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@@ -6,9 +6,9 @@ import { modelNormalMatrix } from './ModelNode.js';
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import { vec3 } from '../shadernode/ShaderNode.js';
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import { vec3 } from '../shadernode/ShaderNode.js';
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export const normalGeometry = /*#__PURE__*/ attribute( 'normal', 'vec3', vec3( 0, 1, 0 ) );
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export const normalGeometry = /*#__PURE__*/ attribute( 'normal', 'vec3', vec3( 0, 1, 0 ) );
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-export const normalLocal = /*#__PURE__*/ varying( normalGeometry ).toVar( 'normalLocal' );
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-export const normalView = /*#__PURE__*/ varying( modelNormalMatrix.mul( normalLocal ), 'normalView' ).normalize();
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-export const normalWorld = /*#__PURE__*/ varying( normalView.transformDirection( cameraViewMatrix ), 'normalWorld' ).normalize();
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+export const normalLocal = /*#__PURE__*/ normalGeometry.toVar( 'normalLocal' );
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+export const normalView = /*#__PURE__*/ varying( modelNormalMatrix.mul( normalLocal ), 'v_normalView' ).normalize().toVar( 'normalView' );
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+export const normalWorld = /*#__PURE__*/ varying( normalView.transformDirection( cameraViewMatrix ), 'v_normalWorld' ).normalize().toVar( 'transformedNormalWorld' );
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export const transformedNormalView = /*#__PURE__*/ property( 'vec3', 'transformedNormalView' );
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export const transformedNormalView = /*#__PURE__*/ property( 'vec3', 'transformedNormalView' );
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-export const transformedNormalWorld = /*#__PURE__*/ transformedNormalView.transformDirection( cameraViewMatrix ).normalize();
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+export const transformedNormalWorld = /*#__PURE__*/ transformedNormalView.transformDirection( cameraViewMatrix ).normalize().toVar( 'transformedNormalWorld' );
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export const transformedClearcoatNormalView = /*#__PURE__*/ property( 'vec3', 'transformedClearcoatNormalView' );
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export const transformedClearcoatNormalView = /*#__PURE__*/ property( 'vec3', 'transformedClearcoatNormalView' );
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