Browse Source

Updated build.

Mr.doob 14 years ago
parent
commit
e85a0605e8
3 changed files with 329 additions and 326 deletions
  1. 109 108
      build/Three.js
  2. 110 109
      build/ThreeDebug.js
  3. 110 109
      build/ThreeExtras.js

+ 109 - 108
build/Three.js

@@ -12,55 +12,56 @@ THREE.Vector4=function(a,b,d,e){this.x=a||0;this.y=b||0;this.z=d||0;this.w=e||1}
 THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,i=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)i=i.concat(this.intersectObject(d))}i.sort(function(m,n){return m.distance-n.distance});return i},intersectObject:function(a){function b(J,L,M,u){u=u.clone().subSelf(L);M=M.clone().subSelf(L);var f=J.clone().subSelf(L);J=u.dot(u);L=u.dot(M);u=u.dot(f);var k=M.dot(M);M=M.dot(f);f=1/(J*k-L*L);k=(k*u-L*M)*f;J=(J*M-L*u)*f;return k>0&&J>0&&k+J<1}var d,e,i,m,n,l,o,c,D,B,
-v,y=a.geometry,G=y.vertices,E=[];d=0;for(e=y.faces.length;d<e;d++){i=y.faces[d];B=this.origin.clone();v=this.direction.clone();m=a.matrix.multiplyVector3(G[i.a].position.clone());n=a.matrix.multiplyVector3(G[i.b].position.clone());l=a.matrix.multiplyVector3(G[i.c].position.clone());o=i instanceof THREE.Face4?a.matrix.multiplyVector3(G[i.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(i.normal.clone());D=v.dot(c);if(D<0){c=c.dot((new THREE.Vector3).sub(m,B))/D;B=B.addSelf(v.multiplyScalar(c));
-if(i instanceof THREE.Face3){if(b(B,m,n,l)){i={distance:this.origin.distanceTo(B),point:B,face:i,object:a};E.push(i)}}else if(i instanceof THREE.Face4)if(b(B,m,n,o)||b(B,n,l,o)){i={distance:this.origin.distanceTo(B),point:B,face:i,object:a};E.push(i)}}}return E}};
-THREE.Rectangle=function(){function a(){m=e-b;n=i-d}var b,d,e,i,m,n,l=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return m};this.getHeight=function(){return n};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return i};this.set=function(o,c,D,B){l=false;b=o;d=c;e=D;i=B;a()};this.addPoint=function(o,c){if(l){l=false;b=o;d=c;e=o;i=c}else{b=Math.min(b,o);d=Math.min(d,c);e=Math.max(e,
-o);i=Math.max(i,c)}a()};this.addRectangle=function(o){if(l){l=false;b=o.getLeft();d=o.getTop();e=o.getRight();i=o.getBottom()}else{b=Math.min(b,o.getLeft());d=Math.min(d,o.getTop());e=Math.max(e,o.getRight());i=Math.max(i,o.getBottom())}a()};this.inflate=function(o){b-=o;d-=o;e+=o;i+=o;a()};this.minSelf=function(o){b=Math.max(b,o.getLeft());d=Math.max(d,o.getTop());e=Math.min(e,o.getRight());i=Math.min(i,o.getBottom());a()};this.instersects=function(o){return Math.min(e,o.getRight())-Math.max(b,o.getLeft())>=
-0&&Math.min(i,o.getBottom())-Math.max(d,o.getTop())>=0};this.empty=function(){l=true;i=e=d=b=0;a()};this.isEmpty=function(){return l};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+i+", width: "+m+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
-THREE.Matrix4=function(a,b,d,e,i,m,n,l,o,c,D,B,v,y,G,E){this.n11=a||1;this.n12=b||0;this.n13=d||0;this.n14=e||0;this.n21=i||0;this.n22=m||1;this.n23=n||0;this.n24=l||0;this.n31=o||0;this.n32=c||0;this.n33=D||1;this.n34=B||0;this.n41=v||0;this.n42=y||0;this.n43=G||0;this.n44=E||1};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,d,e,i,m,n,l,o,c,D,B,v,y,G,E){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=i;this.n22=m;this.n23=n;this.n24=l;this.n31=o;this.n32=c;this.n33=D;this.n34=B;this.n41=v;this.n42=y;this.n43=G;this.n44=E;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
-a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,d){var e=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3;m.sub(a,b).normalize();e.cross(d,m).normalize();i.cross(m,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);this.n31=m.x;
-this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,i=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*i;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*i;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*i;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,i=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*i;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*
-i;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*i;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*i;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,i=a.n13,m=a.n14,n=a.n21,l=a.n22,o=a.n23,c=a.n24,D=a.n31,B=a.n32,
-v=a.n33,y=a.n34,G=a.n41,E=a.n42,J=a.n43,L=a.n44,M=b.n11,u=b.n12,f=b.n13,k=b.n14,g=b.n21,q=b.n22,h=b.n23,j=b.n24,r=b.n31,p=b.n32,F=b.n33,x=b.n34,I=b.n41,S=b.n42,t=b.n43,O=b.n44;this.n11=d*M+e*g+i*r+m*I;this.n12=d*u+e*q+i*p+m*S;this.n13=d*f+e*h+i*F+m*t;this.n14=d*k+e*j+i*x+m*O;this.n21=n*M+l*g+o*r+c*I;this.n22=n*u+l*q+o*p+c*S;this.n23=n*f+l*h+o*F+c*t;this.n24=n*k+l*j+o*x+c*O;this.n31=D*M+B*g+v*r+y*I;this.n32=D*u+B*q+v*p+y*S;this.n33=D*f+B*h+v*F+y*t;this.n34=D*k+B*j+v*x+y*O;this.n41=G*M+E*g+J*r+L*I;
-this.n42=G*u+E*q+J*p+L*S;this.n43=G*f+E*h+J*F+L*t;this.n44=G*k+E*j+J*x+L*O;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,i=this.n14,m=this.n21,n=this.n22,l=this.n23,o=this.n24,c=this.n31,D=this.n32,B=this.n33,v=this.n34,y=this.n41,G=this.n42,E=this.n43,J=this.n44;this.n11=b*a.n11+d*a.n21+e*a.n31+i*a.n41;this.n12=b*a.n12+d*a.n22+e*a.n32+i*a.n42;this.n13=b*a.n13+d*a.n23+e*a.n33+i*a.n43;this.n14=b*a.n14+d*a.n24+e*a.n34+i*a.n44;this.n21=m*a.n11+n*a.n21+l*a.n31+o*a.n41;this.n22=
-m*a.n12+n*a.n22+l*a.n32+o*a.n42;this.n23=m*a.n13+n*a.n23+l*a.n33+o*a.n43;this.n24=m*a.n14+n*a.n24+l*a.n34+o*a.n44;this.n31=c*a.n11+D*a.n21+B*a.n31+v*a.n41;this.n32=c*a.n12+D*a.n22+B*a.n32+v*a.n42;this.n33=c*a.n13+D*a.n23+B*a.n33+v*a.n43;this.n34=c*a.n14+D*a.n24+B*a.n34+v*a.n44;this.n41=y*a.n11+G*a.n21+E*a.n31+J*a.n41;this.n42=y*a.n12+G*a.n22+E*a.n32+J*a.n42;this.n43=y*a.n13+G*a.n23+E*a.n33+J*a.n43;this.n44=y*a.n14+G*a.n24+E*a.n34+J*a.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=
-a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+
-this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-
-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var i=b[d];b[d]=b[e];b[e]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;
-a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};
-THREE.Matrix4.translationMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n14=a;e.n24=b;e.n34=d;return e};THREE.Matrix4.scaleMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n11=a;e.n22=b;e.n33=d;return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};
-THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,e=Math.cos(b),i=Math.sin(b),m=1-e,n=a.x,l=a.y,o=a.z;d.n11=m*n*n+e;d.n12=m*n*l-i*o;d.n13=m*n*o+i*l;d.n21=m*n*l+i*o;d.n22=m*l*l+e;d.n23=m*l*o-i*n;d.n31=m*n*o-i*l;d.n32=m*l*o+i*n;d.n33=m*o*o+e;return d};
+THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,h=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(n,o){return n.distance-o.distance});return h},intersectObject:function(a){function b(L,J,K,v){v=v.clone().subSelf(J);K=K.clone().subSelf(J);var f=L.clone().subSelf(J);L=v.dot(v);J=v.dot(K);v=v.dot(f);var k=K.dot(K);K=K.dot(f);f=1/(L*k-J*J);k=(k*v-J*K)*f;L=(L*K-J*v)*f;return k>0&&L>0&&k+L<1}var d,e,h,n,o,l,m,c,z,x,
+r,s=a.geometry,H=s.vertices,F=[];d=0;for(e=s.faces.length;d<e;d++){h=s.faces[d];x=this.origin.clone();r=this.direction.clone();n=a.matrix.multiplyVector3(H[h.a].position.clone());o=a.matrix.multiplyVector3(H[h.b].position.clone());l=a.matrix.multiplyVector3(H[h.c].position.clone());m=h instanceof THREE.Face4?a.matrix.multiplyVector3(H[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());z=r.dot(c);if(z<0){c=c.dot((new THREE.Vector3).sub(n,x))/z;x=x.addSelf(r.multiplyScalar(c));
+if(h instanceof THREE.Face3){if(b(x,n,o,l)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};F.push(h)}}else if(h instanceof THREE.Face4)if(b(x,n,o,m)||b(x,o,l,m)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};F.push(h)}}}return F}};
+THREE.Rectangle=function(){function a(){n=e-b;o=h-d}var b,d,e,h,n,o,l=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return o};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(m,c,z,x){l=false;b=m;d=c;e=z;h=x;a()};this.addPoint=function(m,c){if(l){l=false;b=m;d=c;e=m;h=c}else{b=b<m?b:m;d=d<c?d:c;e=e>m?e:m;h=h>c?
+h:c}a()};this.add3Points=function(m,c,z,x,r,s){if(l){l=false;b=m<z?m<r?m:r:z<r?z:r;d=c<x?c<s?c:s:x<s?x:s;e=m>z?m>r?m:r:z>r?z:r;h=c>x?c>s?c:s:x>s?x:s}else{b=m<z?m<r?m<b?m:b:r<b?r:b:z<r?z<b?z:b:r<b?r:b;d=c<x?c<s?c<d?c:d:s<d?s:d:x<s?x<d?x:d:s<d?s:d;e=m>z?m>r?m>e?m:e:r>e?r:e:z>r?z>e?z:e:r>e?r:e;h=c>x?c>s?c>h?c:h:s>h?s:h:x>s?x>h?x:h:s>h?s:h}a()};this.addRectangle=function(m){if(l){l=false;b=m.getLeft();d=m.getTop();e=m.getRight();h=m.getBottom()}else{b=b<m.getLeft()?b:m.getLeft();d=d<m.getTop()?d:m.getTop();
+e=e>m.getRight()?e:m.getRight();h=h>m.getBottom()?h:m.getBottom()}a()};this.inflate=function(m){b-=m;d-=m;e+=m;h+=m;a()};this.minSelf=function(m){b=b>m.getLeft()?b:m.getLeft();d=d>m.getTop()?d:m.getTop();e=e<m.getRight()?e:m.getRight();h=h<m.getBottom()?h:m.getBottom();a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(b,m.getLeft())>=0&&Math.min(h,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){l=true;h=e=d=b=0;a()};this.isEmpty=function(){return l};this.toString=
+function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+h+", width: "+n+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Matrix4=function(a,b,d,e,h,n,o,l,m,c,z,x,r,s,H,F){this.n11=a||1;this.n12=b||0;this.n13=d||0;this.n14=e||0;this.n21=h||0;this.n22=n||1;this.n23=o||0;this.n24=l||0;this.n31=m||0;this.n32=c||0;this.n33=z||1;this.n34=x||0;this.n41=r||0;this.n42=s||0;this.n43=H||0;this.n44=F||1};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,d,e,h,n,o,l,m,c,z,x,r,s,H,F){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=h;this.n22=n;this.n23=o;this.n24=l;this.n31=m;this.n32=c;this.n33=z;this.n34=x;this.n41=r;this.n42=s;this.n43=H;this.n44=F;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,d){var e=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();e.cross(d,n).normalize();h.cross(n,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=n.x;
+this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,h=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*
+h;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,h=a.n13,n=a.n14,o=a.n21,l=a.n22,m=a.n23,c=a.n24,z=a.n31,x=a.n32,
+r=a.n33,s=a.n34,H=a.n41,F=a.n42,L=a.n43,J=a.n44,K=b.n11,v=b.n12,f=b.n13,k=b.n14,g=b.n21,q=b.n22,i=b.n23,j=b.n24,t=b.n31,p=b.n32,C=b.n33,y=b.n34,G=b.n41,O=b.n42,w=b.n43,P=b.n44;this.n11=d*K+e*g+h*t+n*G;this.n12=d*v+e*q+h*p+n*O;this.n13=d*f+e*i+h*C+n*w;this.n14=d*k+e*j+h*y+n*P;this.n21=o*K+l*g+m*t+c*G;this.n22=o*v+l*q+m*p+c*O;this.n23=o*f+l*i+m*C+c*w;this.n24=o*k+l*j+m*y+c*P;this.n31=z*K+x*g+r*t+s*G;this.n32=z*v+x*q+r*p+s*O;this.n33=z*f+x*i+r*C+s*w;this.n34=z*k+x*j+r*y+s*P;this.n41=H*K+F*g+L*t+J*G;
+this.n42=H*v+F*q+L*p+J*O;this.n43=H*f+F*i+L*C+J*w;this.n44=H*k+F*j+L*y+J*P;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,h=this.n14,n=this.n21,o=this.n22,l=this.n23,m=this.n24,c=this.n31,z=this.n32,x=this.n33,r=this.n34,s=this.n41,H=this.n42,F=this.n43,L=this.n44,J=a.n11,K=a.n21,v=a.n31,f=a.n41,k=a.n12,g=a.n22,q=a.n32,i=a.n42,j=a.n13,t=a.n23,p=a.n33,C=a.n43,y=a.n14,G=a.n24,O=a.n34;a=a.n44;this.n11=b*J+d*K+e*v+h*f;this.n12=b*k+d*g+e*q+h*i;this.n13=b*j+d*t+e*p+h*C;this.n14=
+b*y+d*G+e*O+h*a;this.n21=n*J+o*K+l*v+m*f;this.n22=n*k+o*g+l*q+m*i;this.n23=n*j+o*t+l*p+m*C;this.n24=n*y+o*G+l*O+m*a;this.n31=c*J+z*K+x*v+r*f;this.n32=c*k+z*g+x*q+r*i;this.n33=c*j+z*t+x*p+r*C;this.n34=c*y+z*G+x*O+r*a;this.n41=s*J+H*K+F*v+L*f;this.n42=s*k+H*g+F*q+L*i;this.n43=s*j+H*t+F*p+L*C;this.n44=s*y+H*G+F*O+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
+a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
+this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var h=b[d];b[d]=b[e];
+b[e]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
+this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n14=a;e.n24=b;e.n34=d;return e};
+THREE.Matrix4.scaleMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n11=a;e.n22=b;e.n33=d;return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,e=Math.cos(b),h=Math.sin(b),n=1-e,o=a.x,l=a.y,m=a.z;d.n11=n*o*o+e;d.n12=n*o*l-h*m;d.n13=n*o*m+h*l;d.n21=n*o*l+h*m;d.n22=n*l*l+e;d.n23=n*l*m-h*o;d.n31=n*o*m-h*l;d.n32=n*l*m+h*o;d.n33=n*m*m+e;return d};
 THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],i=b[6]*b[1]-b[2]*b[5],m=-b[10]*b[4]+b[6]*b[8],n=b[10]*b[0]-b[2]*b[8],l=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],D=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*m+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*e;a.m[2]=b*i;a.m[3]=b*m;a.m[4]=b*n;a.m[5]=b*l;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*D;return a};
-THREE.Matrix4.makeFrustum=function(a,b,d,e,i,m){var n,l,o;n=new THREE.Matrix4;l=2*i/(b-a);o=2*i/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(m+i)/(m-i);i=-2*m*i/(m-i);n.n11=l;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=o;n.n23=d;n.n24=0;n.n31=0;n.n32=0;n.n33=e;n.n34=i;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,b,d,e){var i;a=d*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*b,a*b,i,a,d,e)};
-THREE.Matrix4.makeOrtho=function(a,b,d,e,i,m){var n,l,o,c;n=new THREE.Matrix4;l=b-a;o=d-e;c=m-i;a=(b+a)/l;d=(d+e)/o;i=(m+i)/c;n.n11=2/l;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/o;n.n23=0;n.n24=-d;n.n31=0;n.n32=0;n.n33=-2/c;n.n34=-i;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],n=-b[10]*b[4]+b[6]*b[8],o=b[10]*b[0]-b[2]*b[8],l=-b[6]*b[0]+b[2]*b[4],m=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],z=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*n+b[2]*m;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*e;a.m[2]=b*h;a.m[3]=b*n;a.m[4]=b*o;a.m[5]=b*l;a.m[6]=b*m;a.m[7]=b*c;a.m[8]=b*z;return a};
+THREE.Matrix4.makeFrustum=function(a,b,d,e,h,n){var o,l,m;o=new THREE.Matrix4;l=2*h/(b-a);m=2*h/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(n+h)/(n-h);h=-2*n*h/(n-h);o.n11=l;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=m;o.n23=d;o.n24=0;o.n31=0;o.n32=0;o.n33=e;o.n34=h;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,b,d,e){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,d,e)};
+THREE.Matrix4.makeOrtho=function(a,b,d,e,h,n){var o,l,m,c;o=new THREE.Matrix4;l=b-a;m=d-e;c=n-h;a=(b+a)/l;d=(d+e)/m;h=(n+h)/c;o.n11=2/l;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/m;o.n23=0;o.n24=-d;o.n31=0;o.n32=0;o.n33=-2/c;o.n34=-h;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,b,d,e,i){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.material=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,b,d,e,i,m){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.material=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.Face3=function(a,b,d,e,h){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,b,d,e,h,n){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=n instanceof Array?n:[n]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.geometryChunks={};this.hasTangents=false};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.geometryChunks={};this.hasTangents=false};
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
-d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,i,m,n,l=new THREE.Vector3,o=new THREE.Vector3;e=0;for(i=this.vertices.length;e<i;e++){m=this.vertices[e];m.normal.set(0,0,0)}e=0;for(i=this.faces.length;e<i;e++){m=this.faces[e];if(a&&m.vertexNormals.length){l.set(0,0,0);b=0;for(d=m.normal.length;b<d;b++)l.addSelf(m.vertexNormals[b]);l.divideScalar(3)}else{b=this.vertices[m.a];d=this.vertices[m.b];n=this.vertices[m.c];l.sub(n.position,
-d.position);o.sub(b.position,d.position);l.crossSelf(o)}l.isZero()||l.normalize();m.normal.copy(l)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a=
-0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone();e.vertexNormals[3]=b[e.d].clone()}}},computeTangents:function(){function a(x,I,S,t){m=x.vertices[I].position;n=x.vertices[S].position;
-l=x.vertices[t].position;o=i[0];c=i[1];D=i[2];B=n.x-m.x;v=l.x-m.x;y=n.y-m.y;G=l.y-m.y;E=n.z-m.z;J=l.z-m.z;L=c.u-o.u;M=D.u-o.u;u=c.v-o.v;f=D.v-o.v;k=1/(L*f-M*u);j.set((f*B-u*v)*k,(f*y-u*G)*k,(f*E-u*J)*k);r.set((L*v-M*B)*k,(L*G-M*y)*k,(L*J-M*E)*k);q[I].addSelf(j);q[S].addSelf(j);q[t].addSelf(j);h[I].addSelf(r);h[S].addSelf(r);h[t].addSelf(r)}var b,d,e,i,m,n,l,o,c,D,B,v,y,G,E,J,L,M,u,f,k,g,q=[],h=[],j=new THREE.Vector3,r=new THREE.Vector3,p=new THREE.Vector3,F=new THREE.Vector3;g=new THREE.Vector3;b=
-0;for(d=this.vertices.length;b<d;b++){q[b]=new THREE.Vector3;h[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];i=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
-this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){g.copy(this.vertices[b].normal);e=q[b];p.copy(e);p.subSelf(g.multiplyScalar(g.dot(e))).normalize();F.cross(this.vertices[b].normal,e);test=F.dot(h[b]);e=test<0?-1:1;this.vertices[b].tangent.set(p.x,p.y,p.z,e)}this.hasTangents=true},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,h,n,o,l=new THREE.Vector3,m=new THREE.Vector3;e=0;for(h=this.vertices.length;e<h;e++){n=this.vertices[e];n.normal.set(0,0,0)}e=0;for(h=this.faces.length;e<h;e++){n=this.faces[e];if(a&&n.vertexNormals.length){l.set(0,0,0);b=0;for(d=n.normal.length;b<d;b++)l.addSelf(n.vertexNormals[b]);l.divideScalar(3)}else{b=this.vertices[n.a];d=this.vertices[n.b];o=this.vertices[n.c];l.sub(o.position,
+d.position);m.sub(b.position,d.position);l.crossSelf(m)}l.isZero()||l.normalize();n.normal.copy(l)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a=
+0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone();e.vertexNormals[3]=b[e.d].clone()}}},computeTangents:function(){function a(y,G,O,w){n=y.vertices[G].position;o=y.vertices[O].position;
+l=y.vertices[w].position;m=h[0];c=h[1];z=h[2];x=o.x-n.x;r=l.x-n.x;s=o.y-n.y;H=l.y-n.y;F=o.z-n.z;L=l.z-n.z;J=c.u-m.u;K=z.u-m.u;v=c.v-m.v;f=z.v-m.v;k=1/(J*f-K*v);j.set((f*x-v*r)*k,(f*s-v*H)*k,(f*F-v*L)*k);t.set((J*r-K*x)*k,(J*H-K*s)*k,(J*L-K*F)*k);q[G].addSelf(j);q[O].addSelf(j);q[w].addSelf(j);i[G].addSelf(t);i[O].addSelf(t);i[w].addSelf(t)}var b,d,e,h,n,o,l,m,c,z,x,r,s,H,F,L,J,K,v,f,k,g,q=[],i=[],j=new THREE.Vector3,t=new THREE.Vector3,p=new THREE.Vector3,C=new THREE.Vector3;g=new THREE.Vector3;b=
+0;for(d=this.vertices.length;b<d;b++){q[b]=new THREE.Vector3;i[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];h=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
+this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){g.copy(this.vertices[b].normal);e=q[b];p.copy(e);p.subSelf(g.multiplyScalar(g.dot(e))).normalize();C.cross(this.vertices[b].normal,e);test=C.dot(i[b]);e=test<0?-1:1;this.vertices[b].tangent.set(p.x,p.y,p.z,e)}this.hasTangents=true},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=
-vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(D){var B=[];b=0;for(d=D.length;b<d;b++)D[b]==undefined?B.push("undefined"):B.push(D[b].toString());return B.join("_")}var b,d,e,i,m,n,l,o,c={};e=0;for(i=this.faces.length;e<i;e++){m=this.faces[e];n=m.material;l=a(n);if(c[l]==undefined)c[l]={hash:l,counter:0};o=c[l].hash+"_"+c[l].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:n,
-vertices:0};m=m instanceof THREE.Face3?3:4;if(this.geometryChunks[o].vertices+m>65535){c[l].counter+=1;o=c[l].hash+"_"+c[l].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:n,vertices:0}}this.geometryChunks[o].faces.push(e);this.geometryChunks[o].vertices+=m}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
-THREE.Camera=function(a,b,d,e){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,e);this.autoUpdateMatrix=true;this.translateX=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i);i.cross(i.clone(),this.up);this.position.addSelf(i);this.target.position.addSelf(i)};this.translateZ=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i);
-this.position.subSelf(i);this.target.position.subSelf(i)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
+vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(z){var x=[];b=0;for(d=z.length;b<d;b++)z[b]==undefined?x.push("undefined"):x.push(z[b].toString());return x.join("_")}var b,d,e,h,n,o,l,m,c={};e=0;for(h=this.faces.length;e<h;e++){n=this.faces[e];o=n.material;l=a(o);if(c[l]==undefined)c[l]={hash:l,counter:0};m=c[l].hash+"_"+c[l].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],material:o,
+vertices:0};n=n instanceof THREE.Face3?3:4;if(this.geometryChunks[m].vertices+n>65535){c[l].counter+=1;m=c[l].hash+"_"+c[l].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],material:o,vertices:0}}this.geometryChunks[m].faces.push(e);this.geometryChunks[m].vertices+=n}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
+THREE.Camera=function(a,b,d,e){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,e);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
+this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
 THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
 THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
 THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
 THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
 this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};
 this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};
 THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
 THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
-THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,e,i;a=0;for(b=this.geometry.uvs.length;a<b;a++){i=this.geometry.uvs[a];d=0;for(e=i.length;d<e;d++){if(i[d].u!=1)i[d].u-=Math.floor(i[d].u);if(i[d].v!=1)i[d].v-=Math.floor(i[d].v)}}};THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
+THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,e,h;a=0;for(b=this.geometry.uvs.length;a<b;a++){h=this.geometry.uvs[a];d=0;for(e=h.length;d<e;d++){if(h[d].u!=1)h[d].u-=Math.floor(h[d].u);if(h[d].v!=1)h[d].v-=Math.floor(h[d].v)}}};THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
 this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
 this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
 THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
 THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
@@ -85,62 +86,62 @@ undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shadi
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
 THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
 THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
-THREE.Texture=function(a,b,d,e,i,m){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=m!==undefined?m:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+
+THREE.Texture=function(a,b,d,e,h,n){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=n!==undefined?n:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+
 this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(M,u){var f=0,k=1,g=M.z+M.w,q=u.z+u.w,h=-M.z+M.w,j=-u.z+u.w;if(g>=0&&q>=0&&h>=0&&j>=0)return true;else if(g<0&&q<0||h<0&&j<0)return false;else{if(g<0)f=Math.max(f,g/(g-q));else if(q<0)k=Math.min(k,g/(g-q));if(h<0)f=Math.max(f,h/(h-j));else if(j<0)k=Math.min(k,h/(h-j));if(k<f)return false;else{M.lerpSelf(u,f);u.lerpSelf(M,1-k);return true}}}var b=null,d,e,i,m=[],n,l,o=[],c,D,B=[],v=new THREE.Vector4,y=new THREE.Matrix4,G=new THREE.Matrix4,E=new THREE.Vector4,J=
-new THREE.Vector4,L;this.projectScene=function(M,u){var f,k,g,q,h,j,r,p,F,x,I,S,t,O,C,P,Q;b=[];i=l=D=0;u.autoUpdateMatrix&&u.updateMatrix();y.multiply(u.projectionMatrix,u.matrix);r=M.objects;f=0;for(k=r.length;f<k;f++){p=r[f];p.autoUpdateMatrix&&p.updateMatrix();F=p.matrix;x=p.rotationMatrix;I=p.material;S=p.overdraw;if(p instanceof THREE.Mesh){t=p.geometry.vertices;g=0;for(q=t.length;g<q;g++){O=t[g];O.positionWorld.copy(O.position);F.multiplyVector3(O.positionWorld);C=O.positionScreen;C.copy(O.positionWorld);
-y.multiplyVector4(C);C.multiplyScalar(1/C.w);O.__visible=C.z>0&&C.z<1}O=p.geometry.faces;g=0;for(q=O.length;g<q;g++){C=O[g];if(C instanceof THREE.Face3){h=t[C.a];j=t[C.b];P=t[C.c];if(h.__visible&&j.__visible&&P.__visible)if(p.doubleSided||p.flipSided!=(P.positionScreen.x-h.positionScreen.x)*(j.positionScreen.y-h.positionScreen.y)-(P.positionScreen.y-h.positionScreen.y)*(j.positionScreen.x-h.positionScreen.x)<0){d=m[i]=m[i]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(j.positionWorld);
-d.v3.positionWorld.copy(P.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(P.positionScreen);d.normalWorld.copy(C.normal);x.multiplyVector3(d.normalWorld);d.centroidWorld.copy(C.centroid);F.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);y.multiplyVector3(d.centroidScreen);P=C.vertexNormals;L=d.vertexNormalsWorld;h=0;for(j=P.length;h<j;h++){Q=L[h]=L[h]||new THREE.Vector3;Q.copy(P[h]);x.multiplyVector3(Q)}d.z=
-d.centroidScreen.z;d.meshMaterial=I;d.faceMaterial=C.material;d.overdraw=S;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][2]}b.push(d);i++}}else if(C instanceof THREE.Face4){h=t[C.a];j=t[C.b];P=t[C.c];Q=t[C.d];if(h.__visible&&j.__visible&&P.__visible&&Q.__visible)if(p.doubleSided||p.flipSided!=((Q.positionScreen.x-h.positionScreen.x)*(j.positionScreen.y-h.positionScreen.y)-(Q.positionScreen.y-h.positionScreen.y)*(j.positionScreen.x-h.positionScreen.x)<
-0||(j.positionScreen.x-P.positionScreen.x)*(Q.positionScreen.y-P.positionScreen.y)-(j.positionScreen.y-P.positionScreen.y)*(Q.positionScreen.x-P.positionScreen.x)<0)){d=m[i]=m[i]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(j.positionWorld);d.v3.positionWorld.copy(Q.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(Q.positionScreen);d.normalWorld.copy(C.normal);x.multiplyVector3(d.normalWorld);
-d.centroidWorld.copy(C.centroid);F.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);y.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=I;d.faceMaterial=C.material;d.overdraw=S;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][3]}b.push(d);i++;e=m[i]=m[i]||new THREE.RenderableFace3;e.v1.positionWorld.copy(j.positionWorld);e.v2.positionWorld.copy(P.positionWorld);e.v3.positionWorld.copy(Q.positionWorld);
-e.v1.positionScreen.copy(j.positionScreen);e.v2.positionScreen.copy(P.positionScreen);e.v3.positionScreen.copy(Q.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=I;e.faceMaterial=C.material;e.overdraw=S;if(p.geometry.uvs[g]){e.uvs[0]=p.geometry.uvs[g][1];e.uvs[1]=p.geometry.uvs[g][2];e.uvs[2]=p.geometry.uvs[g][3]}b.push(e);i++}}}}else if(p instanceof THREE.Line){G.multiply(y,F);t=p.geometry.vertices;
-O=t[0];O.positionScreen.copy(O.position);G.multiplyVector4(O.positionScreen);g=1;for(q=t.length;g<q;g++){h=t[g];h.positionScreen.copy(h.position);G.multiplyVector4(h.positionScreen);j=t[g-1];E.copy(h.positionScreen);J.copy(j.positionScreen);if(a(E,J)){E.multiplyScalar(1/E.w);J.multiplyScalar(1/J.w);n=o[l]=o[l]||new THREE.RenderableLine;n.v1.positionScreen.copy(E);n.v2.positionScreen.copy(J);n.z=Math.max(E.z,J.z);n.material=p.material;b.push(n);l++}}}else if(p instanceof THREE.Particle){v.set(p.position.x,
-p.position.y,p.position.z,1);y.multiplyVector4(v);v.z/=v.w;if(v.z>0&&v.z<1){c=B[D]=B[D]||new THREE.RenderableParticle;c.x=v.x/v.w;c.y=v.y/v.w;c.z=v.z;c.rotation=p.rotation.z;c.scale.x=p.scale.x*Math.abs(c.x-(v.x+u.projectionMatrix.n11)/(v.w+u.projectionMatrix.n14));c.scale.y=p.scale.y*Math.abs(c.y-(v.y+u.projectionMatrix.n22)/(v.w+u.projectionMatrix.n24));c.material=p.material;b.push(c);D++}}}b.sort(function(K,z){return z.z-K.z});return b};this.unprojectVector=function(M,u){var f=new THREE.Matrix4;
-f.multiply(THREE.Matrix4.makeInvert(u.matrix),THREE.Matrix4.makeInvert(u.projectionMatrix));f.multiplyVector3(M);return M}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,i,m;this.domElement=document.createElement("div");this.setSize=function(n,l){d=n;e=l;i=d/2;m=e/2};this.render=function(n,l){var o,c,D,B,v,y,G,E;a=b.projectScene(n,l);o=0;for(c=a.length;o<c;o++){v=a[o];if(v instanceof THREE.RenderableParticle){G=v.x*i+i;E=v.y*m+m;D=0;for(B=v.material.length;D<B;D++){y=v.material[D];if(y instanceof THREE.ParticleDOMMaterial){y=y.domElement;y.style.left=G+"px";y.style.top=E+"px"}}}}}};
-THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),e,i,m,n,l=d.getContext("2d"),o=1,c=0,D=null,B=null,v=1,y=Math.min,G=Math.max,E,J,L,M,u,f,k,g,q,h=new THREE.Color,j=new THREE.Color,r=new THREE.Color,p=new THREE.Color,F=new THREE.Color,x,I,S,t,O,C,P,Q,K,z,A=new THREE.Rectangle,V=new THREE.Rectangle,X=new THREE.Rectangle,T=false,R=new THREE.Color,Z=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,La=Math.PI*2,Y=new THREE.Vector3,na,oa,Ca,ba,pa,
-va,la=16;na=document.createElement("canvas");na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Ca=oa.getImageData(0,0,2,2);ba=Ca.data;pa=document.createElement("canvas");pa.width=pa.height=la;va=pa.getContext("2d");va.translate(-la/2,-la/2);va.scale(la,la);la--;this.domElement=d;this.autoClear=true;this.setSize=function(fa,wa){e=fa;i=wa;m=e/2;n=i/2;d.width=e;d.height=i;A.set(-m,-n,m,n)};this.clear=function(){if(!V.isEmpty()){V.inflate(1);V.minSelf(A);l.clearRect(V.getX(),
-V.getY(),V.getWidth(),V.getHeight());V.empty()}};this.render=function(fa,wa){function Ma(s){var U,N,w,H=s.lights;Z.setRGB(0,0,0);ia.setRGB(0,0,0);ja.setRGB(0,0,0);s=0;for(U=H.length;s<U;s++){N=H[s];w=N.color;if(N instanceof THREE.AmbientLight){Z.r+=w.r;Z.g+=w.g;Z.b+=w.b}else if(N instanceof THREE.DirectionalLight){ia.r+=w.r;ia.g+=w.g;ia.b+=w.b}else if(N instanceof THREE.PointLight){ja.r+=w.r;ja.g+=w.g;ja.b+=w.b}}}function xa(s,U,N,w){var H,W,aa,ca,da=s.lights;s=0;for(H=da.length;s<H;s++){W=da[s];
-aa=W.color;ca=W.intensity;if(W instanceof THREE.DirectionalLight){W=N.dot(W.position)*ca;if(W>0){w.r+=aa.r*W;w.g+=aa.g*W;w.b+=aa.b*W}}else if(W instanceof THREE.PointLight){Y.sub(W.position,U);Y.normalize();W=N.dot(Y)*ca;if(W>0){w.r+=aa.r*W;w.g+=aa.g*W;w.b+=aa.b*W}}}}function Na(s,U,N){if(N.opacity!=0){Da(N.opacity);ya(N.blending);var w,H,W,aa,ca,da;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){aa=N.map;ca=aa.width>>1;da=aa.height>>1;H=U.scale.x*m;W=U.scale.y*n;N=H*ca;w=W*da;X.set(s.x-N,
-s.y-w,s.x+N,s.y+w);if(A.instersects(X)){l.save();l.translate(s.x,s.y);l.rotate(-U.rotation);l.scale(H,-W);l.translate(-ca,-da);l.drawImage(aa,0,0);l.restore()}}}else if(N instanceof THREE.ParticleCircleMaterial){if(T){R.r=Z.r+ia.r+ja.r;R.g=Z.g+ia.g+ja.g;R.b=Z.b+ia.b+ja.b;h.r=N.color.r*R.r;h.g=N.color.g*R.g;h.b=N.color.b*R.b;h.updateStyleString()}else h.__styleString=N.color.__styleString;N=U.scale.x*m;w=U.scale.y*n;X.set(s.x-N,s.y-w,s.x+N,s.y+w);if(A.instersects(X)){H=h.__styleString;if(B!=H)l.fillStyle=
-B=H;l.save();l.translate(s.x,s.y);l.rotate(-U.rotation);l.scale(N,w);l.beginPath();l.arc(0,0,1,0,La,true);l.closePath();l.fill();l.restore()}}}}function Oa(s,U,N,w){if(w.opacity!=0){Da(w.opacity);ya(w.blending);l.beginPath();l.moveTo(s.positionScreen.x,s.positionScreen.y);l.lineTo(U.positionScreen.x,U.positionScreen.y);l.closePath();if(w instanceof THREE.LineBasicMaterial){h.__styleString=w.color.__styleString;s=w.linewidth;if(v!=s)l.lineWidth=v=s;s=h.__styleString;if(D!=s)l.strokeStyle=D=s;l.stroke();
-X.inflate(w.linewidth*2)}}}function Ha(s,U,N,w,H,W){if(H.opacity!=0){Da(H.opacity);ya(H.blending);M=s.positionScreen.x;u=s.positionScreen.y;f=U.positionScreen.x;k=U.positionScreen.y;g=N.positionScreen.x;q=N.positionScreen.y;l.beginPath();l.moveTo(M,u);l.lineTo(f,k);l.lineTo(g,q);l.lineTo(M,u);l.closePath();if(H instanceof THREE.MeshBasicMaterial)if(H.map)H.map.image.loaded&&H.map.mapping instanceof THREE.UVMapping&&qa(M,u,f,k,g,q,H.map.image,w.uvs[0].u,w.uvs[0].v,w.uvs[1].u,w.uvs[1].v,w.uvs[2].u,
-w.uvs[2].v);else if(H.env_map){if(H.env_map.image.loaded)if(H.env_map.mapping instanceof THREE.SphericalReflectionMapping){s=wa.matrix;Y.copy(w.vertexNormalsWorld[0]);O=(Y.x*s.n11+Y.y*s.n12+Y.z*s.n13)*0.5+0.5;C=-(Y.x*s.n21+Y.y*s.n22+Y.z*s.n23)*0.5+0.5;Y.copy(w.vertexNormalsWorld[1]);P=(Y.x*s.n11+Y.y*s.n12+Y.z*s.n13)*0.5+0.5;Q=-(Y.x*s.n21+Y.y*s.n22+Y.z*s.n23)*0.5+0.5;Y.copy(w.vertexNormalsWorld[2]);K=(Y.x*s.n11+Y.y*s.n12+Y.z*s.n13)*0.5+0.5;z=-(Y.x*s.n21+Y.y*s.n22+Y.z*s.n23)*0.5+0.5;qa(M,u,f,k,g,q,
-H.env_map.image,O,C,P,Q,K,z)}}else H.wireframe?za(H.color.__styleString,H.wireframe_linewidth):Aa(H.color.__styleString);else if(H instanceof THREE.MeshLambertMaterial){if(H.map&&!H.wireframe){H.map.mapping instanceof THREE.UVMapping&&qa(M,u,f,k,g,q,H.map.image,w.uvs[0].u,w.uvs[0].v,w.uvs[1].u,w.uvs[1].v,w.uvs[2].u,w.uvs[2].v);ya(THREE.SubtractiveBlending)}if(T)if(!H.wireframe&&H.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length==3){j.r=r.r=p.r=Z.r;j.g=r.g=p.g=Z.g;j.b=r.b=p.b=Z.b;xa(W,w.v1.positionWorld,
-w.vertexNormalsWorld[0],j);xa(W,w.v2.positionWorld,w.vertexNormalsWorld[1],r);xa(W,w.v3.positionWorld,w.vertexNormalsWorld[2],p);F.r=(r.r+p.r)*0.5;F.g=(r.g+p.g)*0.5;F.b=(r.b+p.b)*0.5;t=Ia(j,r,p,F);qa(M,u,f,k,g,q,t,0,0,1,0,0,1)}else{R.r=Z.r;R.g=Z.g;R.b=Z.b;xa(W,w.centroidWorld,w.normalWorld,R);h.r=H.color.r*R.r;h.g=H.color.g*R.g;h.b=H.color.b*R.b;h.updateStyleString();H.wireframe?za(h.__styleString,H.wireframe_linewidth):Aa(h.__styleString)}else H.wireframe?za(H.color.__styleString,H.wireframe_linewidth):
-Aa(H.color.__styleString)}else if(H instanceof THREE.MeshDepthMaterial){x=H.__2near;I=H.__farPlusNear;S=H.__farMinusNear;j.r=j.g=j.b=1-x/(I-s.positionScreen.z*S);r.r=r.g=r.b=1-x/(I-U.positionScreen.z*S);p.r=p.g=p.b=1-x/(I-N.positionScreen.z*S);F.r=(r.r+p.r)*0.5;F.g=(r.g+p.g)*0.5;F.b=(r.b+p.b)*0.5;t=Ia(j,r,p,F);qa(M,u,f,k,g,q,t,0,0,1,0,0,1)}else if(H instanceof THREE.MeshNormalMaterial){h.r=Ea(w.normalWorld.x);h.g=Ea(w.normalWorld.y);h.b=Ea(w.normalWorld.z);h.updateStyleString();H.wireframe?za(h.__styleString,
-H.wireframe_linewidth):Aa(h.__styleString)}}}function za(s,U){if(D!=s)l.strokeStyle=D=s;if(v!=U)l.lineWidth=v=U;l.stroke();X.inflate(U*2)}function Aa(s){if(B!=s)l.fillStyle=B=s;l.fill()}function qa(s,U,N,w,H,W,aa,ca,da,ra,ha,sa,ta){var ka,ga;ka=aa.width-1;ga=aa.height-1;ca*=ka;da*=ga;ra*=ka;ha*=ga;sa*=ka;ta*=ga;N-=s;w-=U;H-=s;W-=U;ra-=ca;ha-=da;sa-=ca;ta-=da;ga=1/(ra*ta-sa*ha);ka=(ta*N-ha*H)*ga;ha=(ta*w-ha*W)*ga;N=(ra*H-sa*N)*ga;w=(ra*W-sa*w)*ga;s=s-ka*ca-N*da;U=U-ha*ca-w*da;l.save();l.transform(ka,
-ha,N,w,s,U);l.clip();l.drawImage(aa,0,0);l.restore()}function Da(s){if(o!=s)l.globalAlpha=o=s}function ya(s){if(c!=s){switch(s){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}c=s}}function Ia(s,U,N,w){ba[0]=G(0,y(255,~~(s.r*255)));ba[1]=G(0,y(255,~~(s.g*255)));ba[2]=G(0,y(255,~~(s.b*255)));ba[4]=G(0,y(255,~~(U.r*255)));ba[5]=G(0,y(255,
-~~(U.g*255)));ba[6]=G(0,y(255,~~(U.b*255)));ba[8]=G(0,y(255,~~(N.r*255)));ba[9]=G(0,y(255,~~(N.g*255)));ba[10]=G(0,y(255,~~(N.b*255)));ba[12]=G(0,y(255,~~(w.r*255)));ba[13]=G(0,y(255,~~(w.g*255)));ba[14]=G(0,y(255,~~(w.b*255)));oa.putImageData(Ca,0,0);va.drawImage(na,0,0);return pa}function Ea(s){return s<0?y((1+s)*0.5,0.5):0.5+y(s*0.5,0.5)}function Fa(s,U){var N=U.x-s.x,w=U.y-s.y,H=1/Math.sqrt(N*N+w*w);N*=H;w*=H;U.x+=N;U.y+=w;s.x-=N;s.y-=w}var Ba,Ja,$,ea,ma,Ga,Ka,ua;l.setTransform(1,0,0,-1,m,n);
-this.autoClear&&this.clear();a=b.projectScene(fa,wa);(T=fa.lights.length>0)&&Ma(fa);Ba=0;for(Ja=a.length;Ba<Ja;Ba++){$=a[Ba];X.empty();if($ instanceof THREE.RenderableParticle){E=$;E.x*=m;E.y*=n;ea=0;for(ma=$.material.length;ea<ma;ea++)Na(E,$,$.material[ea],fa)}else if($ instanceof THREE.RenderableLine){E=$.v1;J=$.v2;E.positionScreen.x*=m;E.positionScreen.y*=n;J.positionScreen.x*=m;J.positionScreen.y*=n;X.addPoint(E.positionScreen.x,E.positionScreen.y);X.addPoint(J.positionScreen.x,J.positionScreen.y);
-if(A.instersects(X)){ea=0;for(ma=$.material.length;ea<ma;)Oa(E,J,$,$.material[ea++],fa)}}else if($ instanceof THREE.RenderableFace3){E=$.v1;J=$.v2;L=$.v3;E.positionScreen.x*=m;E.positionScreen.y*=n;J.positionScreen.x*=m;J.positionScreen.y*=n;L.positionScreen.x*=m;L.positionScreen.y*=n;if($.overdraw){Fa(E.positionScreen,J.positionScreen);Fa(J.positionScreen,L.positionScreen);Fa(L.positionScreen,E.positionScreen)}X.addPoint(E.positionScreen.x,E.positionScreen.y);X.addPoint(J.positionScreen.x,J.positionScreen.y);
-X.addPoint(L.positionScreen.x,L.positionScreen.y);if(A.instersects(X)){ea=0;for(ma=$.meshMaterial.length;ea<ma;){ua=$.meshMaterial[ea++];if(ua instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterial.length;Ga<Ka;)(ua=$.faceMaterial[Ga++])&&Ha(E,J,L,$,ua,fa)}else Ha(E,J,L,$,ua,fa)}}}V.addRectangle(X)}l.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(C,P,Q){var K,z,A,V;K=0;for(z=C.lights.length;K<z;K++){A=C.lights[K];if(A instanceof THREE.DirectionalLight){V=P.normalWorld.dot(A.position)*A.intensity;if(V>0){Q.r+=A.color.r*V;Q.g+=A.color.g*V;Q.b+=A.color.b*V}}else if(A instanceof THREE.PointLight){j.sub(A.position,P.centroidWorld);j.normalize();V=P.normalWorld.dot(j)*A.intensity;if(V>0){Q.r+=A.color.r*V;Q.g+=A.color.g*V;Q.b+=A.color.b*V}}}}function b(C,P,Q,K,z,A){x=e(I++);x.setAttribute("d","M "+C.positionScreen.x+
-" "+C.positionScreen.y+" L "+P.positionScreen.x+" "+P.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)u.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(M){f.r=k.r;f.g=k.g;f.b=k.b;a(A,K,f);u.r=z.color.r*f.r;u.g=z.color.g*f.g;u.b=z.color.b*f.b;u.updateStyleString()}else u.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){h=1-z.__2near/(z.__farPlusNear-K.z*z.__farMinusNear);
-u.setRGB(h,h,h)}else z instanceof THREE.MeshNormalMaterial&&u.setRGB(i(K.normalWorld.x),i(K.normalWorld.y),i(K.normalWorld.z));z.wireframe?x.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):x.setAttribute("style","fill: "+u.__styleString+"; fill-opacity: "+z.opacity);l.appendChild(x)}function d(C,P,Q,K,z,A,V){x=e(I++);x.setAttribute("d",
-"M "+C.positionScreen.x+" "+C.positionScreen.y+" L "+P.positionScreen.x+" "+P.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(A instanceof THREE.MeshBasicMaterial)u.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshLambertMaterial)if(M){f.r=k.r;f.g=k.g;f.b=k.b;a(V,z,f);u.r=A.color.r*f.r;u.g=A.color.g*f.g;u.b=A.color.b*f.b;u.updateStyleString()}else u.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshDepthMaterial){h=
-1-A.__2near/(A.__farPlusNear-z.z*A.__farMinusNear);u.setRGB(h,h,h)}else A instanceof THREE.MeshNormalMaterial&&u.setRGB(i(z.normalWorld.x),i(z.normalWorld.y),i(z.normalWorld.z));A.wireframe?x.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+A.wireframe_linewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: "+A.wireframe_linecap+"; stroke-linejoin: "+A.wireframe_linejoin):x.setAttribute("style","fill: "+u.__styleString+"; fill-opacity: "+A.opacity);l.appendChild(x)}
-function e(C){if(r[C]==null){r[C]=document.createElementNS("http://www.w3.org/2000/svg","path");O==0&&r[C].setAttribute("shape-rendering","crispEdges");return r[C]}return r[C]}function i(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}var m=null,n=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,c,D,B,v,y,G,E,J=new THREE.Rectangle,L=new THREE.Rectangle,M=false,u=new THREE.Color(16777215),f=new THREE.Color(16777215),k=new THREE.Color(0),g=new THREE.Color(0),
-q=new THREE.Color(0),h,j=new THREE.Vector3,r=[],p=[],F=[],x,I,S,t,O=1;this.domElement=l;this.autoClear=true;this.setQuality=function(C){switch(C){case "high":O=1;break;case "low":O=0}};this.setSize=function(C,P){o=C;c=P;D=o/2;B=c/2;l.setAttribute("viewBox",-D+" "+-B+" "+o+" "+c);l.setAttribute("width",o);l.setAttribute("height",c);J.set(-D,-B,D,B)};this.clear=function(){for(;l.childNodes.length>0;)l.removeChild(l.childNodes[0])};this.render=function(C,P){var Q,K,z,A,V,X,T,R;this.autoClear&&this.clear();
-m=n.projectScene(C,P);t=S=I=0;if(M=C.lights.length>0){T=C.lights;k.setRGB(0,0,0);g.setRGB(0,0,0);q.setRGB(0,0,0);Q=0;for(K=T.length;Q<K;Q++){z=T[Q];A=z.color;if(z instanceof THREE.AmbientLight){k.r+=A.r;k.g+=A.g;k.b+=A.b}else if(z instanceof THREE.DirectionalLight){g.r+=A.r;g.g+=A.g;g.b+=A.b}else if(z instanceof THREE.PointLight){q.r+=A.r;q.g+=A.g;q.b+=A.b}}}Q=0;for(K=m.length;Q<K;Q++){T=m[Q];L.empty();if(T instanceof THREE.RenderableParticle){v=T;v.x*=D;v.y*=-B;z=0;for(A=T.material.length;z<A;z++)if(R=
-T.material[z]){V=v;X=T;R=R;var Z=S++;if(p[Z]==null){p[Z]=document.createElementNS("http://www.w3.org/2000/svg","circle");O==0&&p[Z].setAttribute("shape-rendering","crispEdges")}x=p[Z];x.setAttribute("cx",V.x);x.setAttribute("cy",V.y);x.setAttribute("r",X.scale.x*D);if(R instanceof THREE.ParticleCircleMaterial){if(M){f.r=k.r+g.r+q.r;f.g=k.g+g.g+q.g;f.b=k.b+g.b+q.b;u.r=R.color.r*f.r;u.g=R.color.g*f.g;u.b=R.color.b*f.b;u.updateStyleString()}else u=R.color;x.setAttribute("style","fill: "+u.__styleString)}l.appendChild(x)}}else if(T instanceof
-THREE.RenderableLine){v=T.v1;y=T.v2;v.positionScreen.x*=D;v.positionScreen.y*=-B;y.positionScreen.x*=D;y.positionScreen.y*=-B;L.addPoint(v.positionScreen.x,v.positionScreen.y);L.addPoint(y.positionScreen.x,y.positionScreen.y);if(J.instersects(L)){z=0;for(A=T.material.length;z<A;)if(R=T.material[z++]){V=v;X=y;R=R;Z=t++;if(F[Z]==null){F[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");O==0&&F[Z].setAttribute("shape-rendering","crispEdges")}x=F[Z];x.setAttribute("x1",V.positionScreen.x);
-x.setAttribute("y1",V.positionScreen.y);x.setAttribute("x2",X.positionScreen.x);x.setAttribute("y2",X.positionScreen.y);if(R instanceof THREE.LineBasicMaterial){u.__styleString=R.color.__styleString;x.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+R.linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.linecap+"; stroke-linejoin: "+R.linejoin);l.appendChild(x)}}}}else if(T instanceof THREE.RenderableFace3){v=T.v1;y=T.v2;G=T.v3;v.positionScreen.x*=D;v.positionScreen.y*=
--B;y.positionScreen.x*=D;y.positionScreen.y*=-B;G.positionScreen.x*=D;G.positionScreen.y*=-B;L.addPoint(v.positionScreen.x,v.positionScreen.y);L.addPoint(y.positionScreen.x,y.positionScreen.y);L.addPoint(G.positionScreen.x,G.positionScreen.y);if(J.instersects(L)){z=0;for(A=T.meshMaterial.length;z<A;){R=T.meshMaterial[z++];if(R instanceof THREE.MeshFaceMaterial){V=0;for(X=T.faceMaterial.length;V<X;)(R=T.faceMaterial[V++])&&b(v,y,G,T,R,C)}else R&&b(v,y,G,T,R,C)}}}else if(T instanceof THREE.RenderableFace4){v=
-T.v1;y=T.v2;G=T.v3;E=T.v4;v.positionScreen.x*=D;v.positionScreen.y*=-B;y.positionScreen.x*=D;y.positionScreen.y*=-B;G.positionScreen.x*=D;G.positionScreen.y*=-B;E.positionScreen.x*=D;E.positionScreen.y*=-B;L.addPoint(v.positionScreen.x,v.positionScreen.y);L.addPoint(y.positionScreen.x,y.positionScreen.y);L.addPoint(G.positionScreen.x,G.positionScreen.y);L.addPoint(E.positionScreen.x,E.positionScreen.y);if(J.instersects(L)){z=0;for(A=T.meshMaterial.length;z<A;){R=T.meshMaterial[z++];if(R instanceof
-THREE.MeshFaceMaterial){V=0;for(X=T.faceMaterial.length;V<X;)(R=T.faceMaterial[V++])&&d(v,y,G,E,T,R,C)}else R&&d(v,y,G,E,T,R,C)}}}}}};
-THREE.WebGLRenderer=function(a){function b(f,k){var g=c.createProgram(),q=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(g,n("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+
-f));c.attachShader(g,n("vertex",q+k));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function d(f,k){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,
+THREE.Projector=function(){function a(K,v){var f=0,k=1,g=K.z+K.w,q=v.z+v.w,i=-K.z+K.w,j=-v.z+v.w;if(g>=0&&q>=0&&i>=0&&j>=0)return true;else if(g<0&&q<0||i<0&&j<0)return false;else{if(g<0)f=Math.max(f,g/(g-q));else if(q<0)k=Math.min(k,g/(g-q));if(i<0)f=Math.max(f,i/(i-j));else if(j<0)k=Math.min(k,i/(i-j));if(k<f)return false;else{K.lerpSelf(v,f);v.lerpSelf(K,1-k);return true}}}var b=null,d,e,h,n=[],o,l,m=[],c,z,x=[],r=new THREE.Vector4,s=new THREE.Matrix4,H=new THREE.Matrix4,F=new THREE.Vector4,L=
