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WestLangley 7 жил өмнө
parent
commit
e7f2924381

+ 1 - 1
src/renderers/shaders/ShaderChunk/bsdfs.glsl

@@ -155,7 +155,7 @@ vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
 	float b = 3.4175940 + ( 4.1616724 + y ) * y;
 	float v = a / b;
 
-    float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
+	float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
 
 	return cross( v1, v2 ) * theta_sintheta;