2 = geometry1.clone();
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- geometry3 = geometry1.clone();
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+ var geometry2 = geometry1.clone();
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+ var geometry3 = geometry1.clone();
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var color = new THREE.Color();
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var positions1 = geometry1.attributes.position;
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@@ -148,21 +148,21 @@
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var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
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- mesh = new THREE.Mesh( geometry1, material );
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- wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
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+ var mesh = new THREE.Mesh( geometry1, material );
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+ var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
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mesh.add( wireframe );
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mesh.position.x = - 400;
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mesh.rotation.x = - 1.87;
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scene.add( mesh );
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- mesh = new THREE.Mesh( geometry2, material );
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- wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
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+ var mesh = new THREE.Mesh( geometry2, material );
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+ var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
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mesh.add( wireframe );
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mesh.position.x = 400;
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scene.add( mesh );
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- mesh = new THREE.Mesh( geometry3, material );
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- wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
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+ var mesh = new THREE.Mesh( geometry3, material );
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+ var wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
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mesh.add( wireframe );
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scene.add( mesh );
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