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@@ -18,12 +18,13 @@ THREE.UVsDebug = function ( geometry, size ) {
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var a = new THREE.Vector2();
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var b = new THREE.Vector2();
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- var geo = geometry;
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+ var uvs = [
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+ new THREE.Vector2(),
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+ new THREE.Vector2(),
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+ new THREE.Vector2()
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+ ];
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- if ( geo.isGeometry ) geo = new THREE.BufferGeometry().fromGeometry( geo );
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-
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- var uvs = geo.attributes.uv;
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- var uv = new THREE.Vector2();
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+ var face = [];
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var canvas = document.createElement( 'canvas' );
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var width = size || 1024; // power of 2 required for wrapping
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@@ -41,34 +42,68 @@ THREE.UVsDebug = function ( geometry, size ) {
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ctx.fillStyle = 'rgba( 255, 255, 255, 1.0 )';
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ctx.fillRect( 0, 0, width, height );
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- var index = geo.index;
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- var face = [];
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+ if ( geometry.isGeometry ) {
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- if ( index ) {
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+ var faces = geometry.faces;
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+ var uvSet = geometry.faceVertexUvs[ 0 ];
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- // indexed geometry
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+ for ( var i = 0, il = uvSet.length; i < il; i ++ ) {
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- for ( var i = 0, il = index.count; i < il; i += 3 ) {
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+ var face = faces[ i ];
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+ var uv = uvSet[ i ];
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- face[ 0 ] = index.getX( i );
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- face[ 1 ] = index.getX( i + 1 );
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- face[ 2 ] = index.getX( i + 2 );
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+ face[ 0 ] = face.a;
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+ face[ 1 ] = face.b;
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+ face[ 2 ] = face.c;
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- processFace( face, i );
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+ uvs[ 0 ].copy( uv[ 0 ] );
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+ uvs[ 1 ].copy( uv[ 1 ] );
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+ uvs[ 2 ].copy( uv[ 2 ] );
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+
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+ processFace( face, uvs, i );
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}
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} else {
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- // non-indexed geometry
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+ var index = geometry.index;
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+ var uvAttribute = geometry.attributes.uv;
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+
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+ if ( index ) {
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+
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+ // indexed geometry
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+
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+ for ( var i = 0, il = index.count; i < il; i += 3 ) {
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+
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+ face[ 0 ] = index.getX( i );
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+ face[ 1 ] = index.getX( i + 1 );
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+ face[ 2 ] = index.getX( i + 2 );
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+
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+ uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
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+ uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
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+ uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
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- for ( var i = 0, il = uvs.count; i < il; i += 3 ) {
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+ processFace( face, uvs, i );
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- face[ 0 ] = i;
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- face[ 1 ] = i + 1;
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- face[ 2 ] = i + 2;
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+ }
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+
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+ } else {
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+
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+ // non-indexed geometry
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+
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+ for ( var i = 0, il = uvAttribute.count; i < il; i += 3 ) {
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+
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+ face[ 0 ] = i;
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+ face[ 1 ] = i + 1;
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+ face[ 2 ] = i + 2;
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- processFace( face, i );
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+ uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
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+ uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
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+ uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
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+
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+ processFace( face, uvs, i );
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+
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+ }
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}
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@@ -76,9 +111,7 @@ THREE.UVsDebug = function ( geometry, size ) {
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return canvas;
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- function processFace( face, index ) {
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-
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- var indexCount = face.length;
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+ function processFace( face, uvs, index ) {
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// draw contour of face
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@@ -86,9 +119,9 @@ THREE.UVsDebug = function ( geometry, size ) {
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a.set( 0, 0 );
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- for ( var j = 0, jl = indexCount; j < jl; j ++ ) {
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+ for ( var j = 0, jl = uvs.length; j < jl; j ++ ) {
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- uv.fromBufferAttribute( uvs, face[ j ] );
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+ var uv = uvs[ j ];
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a.x += uv.x;
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a.y += uv.y;
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@@ -110,7 +143,7 @@ THREE.UVsDebug = function ( geometry, size ) {
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// calculate center of face
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- a.divideScalar( indexCount );
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+ a.divideScalar( uvs.length );
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// label the face number
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@@ -133,9 +166,9 @@ THREE.UVsDebug = function ( geometry, size ) {
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// label uv edge orders
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- for ( j = 0, jl = face.length; j < jl; j ++ ) {
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+ for ( j = 0, jl = uvs.length; j < jl; j ++ ) {
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- uv.fromBufferAttribute( uvs, face[ j ] );
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+ var uv = uvs[ j ];
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b.addVectors( a, uv ).divideScalar( 2 );
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var vnum = face[ j ];
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