+new THREE.Vector4,J;this.projectScene=function(K,v){var f,k,g,q,i,j,t,p,C,y,G,O,w,P,E,Q,R;b=[];h=l=z=0;v.autoUpdateMatrix&&v.updateMatrix();s.multiply(v.projectionMatrix,v.matrix);t=K.objects;f=0;for(k=t.length;f<k;f++){p=t[f];p.autoUpdateMatrix&&p.updateMatrix();C=p.matrix;y=p.rotationMatrix;G=p.material;O=p.overdraw;if(p instanceof THREE.Mesh){w=p.geometry.vertices;g=0;for(q=w.length;g<q;g++){P=w[g];P.positionWorld.copy(P.position);C.multiplyVector3(P.positionWorld);E=P.positionScreen;E.copy(P.positionWorld);
+s.multiplyVector4(E);E.multiplyScalar(1/E.w);P.__visible=E.z>0&&E.z<1}P=p.geometry.faces;g=0;for(q=P.length;g<q;g++){E=P[g];if(E instanceof THREE.Face3){i=w[E.a];j=w[E.b];Q=w[E.c];if(i.__visible&&j.__visible&&Q.__visible)if(p.doubleSided||p.flipSided!=(Q.positionScreen.x-i.positionScreen.x)*(j.positionScreen.y-i.positionScreen.y)-(Q.positionScreen.y-i.positionScreen.y)*(j.positionScreen.x-i.positionScreen.x)<0){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(j.positionWorld);
+d.v3.positionWorld.copy(Q.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(Q.positionScreen);d.normalWorld.copy(E.normal);y.multiplyVector3(d.normalWorld);d.centroidWorld.copy(E.centroid);C.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);s.multiplyVector3(d.centroidScreen);Q=E.vertexNormals;J=d.vertexNormalsWorld;i=0;for(j=Q.length;i<j;i++){R=J[i]=J[i]||new THREE.Vector3;R.copy(Q[i]);y.multiplyVector3(R)}d.z=
+d.centroidScreen.z;d.meshMaterial=G;d.faceMaterial=E.material;d.overdraw=O;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][2]}b.push(d);h++}}else if(E instanceof THREE.Face4){i=w[E.a];j=w[E.b];Q=w[E.c];R=w[E.d];if(i.__visible&&j.__visible&&Q.__visible&&R.__visible)if(p.doubleSided||p.flipSided!=((R.positionScreen.x-i.positionScreen.x)*(j.positionScreen.y-i.positionScreen.y)-(R.positionScreen.y-i.positionScreen.y)*(j.positionScreen.x-i.positionScreen.x)<
+0||(j.positionScreen.x-Q.positionScreen.x)*(R.positionScreen.y-Q.positionScreen.y)-(j.positionScreen.y-Q.positionScreen.y)*(R.positionScreen.x-Q.positionScreen.x)<0)){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(j.positionWorld);d.v3.positionWorld.copy(R.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(R.positionScreen);d.normalWorld.copy(E.normal);y.multiplyVector3(d.normalWorld);
+d.centroidWorld.copy(E.centroid);C.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);s.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=G;d.faceMaterial=E.material;d.overdraw=O;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][3]}b.push(d);h++;e=n[h]=n[h]||new THREE.RenderableFace3;e.v1.positionWorld.copy(j.positionWorld);e.v2.positionWorld.copy(Q.positionWorld);e.v3.positionWorld.copy(R.positionWorld);
+e.v1.positionScreen.copy(j.positionScreen);e.v2.positionScreen.copy(Q.positionScreen);e.v3.positionScreen.copy(R.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=G;e.faceMaterial=E.material;e.overdraw=O;if(p.geometry.uvs[g]){e.uvs[0]=p.geometry.uvs[g][1];e.uvs[1]=p.geometry.uvs[g][2];e.uvs[2]=p.geometry.uvs[g][3]}b.push(e);h++}}}}else if(p instanceof THREE.Line){H.multiply(s,C);w=p.geometry.vertices;
+P=w[0];P.positionScreen.copy(P.position);H.multiplyVector4(P.positionScreen);g=1;for(q=w.length;g<q;g++){i=w[g];i.positionScreen.copy(i.position);H.multiplyVector4(i.positionScreen);j=w[g-1];F.copy(i.positionScreen);L.copy(j.positionScreen);if(a(F,L)){F.multiplyScalar(1/F.w);L.multiplyScalar(1/L.w);o=m[l]=m[l]||new THREE.RenderableLine;o.v1.positionScreen.copy(F);o.v2.positionScreen.copy(L);o.z=Math.max(F.z,L.z);o.material=p.material;b.push(o);l++}}}else if(p instanceof THREE.Particle){r.set(p.position.x,
+p.position.y,p.position.z,1);s.multiplyVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=x[z]=x[z]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=p.rotation.z;c.scale.x=p.scale.x*Math.abs(c.x-(r.x+v.projectionMatrix.n11)/(r.w+v.projectionMatrix.n14));c.scale.y=p.scale.y*Math.abs(c.y-(r.y+v.projectionMatrix.n22)/(r.w+v.projectionMatrix.n24));c.material=p.material;b.push(c);z++}}}b.sort(function(M,B){return B.z-M.z});return b};this.unprojectVector=function(K,v){var f=new THREE.Matrix4;
+f.multiply(THREE.Matrix4.makeInvert(v.matrix),THREE.Matrix4.makeInvert(v.projectionMatrix));f.multiplyVector3(K);return K}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,h,n;this.domElement=document.createElement("div");this.setSize=function(o,l){d=o;e=l;h=d/2;n=e/2};this.render=function(o,l){var m,c,z,x,r,s,H,F;a=b.projectScene(o,l);m=0;for(c=a.length;m<c;m++){r=a[m];if(r instanceof THREE.RenderableParticle){H=r.x*h+h;F=r.y*n+n;z=0;for(x=r.material.length;z<x;z++){s=r.material[z];if(s instanceof THREE.ParticleDOMMaterial){s=s.domElement;s.style.left=H+"px";s.style.top=F+"px"}}}}}};
+THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),e,h,n,o,l=d.getContext("2d"),m=1,c=0,z=null,x=null,r=1,s=Math.min,H=Math.max,F,L,J,K,v,f,k,g,q,i=new THREE.Color,j=new THREE.Color,t=new THREE.Color,p=new THREE.Color,C=new THREE.Color,y,G,O,w,P,E,Q,R,M,B,D=new THREE.Rectangle,V=new THREE.Rectangle,Y=new THREE.Rectangle,T=false,S=new THREE.Color,Z=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,La=Math.PI*2,X=new THREE.Vector3,na,oa,Ca,ba,pa,
+va,la=16;na=document.createElement("canvas");na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Ca=oa.getImageData(0,0,2,2);ba=Ca.data;pa=document.createElement("canvas");pa.width=pa.height=la;va=pa.getContext("2d");va.translate(-la/2,-la/2);va.scale(la,la);la--;this.domElement=d;this.autoClear=true;this.setSize=function(fa,wa){e=fa;h=wa;n=e/2;o=h/2;d.width=e;d.height=h;D.set(-n,-o,n,o)};this.clear=function(){if(!V.isEmpty()){V.inflate(1);V.minSelf(D);l.clearRect(V.getX(),
+V.getY(),V.getWidth(),V.getHeight());V.empty()}};this.render=function(fa,wa){function Ma(u){var U,N,A,I=u.lights;Z.setRGB(0,0,0);ia.setRGB(0,0,0);ja.setRGB(0,0,0);u=0;for(U=I.length;u<U;u++){N=I[u];A=N.color;if(N instanceof THREE.AmbientLight){Z.r+=A.r;Z.g+=A.g;Z.b+=A.b}else if(N instanceof THREE.DirectionalLight){ia.r+=A.r;ia.g+=A.g;ia.b+=A.b}else if(N instanceof THREE.PointLight){ja.r+=A.r;ja.g+=A.g;ja.b+=A.b}}}function xa(u,U,N,A){var I,W,aa,ca,da=u.lights;u=0;for(I=da.length;u<I;u++){W=da[u];
+aa=W.color;ca=W.intensity;if(W instanceof THREE.DirectionalLight){W=N.dot(W.position)*ca;if(W>0){A.r+=aa.r*W;A.g+=aa.g*W;A.b+=aa.b*W}}else if(W instanceof THREE.PointLight){X.sub(W.position,U);X.normalize();W=N.dot(X)*ca;if(W>0){A.r+=aa.r*W;A.g+=aa.g*W;A.b+=aa.b*W}}}}function Na(u,U,N){if(N.opacity!=0){Da(N.opacity);ya(N.blending);var A,I,W,aa,ca,da;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){aa=N.map;ca=aa.width>>1;da=aa.height>>1;I=U.scale.x*n;W=U.scale.y*o;N=I*ca;A=W*da;Y.set(u.x-N,
+u.y-A,u.x+N,u.y+A);if(D.instersects(Y)){l.save();l.translate(u.x,u.y);l.rotate(-U.rotation);l.scale(I,-W);l.translate(-ca,-da);l.drawImage(aa,0,0);l.restore()}}}else if(N instanceof THREE.ParticleCircleMaterial){if(T){S.r=Z.r+ia.r+ja.r;S.g=Z.g+ia.g+ja.g;S.b=Z.b+ia.b+ja.b;i.r=N.color.r*S.r;i.g=N.color.g*S.g;i.b=N.color.b*S.b;i.updateStyleString()}else i.__styleString=N.color.__styleString;N=U.scale.x*n;A=U.scale.y*o;Y.set(u.x-N,u.y-A,u.x+N,u.y+A);if(D.instersects(Y)){I=i.__styleString;if(x!=I)l.fillStyle=
+x=I;l.save();l.translate(u.x,u.y);l.rotate(-U.rotation);l.scale(N,A);l.beginPath();l.arc(0,0,1,0,La,true);l.closePath();l.fill();l.restore()}}}}function Oa(u,U,N,A){if(A.opacity!=0){Da(A.opacity);ya(A.blending);l.beginPath();l.moveTo(u.positionScreen.x,u.positionScreen.y);l.lineTo(U.positionScreen.x,U.positionScreen.y);l.closePath();if(A instanceof THREE.LineBasicMaterial){i.__styleString=A.color.__styleString;u=A.linewidth;if(r!=u)l.lineWidth=r=u;u=i.__styleString;if(z!=u)l.strokeStyle=z=u;l.stroke();
+Y.inflate(A.linewidth*2)}}}function Ha(u,U,N,A,I,W){if(I.opacity!=0){Da(I.opacity);ya(I.blending);K=u.positionScreen.x;v=u.positionScreen.y;f=U.positionScreen.x;k=U.positionScreen.y;g=N.positionScreen.x;q=N.positionScreen.y;l.beginPath();l.moveTo(K,v);l.lineTo(f,k);l.lineTo(g,q);l.lineTo(K,v);l.closePath();if(I instanceof THREE.MeshBasicMaterial)if(I.map)I.map.image.loaded&&I.map.mapping instanceof THREE.UVMapping&&qa(K,v,f,k,g,q,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,
+A.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof THREE.SphericalReflectionMapping){u=wa.matrix;X.copy(A.vertexNormalsWorld[0]);P=(X.x*u.n11+X.y*u.n12+X.z*u.n13)*0.5+0.5;E=-(X.x*u.n21+X.y*u.n22+X.z*u.n23)*0.5+0.5;X.copy(A.vertexNormalsWorld[1]);Q=(X.x*u.n11+X.y*u.n12+X.z*u.n13)*0.5+0.5;R=-(X.x*u.n21+X.y*u.n22+X.z*u.n23)*0.5+0.5;X.copy(A.vertexNormalsWorld[2]);M=(X.x*u.n11+X.y*u.n12+X.z*u.n13)*0.5+0.5;B=-(X.x*u.n21+X.y*u.n22+X.z*u.n23)*0.5+0.5;qa(K,v,f,k,g,q,
+I.env_map.image,P,E,Q,R,M,B)}}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof THREE.UVMapping&&qa(K,v,f,k,g,q,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);ya(THREE.SubtractiveBlending)}if(T)if(!I.wireframe&&I.shading==THREE.SmoothShading&&A.vertexNormalsWorld.length==3){j.r=t.r=p.r=Z.r;j.g=t.g=p.g=Z.g;j.b=t.b=p.b=Z.b;xa(W,A.v1.positionWorld,
+A.vertexNormalsWorld[0],j);xa(W,A.v2.positionWorld,A.vertexNormalsWorld[1],t);xa(W,A.v3.positionWorld,A.vertexNormalsWorld[2],p);C.r=(t.r+p.r)*0.5;C.g=(t.g+p.g)*0.5;C.b=(t.b+p.b)*0.5;w=Ia(j,t,p,C);qa(K,v,f,k,g,q,w,0,0,1,0,0,1)}else{S.r=Z.r;S.g=Z.g;S.b=Z.b;xa(W,A.centroidWorld,A.normalWorld,S);i.r=I.color.r*S.r;i.g=I.color.g*S.g;i.b=I.color.b*S.b;i.updateStyleString();I.wireframe?za(i.__styleString,I.wireframe_linewidth):Aa(i.__styleString)}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):
+Aa(I.color.__styleString)}else if(I instanceof THREE.MeshDepthMaterial){y=I.__2near;G=I.__farPlusNear;O=I.__farMinusNear;j.r=j.g=j.b=1-y/(G-u.positionScreen.z*O);t.r=t.g=t.b=1-y/(G-U.positionScreen.z*O);p.r=p.g=p.b=1-y/(G-N.positionScreen.z*O);C.r=(t.r+p.r)*0.5;C.g=(t.g+p.g)*0.5;C.b=(t.b+p.b)*0.5;w=Ia(j,t,p,C);qa(K,v,f,k,g,q,w,0,0,1,0,0,1)}else if(I instanceof THREE.MeshNormalMaterial){i.r=Ea(A.normalWorld.x);i.g=Ea(A.normalWorld.y);i.b=Ea(A.normalWorld.z);i.updateStyleString();I.wireframe?za(i.__styleString,
+I.wireframe_linewidth):Aa(i.__styleString)}}}function za(u,U){if(z!=u)l.strokeStyle=z=u;if(r!=U)l.lineWidth=r=U;l.stroke();Y.inflate(U*2)}function Aa(u){if(x!=u)l.fillStyle=x=u;l.fill()}function qa(u,U,N,A,I,W,aa,ca,da,ra,ha,sa,ta){var ka,ga;ka=aa.width-1;ga=aa.height-1;ca*=ka;da*=ga;ra*=ka;ha*=ga;sa*=ka;ta*=ga;N-=u;A-=U;I-=u;W-=U;ra-=ca;ha-=da;sa-=ca;ta-=da;ga=1/(ra*ta-sa*ha);ka=(ta*N-ha*I)*ga;ha=(ta*A-ha*W)*ga;N=(ra*I-sa*N)*ga;A=(ra*W-sa*A)*ga;u=u-ka*ca-N*da;U=U-ha*ca-A*da;l.save();l.transform(ka,
+ha,N,A,u,U);l.clip();l.drawImage(aa,0,0);l.restore()}function Da(u){if(m!=u)l.globalAlpha=m=u}function ya(u){if(c!=u){switch(u){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}c=u}}function Ia(u,U,N,A){ba[0]=H(0,s(255,~~(u.r*255)));ba[1]=H(0,s(255,~~(u.g*255)));ba[2]=H(0,s(255,~~(u.b*255)));ba[4]=H(0,s(255,~~(U.r*255)));ba[5]=H(0,s(255,
+~~(U.g*255)));ba[6]=H(0,s(255,~~(U.b*255)));ba[8]=H(0,s(255,~~(N.r*255)));ba[9]=H(0,s(255,~~(N.g*255)));ba[10]=H(0,s(255,~~(N.b*255)));ba[12]=H(0,s(255,~~(A.r*255)));ba[13]=H(0,s(255,~~(A.g*255)));ba[14]=H(0,s(255,~~(A.b*255)));oa.putImageData(Ca,0,0);va.drawImage(na,0,0);return pa}function Ea(u){return u<0?s((1+u)*0.5,0.5):0.5+s(u*0.5,0.5)}function Fa(u,U){var N=U.x-u.x,A=U.y-u.y,I=1/Math.sqrt(N*N+A*A);N*=I;A*=I;U.x+=N;U.y+=A;u.x-=N;u.y-=A}var Ba,Ja,$,ea,ma,Ga,Ka,ua;l.setTransform(1,0,0,-1,n,o);
+this.autoClear&&this.clear();a=b.projectScene(fa,wa);(T=fa.lights.length>0)&&Ma(fa);Ba=0;for(Ja=a.length;Ba<Ja;Ba++){$=a[Ba];Y.empty();if($ instanceof THREE.RenderableParticle){F=$;F.x*=n;F.y*=o;ea=0;for(ma=$.material.length;ea<ma;ea++)Na(F,$,$.material[ea],fa)}else if($ instanceof THREE.RenderableLine){F=$.v1;L=$.v2;F.positionScreen.x*=n;F.positionScreen.y*=o;L.positionScreen.x*=n;L.positionScreen.y*=o;Y.addPoint(F.positionScreen.x,F.positionScreen.y);Y.addPoint(L.positionScreen.x,L.positionScreen.y);
+if(D.instersects(Y)){ea=0;for(ma=$.material.length;ea<ma;)Oa(F,L,$,$.material[ea++],fa)}}else if($ instanceof THREE.RenderableFace3){F=$.v1;L=$.v2;J=$.v3;F.positionScreen.x*=n;F.positionScreen.y*=o;L.positionScreen.x*=n;L.positionScreen.y*=o;J.positionScreen.x*=n;J.positionScreen.y*=o;if($.overdraw){Fa(F.positionScreen,L.positionScreen);Fa(L.positionScreen,J.positionScreen);Fa(J.positionScreen,F.positionScreen)}Y.add3Points(F.positionScreen.x,F.positionScreen.y,L.positionScreen.x,L.positionScreen.y,
+J.positionScreen.x,J.positionScreen.y);if(D.instersects(Y)){ea=0;for(ma=$.meshMaterial.length;ea<ma;){ua=$.meshMaterial[ea++];if(ua instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterial.length;Ga<Ka;)(ua=$.faceMaterial[Ga++])&&Ha(F,L,J,$,ua,fa)}else Ha(F,L,J,$,ua,fa)}}}V.addRectangle(Y)}l.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(E,Q,R){var M,B,D,V;M=0;for(B=E.lights.length;M<B;M++){D=E.lights[M];if(D instanceof THREE.DirectionalLight){V=Q.normalWorld.dot(D.position)*D.intensity;if(V>0){R.r+=D.color.r*V;R.g+=D.color.g*V;R.b+=D.color.b*V}}else if(D instanceof THREE.PointLight){j.sub(D.position,Q.centroidWorld);j.normalize();V=Q.normalWorld.dot(j)*D.intensity;if(V>0){R.r+=D.color.r*V;R.g+=D.color.g*V;R.b+=D.color.b*V}}}}function b(E,Q,R,M,B,D){y=e(G++);y.setAttribute("d","M "+E.positionScreen.x+
+" "+E.positionScreen.y+" L "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)v.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(K){f.r=k.r;f.g=k.g;f.b=k.b;a(D,M,f);v.r=B.color.r*f.r;v.g=B.color.g*f.g;v.b=B.color.b*f.b;v.updateStyleString()}else v.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){i=1-B.__2near/(B.__farPlusNear-M.z*B.__farMinusNear);
+v.setRGB(i,i,i)}else B instanceof THREE.MeshNormalMaterial&&v.setRGB(h(M.normalWorld.x),h(M.normalWorld.y),h(M.normalWorld.z));B.wireframe?y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):y.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+B.opacity);l.appendChild(y)}function d(E,Q,R,M,B,D,V){y=e(G++);y.setAttribute("d",
+"M "+E.positionScreen.x+" "+E.positionScreen.y+" L "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+"z");if(D instanceof THREE.MeshBasicMaterial)v.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshLambertMaterial)if(K){f.r=k.r;f.g=k.g;f.b=k.b;a(V,B,f);v.r=D.color.r*f.r;v.g=D.color.g*f.g;v.b=D.color.b*f.b;v.updateStyleString()}else v.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshDepthMaterial){i=
+1-D.__2near/(D.__farPlusNear-B.z*D.__farMinusNear);v.setRGB(i,i,i)}else D instanceof THREE.MeshNormalMaterial&&v.setRGB(h(B.normalWorld.x),h(B.normalWorld.y),h(B.normalWorld.z));D.wireframe?y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+D.wireframe_linewidth+"; stroke-opacity: "+D.opacity+"; stroke-linecap: "+D.wireframe_linecap+"; stroke-linejoin: "+D.wireframe_linejoin):y.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+D.opacity);l.appendChild(y)}
+function e(E){if(t[E]==null){t[E]=document.createElementNS("http://www.w3.org/2000/svg","path");P==0&&t[E].setAttribute("shape-rendering","crispEdges");return t[E]}return t[E]}function h(E){return E<0?Math.min((1+E)*0.5,0.5):0.5+Math.min(E*0.5,0.5)}var n=null,o=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,c,z,x,r,s,H,F,L=new THREE.Rectangle,J=new THREE.Rectangle,K=false,v=new THREE.Color(16777215),f=new THREE.Color(16777215),k=new THREE.Color(0),g=new THREE.Color(0),
+q=new THREE.Color(0),i,j=new THREE.Vector3,t=[],p=[],C=[],y,G,O,w,P=1;this.domElement=l;this.autoClear=true;this.setQuality=function(E){switch(E){case "high":P=1;break;case "low":P=0}};this.setSize=function(E,Q){m=E;c=Q;z=m/2;x=c/2;l.setAttribute("viewBox",-z+" "+-x+" "+m+" "+c);l.setAttribute("width",m);l.setAttribute("height",c);L.set(-z,-x,z,x)};this.clear=function(){for(;l.childNodes.length>0;)l.removeChild(l.childNodes[0])};this.render=function(E,Q){var R,M,B,D,V,Y,T,S;this.autoClear&&this.clear();
+n=o.projectScene(E,Q);w=O=G=0;if(K=E.lights.length>0){T=E.lights;k.setRGB(0,0,0);g.setRGB(0,0,0);q.setRGB(0,0,0);R=0;for(M=T.length;R<M;R++){B=T[R];D=B.color;if(B instanceof THREE.AmbientLight){k.r+=D.r;k.g+=D.g;k.b+=D.b}else if(B instanceof THREE.DirectionalLight){g.r+=D.r;g.g+=D.g;g.b+=D.b}else if(B instanceof THREE.PointLight){q.r+=D.r;q.g+=D.g;q.b+=D.b}}}R=0;for(M=n.length;R<M;R++){T=n[R];J.empty();if(T instanceof THREE.RenderableParticle){r=T;r.x*=z;r.y*=-x;B=0;for(D=T.material.length;B<D;B++)if(S=
+T.material[B]){V=r;Y=T;S=S;var Z=O++;if(p[Z]==null){p[Z]=document.createElementNS("http://www.w3.org/2000/svg","circle");P==0&&p[Z].setAttribute("shape-rendering","crispEdges")}y=p[Z];y.setAttribute("cx",V.x);y.setAttribute("cy",V.y);y.setAttribute("r",Y.scale.x*z);if(S instanceof THREE.ParticleCircleMaterial){if(K){f.r=k.r+g.r+q.r;f.g=k.g+g.g+q.g;f.b=k.b+g.b+q.b;v.r=S.color.r*f.r;v.g=S.color.g*f.g;v.b=S.color.b*f.b;v.updateStyleString()}else v=S.color;y.setAttribute("style","fill: "+v.__styleString)}l.appendChild(y)}}else if(T instanceof
+THREE.RenderableLine){r=T.v1;s=T.v2;r.positionScreen.x*=z;r.positionScreen.y*=-x;s.positionScreen.x*=z;s.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(s.positionScreen.x,s.positionScreen.y);if(L.instersects(J)){B=0;for(D=T.material.length;B<D;)if(S=T.material[B++]){V=r;Y=s;S=S;Z=w++;if(C[Z]==null){C[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");P==0&&C[Z].setAttribute("shape-rendering","crispEdges")}y=C[Z];y.setAttribute("x1",V.positionScreen.x);
+y.setAttribute("y1",V.positionScreen.y);y.setAttribute("x2",Y.positionScreen.x);y.setAttribute("y2",Y.positionScreen.y);if(S instanceof THREE.LineBasicMaterial){v.__styleString=S.color.__styleString;y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+S.linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.linecap+"; stroke-linejoin: "+S.linejoin);l.appendChild(y)}}}}else if(T instanceof THREE.RenderableFace3){r=T.v1;s=T.v2;H=T.v3;r.positionScreen.x*=z;r.positionScreen.y*=
+-x;s.positionScreen.x*=z;s.positionScreen.y*=-x;H.positionScreen.x*=z;H.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(s.positionScreen.x,s.positionScreen.y);J.addPoint(H.positionScreen.x,H.positionScreen.y);if(L.instersects(J)){B=0;for(D=T.meshMaterial.length;B<D;){S=T.meshMaterial[B++];if(S instanceof THREE.MeshFaceMaterial){V=0;for(Y=T.faceMaterial.length;V<Y;)(S=T.faceMaterial[V++])&&b(r,s,H,T,S,E)}else S&&b(r,s,H,T,S,E)}}}else if(T instanceof THREE.RenderableFace4){r=
+T.v1;s=T.v2;H=T.v3;F=T.v4;r.positionScreen.x*=z;r.positionScreen.y*=-x;s.positionScreen.x*=z;s.positionScreen.y*=-x;H.positionScreen.x*=z;H.positionScreen.y*=-x;F.positionScreen.x*=z;F.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(s.positionScreen.x,s.positionScreen.y);J.addPoint(H.positionScreen.x,H.positionScreen.y);J.addPoint(F.positionScreen.x,F.positionScreen.y);if(L.instersects(J)){B=0;for(D=T.meshMaterial.length;B<D;){S=T.meshMaterial[B++];if(S instanceof
+THREE.MeshFaceMaterial){V=0;for(Y=T.faceMaterial.length;V<Y;)(S=T.faceMaterial[V++])&&d(r,s,H,F,T,S,E)}else S&&d(r,s,H,F,T,S,E)}}}}}};
+THREE.WebGLRenderer=function(a){function b(f,k){var g=c.createProgram(),q=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(g,o("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+
+f));c.attachShader(g,o("vertex",q+k));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function d(f,k){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,
 c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_CUBE_MAP,
 c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_CUBE_MAP,
 f.image.__webGLTextureCube)}}function e(f,k){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,l(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,l(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,l(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,l(f.min_filter));c.generateMipmap(c.TEXTURE_2D);
 f.image.__webGLTextureCube)}}function e(f,k){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,l(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,l(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,l(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,l(f.min_filter));c.generateMipmap(c.TEXTURE_2D);
-c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function i(f,k){var g,q,h;g=0;for(q=k.length;g<q;g++){h=k[g];f.uniforms[h]=c.getUniformLocation(f,h)}}function m(f,k){var g,q,h;g=0;for(q=k.length;g<q;g++){h=k[g];f.attributes[h]=c.getAttribLocation(f,h);f.attributes[h]>=0&&c.enableVertexAttribArray(f.attributes[h])}}function n(f,k){var g;if(f=="fragment")g=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")g=c.createShader(c.VERTEX_SHADER);
+c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function h(f,k){var g,q,i;g=0;for(q=k.length;g<q;g++){i=k[g];f.uniforms[i]=c.getUniformLocation(f,i)}}function n(f,k){var g,q,i;g=0;for(q=k.length;g<q;g++){i=k[g];f.attributes[i]=c.getAttribLocation(f,i);f.attributes[i]>=0&&c.enableVertexAttribArray(f.attributes[i])}}function o(f,k){var g;if(f=="fragment")g=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")g=c.createShader(c.VERTEX_SHADER);
 c.shaderSource(g,k);c.compileShader(g);if(!c.getShaderParameter(g,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(g));return null}return g}function l(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
 c.shaderSource(g,k);c.compileShader(g);if(!c.getShaderParameter(g,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(g));return null}return g}function l(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
