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@@ -113,6 +113,9 @@ var d = a.distanceTo( b );
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Multiplies this vector (with an implicit 1 in the 4th dimension) and m, and divides by perspective.
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</p>
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+ <h3>[method:this applyNormalMatrix]( [param:Matrix3 m] )</h3>
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+ <p>Multiplies this vector by normal matrix [page:Matrix3 m] and normalizes the result.</p>
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+
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<h3>[method:this applyQuaternion]( [param:Quaternion quaternion] )</h3>
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<p>
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Applies a [page:Quaternion] transform to this vector.
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