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@@ -177,7 +177,7 @@
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var emitter = new THREE.Mesh( geometry, material );
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emitter.position = light.position;
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- emitter.rotation = light.rotation;
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+ emitter.quaternion = light.quaternion;
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emitter.scale.set( light.width * 2, 0.2, light.height * 2 );
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return emitter;
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