-case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,D,B,v=new THREE.Matrix4,y,G=new Float32Array(16),E=new Float32Array(16),J=new Float32Array(16),L=new Float32Array(9),M=new Float32Array(16);a=function(f,k){if(f){var g,q,h,j=pointLights=maxDirLights=maxPointLights=0;g=0;for(q=f.lights.length;g<q;g++){h=f.lights[g];h instanceof THREE.DirectionalLight&&j++;h instanceof
-THREE.PointLight&&pointLights++}if(pointLights+j<=k){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(k*j/(pointLights+j));maxPointLights=k-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:k-1}}(a,4);this.domElement=o;this.autoClear=true;try{c=o.getContext("experimental-webgl",{antialias:true})}catch(u){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
-c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);D=B=function(f,k){var g=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
+case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var m=document.createElement("canvas"),c,z,x,r=new THREE.Matrix4,s,H=new Float32Array(16),F=new Float32Array(16),L=new Float32Array(16),J=new Float32Array(9),K=new Float32Array(16);a=function(f,k){if(f){var g,q,i,j=pointLights=maxDirLights=maxPointLights=0;g=0;for(q=f.lights.length;g<q;g++){i=f.lights[g];i instanceof THREE.DirectionalLight&&j++;i instanceof
+THREE.PointLight&&pointLights++}if(pointLights+j<=k){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(k*j/(pointLights+j));maxPointLights=k-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:k-1}}(a,4);this.domElement=m;this.autoClear=true;try{c=m.getContext("experimental-webgl",{antialias:true})}catch(v){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
+c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);z=x=function(f,k){var g=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
 "",k?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",k?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
 "",k?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",k?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
 f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",k?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
 f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",k?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
 "",k?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",k?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",k?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
 "",k?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",k?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",k?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
@@ -150,28 +151,28 @@ k?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"vec4 pointSpecular =
 "",k?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",k?"pointDiffuse  += mColor * pointDiffuseWeight;":"",k?"pointSpecular += mSpecular * pointSpecularWeight;":"",k?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
 "",k?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",k?"pointDiffuse  += mColor * pointDiffuseWeight;":"",k?"pointSpecular += mSpecular * pointSpecularWeight;":"",k?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
 "",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",k?"totalLight += pointDiffuse + pointSpecular;":
 "",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",k?"totalLight += pointDiffuse + pointSpecular;":
 "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
 "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
-g=b(q,g);c.useProgram(g);i(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&i(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);k&&i(g,["pointLightNumber","pointLightColor",
-"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);m(g,["position","normal","uv"]);return g}(a.directional,a.point);this.setSize=function(f,k){o.width=f;o.height=k;c.viewport(0,0,o.width,o.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,k){var g,q,h,j,r,p=[],
-F=[],x=[];j=[];r=[];c.uniform1i(f.uniforms.enableLighting,k.length);g=0;for(q=k.length;g<q;g++){h=k[g];if(h instanceof THREE.AmbientLight)p.push(h);else if(h instanceof THREE.DirectionalLight)x.push(h);else h instanceof THREE.PointLight&&F.push(h)}g=h=j=r=0;for(q=p.length;g<q;g++){h+=p[g].color.r;j+=p[g].color.g;r+=p[g].color.b}c.uniform3f(f.uniforms.ambientLightColor,h,j,r);j=[];r=[];g=0;for(q=x.length;g<q;g++){h=x[g];j.push(h.color.r*h.intensity);j.push(h.color.g*h.intensity);j.push(h.color.b*h.intensity);
-r.push(h.position.x);r.push(h.position.y);r.push(h.position.z)}if(x.length){c.uniform1i(f.uniforms.directionalLightNumber,x.length);c.uniform3fv(f.uniforms.directionalLightDirection,r);c.uniform3fv(f.uniforms.directionalLightColor,j)}j=[];r=[];g=0;for(q=F.length;g<q;g++){h=F[g];j.push(h.color.r*h.intensity);j.push(h.color.g*h.intensity);j.push(h.color.b*h.intensity);r.push(h.position.x);r.push(h.position.y);r.push(h.position.z)}if(F.length){c.uniform1i(f.uniforms.pointLightNumber,F.length);c.uniform3fv(f.uniforms.pointLightPosition,
-r);c.uniform3fv(f.uniforms.pointLightColor,j)}};this.createBuffers=function(f,k){var g,q,h,j,r,p,F,x,I,S=[],t=[],O=[],C=[],P=[],Q=[],K=0,z=f.geometry.geometryChunks[k],A;h=false;g=0;for(q=f.material.length;g<q;g++){meshMaterial=f.material[g];if(meshMaterial instanceof THREE.MeshFaceMaterial){r=0;for(A=z.material.length;r<A;r++)if(z.material[r]&&z.material[r].shading!=undefined&&z.material[r].shading==THREE.SmoothShading){h=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
-THREE.SmoothShading){h=true;break}if(h)break}A=h;g=0;for(q=z.faces.length;g<q;g++){h=z.faces[g];j=f.geometry.faces[h];r=j.vertexNormals;faceNormal=j.normal;h=f.geometry.uvs[h];if(j instanceof THREE.Face3){p=f.geometry.vertices[j.a].position;F=f.geometry.vertices[j.b].position;x=f.geometry.vertices[j.c].position;O.push(p.x,p.y,p.z);O.push(F.x,F.y,F.z);O.push(x.x,x.y,x.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;F=f.geometry.vertices[j.b].tangent;x=f.geometry.vertices[j.c].tangent;
-P.push(p.x,p.y,p.z,p.w);P.push(F.x,F.y,F.z,F.w);P.push(x.x,x.y,x.z,x.w)}if(r.length==3&&A)for(j=0;j<3;j++)C.push(r[j].x,r[j].y,r[j].z);else for(j=0;j<3;j++)C.push(faceNormal.x,faceNormal.y,faceNormal.z);if(h)for(j=0;j<3;j++)Q.push(h[j].u,h[j].v);S.push(K,K+1,K+2);t.push(K,K+1);t.push(K,K+2);t.push(K+1,K+2);K+=3}else if(j instanceof THREE.Face4){p=f.geometry.vertices[j.a].position;F=f.geometry.vertices[j.b].position;x=f.geometry.vertices[j.c].position;I=f.geometry.vertices[j.d].position;O.push(p.x,
-p.y,p.z);O.push(F.x,F.y,F.z);O.push(x.x,x.y,x.z);O.push(I.x,I.y,I.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;F=f.geometry.vertices[j.b].tangent;x=f.geometry.vertices[j.c].tangent;j=f.geometry.vertices[j.d].tangent;P.push(p.x,p.y,p.z,p.w);P.push(F.x,F.y,F.z,F.w);P.push(x.x,x.y,x.z,x.w);P.push(j.x,j.y,j.z,j.w)}if(r.length==4&&A)for(j=0;j<4;j++)C.push(r[j].x,r[j].y,r[j].z);else for(j=0;j<4;j++)C.push(faceNormal.x,faceNormal.y,faceNormal.z);if(h)for(j=0;j<4;j++)Q.push(h[j].u,h[j].v);
-S.push(K,K+1,K+2);S.push(K,K+2,K+3);t.push(K,K+1);t.push(K,K+2);t.push(K,K+3);t.push(K+1,K+2);t.push(K+2,K+3);K+=4}}if(O.length){z.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,z.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(O),c.STATIC_DRAW);z.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,z.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(C),c.STATIC_DRAW);if(f.geometry.hasTangents){z.__webGLTangentBuffer=c.createBuffer();
-c.bindBuffer(c.ARRAY_BUFFER,z.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW)}if(Q.length>0){z.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,z.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(Q),c.STATIC_DRAW)}z.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,z.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(S),c.STATIC_DRAW);z.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
-z.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(t),c.STATIC_DRAW);z.__webGLFaceCount=S.length;z.__webGLLineCount=t.length}};this.renderBuffer=function(f,k,g,q){var h,j,r,p,F,x,I,S,t;if(g instanceof THREE.MeshShaderMaterial){if(!g.program){g.program=b(g.fragment_shader,g.vertex_shader);I=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in g.uniforms)I.push(t);i(g.program,I);m(g.program,["position","normal","uv","tangent"])}t=
-g.program}else t=B;if(t!=D){c.useProgram(t);D=t}t==B&&this.setupLights(t,k);this.loadCamera(t,f);this.loadMatrices(t);if(g instanceof THREE.MeshShaderMaterial){r=g.wireframe;p=g.wireframe_linewidth;f=t;k=g.uniforms;var O;for(h in k){S=k[h].type;I=k[h].value;O=f.uniforms[h];if(S=="i")c.uniform1i(O,I);else if(S=="f")c.uniform1f(O,I);else if(S=="v3")c.uniform3f(O,I.x,I.y,I.z);else if(S=="c")c.uniform3f(O,I.r,I.g,I.b);else if(S=="t"){c.uniform1i(O,I);if(S=k[h].texture)S.image instanceof Array&&S.image.length==
-6?d(S,I):e(S,I)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){h=g.color;j=g.opacity;r=g.wireframe;p=g.wireframe_linewidth;F=g.map;x=g.env_map;k=g.combine==THREE.MixOperation;f=g.reflectivity;S=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;I=g.refraction_ratio;c.uniform4f(t.uniforms.mColor,h.r*j,h.g*j,h.b*j,j);c.uniform1i(t.uniforms.mixEnvMap,k);c.uniform1f(t.uniforms.mReflectivity,f);c.uniform1i(t.uniforms.useRefract,
-S);c.uniform1f(t.uniforms.mRefractionRatio,I)}if(g instanceof THREE.MeshNormalMaterial){j=g.opacity;c.uniform1f(t.uniforms.mOpacity,j);c.uniform1i(t.uniforms.material,4)}else if(g instanceof THREE.MeshDepthMaterial){j=g.opacity;r=g.wireframe;p=g.wireframe_linewidth;c.uniform1f(t.uniforms.mOpacity,j);c.uniform1f(t.uniforms.m2Near,g.__2near);c.uniform1f(t.uniforms.mFarPlusNear,g.__farPlusNear);c.uniform1f(t.uniforms.mFarMinusNear,g.__farMinusNear);c.uniform1i(t.uniforms.material,3)}else if(g instanceof
-THREE.MeshPhongMaterial){h=g.ambient;f=g.specular;g=g.shininess;c.uniform4f(t.uniforms.mAmbient,h.r,h.g,h.b,j);c.uniform4f(t.uniforms.mSpecular,f.r,f.g,f.b,j);c.uniform1f(t.uniforms.mShininess,g);c.uniform1i(t.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(t.uniforms.material,1);else if(g instanceof THREE.MeshBasicMaterial)c.uniform1i(t.uniforms.material,0);else if(g instanceof THREE.MeshCubeMaterial){c.uniform1i(t.uniforms.material,5);x=g.env_map}if(F){e(F,0);c.uniform1i(t.uniforms.tMap,
-0);c.uniform1i(t.uniforms.enableMap,1)}else c.uniform1i(t.uniforms.enableMap,0);if(x){d(x,1);c.uniform1i(t.uniforms.tCube,1);c.uniform1i(t.uniforms.enableCubeMap,1)}else c.uniform1i(t.uniforms.enableCubeMap,0);j=t.attributes;c.bindBuffer(c.ARRAY_BUFFER,q.__webGLVertexBuffer);c.vertexAttribPointer(j.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLNormalBuffer);c.vertexAttribPointer(j.normal,3,c.FLOAT,false,0,0);if(j.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLTangentBuffer);
-c.vertexAttribPointer(j.tangent,4,c.FLOAT,false,0,0)}if(j.uv>=0)if(q.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUVBuffer);c.enableVertexAttribArray(j.uv);c.vertexAttribPointer(j.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(j.uv);if(r){c.lineWidth(p);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);c.drawElements(c.LINES,q.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,q.__webGLFaceCount,c.UNSIGNED_SHORT,
-0)}};this.renderPass=function(f,k,g,q,h,j){var r,p,F,x,I;F=0;for(x=g.material.length;F<x;F++){r=g.material[F];if(r instanceof THREE.MeshFaceMaterial){r=0;for(p=q.material.length;r<p;r++)if((I=q.material[r])&&I.blending==h&&I.opacity<1==j){this.setBlending(I.blending);this.renderBuffer(f,k,I,q)}}else if((I=r)&&I.blending==h&&I.opacity<1==j){this.setBlending(I.blending);this.renderBuffer(f,k,I,q)}}};this.render=function(f,k){var g,q,h,j,r=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();
-k.autoUpdateMatrix&&k.updateMatrix();g=0;for(q=f.__webGLObjects.length;g<q;g++){h=f.__webGLObjects[g];j=h.object;h=h.buffer;if(j.visible){this.setupMatrices(j,k);this.renderPass(k,r,j,h,THREE.NormalBlending,false)}}g=0;for(q=f.__webGLObjects.length;g<q;g++){h=f.__webGLObjects[g];j=h.object;h=h.buffer;if(j.visible){this.setupMatrices(j,k);this.renderPass(k,r,j,h,THREE.AdditiveBlending,false);this.renderPass(k,r,j,h,THREE.SubtractiveBlending,false);this.renderPass(k,r,j,h,THREE.AdditiveBlending,true);
-this.renderPass(k,r,j,h,THREE.SubtractiveBlending,true);this.renderPass(k,r,j,h,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var k,g,q,h,j,r;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}k=0;for(g=f.objects.length;k<g;k++){q=f.objects[k];if(f.__webGLObjectsMap[q.id]==undefined)f.__webGLObjectsMap[q.id]={};r=f.__webGLObjectsMap[q.id];if(q instanceof THREE.Mesh)for(j in q.geometry.geometryChunks){h=q.geometry.geometryChunks[j];h.__webGLVertexBuffer||this.createBuffers(q,
-j);if(r[j]==undefined){h={buffer:h,object:q};f.__webGLObjects.push(h);r[j]=1}}}};this.removeObject=function(f,k){var g,q;for(g=f.__webGLObjects.length-1;g>=0;g--){q=f.__webGLObjects[g].object;k==q&&f.__webGLObjects.splice(g,1)}};this.setupMatrices=function(f,k){f.autoUpdateMatrix&&f.updateMatrix();v.multiply(k.matrix,f.matrix);G.set(k.matrix.flatten());E.set(v.flatten());J.set(k.projectionMatrix.flatten());y=THREE.Matrix4.makeInvert3x3(v).transpose();L.set(y.m);M.set(f.matrix.flatten())};this.loadMatrices=
-function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,G);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,E);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,J);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,L);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,M)};this.loadCamera=function(f,k){c.uniform3f(f.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);
+g=b(q,g);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);k&&h(g,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);n(g,["position","normal","uv"]);return g}(a.directional,a.point);this.setSize=function(f,k){m.width=f;m.height=k;c.viewport(0,0,m.width,m.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,k){var g,q,i,j,t,p=[],
+C=[],y=[];j=[];t=[];c.uniform1i(f.uniforms.enableLighting,k.length);g=0;for(q=k.length;g<q;g++){i=k[g];if(i instanceof THREE.AmbientLight)p.push(i);else if(i instanceof THREE.DirectionalLight)y.push(i);else i instanceof THREE.PointLight&&C.push(i)}g=i=j=t=0;for(q=p.length;g<q;g++){i+=p[g].color.r;j+=p[g].color.g;t+=p[g].color.b}c.uniform3f(f.uniforms.ambientLightColor,i,j,t);j=[];t=[];g=0;for(q=y.length;g<q;g++){i=y[g];j.push(i.color.r*i.intensity);j.push(i.color.g*i.intensity);j.push(i.color.b*i.intensity);
+t.push(i.position.x);t.push(i.position.y);t.push(i.position.z)}if(y.length){c.uniform1i(f.uniforms.directionalLightNumber,y.length);c.uniform3fv(f.uniforms.directionalLightDirection,t);c.uniform3fv(f.uniforms.directionalLightColor,j)}j=[];t=[];g=0;for(q=C.length;g<q;g++){i=C[g];j.push(i.color.r*i.intensity);j.push(i.color.g*i.intensity);j.push(i.color.b*i.intensity);t.push(i.position.x);t.push(i.position.y);t.push(i.position.z)}if(C.length){c.uniform1i(f.uniforms.pointLightNumber,C.length);c.uniform3fv(f.uniforms.pointLightPosition,
+t);c.uniform3fv(f.uniforms.pointLightColor,j)}};this.createBuffers=function(f,k){var g,q,i,j,t,p,C,y,G,O=[],w=[],P=[],E=[],Q=[],R=[],M=0,B=f.geometry.geometryChunks[k],D;i=false;g=0;for(q=f.material.length;g<q;g++){meshMaterial=f.material[g];if(meshMaterial instanceof THREE.MeshFaceMaterial){t=0;for(D=B.material.length;t<D;t++)if(B.material[t]&&B.material[t].shading!=undefined&&B.material[t].shading==THREE.SmoothShading){i=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
+THREE.SmoothShading){i=true;break}if(i)break}D=i;g=0;for(q=B.faces.length;g<q;g++){i=B.faces[g];j=f.geometry.faces[i];t=j.vertexNormals;faceNormal=j.normal;i=f.geometry.uvs[i];if(j instanceof THREE.Face3){p=f.geometry.vertices[j.a].position;C=f.geometry.vertices[j.b].position;y=f.geometry.vertices[j.c].position;P.push(p.x,p.y,p.z);P.push(C.x,C.y,C.z);P.push(y.x,y.y,y.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;C=f.geometry.vertices[j.b].tangent;y=f.geometry.vertices[j.c].tangent;
+Q.push(p.x,p.y,p.z,p.w);Q.push(C.x,C.y,C.z,C.w);Q.push(y.x,y.y,y.z,y.w)}if(t.length==3&&D)for(j=0;j<3;j++)E.push(t[j].x,t[j].y,t[j].z);else for(j=0;j<3;j++)E.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(j=0;j<3;j++)R.push(i[j].u,i[j].v);O.push(M,M+1,M+2);w.push(M,M+1);w.push(M,M+2);w.push(M+1,M+2);M+=3}else if(j instanceof THREE.Face4){p=f.geometry.vertices[j.a].position;C=f.geometry.vertices[j.b].position;y=f.geometry.vertices[j.c].position;G=f.geometry.vertices[j.d].position;P.push(p.x,
+p.y,p.z);P.push(C.x,C.y,C.z);P.push(y.x,y.y,y.z);P.push(G.x,G.y,G.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;C=f.geometry.vertices[j.b].tangent;y=f.geometry.vertices[j.c].tangent;j=f.geometry.vertices[j.d].tangent;Q.push(p.x,p.y,p.z,p.w);Q.push(C.x,C.y,C.z,C.w);Q.push(y.x,y.y,y.z,y.w);Q.push(j.x,j.y,j.z,j.w)}if(t.length==4&&D)for(j=0;j<4;j++)E.push(t[j].x,t[j].y,t[j].z);else for(j=0;j<4;j++)E.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(j=0;j<4;j++)R.push(i[j].u,i[j].v);
+O.push(M,M+1,M+2);O.push(M,M+2,M+3);w.push(M,M+1);w.push(M,M+2);w.push(M,M+3);w.push(M+1,M+2);w.push(M+2,M+3);M+=4}}if(P.length){B.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW);B.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(E),c.STATIC_DRAW);if(f.geometry.hasTangents){B.__webGLTangentBuffer=c.createBuffer();
+c.bindBuffer(c.ARRAY_BUFFER,B.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(Q),c.STATIC_DRAW)}if(R.length>0){B.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW)}B.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(O),c.STATIC_DRAW);B.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
+B.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),c.STATIC_DRAW);B.__webGLFaceCount=O.length;B.__webGLLineCount=w.length}};this.renderBuffer=function(f,k,g,q){var i,j,t,p,C,y,G,O,w;if(g instanceof THREE.MeshShaderMaterial){if(!g.program){g.program=b(g.fragment_shader,g.vertex_shader);G=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(w in g.uniforms)G.push(w);h(g.program,G);n(g.program,["position","normal","uv","tangent"])}w=
+g.program}else w=x;if(w!=z){c.useProgram(w);z=w}w==x&&this.setupLights(w,k);this.loadCamera(w,f);this.loadMatrices(w);if(g instanceof THREE.MeshShaderMaterial){t=g.wireframe;p=g.wireframe_linewidth;f=w;k=g.uniforms;var P;for(i in k){O=k[i].type;G=k[i].value;P=f.uniforms[i];if(O=="i")c.uniform1i(P,G);else if(O=="f")c.uniform1f(P,G);else if(O=="v3")c.uniform3f(P,G.x,G.y,G.z);else if(O=="c")c.uniform3f(P,G.r,G.g,G.b);else if(O=="t"){c.uniform1i(P,G);if(O=k[i].texture)O.image instanceof Array&&O.image.length==
+6?d(O,G):e(O,G)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){i=g.color;j=g.opacity;t=g.wireframe;p=g.wireframe_linewidth;C=g.map;y=g.env_map;k=g.combine==THREE.MixOperation;f=g.reflectivity;O=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;G=g.refraction_ratio;c.uniform4f(w.uniforms.mColor,i.r*j,i.g*j,i.b*j,j);c.uniform1i(w.uniforms.mixEnvMap,k);c.uniform1f(w.uniforms.mReflectivity,f);c.uniform1i(w.uniforms.useRefract,
+O);c.uniform1f(w.uniforms.mRefractionRatio,G)}if(g instanceof THREE.MeshNormalMaterial){j=g.opacity;c.uniform1f(w.uniforms.mOpacity,j);c.uniform1i(w.uniforms.material,4)}else if(g instanceof THREE.MeshDepthMaterial){j=g.opacity;t=g.wireframe;p=g.wireframe_linewidth;c.uniform1f(w.uniforms.mOpacity,j);c.uniform1f(w.uniforms.m2Near,g.__2near);c.uniform1f(w.uniforms.mFarPlusNear,g.__farPlusNear);c.uniform1f(w.uniforms.mFarMinusNear,g.__farMinusNear);c.uniform1i(w.uniforms.material,3)}else if(g instanceof
+THREE.MeshPhongMaterial){i=g.ambient;f=g.specular;g=g.shininess;c.uniform4f(w.uniforms.mAmbient,i.r,i.g,i.b,j);c.uniform4f(w.uniforms.mSpecular,f.r,f.g,f.b,j);c.uniform1f(w.uniforms.mShininess,g);c.uniform1i(w.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(w.uniforms.material,1);else if(g instanceof THREE.MeshBasicMaterial)c.uniform1i(w.uniforms.material,0);else if(g instanceof THREE.MeshCubeMaterial){c.uniform1i(w.uniforms.material,5);y=g.env_map}if(C){e(C,0);c.uniform1i(w.uniforms.tMap,
+0);c.uniform1i(w.uniforms.enableMap,1)}else c.uniform1i(w.uniforms.enableMap,0);if(y){d(y,1);c.uniform1i(w.uniforms.tCube,1);c.uniform1i(w.uniforms.enableCubeMap,1)}else c.uniform1i(w.uniforms.enableCubeMap,0);j=w.attributes;c.bindBuffer(c.ARRAY_BUFFER,q.__webGLVertexBuffer);c.vertexAttribPointer(j.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLNormalBuffer);c.vertexAttribPointer(j.normal,3,c.FLOAT,false,0,0);if(j.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLTangentBuffer);
+c.vertexAttribPointer(j.tangent,4,c.FLOAT,false,0,0)}if(j.uv>=0)if(q.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUVBuffer);c.enableVertexAttribArray(j.uv);c.vertexAttribPointer(j.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(j.uv);if(t){c.lineWidth(p);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);c.drawElements(c.LINES,q.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,q.__webGLFaceCount,c.UNSIGNED_SHORT,
+0)}};this.renderPass=function(f,k,g,q,i,j){var t,p,C,y,G;C=0;for(y=g.material.length;C<y;C++){t=g.material[C];if(t instanceof THREE.MeshFaceMaterial){t=0;for(p=q.material.length;t<p;t++)if((G=q.material[t])&&G.blending==i&&G.opacity<1==j){this.setBlending(G.blending);this.renderBuffer(f,k,G,q)}}else if((G=t)&&G.blending==i&&G.opacity<1==j){this.setBlending(G.blending);this.renderBuffer(f,k,G,q)}}};this.render=function(f,k){var g,q,i,j,t=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();
