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@@ -49,18 +49,18 @@
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scene.add( mesh );
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var light = new THREE.DirectionalLight( 0xffffff );
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- light.position.set( -1, 1.5, 0.5 );
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+ light.position.set( - 1, 1.5, 0.5 );
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light.castShadow = true;
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scene.add( light );
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var light = new THREE.DirectionalLight( 0xff0000, 1.5 );
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- light.position.set( 1, 1.5, -0.5 );
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+ light.position.set( 1, 1.5, - 0.5 );
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light.castShadow = true;
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scene.add( light );
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//
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- renderer = new THREE.WebGLRenderer();
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+ renderer = new THREE.WebGLRenderer( { antialias: false } );
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renderer.setClearColor( 0x101010 );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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