+k.autoUpdateMatrix&&k.updateMatrix();g=0;for(q=f.__webGLObjects.length;g<q;g++){i=f.__webGLObjects[g];j=i.object;i=i.buffer;if(j.visible){this.setupMatrices(j,k);this.renderPass(k,t,j,i,THREE.NormalBlending,false)}}g=0;for(q=f.__webGLObjects.length;g<q;g++){i=f.__webGLObjects[g];j=i.object;i=i.buffer;if(j.visible){this.setupMatrices(j,k);this.renderPass(k,t,j,i,THREE.AdditiveBlending,false);this.renderPass(k,t,j,i,THREE.SubtractiveBlending,false);this.renderPass(k,t,j,i,THREE.AdditiveBlending,true);
+this.renderPass(k,t,j,i,THREE.SubtractiveBlending,true);this.renderPass(k,t,j,i,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var k,g,q,i,j,t;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}k=0;for(g=f.objects.length;k<g;k++){q=f.objects[k];if(f.__webGLObjectsMap[q.id]==undefined)f.__webGLObjectsMap[q.id]={};t=f.__webGLObjectsMap[q.id];if(q instanceof THREE.Mesh)for(j in q.geometry.geometryChunks){i=q.geometry.geometryChunks[j];i.__webGLVertexBuffer||this.createBuffers(q,
+j);if(t[j]==undefined){i={buffer:i,object:q};f.__webGLObjects.push(i);t[j]=1}}}};this.removeObject=function(f,k){var g,q;for(g=f.__webGLObjects.length-1;g>=0;g--){q=f.__webGLObjects[g].object;k==q&&f.__webGLObjects.splice(g,1)}};this.setupMatrices=function(f,k){f.autoUpdateMatrix&&f.updateMatrix();r.multiply(k.matrix,f.matrix);H.set(k.matrix.flatten());F.set(r.flatten());L.set(k.projectionMatrix.flatten());s=THREE.Matrix4.makeInvert3x3(r).transpose();J.set(s.m);K.set(f.matrix.flatten())};this.loadMatrices=
+function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,H);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,F);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,J);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,K)};this.loadCamera=function(f,k){c.uniform3f(f.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);
 break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,k){if(f){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,k){if(f){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
 THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
 THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
 THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};

+ 110 - 109
build/ThreeDebug.js

@@ -12,55 +12,56 @@ THREE.Vector4=function(a,b,d,e){this.x=a||0;this.y=b||0;this.z=d||0;this.w=e||1}
 THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,i=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)i=i.concat(this.intersectObject(d))}i.sort(function(m,n){return m.distance-n.distance});return i},intersectObject:function(a){function b(J,L,M,u){u=u.clone().subSelf(L);M=M.clone().subSelf(L);var f=J.clone().subSelf(L);J=u.dot(u);L=u.dot(M);u=u.dot(f);var l=M.dot(M);M=M.dot(f);f=1/(J*l-L*L);l=(l*u-L*M)*f;J=(J*M-L*u)*f;return l>0&&J>0&&l+J<1}var d,e,i,m,n,k,o,c,D,B,
-v,y=a.geometry,G=y.vertices,E=[];d=0;for(e=y.faces.length;d<e;d++){i=y.faces[d];B=this.origin.clone();v=this.direction.clone();m=a.matrix.multiplyVector3(G[i.a].position.clone());n=a.matrix.multiplyVector3(G[i.b].position.clone());k=a.matrix.multiplyVector3(G[i.c].position.clone());o=i instanceof THREE.Face4?a.matrix.multiplyVector3(G[i.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(i.normal.clone());D=v.dot(c);if(D<0){c=c.dot((new THREE.Vector3).sub(m,B))/D;B=B.addSelf(v.multiplyScalar(c));
-if(i instanceof THREE.Face3){if(b(B,m,n,k)){i={distance:this.origin.distanceTo(B),point:B,face:i,object:a};E.push(i)}}else if(i instanceof THREE.Face4)if(b(B,m,n,o)||b(B,n,k,o)){i={distance:this.origin.distanceTo(B),point:B,face:i,object:a};E.push(i)}}}return E}};
-THREE.Rectangle=function(){function a(){m=e-b;n=i-d}var b,d,e,i,m,n,k=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return m};this.getHeight=function(){return n};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return i};this.set=function(o,c,D,B){k=false;b=o;d=c;e=D;i=B;a()};this.addPoint=function(o,c){if(k){k=false;b=o;d=c;e=o;i=c}else{b=Math.min(b,o);d=Math.min(d,c);e=Math.max(e,
-o);i=Math.max(i,c)}a()};this.addRectangle=function(o){if(k){k=false;b=o.getLeft();d=o.getTop();e=o.getRight();i=o.getBottom()}else{b=Math.min(b,o.getLeft());d=Math.min(d,o.getTop());e=Math.max(e,o.getRight());i=Math.max(i,o.getBottom())}a()};this.inflate=function(o){b-=o;d-=o;e+=o;i+=o;a()};this.minSelf=function(o){b=Math.max(b,o.getLeft());d=Math.max(d,o.getTop());e=Math.min(e,o.getRight());i=Math.min(i,o.getBottom());a()};this.instersects=function(o){return Math.min(e,o.getRight())-Math.max(b,o.getLeft())>=
-0&&Math.min(i,o.getBottom())-Math.max(d,o.getTop())>=0};this.empty=function(){k=true;i=e=d=b=0;a()};this.isEmpty=function(){return k};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+i+", width: "+m+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
-THREE.Matrix4=function(a,b,d,e,i,m,n,k,o,c,D,B,v,y,G,E){this.n11=a||1;this.n12=b||0;this.n13=d||0;this.n14=e||0;this.n21=i||0;this.n22=m||1;this.n23=n||0;this.n24=k||0;this.n31=o||0;this.n32=c||0;this.n33=D||1;this.n34=B||0;this.n41=v||0;this.n42=y||0;this.n43=G||0;this.n44=E||1};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,d,e,i,m,n,k,o,c,D,B,v,y,G,E){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=i;this.n22=m;this.n23=n;this.n24=k;this.n31=o;this.n32=c;this.n33=D;this.n34=B;this.n41=v;this.n42=y;this.n43=G;this.n44=E;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
-a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,d){var e=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3;m.sub(a,b).normalize();e.cross(d,m).normalize();i.cross(m,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);this.n31=m.x;
-this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,i=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*i;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*i;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*i;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,i=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*i;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*
-i;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*i;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*i;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,i=a.n13,m=a.n14,n=a.n21,k=a.n22,o=a.n23,c=a.n24,D=a.n31,B=a.n32,
-v=a.n33,y=a.n34,G=a.n41,E=a.n42,J=a.n43,L=a.n44,M=b.n11,u=b.n12,f=b.n13,l=b.n14,g=b.n21,q=b.n22,h=b.n23,j=b.n24,s=b.n31,p=b.n32,F=b.n33,x=b.n34,I=b.n41,S=b.n42,t=b.n43,O=b.n44;this.n11=d*M+e*g+i*s+m*I;this.n12=d*u+e*q+i*p+m*S;this.n13=d*f+e*h+i*F+m*t;this.n14=d*l+e*j+i*x+m*O;this.n21=n*M+k*g+o*s+c*I;this.n22=n*u+k*q+o*p+c*S;this.n23=n*f+k*h+o*F+c*t;this.n24=n*l+k*j+o*x+c*O;this.n31=D*M+B*g+v*s+y*I;this.n32=D*u+B*q+v*p+y*S;this.n33=D*f+B*h+v*F+y*t;this.n34=D*l+B*j+v*x+y*O;this.n41=G*M+E*g+J*s+L*I;
-this.n42=G*u+E*q+J*p+L*S;this.n43=G*f+E*h+J*F+L*t;this.n44=G*l+E*j+J*x+L*O;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,i=this.n14,m=this.n21,n=this.n22,k=this.n23,o=this.n24,c=this.n31,D=this.n32,B=this.n33,v=this.n34,y=this.n41,G=this.n42,E=this.n43,J=this.n44;this.n11=b*a.n11+d*a.n21+e*a.n31+i*a.n41;this.n12=b*a.n12+d*a.n22+e*a.n32+i*a.n42;this.n13=b*a.n13+d*a.n23+e*a.n33+i*a.n43;this.n14=b*a.n14+d*a.n24+e*a.n34+i*a.n44;this.n21=m*a.n11+n*a.n21+k*a.n31+o*a.n41;this.n22=
-m*a.n12+n*a.n22+k*a.n32+o*a.n42;this.n23=m*a.n13+n*a.n23+k*a.n33+o*a.n43;this.n24=m*a.n14+n*a.n24+k*a.n34+o*a.n44;this.n31=c*a.n11+D*a.n21+B*a.n31+v*a.n41;this.n32=c*a.n12+D*a.n22+B*a.n32+v*a.n42;this.n33=c*a.n13+D*a.n23+B*a.n33+v*a.n43;this.n34=c*a.n14+D*a.n24+B*a.n34+v*a.n44;this.n41=y*a.n11+G*a.n21+E*a.n31+J*a.n41;this.n42=y*a.n12+G*a.n22+E*a.n32+J*a.n42;this.n43=y*a.n13+G*a.n23+E*a.n33+J*a.n43;this.n44=y*a.n14+G*a.n24+E*a.n34+J*a.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=
-a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+
-this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-
-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var i=b[d];b[d]=b[e];b[e]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;
-a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};
-THREE.Matrix4.translationMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n14=a;e.n24=b;e.n34=d;return e};THREE.Matrix4.scaleMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n11=a;e.n22=b;e.n33=d;return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};
-THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,e=Math.cos(b),i=Math.sin(b),m=1-e,n=a.x,k=a.y,o=a.z;d.n11=m*n*n+e;d.n12=m*n*k-i*o;d.n13=m*n*o+i*k;d.n21=m*n*k+i*o;d.n22=m*k*k+e;d.n23=m*k*o-i*n;d.n31=m*n*o-i*k;d.n32=m*k*o+i*n;d.n33=m*o*o+e;return d};
+THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,h=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(n,o){return n.distance-o.distance});return h},intersectObject:function(a){function b(L,J,K,v){v=v.clone().subSelf(J);K=K.clone().subSelf(J);var f=L.clone().subSelf(J);L=v.dot(v);J=v.dot(K);v=v.dot(f);var l=K.dot(K);K=K.dot(f);f=1/(L*l-J*J);l=(l*v-J*K)*f;L=(L*K-J*v)*f;return l>0&&L>0&&l+L<1}var d,e,h,n,o,k,m,c,z,x,
+r,t=a.geometry,H=t.vertices,F=[];d=0;for(e=t.faces.length;d<e;d++){h=t.faces[d];x=this.origin.clone();r=this.direction.clone();n=a.matrix.multiplyVector3(H[h.a].position.clone());o=a.matrix.multiplyVector3(H[h.b].position.clone());k=a.matrix.multiplyVector3(H[h.c].position.clone());m=h instanceof THREE.Face4?a.matrix.multiplyVector3(H[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());z=r.dot(c);if(z<0){c=c.dot((new THREE.Vector3).sub(n,x))/z;x=x.addSelf(r.multiplyScalar(c));
+if(h instanceof THREE.Face3){if(b(x,n,o,k)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};F.push(h)}}else if(h instanceof THREE.Face4)if(b(x,n,o,m)||b(x,o,k,m)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};F.push(h)}}}return F}};
+THREE.Rectangle=function(){function a(){n=e-b;o=h-d}var b,d,e,h,n,o,k=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return o};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(m,c,z,x){k=false;b=m;d=c;e=z;h=x;a()};this.addPoint=function(m,c){if(k){k=false;b=m;d=c;e=m;h=c}else{b=b<m?b:m;d=d<c?d:c;e=e>m?e:m;h=h>c?
+h:c}a()};this.add3Points=function(m,c,z,x,r,t){if(k){k=false;b=m<z?m<r?m:r:z<r?z:r;d=c<x?c<t?c:t:x<t?x:t;e=m>z?m>r?m:r:z>r?z:r;h=c>x?c>t?c:t:x>t?x:t}else{b=m<z?m<r?m<b?m:b:r<b?r:b:z<r?z<b?z:b:r<b?r:b;d=c<x?c<t?c<d?c:d:t<d?t:d:x<t?x<d?x:d:t<d?t:d;e=m>z?m>r?m>e?m:e:r>e?r:e:z>r?z>e?z:e:r>e?r:e;h=c>x?c>t?c>h?c:h:t>h?t:h:x>t?x>h?x:h:t>h?t:h}a()};this.addRectangle=function(m){if(k){k=false;b=m.getLeft();d=m.getTop();e=m.getRight();h=m.getBottom()}else{b=b<m.getLeft()?b:m.getLeft();d=d<m.getTop()?d:m.getTop();
+e=e>m.getRight()?e:m.getRight();h=h>m.getBottom()?h:m.getBottom()}a()};this.inflate=function(m){b-=m;d-=m;e+=m;h+=m;a()};this.minSelf=function(m){b=b>m.getLeft()?b:m.getLeft();d=d>m.getTop()?d:m.getTop();e=e<m.getRight()?e:m.getRight();h=h<m.getBottom()?h:m.getBottom();a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(b,m.getLeft())>=0&&Math.min(h,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){k=true;h=e=d=b=0;a()};this.isEmpty=function(){return k};this.toString=
+function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+h+", width: "+n+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Matrix4=function(a,b,d,e,h,n,o,k,m,c,z,x,r,t,H,F){this.n11=a||1;this.n12=b||0;this.n13=d||0;this.n14=e||0;this.n21=h||0;this.n22=n||1;this.n23=o||0;this.n24=k||0;this.n31=m||0;this.n32=c||0;this.n33=z||1;this.n34=x||0;this.n41=r||0;this.n42=t||0;this.n43=H||0;this.n44=F||1};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,d,e,h,n,o,k,m,c,z,x,r,t,H,F){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=h;this.n22=n;this.n23=o;this.n24=k;this.n31=m;this.n32=c;this.n33=z;this.n34=x;this.n41=r;this.n42=t;this.n43=H;this.n44=F;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,d){var e=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();e.cross(d,n).normalize();h.cross(n,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=n.x;
+this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,h=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*
+h;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,h=a.n13,n=a.n14,o=a.n21,k=a.n22,m=a.n23,c=a.n24,z=a.n31,x=a.n32,
+r=a.n33,t=a.n34,H=a.n41,F=a.n42,L=a.n43,J=a.n44,K=b.n11,v=b.n12,f=b.n13,l=b.n14,g=b.n21,q=b.n22,i=b.n23,j=b.n24,u=b.n31,p=b.n32,D=b.n33,y=b.n34,G=b.n41,O=b.n42,w=b.n43,P=b.n44;this.n11=d*K+e*g+h*u+n*G;this.n12=d*v+e*q+h*p+n*O;this.n13=d*f+e*i+h*D+n*w;this.n14=d*l+e*j+h*y+n*P;this.n21=o*K+k*g+m*u+c*G;this.n22=o*v+k*q+m*p+c*O;this.n23=o*f+k*i+m*D+c*w;this.n24=o*l+k*j+m*y+c*P;this.n31=z*K+x*g+r*u+t*G;this.n32=z*v+x*q+r*p+t*O;this.n33=z*f+x*i+r*D+t*w;this.n34=z*l+x*j+r*y+t*P;this.n41=H*K+F*g+L*u+J*G;
+this.n42=H*v+F*q+L*p+J*O;this.n43=H*f+F*i+L*D+J*w;this.n44=H*l+F*j+L*y+J*P;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,h=this.n14,n=this.n21,o=this.n22,k=this.n23,m=this.n24,c=this.n31,z=this.n32,x=this.n33,r=this.n34,t=this.n41,H=this.n42,F=this.n43,L=this.n44,J=a.n11,K=a.n21,v=a.n31,f=a.n41,l=a.n12,g=a.n22,q=a.n32,i=a.n42,j=a.n13,u=a.n23,p=a.n33,D=a.n43,y=a.n14,G=a.n24,O=a.n34;a=a.n44;this.n11=b*J+d*K+e*v+h*f;this.n12=b*l+d*g+e*q+h*i;this.n13=b*j+d*u+e*p+h*D;this.n14=
+b*y+d*G+e*O+h*a;this.n21=n*J+o*K+k*v+m*f;this.n22=n*l+o*g+k*q+m*i;this.n23=n*j+o*u+k*p+m*D;this.n24=n*y+o*G+k*O+m*a;this.n31=c*J+z*K+x*v+r*f;this.n32=c*l+z*g+x*q+r*i;this.n33=c*j+z*u+x*p+r*D;this.n34=c*y+z*G+x*O+r*a;this.n41=t*J+H*K+F*v+L*f;this.n42=t*l+H*g+F*q+L*i;this.n43=t*j+H*u+F*p+L*D;this.n44=t*y+H*G+F*O+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
+a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
+this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var h=b[d];b[d]=b[e];
+b[e]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
+this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n14=a;e.n24=b;e.n34=d;return e};
+THREE.Matrix4.scaleMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n11=a;e.n22=b;e.n33=d;return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,e=Math.cos(b),h=Math.sin(b),n=1-e,o=a.x,k=a.y,m=a.z;d.n11=n*o*o+e;d.n12=n*o*k-h*m;d.n13=n*o*m+h*k;d.n21=n*o*k+h*m;d.n22=n*k*k+e;d.n23=n*k*m-h*o;d.n31=n*o*m-h*k;d.n32=n*k*m+h*o;d.n33=n*m*m+e;return d};
 THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],i=b[6]*b[1]-b[2]*b[5],m=-b[10]*b[4]+b[6]*b[8],n=b[10]*b[0]-b[2]*b[8],k=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],D=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*m+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*e;a.m[2]=b*i;a.m[3]=b*m;a.m[4]=b*n;a.m[5]=b*k;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*D;return a};
-THREE.Matrix4.makeFrustum=function(a,b,d,e,i,m){var n,k,o;n=new THREE.Matrix4;k=2*i/(b-a);o=2*i/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(m+i)/(m-i);i=-2*m*i/(m-i);n.n11=k;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=o;n.n23=d;n.n24=0;n.n31=0;n.n32=0;n.n33=e;n.n34=i;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,b,d,e){var i;a=d*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*b,a*b,i,a,d,e)};
-THREE.Matrix4.makeOrtho=function(a,b,d,e,i,m){var n,k,o,c;n=new THREE.Matrix4;k=b-a;o=d-e;c=m-i;a=(b+a)/k;d=(d+e)/o;i=(m+i)/c;n.n11=2/k;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/o;n.n23=0;n.n24=-d;n.n31=0;n.n32=0;n.n33=-2/c;n.n34=-i;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],n=-b[10]*b[4]+b[6]*b[8],o=b[10]*b[0]-b[2]*b[8],k=-b[6]*b[0]+b[2]*b[4],m=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],z=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*n+b[2]*m;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*e;a.m[2]=b*h;a.m[3]=b*n;a.m[4]=b*o;a.m[5]=b*k;a.m[6]=b*m;a.m[7]=b*c;a.m[8]=b*z;return a};
+THREE.Matrix4.makeFrustum=function(a,b,d,e,h,n){var o,k,m;o=new THREE.Matrix4;k=2*h/(b-a);m=2*h/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(n+h)/(n-h);h=-2*n*h/(n-h);o.n11=k;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=m;o.n23=d;o.n24=0;o.n31=0;o.n32=0;o.n33=e;o.n34=h;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,b,d,e){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,d,e)};
+THREE.Matrix4.makeOrtho=function(a,b,d,e,h,n){var o,k,m,c;o=new THREE.Matrix4;k=b-a;m=d-e;c=n-h;a=(b+a)/k;d=(d+e)/m;h=(n+h)/c;o.n11=2/k;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/m;o.n23=0;o.n24=-d;o.n31=0;o.n32=0;o.n33=-2/c;o.n34=-h;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,b,d,e,i){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.material=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,b,d,e,i,m){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.material=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.Face3=function(a,b,d,e,h){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,b,d,e,h,n){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=n instanceof Array?n:[n]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.geometryChunks={};this.hasTangents=false};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.geometryChunks={};this.hasTangents=false};
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
-d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,i,m,n,k=new THREE.Vector3,o=new THREE.Vector3;e=0;for(i=this.vertices.length;e<i;e++){m=this.vertices[e];m.normal.set(0,0,0)}e=0;for(i=this.faces.length;e<i;e++){m=this.faces[e];if(a&&m.vertexNormals.length){k.set(0,0,0);b=0;for(d=m.normal.length;b<d;b++)k.addSelf(m.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[m.a];d=this.vertices[m.b];n=this.vertices[m.c];k.sub(n.position,
-d.position);o.sub(b.position,d.position);k.crossSelf(o)}k.isZero()||k.normalize();m.normal.copy(k)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a=
-0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone();e.vertexNormals[3]=b[e.d].clone()}}},computeTangents:function(){function a(x,I,S,t){m=x.vertices[I].position;n=x.vertices[S].position;
-k=x.vertices[t].position;o=i[0];c=i[1];D=i[2];B=n.x-m.x;v=k.x-m.x;y=n.y-m.y;G=k.y-m.y;E=n.z-m.z;J=k.z-m.z;L=c.u-o.u;M=D.u-o.u;u=c.v-o.v;f=D.v-o.v;l=1/(L*f-M*u);j.set((f*B-u*v)*l,(f*y-u*G)*l,(f*E-u*J)*l);s.set((L*v-M*B)*l,(L*G-M*y)*l,(L*J-M*E)*l);q[I].addSelf(j);q[S].addSelf(j);q[t].addSelf(j);h[I].addSelf(s);h[S].addSelf(s);h[t].addSelf(s)}var b,d,e,i,m,n,k,o,c,D,B,v,y,G,E,J,L,M,u,f,l,g,q=[],h=[],j=new THREE.Vector3,s=new THREE.Vector3,p=new THREE.Vector3,F=new THREE.Vector3;g=new THREE.Vector3;b=
-0;for(d=this.vertices.length;b<d;b++){q[b]=new THREE.Vector3;h[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];i=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
-this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){g.copy(this.vertices[b].normal);e=q[b];p.copy(e);p.subSelf(g.multiplyScalar(g.dot(e))).normalize();F.cross(this.vertices[b].normal,e);test=F.dot(h[b]);e=test<0?-1:1;this.vertices[b].tangent.set(p.x,p.y,p.z,e)}this.hasTangents=true},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,h,n,o,k=new THREE.Vector3,m=new THREE.Vector3;e=0;for(h=this.vertices.length;e<h;e++){n=this.vertices[e];n.normal.set(0,0,0)}e=0;for(h=this.faces.length;e<h;e++){n=this.faces[e];if(a&&n.vertexNormals.length){k.set(0,0,0);b=0;for(d=n.normal.length;b<d;b++)k.addSelf(n.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[n.a];d=this.vertices[n.b];o=this.vertices[n.c];k.sub(o.position,
+d.position);m.sub(b.position,d.position);k.crossSelf(m)}k.isZero()||k.normalize();n.normal.copy(k)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a=
+0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone();e.vertexNormals[3]=b[e.d].clone()}}},computeTangents:function(){function a(y,G,O,w){n=y.vertices[G].position;o=y.vertices[O].position;
+k=y.vertices[w].position;m=h[0];c=h[1];z=h[2];x=o.x-n.x;r=k.x-n.x;t=o.y-n.y;H=k.y-n.y;F=o.z-n.z;L=k.z-n.z;J=c.u-m.u;K=z.u-m.u;v=c.v-m.v;f=z.v-m.v;l=1/(J*f-K*v);j.set((f*x-v*r)*l,(f*t-v*H)*l,(f*F-v*L)*l);u.set((J*r-K*x)*l,(J*H-K*t)*l,(J*L-K*F)*l);q[G].addSelf(j);q[O].addSelf(j);q[w].addSelf(j);i[G].addSelf(u);i[O].addSelf(u);i[w].addSelf(u)}var b,d,e,h,n,o,k,m,c,z,x,r,t,H,F,L,J,K,v,f,l,g,q=[],i=[],j=new THREE.Vector3,u=new THREE.Vector3,p=new THREE.Vector3,D=new THREE.Vector3;g=new THREE.Vector3;b=
+0;for(d=this.vertices.length;b<d;b++){q[b]=new THREE.Vector3;i[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];h=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
+this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){g.copy(this.vertices[b].normal);e=q[b];p.copy(e);p.subSelf(g.multiplyScalar(g.dot(e))).normalize();D.cross(this.vertices[b].normal,e);test=D.dot(i[b]);e=test<0?-1:1;this.vertices[b].tangent.set(p.x,p.y,p.z,e)}this.hasTangents=true},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=
-vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(D){var B=[];b=0;for(d=D.length;b<d;b++)D[b]==undefined?B.push("undefined"):B.push(D[b].toString());return B.join("_")}var b,d,e,i,m,n,k,o,c={};e=0;for(i=this.faces.length;e<i;e++){m=this.faces[e];n=m.material;k=a(n);if(c[k]==undefined)c[k]={hash:k,counter:0};o=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:n,
-vertices:0};m=m instanceof THREE.Face3?3:4;if(this.geometryChunks[o].vertices+m>65535){c[k].counter+=1;o=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:n,vertices:0}}this.geometryChunks[o].faces.push(e);this.geometryChunks[o].vertices+=m}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
-THREE.Camera=function(a,b,d,e){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,e);this.autoUpdateMatrix=true;this.translateX=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i);i.cross(i.clone(),this.up);this.position.addSelf(i);this.target.position.addSelf(i)};this.translateZ=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i);
-this.position.subSelf(i);this.target.position.subSelf(i)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
+vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(z){var x=[];b=0;for(d=z.length;b<d;b++)z[b]==undefined?x.push("undefined"):x.push(z[b].toString());return x.join("_")}var b,d,e,h,n,o,k,m,c={};e=0;for(h=this.faces.length;e<h;e++){n=this.faces[e];o=n.material;k=a(o);if(c[k]==undefined)c[k]={hash:k,counter:0};m=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],material:o,
+vertices:0};n=n instanceof THREE.Face3?3:4;if(this.geometryChunks[m].vertices+n>65535){c[k].counter+=1;m=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],material:o,vertices:0}}this.geometryChunks[m].faces.push(e);this.geometryChunks[m].vertices+=n}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
+THREE.Camera=function(a,b,d,e){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,e);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
+this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
 THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
 THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
 THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
 THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
 this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};
 this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};
 THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
 THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
-THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,e,i;a=0;for(b=this.geometry.uvs.length;a<b;a++){i=this.geometry.uvs[a];d=0;for(e=i.length;d<e;d++){if(i[d].u!=1)i[d].u-=Math.floor(i[d].u);if(i[d].v!=1)i[d].v-=Math.floor(i[d].v)}}};THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
+THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,e,h;a=0;for(b=this.geometry.uvs.length;a<b;a++){h=this.geometry.uvs[a];d=0;for(e=h.length;d<e;d++){if(h[d].u!=1)h[d].u-=Math.floor(h[d].u);if(h[d].v!=1)h[d].v-=Math.floor(h[d].v)}}};THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
 this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
 this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
 THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
 THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
@@ -85,63 +86,63 @@ undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shadi
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
 THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
 THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
-THREE.Texture=function(a,b,d,e,i,m){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=m!==undefined?m:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+
+THREE.Texture=function(a,b,d,e,h,n){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=n!==undefined?n:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+
 this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(M,u){var f=0,l=1,g=M.z+M.w,q=u.z+u.w,h=-M.z+M.w,j=-u.z+u.w;if(g>=0&&q>=0&&h>=0&&j>=0)return true;else if(g<0&&q<0||h<0&&j<0)return false;else{if(g<0)f=Math.max(f,g/(g-q));else if(q<0)l=Math.min(l,g/(g-q));if(h<0)f=Math.max(f,h/(h-j));else if(j<0)l=Math.min(l,h/(h-j));if(l<f)return false;else{M.lerpSelf(u,f);u.lerpSelf(M,1-l);return true}}}var b=null,d,e,i,m=[],n,k,o=[],c,D,B=[],v=new THREE.Vector4,y=new THREE.Matrix4,G=new THREE.Matrix4,E=new THREE.Vector4,J=
-new THREE.Vector4,L;this.projectScene=function(M,u){var f,l,g,q,h,j,s,p,F,x,I,S,t,O,C,P,Q;b=[];i=k=D=0;u.autoUpdateMatrix&&u.updateMatrix();y.multiply(u.projectionMatrix,u.matrix);s=M.objects;f=0;for(l=s.length;f<l;f++){p=s[f];p.autoUpdateMatrix&&p.updateMatrix();F=p.matrix;x=p.rotationMatrix;I=p.material;S=p.overdraw;if(p instanceof THREE.Mesh){t=p.geometry.vertices;g=0;for(q=t.length;g<q;g++){O=t[g];O.positionWorld.copy(O.position);F.multiplyVector3(O.positionWorld);C=O.positionScreen;C.copy(O.positionWorld);
-y.multiplyVector4(C);C.multiplyScalar(1/C.w);O.__visible=C.z>0&&C.z<1}O=p.geometry.faces;g=0;for(q=O.length;g<q;g++){C=O[g];if(C instanceof THREE.Face3){h=t[C.a];j=t[C.b];P=t[C.c];if(h.__visible&&j.__visible&&P.__visible)if(p.doubleSided||p.flipSided!=(P.positionScreen.x-h.positionScreen.x)*(j.positionScreen.y-h.positionScreen.y)-(P.positionScreen.y-h.positionScreen.y)*(j.positionScreen.x-h.positionScreen.x)<0){d=m[i]=m[i]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(j.positionWorld);
-d.v3.positionWorld.copy(P.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(P.positionScreen);d.normalWorld.copy(C.normal);x.multiplyVector3(d.normalWorld);d.centroidWorld.copy(C.centroid);F.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);y.multiplyVector3(d.centroidScreen);P=C.vertexNormals;L=d.vertexNormalsWorld;h=0;for(j=P.length;h<j;h++){Q=L[h]=L[h]||new THREE.Vector3;Q.copy(P[h]);x.multiplyVector3(Q)}d.z=
-d.centroidScreen.z;d.meshMaterial=I;d.faceMaterial=C.material;d.overdraw=S;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][2]}b.push(d);i++}}else if(C instanceof THREE.Face4){h=t[C.a];j=t[C.b];P=t[C.c];Q=t[C.d];if(h.__visible&&j.__visible&&P.__visible&&Q.__visible)if(p.doubleSided||p.flipSided!=((Q.positionScreen.x-h.positionScreen.x)*(j.positionScreen.y-h.positionScreen.y)-(Q.positionScreen.y-h.positionScreen.y)*(j.positionScreen.x-h.positionScreen.x)<
-0||(j.positionScreen.x-P.positionScreen.x)*(Q.positionScreen.y-P.positionScreen.y)-(j.positionScreen.y-P.positionScreen.y)*(Q.positionScreen.x-P.positionScreen.x)<0)){d=m[i]=m[i]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(j.positionWorld);d.v3.positionWorld.copy(Q.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(Q.positionScreen);d.normalWorld.copy(C.normal);x.multiplyVector3(d.normalWorld);
-d.centroidWorld.copy(C.centroid);F.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);y.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=I;d.faceMaterial=C.material;d.overdraw=S;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][3]}b.push(d);i++;e=m[i]=m[i]||new THREE.RenderableFace3;e.v1.positionWorld.copy(j.positionWorld);e.v2.positionWorld.copy(P.positionWorld);e.v3.positionWorld.copy(Q.positionWorld);
-e.v1.positionScreen.copy(j.positionScreen);e.v2.positionScreen.copy(P.positionScreen);e.v3.positionScreen.copy(Q.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=I;e.faceMaterial=C.material;e.overdraw=S;if(p.geometry.uvs[g]){e.uvs[0]=p.geometry.uvs[g][1];e.uvs[1]=p.geometry.uvs[g][2];e.uvs[2]=p.geometry.uvs[g][3]}b.push(e);i++}}}}else if(p instanceof THREE.Line){G.multiply(y,F);t=p.geometry.vertices;
-O=t[0];O.positionScreen.copy(O.position);G.multiplyVector4(O.positionScreen);g=1;for(q=t.length;g<q;g++){h=t[g];h.positionScreen.copy(h.position);G.multiplyVector4(h.positionScreen);j=t[g-1];E.copy(h.positionScreen);J.copy(j.positionScreen);if(a(E,J)){E.multiplyScalar(1/E.w);J.multiplyScalar(1/J.w);n=o[k]=o[k]||new THREE.RenderableLine;n.v1.positionScreen.copy(E);n.v2.positionScreen.copy(J);n.z=Math.max(E.z,J.z);n.material=p.material;b.push(n);k++}}}else if(p instanceof THREE.Particle){v.set(p.position.x,
-p.position.y,p.position.z,1);y.multiplyVector4(v);v.z/=v.w;if(v.z>0&&v.z<1){c=B[D]=B[D]||new THREE.RenderableParticle;c.x=v.x/v.w;c.y=v.y/v.w;c.z=v.z;c.rotation=p.rotation.z;c.scale.x=p.scale.x*Math.abs(c.x-(v.x+u.projectionMatrix.n11)/(v.w+u.projectionMatrix.n14));c.scale.y=p.scale.y*Math.abs(c.y-(v.y+u.projectionMatrix.n22)/(v.w+u.projectionMatrix.n24));c.material=p.material;b.push(c);D++}}}b.sort(function(K,z){return z.z-K.z});return b};this.unprojectVector=function(M,u){var f=new THREE.Matrix4;
-f.multiply(THREE.Matrix4.makeInvert(u.matrix),THREE.Matrix4.makeInvert(u.projectionMatrix));f.multiplyVector3(M);return M}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,i,m;this.domElement=document.createElement("div");this.setSize=function(n,k){d=n;e=k;i=d/2;m=e/2};this.render=function(n,k){var o,c,D,B,v,y,G,E;a=b.projectScene(n,k);o=0;for(c=a.length;o<c;o++){v=a[o];if(v instanceof THREE.RenderableParticle){G=v.x*i+i;E=v.y*m+m;D=0;for(B=v.material.length;D<B;D++){y=v.material[D];if(y instanceof THREE.ParticleDOMMaterial){y=y.domElement;y.style.left=G+"px";y.style.top=E+"px"}}}}}};
-THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),e,i,m,n,k=d.getContext("2d"),o=1,c=0,D=null,B=null,v=1,y=Math.min,G=Math.max,E,J,L,M,u,f,l,g,q,h=new THREE.Color,j=new THREE.Color,s=new THREE.Color,p=new THREE.Color,F=new THREE.Color,x,I,S,t,O,C,P,Q,K,z,A=new THREE.Rectangle,T=new THREE.Rectangle,X=new THREE.Rectangle,U=false,R=new THREE.Color,Z=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,La=Math.PI*2,Y=new THREE.Vector3,na,oa,Ca,ba,pa,
-va,la=16;na=document.createElement("canvas");na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Ca=oa.getImageData(0,0,2,2);ba=Ca.data;pa=document.createElement("canvas");pa.width=pa.height=la;va=pa.getContext("2d");va.translate(-la/2,-la/2);va.scale(la,la);la--;this.domElement=d;this.autoClear=true;this.setSize=function(fa,wa){e=fa;i=wa;m=e/2;n=i/2;d.width=e;d.height=i;A.set(-m,-n,m,n)};this.clear=function(){if(!T.isEmpty()){T.inflate(1);T.minSelf(A);k.clearRect(T.getX(),
-T.getY(),T.getWidth(),T.getHeight());T.empty()}};this.render=function(fa,wa){function Ma(r){var V,N,w,H=r.lights;Z.setRGB(0,0,0);ia.setRGB(0,0,0);ja.setRGB(0,0,0);r=0;for(V=H.length;r<V;r++){N=H[r];w=N.color;if(N instanceof THREE.AmbientLight){Z.r+=w.r;Z.g+=w.g;Z.b+=w.b}else if(N instanceof THREE.DirectionalLight){ia.r+=w.r;ia.g+=w.g;ia.b+=w.b}else if(N instanceof THREE.PointLight){ja.r+=w.r;ja.g+=w.g;ja.b+=w.b}}}function xa(r,V,N,w){var H,W,aa,ca,da=r.lights;r=0;for(H=da.length;r<H;r++){W=da[r];
-aa=W.color;ca=W.intensity;if(W instanceof THREE.DirectionalLight){W=N.dot(W.position)*ca;if(W>0){w.r+=aa.r*W;w.g+=aa.g*W;w.b+=aa.b*W}}else if(W instanceof THREE.PointLight){Y.sub(W.position,V);Y.normalize();W=N.dot(Y)*ca;if(W>0){w.r+=aa.r*W;w.g+=aa.g*W;w.b+=aa.b*W}}}}function Na(r,V,N){if(N.opacity!=0){Da(N.opacity);ya(N.blending);var w,H,W,aa,ca,da;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){aa=N.map;ca=aa.width>>1;da=aa.height>>1;H=V.scale.x*m;W=V.scale.y*n;N=H*ca;w=W*da;X.set(r.x-N,
-r.y-w,r.x+N,r.y+w);if(!A.instersects(X))return;k.save();k.translate(r.x,r.y);k.rotate(-V.rotation);k.scale(H,-W);k.translate(-ca,-da);k.drawImage(aa,0,0);k.restore()}k.beginPath();k.moveTo(r.x-10,r.y);k.lineTo(r.x+10,r.y);k.moveTo(r.x,r.y-10);k.lineTo(r.x,r.y+10);k.closePath();k.strokeStyle="rgb(255,255,0)";k.stroke()}else if(N instanceof THREE.ParticleCircleMaterial){if(U){R.r=Z.r+ia.r+ja.r;R.g=Z.g+ia.g+ja.g;R.b=Z.b+ia.b+ja.b;h.r=N.color.r*R.r;h.g=N.color.g*R.g;h.b=N.color.b*R.b;h.updateStyleString()}else h.__styleString=
-N.color.__styleString;N=V.scale.x*m;w=V.scale.y*n;X.set(r.x-N,r.y-w,r.x+N,r.y+w);if(A.instersects(X)){H=h.__styleString;if(B!=H)k.fillStyle=B=H;k.save();k.translate(r.x,r.y);k.rotate(-V.rotation);k.scale(N,w);k.beginPath();k.arc(0,0,1,0,La,true);k.closePath();k.fill();k.restore()}}}}function Oa(r,V,N,w){if(w.opacity!=0){Da(w.opacity);ya(w.blending);k.beginPath();k.moveTo(r.positionScreen.x,r.positionScreen.y);k.lineTo(V.positionScreen.x,V.positionScreen.y);k.closePath();if(w instanceof THREE.LineBasicMaterial){h.__styleString=
-w.color.__styleString;r=w.linewidth;if(v!=r)k.lineWidth=v=r;r=h.__styleString;if(D!=r)k.strokeStyle=D=r;k.stroke();X.inflate(w.linewidth*2)}}}function Ha(r,V,N,w,H,W){if(H.opacity!=0){Da(H.opacity);ya(H.blending);M=r.positionScreen.x;u=r.positionScreen.y;f=V.positionScreen.x;l=V.positionScreen.y;g=N.positionScreen.x;q=N.positionScreen.y;k.beginPath();k.moveTo(M,u);k.lineTo(f,l);k.lineTo(g,q);k.lineTo(M,u);k.closePath();if(H instanceof THREE.MeshBasicMaterial)if(H.map)H.map.image.loaded&&H.map.mapping instanceof
-THREE.UVMapping&&qa(M,u,f,l,g,q,H.map.image,w.uvs[0].u,w.uvs[0].v,w.uvs[1].u,w.uvs[1].v,w.uvs[2].u,w.uvs[2].v);else if(H.env_map){if(H.env_map.image.loaded)if(H.env_map.mapping instanceof THREE.SphericalReflectionMapping){r=wa.matrix;Y.copy(w.vertexNormalsWorld[0]);O=(Y.x*r.n11+Y.y*r.n12+Y.z*r.n13)*0.5+0.5;C=-(Y.x*r.n21+Y.y*r.n22+Y.z*r.n23)*0.5+0.5;Y.copy(w.vertexNormalsWorld[1]);P=(Y.x*r.n11+Y.y*r.n12+Y.z*r.n13)*0.5+0.5;Q=-(Y.x*r.n21+Y.y*r.n22+Y.z*r.n23)*0.5+0.5;Y.copy(w.vertexNormalsWorld[2]);K=
-(Y.x*r.n11+Y.y*r.n12+Y.z*r.n13)*0.5+0.5;z=-(Y.x*r.n21+Y.y*r.n22+Y.z*r.n23)*0.5+0.5;qa(M,u,f,l,g,q,H.env_map.image,O,C,P,Q,K,z)}}else H.wireframe?za(H.color.__styleString,H.wireframe_linewidth):Aa(H.color.__styleString);else if(H instanceof THREE.MeshLambertMaterial){if(H.map&&!H.wireframe){H.map.mapping instanceof THREE.UVMapping&&qa(M,u,f,l,g,q,H.map.image,w.uvs[0].u,w.uvs[0].v,w.uvs[1].u,w.uvs[1].v,w.uvs[2].u,w.uvs[2].v);ya(THREE.SubtractiveBlending)}if(U)if(!H.wireframe&&H.shading==THREE.SmoothShading&&
-w.vertexNormalsWorld.length==3){j.r=s.r=p.r=Z.r;j.g=s.g=p.g=Z.g;j.b=s.b=p.b=Z.b;xa(W,w.v1.positionWorld,w.vertexNormalsWorld[0],j);xa(W,w.v2.positionWorld,w.vertexNormalsWorld[1],s);xa(W,w.v3.positionWorld,w.vertexNormalsWorld[2],p);F.r=(s.r+p.r)*0.5;F.g=(s.g+p.g)*0.5;F.b=(s.b+p.b)*0.5;t=Ia(j,s,p,F);qa(M,u,f,l,g,q,t,0,0,1,0,0,1)}else{R.r=Z.r;R.g=Z.g;R.b=Z.b;xa(W,w.centroidWorld,w.normalWorld,R);h.r=H.color.r*R.r;h.g=H.color.g*R.g;h.b=H.color.b*R.b;h.updateStyleString();H.wireframe?za(h.__styleString,
-H.wireframe_linewidth):Aa(h.__styleString)}else H.wireframe?za(H.color.__styleString,H.wireframe_linewidth):Aa(H.color.__styleString)}else if(H instanceof THREE.MeshDepthMaterial){x=H.__2near;I=H.__farPlusNear;S=H.__farMinusNear;j.r=j.g=j.b=1-x/(I-r.positionScreen.z*S);s.r=s.g=s.b=1-x/(I-V.positionScreen.z*S);p.r=p.g=p.b=1-x/(I-N.positionScreen.z*S);F.r=(s.r+p.r)*0.5;F.g=(s.g+p.g)*0.5;F.b=(s.b+p.b)*0.5;t=Ia(j,s,p,F);qa(M,u,f,l,g,q,t,0,0,1,0,0,1)}else if(H instanceof THREE.MeshNormalMaterial){h.r=
-Ea(w.normalWorld.x);h.g=Ea(w.normalWorld.y);h.b=Ea(w.normalWorld.z);h.updateStyleString();H.wireframe?za(h.__styleString,H.wireframe_linewidth):Aa(h.__styleString)}}}function za(r,V){if(D!=r)k.strokeStyle=D=r;if(v!=V)k.lineWidth=v=V;k.stroke();X.inflate(V*2)}function Aa(r){if(B!=r)k.fillStyle=B=r;k.fill()}function qa(r,V,N,w,H,W,aa,ca,da,ra,ha,sa,ta){var ka,ga;ka=aa.width-1;ga=aa.height-1;ca*=ka;da*=ga;ra*=ka;ha*=ga;sa*=ka;ta*=ga;N-=r;w-=V;H-=r;W-=V;ra-=ca;ha-=da;sa-=ca;ta-=da;ga=1/(ra*ta-sa*ha);
-ka=(ta*N-ha*H)*ga;ha=(ta*w-ha*W)*ga;N=(ra*H-sa*N)*ga;w=(ra*W-sa*w)*ga;r=r-ka*ca-N*da;V=V-ha*ca-w*da;k.save();k.transform(ka,ha,N,w,r,V);k.clip();k.drawImage(aa,0,0);k.restore()}function Da(r){if(o!=r)k.globalAlpha=o=r}function ya(r){if(c!=r){switch(r){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}c=r}}function Ia(r,V,N,w){ba[0]=G(0,y(255,
-~~(r.r*255)));ba[1]=G(0,y(255,~~(r.g*255)));ba[2]=G(0,y(255,~~(r.b*255)));ba[4]=G(0,y(255,~~(V.r*255)));ba[5]=G(0,y(255,~~(V.g*255)));ba[6]=G(0,y(255,~~(V.b*255)));ba[8]=G(0,y(255,~~(N.r*255)));ba[9]=G(0,y(255,~~(N.g*255)));ba[10]=G(0,y(255,~~(N.b*255)));ba[12]=G(0,y(255,~~(w.r*255)));ba[13]=G(0,y(255,~~(w.g*255)));ba[14]=G(0,y(255,~~(w.b*255)));oa.putImageData(Ca,0,0);va.drawImage(na,0,0);return pa}function Ea(r){return r<0?y((1+r)*0.5,0.5):0.5+y(r*0.5,0.5)}function Fa(r,V){var N=V.x-r.x,w=V.y-r.y,
-H=1/Math.sqrt(N*N+w*w);N*=H;w*=H;V.x+=N;V.y+=w;r.x-=N;r.y-=w}var Ba,Ja,$,ea,ma,Ga,Ka,ua;k.setTransform(1,0,0,-1,m,n);this.autoClear&&this.clear();a=b.projectScene(fa,wa);k.fillStyle="rgba(0, 255, 255, 0.5)";k.fillRect(A.getX(),A.getY(),A.getWidth(),A.getHeight());(U=fa.lights.length>0)&&Ma(fa);Ba=0;for(Ja=a.length;Ba<Ja;Ba++){$=a[Ba];X.empty();if($ instanceof THREE.RenderableParticle){E=$;E.x*=m;E.y*=n;ea=0;for(ma=$.material.length;ea<ma;ea++)Na(E,$,$.material[ea],fa)}else if($ instanceof THREE.RenderableLine){E=
-$.v1;J=$.v2;E.positionScreen.x*=m;E.positionScreen.y*=n;J.positionScreen.x*=m;J.positionScreen.y*=n;X.addPoint(E.positionScreen.x,E.positionScreen.y);X.addPoint(J.positionScreen.x,J.positionScreen.y);if(A.instersects(X)){ea=0;for(ma=$.material.length;ea<ma;)Oa(E,J,$,$.material[ea++],fa)}}else if($ instanceof THREE.RenderableFace3){E=$.v1;J=$.v2;L=$.v3;E.positionScreen.x*=m;E.positionScreen.y*=n;J.positionScreen.x*=m;J.positionScreen.y*=n;L.positionScreen.x*=m;L.positionScreen.y*=n;if($.overdraw){Fa(E.positionScreen,
-J.positionScreen);Fa(J.positionScreen,L.positionScreen);Fa(L.positionScreen,E.positionScreen)}X.addPoint(E.positionScreen.x,E.positionScreen.y);X.addPoint(J.positionScreen.x,J.positionScreen.y);X.addPoint(L.positionScreen.x,L.positionScreen.y);if(A.instersects(X)){ea=0;for(ma=$.meshMaterial.length;ea<ma;){ua=$.meshMaterial[ea++];if(ua instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterial.length;Ga<Ka;)(ua=$.faceMaterial[Ga++])&&Ha(E,J,L,$,ua,fa)}else Ha(E,J,L,$,ua,fa)}}}T.addRectangle(X)}k.lineWidth=
-1;k.strokeStyle="rgba( 255, 0, 0, 0.5 )";k.strokeRect(T.getX(),T.getY(),T.getWidth(),T.getHeight());k.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(C,P,Q){var K,z,A,T;K=0;for(z=C.lights.length;K<z;K++){A=C.lights[K];if(A instanceof THREE.DirectionalLight){T=P.normalWorld.dot(A.position)*A.intensity;if(T>0){Q.r+=A.color.r*T;Q.g+=A.color.g*T;Q.b+=A.color.b*T}}else if(A instanceof THREE.PointLight){j.sub(A.position,P.centroidWorld);j.normalize();T=P.normalWorld.dot(j)*A.intensity;if(T>0){Q.r+=A.color.r*T;Q.g+=A.color.g*T;Q.b+=A.color.b*T}}}}function b(C,P,Q,K,z,A){x=e(I++);x.setAttribute("d","M "+C.positionScreen.x+
-" "+C.positionScreen.y+" L "+P.positionScreen.x+" "+P.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)u.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(M){f.r=l.r;f.g=l.g;f.b=l.b;a(A,K,f);u.r=z.color.r*f.r;u.g=z.color.g*f.g;u.b=z.color.b*f.b;u.updateStyleString()}else u.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){h=1-z.__2near/(z.__farPlusNear-K.z*z.__farMinusNear);
-u.setRGB(h,h,h)}else z instanceof THREE.MeshNormalMaterial&&u.setRGB(i(K.normalWorld.x),i(K.normalWorld.y),i(K.normalWorld.z));z.wireframe?x.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):x.setAttribute("style","fill: "+u.__styleString+"; fill-opacity: "+z.opacity);k.appendChild(x)}function d(C,P,Q,K,z,A,T){x=e(I++);x.setAttribute("d",
-"M "+C.positionScreen.x+" "+C.positionScreen.y+" L "+P.positionScreen.x+" "+P.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(A instanceof THREE.MeshBasicMaterial)u.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshLambertMaterial)if(M){f.r=l.r;f.g=l.g;f.b=l.b;a(T,z,f);u.r=A.color.r*f.r;u.g=A.color.g*f.g;u.b=A.color.b*f.b;u.updateStyleString()}else u.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshDepthMaterial){h=
-1-A.__2near/(A.__farPlusNear-z.z*A.__farMinusNear);u.setRGB(h,h,h)}else A instanceof THREE.MeshNormalMaterial&&u.setRGB(i(z.normalWorld.x),i(z.normalWorld.y),i(z.normalWorld.z));A.wireframe?x.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+A.wireframe_linewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: "+A.wireframe_linecap+"; stroke-linejoin: "+A.wireframe_linejoin):x.setAttribute("style","fill: "+u.__styleString+"; fill-opacity: "+A.opacity);k.appendChild(x)}
-function e(C){if(s[C]==null){s[C]=document.createElementNS("http://www.w3.org/2000/svg","path");O==0&&s[C].setAttribute("shape-rendering","crispEdges");return s[C]}return s[C]}function i(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}var m=null,n=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,c,D,B,v,y,G,E,J=new THREE.Rectangle,L=new THREE.Rectangle,M=false,u=new THREE.Color(16777215),f=new THREE.Color(16777215),l=new THREE.Color(0),g=new THREE.Color(0),
-q=new THREE.Color(0),h,j=new THREE.Vector3,s=[],p=[],F=[],x,I,S,t,O=1;this.domElement=k;this.autoClear=true;this.setQuality=function(C){switch(C){case "high":O=1;break;case "low":O=0}};this.setSize=function(C,P){o=C;c=P;D=o/2;B=c/2;k.setAttribute("viewBox",-D+" "+-B+" "+o+" "+c);k.setAttribute("width",o);k.setAttribute("height",c);J.set(-D,-B,D,B)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(C,P){var Q,K,z,A,T,X,U,R;this.autoClear&&this.clear();
-m=n.projectScene(C,P);t=S=I=0;if(M=C.lights.length>0){U=C.lights;l.setRGB(0,0,0);g.setRGB(0,0,0);q.setRGB(0,0,0);Q=0;for(K=U.length;Q<K;Q++){z=U[Q];A=z.color;if(z instanceof THREE.AmbientLight){l.r+=A.r;l.g+=A.g;l.b+=A.b}else if(z instanceof THREE.DirectionalLight){g.r+=A.r;g.g+=A.g;g.b+=A.b}else if(z instanceof THREE.PointLight){q.r+=A.r;q.g+=A.g;q.b+=A.b}}}Q=0;for(K=m.length;Q<K;Q++){U=m[Q];L.empty();if(U instanceof THREE.RenderableParticle){v=U;v.x*=D;v.y*=-B;z=0;for(A=U.material.length;z<A;z++)if(R=
-U.material[z]){T=v;X=U;R=R;var Z=S++;if(p[Z]==null){p[Z]=document.createElementNS("http://www.w3.org/2000/svg","circle");O==0&&p[Z].setAttribute("shape-rendering","crispEdges")}x=p[Z];x.setAttribute("cx",T.x);x.setAttribute("cy",T.y);x.setAttribute("r",X.scale.x*D);if(R instanceof THREE.ParticleCircleMaterial){if(M){f.r=l.r+g.r+q.r;f.g=l.g+g.g+q.g;f.b=l.b+g.b+q.b;u.r=R.color.r*f.r;u.g=R.color.g*f.g;u.b=R.color.b*f.b;u.updateStyleString()}else u=R.color;x.setAttribute("style","fill: "+u.__styleString)}k.appendChild(x)}}else if(U instanceof
-THREE.RenderableLine){v=U.v1;y=U.v2;v.positionScreen.x*=D;v.positionScreen.y*=-B;y.positionScreen.x*=D;y.positionScreen.y*=-B;L.addPoint(v.positionScreen.x,v.positionScreen.y);L.addPoint(y.positionScreen.x,y.positionScreen.y);if(J.instersects(L)){z=0;for(A=U.material.length;z<A;)if(R=U.material[z++]){T=v;X=y;R=R;Z=t++;if(F[Z]==null){F[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");O==0&&F[Z].setAttribute("shape-rendering","crispEdges")}x=F[Z];x.setAttribute("x1",T.positionScreen.x);
-x.setAttribute("y1",T.positionScreen.y);x.setAttribute("x2",X.positionScreen.x);x.setAttribute("y2",X.positionScreen.y);if(R instanceof THREE.LineBasicMaterial){u.__styleString=R.color.__styleString;x.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+R.linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.linecap+"; stroke-linejoin: "+R.linejoin);k.appendChild(x)}}}}else if(U instanceof THREE.RenderableFace3){v=U.v1;y=U.v2;G=U.v3;v.positionScreen.x*=D;v.positionScreen.y*=
--B;y.positionScreen.x*=D;y.positionScreen.y*=-B;G.positionScreen.x*=D;G.positionScreen.y*=-B;L.addPoint(v.positionScreen.x,v.positionScreen.y);L.addPoint(y.positionScreen.x,y.positionScreen.y);L.addPoint(G.positionScreen.x,G.positionScreen.y);if(J.instersects(L)){z=0;for(A=U.meshMaterial.length;z<A;){R=U.meshMaterial[z++];if(R instanceof THREE.MeshFaceMaterial){T=0;for(X=U.faceMaterial.length;T<X;)(R=U.faceMaterial[T++])&&b(v,y,G,U,R,C)}else R&&b(v,y,G,U,R,C)}}}else if(U instanceof THREE.RenderableFace4){v=
-U.v1;y=U.v2;G=U.v3;E=U.v4;v.positionScreen.x*=D;v.positionScreen.y*=-B;y.positionScreen.x*=D;y.positionScreen.y*=-B;G.positionScreen.x*=D;G.positionScreen.y*=-B;E.positionScreen.x*=D;E.positionScreen.y*=-B;L.addPoint(v.positionScreen.x,v.positionScreen.y);L.addPoint(y.positionScreen.x,y.positionScreen.y);L.addPoint(G.positionScreen.x,G.positionScreen.y);L.addPoint(E.positionScreen.x,E.positionScreen.y);if(J.instersects(L)){z=0;for(A=U.meshMaterial.length;z<A;){R=U.meshMaterial[z++];if(R instanceof
-THREE.MeshFaceMaterial){T=0;for(X=U.faceMaterial.length;T<X;)(R=U.faceMaterial[T++])&&d(v,y,G,E,U,R,C)}else R&&d(v,y,G,E,U,R,C)}}}}}};
-THREE.WebGLRenderer=function(a){function b(f,l){var g=c.createProgram(),q=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(g,n("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+
-f));c.attachShader(g,n("vertex",q+l));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function d(f,l){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,
+THREE.Projector=function(){function a(K,v){var f=0,l=1,g=K.z+K.w,q=v.z+v.w,i=-K.z+K.w,j=-v.z+v.w;if(g>=0&&q>=0&&i>=0&&j>=0)return true;else if(g<0&&q<0||i<0&&j<0)return false;else{if(g<0)f=Math.max(f,g/(g-q));else if(q<0)l=Math.min(l,g/(g-q));if(i<0)f=Math.max(f,i/(i-j));else if(j<0)l=Math.min(l,i/(i-j));if(l<f)return false;else{K.lerpSelf(v,f);v.lerpSelf(K,1-l);return true}}}var b=null,d,e,h,n=[],o,k,m=[],c,z,x=[],r=new THREE.Vector4,t=new THREE.Matrix4,H=new THREE.Matrix4,F=new THREE.Vector4,L=
+new THREE.Vector4,J;this.projectScene=function(K,v){var f,l,g,q,i,j,u,p,D,y,G,O,w,P,E,Q,R;b=[];h=k=z=0;v.autoUpdateMatrix&&v.updateMatrix();t.multiply(v.projectionMatrix,v.matrix);u=K.objects;f=0;for(l=u.length;f<l;f++){p=u[f];p.autoUpdateMatrix&&p.updateMatrix();D=p.matrix;y=p.rotationMatrix;G=p.material;O=p.overdraw;if(p instanceof THREE.Mesh){w=p.geometry.vertices;g=0;for(q=w.length;g<q;g++){P=w[g];P.positionWorld.copy(P.position);D.multiplyVector3(P.positionWorld);E=P.positionScreen;E.copy(P.positionWorld);
+t.multiplyVector4(E);E.multiplyScalar(1/E.w);P.__visible=E.z>0&&E.z<1}P=p.geometry.faces;g=0;for(q=P.length;g<q;g++){E=P[g];if(E instanceof THREE.Face3){i=w[E.a];j=w[E.b];Q=w[E.c];if(i.__visible&&j.__visible&&Q.__visible)if(p.doubleSided||p.flipSided!=(Q.positionScreen.x-i.positionScreen.x)*(j.positionScreen.y-i.positionScreen.y)-(Q.positionScreen.y-i.positionScreen.y)*(j.positionScreen.x-i.positionScreen.x)<0){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(j.positionWorld);
+d.v3.positionWorld.copy(Q.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(Q.positionScreen);d.normalWorld.copy(E.normal);y.multiplyVector3(d.normalWorld);d.centroidWorld.copy(E.centroid);D.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);t.multiplyVector3(d.centroidScreen);Q=E.vertexNormals;J=d.vertexNormalsWorld;i=0;for(j=Q.length;i<j;i++){R=J[i]=J[i]||new THREE.Vector3;R.copy(Q[i]);y.multiplyVector3(R)}d.z=
+d.centroidScreen.z;d.meshMaterial=G;d.faceMaterial=E.material;d.overdraw=O;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][2]}b.push(d);h++}}else if(E instanceof THREE.Face4){i=w[E.a];j=w[E.b];Q=w[E.c];R=w[E.d];if(i.__visible&&j.__visible&&Q.__visible&&R.__visible)if(p.doubleSided||p.flipSided!=((R.positionScreen.x-i.positionScreen.x)*(j.positionScreen.y-i.positionScreen.y)-(R.positionScreen.y-i.positionScreen.y)*(j.positionScreen.x-i.positionScreen.x)<
+0||(j.positionScreen.x-Q.positionScreen.x)*(R.positionScreen.y-Q.positionScreen.y)-(j.positionScreen.y-Q.positionScreen.y)*(R.positionScreen.x-Q.positionScreen.x)<0)){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(j.positionWorld);d.v3.positionWorld.copy(R.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(R.positionScreen);d.normalWorld.copy(E.normal);y.multiplyVector3(d.normalWorld);
+d.centroidWorld.copy(E.centroid);D.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);t.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=G;d.faceMaterial=E.material;d.overdraw=O;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][3]}b.push(d);h++;e=n[h]=n[h]||new THREE.RenderableFace3;e.v1.positionWorld.copy(j.positionWorld);e.v2.positionWorld.copy(Q.positionWorld);e.v3.positionWorld.copy(R.positionWorld);
+e.v1.positionScreen.copy(j.positionScreen);e.v2.positionScreen.copy(Q.positionScreen);e.v3.positionScreen.copy(R.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=G;e.faceMaterial=E.material;e.overdraw=O;if(p.geometry.uvs[g]){e.uvs[0]=p.geometry.uvs[g][1];e.uvs[1]=p.geometry.uvs[g][2];e.uvs[2]=p.geometry.uvs[g][3]}b.push(e);h++}}}}else if(p instanceof THREE.Line){H.multiply(t,D);w=p.geometry.vertices;
+P=w[0];P.positionScreen.copy(P.position);H.multiplyVector4(P.positionScreen);g=1;for(q=w.length;g<q;g++){i=w[g];i.positionScreen.copy(i.position);H.multiplyVector4(i.positionScreen);j=w[g-1];F.copy(i.positionScreen);L.copy(j.positionScreen);if(a(F,L)){F.multiplyScalar(1/F.w);L.multiplyScalar(1/L.w);o=m[k]=m[k]||new THREE.RenderableLine;o.v1.positionScreen.copy(F);o.v2.positionScreen.copy(L);o.z=Math.max(F.z,L.z);o.material=p.material;b.push(o);k++}}}else if(p instanceof THREE.Particle){r.set(p.position.x,
+p.position.y,p.position.z,1);t.multiplyVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=x[z]=x[z]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=p.rotation.z;c.scale.x=p.scale.x*Math.abs(c.x-(r.x+v.projectionMatrix.n11)/(r.w+v.projectionMatrix.n14));c.scale.y=p.scale.y*Math.abs(c.y-(r.y+v.projectionMatrix.n22)/(r.w+v.projectionMatrix.n24));c.material=p.material;b.push(c);z++}}}b.sort(function(M,B){return B.z-M.z});return b};this.unprojectVector=function(K,v){var f=new THREE.Matrix4;
+f.multiply(THREE.Matrix4.makeInvert(v.matrix),THREE.Matrix4.makeInvert(v.projectionMatrix));f.multiplyVector3(K);return K}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,h,n;this.domElement=document.createElement("div");this.setSize=function(o,k){d=o;e=k;h=d/2;n=e/2};this.render=function(o,k){var m,c,z,x,r,t,H,F;a=b.projectScene(o,k);m=0;for(c=a.length;m<c;m++){r=a[m];if(r instanceof THREE.RenderableParticle){H=r.x*h+h;F=r.y*n+n;z=0;for(x=r.material.length;z<x;z++){t=r.material[z];if(t instanceof THREE.ParticleDOMMaterial){t=t.domElement;t.style.left=H+"px";t.style.top=F+"px"}}}}}};
+THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),e,h,n,o,k=d.getContext("2d"),m=1,c=0,z=null,x=null,r=1,t=Math.min,H=Math.max,F,L,J,K,v,f,l,g,q,i=new THREE.Color,j=new THREE.Color,u=new THREE.Color,p=new THREE.Color,D=new THREE.Color,y,G,O,w,P,E,Q,R,M,B,C=new THREE.Rectangle,T=new THREE.Rectangle,Y=new THREE.Rectangle,U=false,S=new THREE.Color,Z=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,La=Math.PI*2,X=new THREE.Vector3,na,oa,Ca,ba,pa,
+va,la=16;na=document.createElement("canvas");na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Ca=oa.getImageData(0,0,2,2);ba=Ca.data;pa=document.createElement("canvas");pa.width=pa.height=la;va=pa.getContext("2d");va.translate(-la/2,-la/2);va.scale(la,la);la--;this.domElement=d;this.autoClear=true;this.setSize=function(fa,wa){e=fa;h=wa;n=e/2;o=h/2;d.width=e;d.height=h;C.set(-n,-o,n,o)};this.clear=function(){if(!T.isEmpty()){T.inflate(1);T.minSelf(C);k.clearRect(T.getX(),
+T.getY(),T.getWidth(),T.getHeight());T.empty()}};this.render=function(fa,wa){function Ma(s){var V,N,A,I=s.lights;Z.setRGB(0,0,0);ia.setRGB(0,0,0);ja.setRGB(0,0,0);s=0;for(V=I.length;s<V;s++){N=I[s];A=N.color;if(N instanceof THREE.AmbientLight){Z.r+=A.r;Z.g+=A.g;Z.b+=A.b}else if(N instanceof THREE.DirectionalLight){ia.r+=A.r;ia.g+=A.g;ia.b+=A.b}else if(N instanceof THREE.PointLight){ja.r+=A.r;ja.g+=A.g;ja.b+=A.b}}}function xa(s,V,N,A){var I,W,aa,ca,da=s.lights;s=0;for(I=da.length;s<I;s++){W=da[s];
+aa=W.color;ca=W.intensity;if(W instanceof THREE.DirectionalLight){W=N.dot(W.position)*ca;if(W>0){A.r+=aa.r*W;A.g+=aa.g*W;A.b+=aa.b*W}}else if(W instanceof THREE.PointLight){X.sub(W.position,V);X.normalize();W=N.dot(X)*ca;if(W>0){A.r+=aa.r*W;A.g+=aa.g*W;A.b+=aa.b*W}}}}function Na(s,V,N){if(N.opacity!=0){Da(N.opacity);ya(N.blending);var A,I,W,aa,ca,da;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){aa=N.map;ca=aa.width>>1;da=aa.height>>1;I=V.scale.x*n;W=V.scale.y*o;N=I*ca;A=W*da;Y.set(s.x-N,
+s.y-A,s.x+N,s.y+A);if(!C.instersects(Y))return;k.save();k.translate(s.x,s.y);k.rotate(-V.rotation);k.scale(I,-W);k.translate(-ca,-da);k.drawImage(aa,0,0);k.restore()}k.beginPath();k.moveTo(s.x-10,s.y);k.lineTo(s.x+10,s.y);k.moveTo(s.x,s.y-10);k.lineTo(s.x,s.y+10);k.closePath();k.strokeStyle="rgb(255,255,0)";k.stroke()}else if(N instanceof THREE.ParticleCircleMaterial){if(U){S.r=Z.r+ia.r+ja.r;S.g=Z.g+ia.g+ja.g;S.b=Z.b+ia.b+ja.b;i.r=N.color.r*S.r;i.g=N.color.g*S.g;i.b=N.color.b*S.b;i.updateStyleString()}else i.__styleString=
+N.color.__styleString;N=V.scale.x*n;A=V.scale.y*o;Y.set(s.x-N,s.y-A,s.x+N,s.y+A);if(C.instersects(Y)){I=i.__styleString;if(x!=I)k.fillStyle=x=I;k.save();k.translate(s.x,s.y);k.rotate(-V.rotation);k.scale(N,A);k.beginPath();k.arc(0,0,1,0,La,true);k.closePath();k.fill();k.restore()}}}}function Oa(s,V,N,A){if(A.opacity!=0){Da(A.opacity);ya(A.blending);k.beginPath();k.moveTo(s.positionScreen.x,s.positionScreen.y);k.lineTo(V.positionScreen.x,V.positionScreen.y);k.closePath();if(A instanceof THREE.LineBasicMaterial){i.__styleString=
+A.color.__styleString;s=A.linewidth;if(r!=s)k.lineWidth=r=s;s=i.__styleString;if(z!=s)k.strokeStyle=z=s;k.stroke();Y.inflate(A.linewidth*2)}}}function Ha(s,V,N,A,I,W){if(I.opacity!=0){Da(I.opacity);ya(I.blending);K=s.positionScreen.x;v=s.positionScreen.y;f=V.positionScreen.x;l=V.positionScreen.y;g=N.positionScreen.x;q=N.positionScreen.y;k.beginPath();k.moveTo(K,v);k.lineTo(f,l);k.lineTo(g,q);k.lineTo(K,v);k.closePath();if(I instanceof THREE.MeshBasicMaterial)if(I.map)I.map.image.loaded&&I.map.mapping instanceof
+THREE.UVMapping&&qa(K,v,f,l,g,q,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof THREE.SphericalReflectionMapping){s=wa.matrix;X.copy(A.vertexNormalsWorld[0]);P=(X.x*s.n11+X.y*s.n12+X.z*s.n13)*0.5+0.5;E=-(X.x*s.n21+X.y*s.n22+X.z*s.n23)*0.5+0.5;X.copy(A.vertexNormalsWorld[1]);Q=(X.x*s.n11+X.y*s.n12+X.z*s.n13)*0.5+0.5;R=-(X.x*s.n21+X.y*s.n22+X.z*s.n23)*0.5+0.5;X.copy(A.vertexNormalsWorld[2]);M=
+(X.x*s.n11+X.y*s.n12+X.z*s.n13)*0.5+0.5;B=-(X.x*s.n21+X.y*s.n22+X.z*s.n23)*0.5+0.5;qa(K,v,f,l,g,q,I.env_map.image,P,E,Q,R,M,B)}}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof THREE.UVMapping&&qa(K,v,f,l,g,q,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);ya(THREE.SubtractiveBlending)}if(U)if(!I.wireframe&&I.shading==THREE.SmoothShading&&
+A.vertexNormalsWorld.length==3){j.r=u.r=p.r=Z.r;j.g=u.g=p.g=Z.g;j.b=u.b=p.b=Z.b;xa(W,A.v1.positionWorld,A.vertexNormalsWorld[0],j);xa(W,A.v2.positionWorld,A.vertexNormalsWorld[1],u);xa(W,A.v3.positionWorld,A.vertexNormalsWorld[2],p);D.r=(u.r+p.r)*0.5;D.g=(u.g+p.g)*0.5;D.b=(u.b+p.b)*0.5;w=Ia(j,u,p,D);qa(K,v,f,l,g,q,w,0,0,1,0,0,1)}else{S.r=Z.r;S.g=Z.g;S.b=Z.b;xa(W,A.centroidWorld,A.normalWorld,S);i.r=I.color.r*S.r;i.g=I.color.g*S.g;i.b=I.color.b*S.b;i.updateStyleString();I.wireframe?za(i.__styleString,
+I.wireframe_linewidth):Aa(i.__styleString)}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString)}else if(I instanceof THREE.MeshDepthMaterial){y=I.__2near;G=I.__farPlusNear;O=I.__farMinusNear;j.r=j.g=j.b=1-y/(G-s.positionScreen.z*O);u.r=u.g=u.b=1-y/(G-V.positionScreen.z*O);p.r=p.g=p.b=1-y/(G-N.positionScreen.z*O);D.r=(u.r+p.r)*0.5;D.g=(u.g+p.g)*0.5;D.b=(u.b+p.b)*0.5;w=Ia(j,u,p,D);qa(K,v,f,l,g,q,w,0,0,1,0,0,1)}else if(I instanceof THREE.MeshNormalMaterial){i.r=
+Ea(A.normalWorld.x);i.g=Ea(A.normalWorld.y);i.b=Ea(A.normalWorld.z);i.updateStyleString();I.wireframe?za(i.__styleString,I.wireframe_linewidth):Aa(i.__styleString)}}}function za(s,V){if(z!=s)k.strokeStyle=z=s;if(r!=V)k.lineWidth=r=V;k.stroke();Y.inflate(V*2)}function Aa(s){if(x!=s)k.fillStyle=x=s;k.fill()}function qa(s,V,N,A,I,W,aa,ca,da,ra,ha,sa,ta){var ka,ga;ka=aa.width-1;ga=aa.height-1;ca*=ka;da*=ga;ra*=ka;ha*=ga;sa*=ka;ta*=ga;N-=s;A-=V;I-=s;W-=V;ra-=ca;ha-=da;sa-=ca;ta-=da;ga=1/(ra*ta-sa*ha);
+ka=(ta*N-ha*I)*ga;ha=(ta*A-ha*W)*ga;N=(ra*I-sa*N)*ga;A=(ra*W-sa*A)*ga;s=s-ka*ca-N*da;V=V-ha*ca-A*da;k.save();k.transform(ka,ha,N,A,s,V);k.clip();k.drawImage(aa,0,0);k.restore()}function Da(s){if(m!=s)k.globalAlpha=m=s}function ya(s){if(c!=s){switch(s){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}c=s}}function Ia(s,V,N,A){ba[0]=H(0,t(255,
+~~(s.r*255)));ba[1]=H(0,t(255,~~(s.g*255)));ba[2]=H(0,t(255,~~(s.b*255)));ba[4]=H(0,t(255,~~(V.r*255)));ba[5]=H(0,t(255,~~(V.g*255)));ba[6]=H(0,t(255,~~(V.b*255)));ba[8]=H(0,t(255,~~(N.r*255)));ba[9]=H(0,t(255,~~(N.g*255)));ba[10]=H(0,t(255,~~(N.b*255)));ba[12]=H(0,t(255,~~(A.r*255)));ba[13]=H(0,t(255,~~(A.g*255)));ba[14]=H(0,t(255,~~(A.b*255)));oa.putImageData(Ca,0,0);va.drawImage(na,0,0);return pa}function Ea(s){return s<0?t((1+s)*0.5,0.5):0.5+t(s*0.5,0.5)}function Fa(s,V){var N=V.x-s.x,A=V.y-s.y,
+I=1/Math.sqrt(N*N+A*A);N*=I;A*=I;V.x+=N;V.y+=A;s.x-=N;s.y-=A}var Ba,Ja,$,ea,ma,Ga,Ka,ua;k.setTransform(1,0,0,-1,n,o);this.autoClear&&this.clear();a=b.projectScene(fa,wa);k.fillStyle="rgba(0, 255, 255, 0.5)";k.fillRect(C.getX(),C.getY(),C.getWidth(),C.getHeight());(U=fa.lights.length>0)&&Ma(fa);Ba=0;for(Ja=a.length;Ba<Ja;Ba++){$=a[Ba];Y.empty();if($ instanceof THREE.RenderableParticle){F=$;F.x*=n;F.y*=o;ea=0;for(ma=$.material.length;ea<ma;ea++)Na(F,$,$.material[ea],fa)}else if($ instanceof THREE.RenderableLine){F=
+$.v1;L=$.v2;F.positionScreen.x*=n;F.positionScreen.y*=o;L.positionScreen.x*=n;L.positionScreen.y*=o;Y.addPoint(F.positionScreen.x,F.positionScreen.y);Y.addPoint(L.positionScreen.x,L.positionScreen.y);if(C.instersects(Y)){ea=0;for(ma=$.material.length;ea<ma;)Oa(F,L,$,$.material[ea++],fa)}}else if($ instanceof THREE.RenderableFace3){F=$.v1;L=$.v2;J=$.v3;F.positionScreen.x*=n;F.positionScreen.y*=o;L.positionScreen.x*=n;L.positionScreen.y*=o;J.positionScreen.x*=n;J.positionScreen.y*=o;if($.overdraw){Fa(F.positionScreen,
+L.positionScreen);Fa(L.positionScreen,J.positionScreen);Fa(J.positionScreen,F.positionScreen)}Y.add3Points(F.positionScreen.x,F.positionScreen.y,L.positionScreen.x,L.positionScreen.y,J.positionScreen.x,J.positionScreen.y);if(C.instersects(Y)){ea=0;for(ma=$.meshMaterial.length;ea<ma;){ua=$.meshMaterial[ea++];if(ua instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterial.length;Ga<Ka;)(ua=$.faceMaterial[Ga++])&&Ha(F,L,J,$,ua,fa)}else Ha(F,L,J,$,ua,fa)}}}T.addRectangle(Y)}k.lineWidth=1;k.strokeStyle=
+"rgba( 255, 0, 0, 0.5 )";k.strokeRect(T.getX(),T.getY(),T.getWidth(),T.getHeight());k.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(E,Q,R){var M,B,C,T;M=0;for(B=E.lights.length;M<B;M++){C=E.lights[M];if(C instanceof THREE.DirectionalLight){T=Q.normalWorld.dot(C.position)*C.intensity;if(T>0){R.r+=C.color.r*T;R.g+=C.color.g*T;R.b+=C.color.b*T}}else if(C instanceof THREE.PointLight){j.sub(C.position,Q.centroidWorld);j.normalize();T=Q.normalWorld.dot(j)*C.intensity;if(T>0){R.r+=C.color.r*T;R.g+=C.color.g*T;R.b+=C.color.b*T}}}}function b(E,Q,R,M,B,C){y=e(G++);y.setAttribute("d","M "+E.positionScreen.x+
+" "+E.positionScreen.y+" L "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)v.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(K){f.r=l.r;f.g=l.g;f.b=l.b;a(C,M,f);v.r=B.color.r*f.r;v.g=B.color.g*f.g;v.b=B.color.b*f.b;v.updateStyleString()}else v.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){i=1-B.__2near/(B.__farPlusNear-M.z*B.__farMinusNear);
+v.setRGB(i,i,i)}else B instanceof THREE.MeshNormalMaterial&&v.setRGB(h(M.normalWorld.x),h(M.normalWorld.y),h(M.normalWorld.z));B.wireframe?y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):y.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+B.opacity);k.appendChild(y)}function d(E,Q,R,M,B,C,T){y=e(G++);y.setAttribute("d",
+"M "+E.positionScreen.x+" "+E.positionScreen.y+" L "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)v.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(K){f.r=l.r;f.g=l.g;f.b=l.b;a(T,B,f);v.r=C.color.r*f.r;v.g=C.color.g*f.g;v.b=C.color.b*f.b;v.updateStyleString()}else v.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){i=
+1-C.__2near/(C.__farPlusNear-B.z*C.__farMinusNear);v.setRGB(i,i,i)}else C instanceof THREE.MeshNormalMaterial&&v.setRGB(h(B.normalWorld.x),h(B.normalWorld.y),h(B.normalWorld.z));C.wireframe?y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):y.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+C.opacity);k.appendChild(y)}
+function e(E){if(u[E]==null){u[E]=document.createElementNS("http://www.w3.org/2000/svg","path");P==0&&u[E].setAttribute("shape-rendering","crispEdges");return u[E]}return u[E]}function h(E){return E<0?Math.min((1+E)*0.5,0.5):0.5+Math.min(E*0.5,0.5)}var n=null,o=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,c,z,x,r,t,H,F,L=new THREE.Rectangle,J=new THREE.Rectangle,K=false,v=new THREE.Color(16777215),f=new THREE.Color(16777215),l=new THREE.Color(0),g=new THREE.Color(0),
+q=new THREE.Color(0),i,j=new THREE.Vector3,u=[],p=[],D=[],y,G,O,w,P=1;this.domElement=k;this.autoClear=true;this.setQuality=function(E){switch(E){case "high":P=1;break;case "low":P=0}};this.setSize=function(E,Q){m=E;c=Q;z=m/2;x=c/2;k.setAttribute("viewBox",-z+" "+-x+" "+m+" "+c);k.setAttribute("width",m);k.setAttribute("height",c);L.set(-z,-x,z,x)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(E,Q){var R,M,B,C,T,Y,U,S;this.autoClear&&this.clear();
+n=o.projectScene(E,Q);w=O=G=0;if(K=E.lights.length>0){U=E.lights;l.setRGB(0,0,0);g.setRGB(0,0,0);q.setRGB(0,0,0);R=0;for(M=U.length;R<M;R++){B=U[R];C=B.color;if(B instanceof THREE.AmbientLight){l.r+=C.r;l.g+=C.g;l.b+=C.b}else if(B instanceof THREE.DirectionalLight){g.r+=C.r;g.g+=C.g;g.b+=C.b}else if(B instanceof THREE.PointLight){q.r+=C.r;q.g+=C.g;q.b+=C.b}}}R=0;for(M=n.length;R<M;R++){U=n[R];J.empty();if(U instanceof THREE.RenderableParticle){r=U;r.x*=z;r.y*=-x;B=0;for(C=U.material.length;B<C;B++)if(S=
+U.material[B]){T=r;Y=U;S=S;var Z=O++;if(p[Z]==null){p[Z]=document.createElementNS("http://www.w3.org/2000/svg","circle");P==0&&p[Z].setAttribute("shape-rendering","crispEdges")}y=p[Z];y.setAttribute("cx",T.x);y.setAttribute("cy",T.y);y.setAttribute("r",Y.scale.x*z);if(S instanceof THREE.ParticleCircleMaterial){if(K){f.r=l.r+g.r+q.r;f.g=l.g+g.g+q.g;f.b=l.b+g.b+q.b;v.r=S.color.r*f.r;v.g=S.color.g*f.g;v.b=S.color.b*f.b;v.updateStyleString()}else v=S.color;y.setAttribute("style","fill: "+v.__styleString)}k.appendChild(y)}}else if(U instanceof
+THREE.RenderableLine){r=U.v1;t=U.v2;r.positionScreen.x*=z;r.positionScreen.y*=-x;t.positionScreen.x*=z;t.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(t.positionScreen.x,t.positionScreen.y);if(L.instersects(J)){B=0;for(C=U.material.length;B<C;)if(S=U.material[B++]){T=r;Y=t;S=S;Z=w++;if(D[Z]==null){D[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");P==0&&D[Z].setAttribute("shape-rendering","crispEdges")}y=D[Z];y.setAttribute("x1",T.positionScreen.x);
+y.setAttribute("y1",T.positionScreen.y);y.setAttribute("x2",Y.positionScreen.x);y.setAttribute("y2",Y.positionScreen.y);if(S instanceof THREE.LineBasicMaterial){v.__styleString=S.color.__styleString;y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+S.linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.linecap+"; stroke-linejoin: "+S.linejoin);k.appendChild(y)}}}}else if(U instanceof THREE.RenderableFace3){r=U.v1;t=U.v2;H=U.v3;r.positionScreen.x*=z;r.positionScreen.y*=
+-x;t.positionScreen.x*=z;t.positionScreen.y*=-x;H.positionScreen.x*=z;H.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(t.positionScreen.x,t.positionScreen.y);J.addPoint(H.positionScreen.x,H.positionScreen.y);if(L.instersects(J)){B=0;for(C=U.meshMaterial.length;B<C;){S=U.meshMaterial[B++];if(S instanceof THREE.MeshFaceMaterial){T=0;for(Y=U.faceMaterial.length;T<Y;)(S=U.faceMaterial[T++])&&b(r,t,H,U,S,E)}else S&&b(r,t,H,U,S,E)}}}else if(U instanceof THREE.RenderableFace4){r=
+U.v1;t=U.v2;H=U.v3;F=U.v4;r.positionScreen.x*=z;r.positionScreen.y*=-x;t.positionScreen.x*=z;t.positionScreen.y*=-x;H.positionScreen.x*=z;H.positionScreen.y*=-x;F.positionScreen.x*=z;F.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(t.positionScreen.x,t.positionScreen.y);J.addPoint(H.positionScreen.x,H.positionScreen.y);J.addPoint(F.positionScreen.x,F.positionScreen.y);if(L.instersects(J)){B=0;for(C=U.meshMaterial.length;B<C;){S=U.meshMaterial[B++];if(S instanceof
+THREE.MeshFaceMaterial){T=0;for(Y=U.faceMaterial.length;T<Y;)(S=U.faceMaterial[T++])&&d(r,t,H,F,U,S,E)}else S&&d(r,t,H,F,U,S,E)}}}}}};
+THREE.WebGLRenderer=function(a){function b(f,l){var g=c.createProgram(),q=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(g,o("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+
+f));c.attachShader(g,o("vertex",q+l));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function d(f,l){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,
 c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_CUBE_MAP,
 c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_CUBE_MAP,
 f.image.__webGLTextureCube)}}function e(f,l){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,k(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,k(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,k(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,k(f.min_filter));c.generateMipmap(c.TEXTURE_2D);
 f.image.__webGLTextureCube)}}function e(f,l){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,k(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,k(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,k(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,k(f.min_filter));c.generateMipmap(c.TEXTURE_2D);
-c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function i(f,l){var g,q,h;g=0;for(q=l.length;g<q;g++){h=l[g];f.uniforms[h]=c.getUniformLocation(f,h)}}function m(f,l){var g,q,h;g=0;for(q=l.length;g<q;g++){h=l[g];f.attributes[h]=c.getAttribLocation(f,h);f.attributes[h]>=0&&c.enableVertexAttribArray(f.attributes[h])}}function n(f,l){var g;if(f=="fragment")g=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")g=c.createShader(c.VERTEX_SHADER);
+c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function h(f,l){var g,q,i;g=0;for(q=l.length;g<q;g++){i=l[g];f.uniforms[i]=c.getUniformLocation(f,i)}}function n(f,l){var g,q,i;g=0;for(q=l.length;g<q;g++){i=l[g];f.attributes[i]=c.getAttribLocation(f,i);f.attributes[i]>=0&&c.enableVertexAttribArray(f.attributes[i])}}function o(f,l){var g;if(f=="fragment")g=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")g=c.createShader(c.VERTEX_SHADER);
 c.shaderSource(g,l);c.compileShader(g);if(!c.getShaderParameter(g,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(g));return null}return g}function k(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
 c.shaderSource(g,l);c.compileShader(g);if(!c.getShaderParameter(g,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(g));return null}return g}function k(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
-case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,D,B,v=new THREE.Matrix4,y,G=new Float32Array(16),E=new Float32Array(16),J=new Float32Array(16),L=new Float32Array(9),M=new Float32Array(16);a=function(f,l){if(f){var g,q,h,j=pointLights=maxDirLights=maxPointLights=0;g=0;for(q=f.lights.length;g<q;g++){h=f.lights[g];h instanceof THREE.DirectionalLight&&j++;h instanceof
-THREE.PointLight&&pointLights++}if(pointLights+j<=l){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*j/(pointLights+j));maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a,4);this.domElement=o;this.autoClear=true;try{c=o.getContext("experimental-webgl",{antialias:true})}catch(u){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
-c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);D=B=function(f,l){var g=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
+case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var m=document.createElement("canvas"),c,z,x,r=new THREE.Matrix4,t,H=new Float32Array(16),F=new Float32Array(16),L=new Float32Array(16),J=new Float32Array(9),K=new Float32Array(16);a=function(f,l){if(f){var g,q,i,j=pointLights=maxDirLights=maxPointLights=0;g=0;for(q=f.lights.length;g<q;g++){i=f.lights[g];i instanceof THREE.DirectionalLight&&j++;i instanceof
+THREE.PointLight&&pointLights++}if(pointLights+j<=l){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*j/(pointLights+j));maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a,4);this.domElement=m;this.autoClear=true;try{c=m.getContext("experimental-webgl",{antialias:true})}catch(v){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
+c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);z=x=function(f,l){var g=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
 "",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
 "",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
 f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",l?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
 f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",l?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
 "",l?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",l?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",l?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
 "",l?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",l?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",l?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
@@ -151,28 +152,28 @@ l?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"vec4 pointSpecular =
 "",l?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",l?"pointDiffuse  += mColor * pointDiffuseWeight;":"",l?"pointSpecular += mSpecular * pointSpecularWeight;":"",l?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
 "",l?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",l?"pointDiffuse  += mColor * pointDiffuseWeight;":"",l?"pointSpecular += mSpecular * pointSpecularWeight;":"",l?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
 "",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;":
 "",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;":
 "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
 "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
-g=b(q,g);c.useProgram(g);i(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&i(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&i(g,["pointLightNumber","pointLightColor",
-"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);m(g,["position","normal","uv"]);return g}(a.directional,a.point);this.setSize=function(f,l){o.width=f;o.height=l;c.viewport(0,0,o.width,o.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,l){var g,q,h,j,s,p=[],
-F=[],x=[];j=[];s=[];c.uniform1i(f.uniforms.enableLighting,l.length);g=0;for(q=l.length;g<q;g++){h=l[g];if(h instanceof THREE.AmbientLight)p.push(h);else if(h instanceof THREE.DirectionalLight)x.push(h);else h instanceof THREE.PointLight&&F.push(h)}g=h=j=s=0;for(q=p.length;g<q;g++){h+=p[g].color.r;j+=p[g].color.g;s+=p[g].color.b}c.uniform3f(f.uniforms.ambientLightColor,h,j,s);j=[];s=[];g=0;for(q=x.length;g<q;g++){h=x[g];j.push(h.color.r*h.intensity);j.push(h.color.g*h.intensity);j.push(h.color.b*h.intensity);
-s.push(h.position.x);s.push(h.position.y);s.push(h.position.z)}if(x.length){c.uniform1i(f.uniforms.directionalLightNumber,x.length);c.uniform3fv(f.uniforms.directionalLightDirection,s);c.uniform3fv(f.uniforms.directionalLightColor,j)}j=[];s=[];g=0;for(q=F.length;g<q;g++){h=F[g];j.push(h.color.r*h.intensity);j.push(h.color.g*h.intensity);j.push(h.color.b*h.intensity);s.push(h.position.x);s.push(h.position.y);s.push(h.position.z)}if(F.length){c.uniform1i(f.uniforms.pointLightNumber,F.length);c.uniform3fv(f.uniforms.pointLightPosition,
-s);c.uniform3fv(f.uniforms.pointLightColor,j)}};this.createBuffers=function(f,l){var g,q,h,j,s,p,F,x,I,S=[],t=[],O=[],C=[],P=[],Q=[],K=0,z=f.geometry.geometryChunks[l],A;h=false;g=0;for(q=f.material.length;g<q;g++){meshMaterial=f.material[g];if(meshMaterial instanceof THREE.MeshFaceMaterial){s=0;for(A=z.material.length;s<A;s++)if(z.material[s]&&z.material[s].shading!=undefined&&z.material[s].shading==THREE.SmoothShading){h=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
-THREE.SmoothShading){h=true;break}if(h)break}A=h;g=0;for(q=z.faces.length;g<q;g++){h=z.faces[g];j=f.geometry.faces[h];s=j.vertexNormals;faceNormal=j.normal;h=f.geometry.uvs[h];if(j instanceof THREE.Face3){p=f.geometry.vertices[j.a].position;F=f.geometry.vertices[j.b].position;x=f.geometry.vertices[j.c].position;O.push(p.x,p.y,p.z);O.push(F.x,F.y,F.z);O.push(x.x,x.y,x.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;F=f.geometry.vertices[j.b].tangent;x=f.geometry.vertices[j.c].tangent;
-P.push(p.x,p.y,p.z,p.w);P.push(F.x,F.y,F.z,F.w);P.push(x.x,x.y,x.z,x.w)}if(s.length==3&&A)for(j=0;j<3;j++)C.push(s[j].x,s[j].y,s[j].z);else for(j=0;j<3;j++)C.push(faceNormal.x,faceNormal.y,faceNormal.z);if(h)for(j=0;j<3;j++)Q.push(h[j].u,h[j].v);S.push(K,K+1,K+2);t.push(K,K+1);t.push(K,K+2);t.push(K+1,K+2);K+=3}else if(j instanceof THREE.Face4){p=f.geometry.vertices[j.a].position;F=f.geometry.vertices[j.b].position;x=f.geometry.vertices[j.c].position;I=f.geometry.vertices[j.d].position;O.push(p.x,
-p.y,p.z);O.push(F.x,F.y,F.z);O.push(x.x,x.y,x.z);O.push(I.x,I.y,I.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;F=f.geometry.vertices[j.b].tangent;x=f.geometry.vertices[j.c].tangent;j=f.geometry.vertices[j.d].tangent;P.push(p.x,p.y,p.z,p.w);P.push(F.x,F.y,F.z,F.w);P.push(x.x,x.y,x.z,x.w);P.push(j.x,j.y,j.z,j.w)}if(s.length==4&&A)for(j=0;j<4;j++)C.push(s[j].x,s[j].y,s[j].z);else for(j=0;j<4;j++)C.push(faceNormal.x,faceNormal.y,faceNormal.z);if(h)for(j=0;j<4;j++)Q.push(h[j].u,h[j].v);
-S.push(K,K+1,K+2);S.push(K,K+2,K+3);t.push(K,K+1);t.push(K,K+2);t.push(K,K+3);t.push(K+1,K+2);t.push(K+2,K+3);K+=4}}if(O.length){z.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,z.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(O),c.STATIC_DRAW);z.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,z.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(C),c.STATIC_DRAW);if(f.geometry.hasTangents){z.__webGLTangentBuffer=c.createBuffer();
-c.bindBuffer(c.ARRAY_BUFFER,z.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW)}if(Q.length>0){z.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,z.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(Q),c.STATIC_DRAW)}z.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,z.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(S),c.STATIC_DRAW);z.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
-z.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(t),c.STATIC_DRAW);z.__webGLFaceCount=S.length;z.__webGLLineCount=t.length}};this.renderBuffer=function(f,l,g,q){var h,j,s,p,F,x,I,S,t;if(g instanceof THREE.MeshShaderMaterial){if(!g.program){g.program=b(g.fragment_shader,g.vertex_shader);I=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in g.uniforms)I.push(t);i(g.program,I);m(g.program,["position","normal","uv","tangent"])}t=
-g.program}else t=B;if(t!=D){c.useProgram(t);D=t}t==B&&this.setupLights(t,l);this.loadCamera(t,f);this.loadMatrices(t);if(g instanceof THREE.MeshShaderMaterial){s=g.wireframe;p=g.wireframe_linewidth;f=t;l=g.uniforms;var O;for(h in l){S=l[h].type;I=l[h].value;O=f.uniforms[h];if(S=="i")c.uniform1i(O,I);else if(S=="f")c.uniform1f(O,I);else if(S=="v3")c.uniform3f(O,I.x,I.y,I.z);else if(S=="c")c.uniform3f(O,I.r,I.g,I.b);else if(S=="t"){c.uniform1i(O,I);if(S=l[h].texture)S.image instanceof Array&&S.image.length==
-6?d(S,I):e(S,I)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){h=g.color;j=g.opacity;s=g.wireframe;p=g.wireframe_linewidth;F=g.map;x=g.env_map;l=g.combine==THREE.MixOperation;f=g.reflectivity;S=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;I=g.refraction_ratio;c.uniform4f(t.uniforms.mColor,h.r*j,h.g*j,h.b*j,j);c.uniform1i(t.uniforms.mixEnvMap,l);c.uniform1f(t.uniforms.mReflectivity,f);c.uniform1i(t.uniforms.useRefract,
-S);c.uniform1f(t.uniforms.mRefractionRatio,I)}if(g instanceof THREE.MeshNormalMaterial){j=g.opacity;c.uniform1f(t.uniforms.mOpacity,j);c.uniform1i(t.uniforms.material,4)}else if(g instanceof THREE.MeshDepthMaterial){j=g.opacity;s=g.wireframe;p=g.wireframe_linewidth;c.uniform1f(t.uniforms.mOpacity,j);c.uniform1f(t.uniforms.m2Near,g.__2near);c.uniform1f(t.uniforms.mFarPlusNear,g.__farPlusNear);c.uniform1f(t.uniforms.mFarMinusNear,g.__farMinusNear);c.uniform1i(t.uniforms.material,3)}else if(g instanceof
-THREE.MeshPhongMaterial){h=g.ambient;f=g.specular;g=g.shininess;c.uniform4f(t.uniforms.mAmbient,h.r,h.g,h.b,j);c.uniform4f(t.uniforms.mSpecular,f.r,f.g,f.b,j);c.uniform1f(t.uniforms.mShininess,g);c.uniform1i(t.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(t.uniforms.material,1);else if(g instanceof THREE.MeshBasicMaterial)c.uniform1i(t.uniforms.material,0);else if(g instanceof THREE.MeshCubeMaterial){c.uniform1i(t.uniforms.material,5);x=g.env_map}if(F){e(F,0);c.uniform1i(t.uniforms.tMap,
-0);c.uniform1i(t.uniforms.enableMap,1)}else c.uniform1i(t.uniforms.enableMap,0);if(x){d(x,1);c.uniform1i(t.uniforms.tCube,1);c.uniform1i(t.uniforms.enableCubeMap,1)}else c.uniform1i(t.uniforms.enableCubeMap,0);j=t.attributes;c.bindBuffer(c.ARRAY_BUFFER,q.__webGLVertexBuffer);c.vertexAttribPointer(j.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLNormalBuffer);c.vertexAttribPointer(j.normal,3,c.FLOAT,false,0,0);if(j.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLTangentBuffer);
-c.vertexAttribPointer(j.tangent,4,c.FLOAT,false,0,0)}if(j.uv>=0)if(q.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUVBuffer);c.enableVertexAttribArray(j.uv);c.vertexAttribPointer(j.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(j.uv);if(s){c.lineWidth(p);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);c.drawElements(c.LINES,q.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,q.__webGLFaceCount,c.UNSIGNED_SHORT,
-0)}};this.renderPass=function(f,l,g,q,h,j){var s,p,F,x,I;F=0;for(x=g.material.length;F<x;F++){s=g.material[F];if(s instanceof THREE.MeshFaceMaterial){s=0;for(p=q.material.length;s<p;s++)if((I=q.material[s])&&I.blending==h&&I.opacity<1==j){this.setBlending(I.blending);this.renderBuffer(f,l,I,q)}}else if((I=s)&&I.blending==h&&I.opacity<1==j){this.setBlending(I.blending);this.renderBuffer(f,l,I,q)}}};this.render=function(f,l){var g,q,h,j,s=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();
-l.autoUpdateMatrix&&l.updateMatrix();g=0;for(q=f.__webGLObjects.length;g<q;g++){h=f.__webGLObjects[g];j=h.object;h=h.buffer;if(j.visible){this.setupMatrices(j,l);this.renderPass(l,s,j,h,THREE.NormalBlending,false)}}g=0;for(q=f.__webGLObjects.length;g<q;g++){h=f.__webGLObjects[g];j=h.object;h=h.buffer;if(j.visible){this.setupMatrices(j,l);this.renderPass(l,s,j,h,THREE.AdditiveBlending,false);this.renderPass(l,s,j,h,THREE.SubtractiveBlending,false);this.renderPass(l,s,j,h,THREE.AdditiveBlending,true);
-this.renderPass(l,s,j,h,THREE.SubtractiveBlending,true);this.renderPass(l,s,j,h,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var l,g,q,h,j,s;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}l=0;for(g=f.objects.length;l<g;l++){q=f.objects[l];if(f.__webGLObjectsMap[q.id]==undefined)f.__webGLObjectsMap[q.id]={};s=f.__webGLObjectsMap[q.id];if(q instanceof THREE.Mesh)for(j in q.geometry.geometryChunks){h=q.geometry.geometryChunks[j];h.__webGLVertexBuffer||this.createBuffers(q,
-j);if(s[j]==undefined){h={buffer:h,object:q};f.__webGLObjects.push(h);s[j]=1}}}};this.removeObject=function(f,l){var g,q;for(g=f.__webGLObjects.length-1;g>=0;g--){q=f.__webGLObjects[g].object;l==q&&f.__webGLObjects.splice(g,1)}};this.setupMatrices=function(f,l){f.autoUpdateMatrix&&f.updateMatrix();v.multiply(l.matrix,f.matrix);G.set(l.matrix.flatten());E.set(v.flatten());J.set(l.projectionMatrix.flatten());y=THREE.Matrix4.makeInvert3x3(v).transpose();L.set(y.m);M.set(f.matrix.flatten())};this.loadMatrices=
-function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,G);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,E);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,J);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,L);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,M)};this.loadCamera=function(f,l){c.uniform3f(f.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);
+g=b(q,g);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&h(g,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);n(g,["position","normal","uv"]);return g}(a.directional,a.point);this.setSize=function(f,l){m.width=f;m.height=l;c.viewport(0,0,m.width,m.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,l){var g,q,i,j,u,p=[],
+D=[],y=[];j=[];u=[];c.uniform1i(f.uniforms.enableLighting,l.length);g=0;for(q=l.length;g<q;g++){i=l[g];if(i instanceof THREE.AmbientLight)p.push(i);else if(i instanceof THREE.DirectionalLight)y.push(i);else i instanceof THREE.PointLight&&D.push(i)}g=i=j=u=0;for(q=p.length;g<q;g++){i+=p[g].color.r;j+=p[g].color.g;u+=p[g].color.b}c.uniform3f(f.uniforms.ambientLightColor,i,j,u);j=[];u=[];g=0;for(q=y.length;g<q;g++){i=y[g];j.push(i.color.r*i.intensity);j.push(i.color.g*i.intensity);j.push(i.color.b*i.intensity);
+u.push(i.position.x);u.push(i.position.y);u.push(i.position.z)}if(y.length){c.uniform1i(f.uniforms.directionalLightNumber,y.length);c.uniform3fv(f.uniforms.directionalLightDirection,u);c.uniform3fv(f.uniforms.directionalLightColor,j)}j=[];u=[];g=0;for(q=D.length;g<q;g++){i=D[g];j.push(i.color.r*i.intensity);j.push(i.color.g*i.intensity);j.push(i.color.b*i.intensity);u.push(i.position.x);u.push(i.position.y);u.push(i.position.z)}if(D.length){c.uniform1i(f.uniforms.pointLightNumber,D.length);c.uniform3fv(f.uniforms.pointLightPosition,
+u);c.uniform3fv(f.uniforms.pointLightColor,j)}};this.createBuffers=function(f,l){var g,q,i,j,u,p,D,y,G,O=[],w=[],P=[],E=[],Q=[],R=[],M=0,B=f.geometry.geometryChunks[l],C;i=false;g=0;for(q=f.material.length;g<q;g++){meshMaterial=f.material[g];if(meshMaterial instanceof THREE.MeshFaceMaterial){u=0;for(C=B.material.length;u<C;u++)if(B.material[u]&&B.material[u].shading!=undefined&&B.material[u].shading==THREE.SmoothShading){i=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
+THREE.SmoothShading){i=true;break}if(i)break}C=i;g=0;for(q=B.faces.length;g<q;g++){i=B.faces[g];j=f.geometry.faces[i];u=j.vertexNormals;faceNormal=j.normal;i=f.geometry.uvs[i];if(j instanceof THREE.Face3){p=f.geometry.vertices[j.a].position;D=f.geometry.vertices[j.b].position;y=f.geometry.vertices[j.c].position;P.push(p.x,p.y,p.z);P.push(D.x,D.y,D.z);P.push(y.x,y.y,y.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;D=f.geometry.vertices[j.b].tangent;y=f.geometry.vertices[j.c].tangent;
+Q.push(p.x,p.y,p.z,p.w);Q.push(D.x,D.y,D.z,D.w);Q.push(y.x,y.y,y.z,y.w)}if(u.length==3&&C)for(j=0;j<3;j++)E.push(u[j].x,u[j].y,u[j].z);else for(j=0;j<3;j++)E.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(j=0;j<3;j++)R.push(i[j].u,i[j].v);O.push(M,M+1,M+2);w.push(M,M+1);w.push(M,M+2);w.push(M+1,M+2);M+=3}else if(j instanceof THREE.Face4){p=f.geometry.vertices[j.a].position;D=f.geometry.vertices[j.b].position;y=f.geometry.vertices[j.c].position;G=f.geometry.vertices[j.d].position;P.push(p.x,
+p.y,p.z);P.push(D.x,D.y,D.z);P.push(y.x,y.y,y.z);P.push(G.x,G.y,G.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;D=f.geometry.vertices[j.b].tangent;y=f.geometry.vertices[j.c].tangent;j=f.geometry.vertices[j.d].tangent;Q.push(p.x,p.y,p.z,p.w);Q.push(D.x,D.y,D.z,D.w);Q.push(y.x,y.y,y.z,y.w);Q.push(j.x,j.y,j.z,j.w)}if(u.length==4&&C)for(j=0;j<4;j++)E.push(u[j].x,u[j].y,u[j].z);else for(j=0;j<4;j++)E.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(j=0;j<4;j++)R.push(i[j].u,i[j].v);
+O.push(M,M+1,M+2);O.push(M,M+2,M+3);w.push(M,M+1);w.push(M,M+2);w.push(M,M+3);w.push(M+1,M+2);w.push(M+2,M+3);M+=4}}if(P.length){B.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW);B.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(E),c.STATIC_DRAW);if(f.geometry.hasTangents){B.__webGLTangentBuffer=c.createBuffer();
+c.bindBuffer(c.ARRAY_BUFFER,B.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(Q),c.STATIC_DRAW)}if(R.length>0){B.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW)}B.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(O),c.STATIC_DRAW);B.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
+B.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),c.STATIC_DRAW);B.__webGLFaceCount=O.length;B.__webGLLineCount=w.length}};this.renderBuffer=function(f,l,g,q){var i,j,u,p,D,y,G,O,w;if(g instanceof THREE.MeshShaderMaterial){if(!g.program){g.program=b(g.fragment_shader,g.vertex_shader);G=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(w in g.uniforms)G.push(w);h(g.program,G);n(g.program,["position","normal","uv","tangent"])}w=
+g.program}else w=x;if(w!=z){c.useProgram(w);z=w}w==x&&this.setupLights(w,l);this.loadCamera(w,f);this.loadMatrices(w);if(g instanceof THREE.MeshShaderMaterial){u=g.wireframe;p=g.wireframe_linewidth;f=w;l=g.uniforms;var P;for(i in l){O=l[i].type;G=l[i].value;P=f.uniforms[i];if(O=="i")c.uniform1i(P,G);else if(O=="f")c.uniform1f(P,G);else if(O=="v3")c.uniform3f(P,G.x,G.y,G.z);else if(O=="c")c.uniform3f(P,G.r,G.g,G.b);else if(O=="t"){c.uniform1i(P,G);if(O=l[i].texture)O.image instanceof Array&&O.image.length==
+6?d(O,G):e(O,G)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){i=g.color;j=g.opacity;u=g.wireframe;p=g.wireframe_linewidth;D=g.map;y=g.env_map;l=g.combine==THREE.MixOperation;f=g.reflectivity;O=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;G=g.refraction_ratio;c.uniform4f(w.uniforms.mColor,i.r*j,i.g*j,i.b*j,j);c.uniform1i(w.uniforms.mixEnvMap,l);c.uniform1f(w.uniforms.mReflectivity,f);c.uniform1i(w.uniforms.useRefract,
+O);c.uniform1f(w.uniforms.mRefractionRatio,G)}if(g instanceof THREE.MeshNormalMaterial){j=g.opacity;c.uniform1f(w.uniforms.mOpacity,j);c.uniform1i(w.uniforms.material,4)}else if(g instanceof THREE.MeshDepthMaterial){j=g.opacity;u=g.wireframe;p=g.wireframe_linewidth;c.uniform1f(w.uniforms.mOpacity,j);c.uniform1f(w.uniforms.m2Near,g.__2near);c.uniform1f(w.uniforms.mFarPlusNear,g.__farPlusNear);c.uniform1f(w.uniforms.mFarMinusNear,g.__farMinusNear);c.uniform1i(w.uniforms.material,3)}else if(g instanceof
+THREE.MeshPhongMaterial){i=g.ambient;f=g.specular;g=g.shininess;c.uniform4f(w.uniforms.mAmbient,i.r,i.g,i.b,j);c.uniform4f(w.uniforms.mSpecular,f.r,f.g,f.b,j);c.uniform1f(w.uniforms.mShininess,g);c.uniform1i(w.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(w.uniforms.material,1);else if(g instanceof THREE.MeshBasicMaterial)c.uniform1i(w.uniforms.material,0);else if(g instanceof THREE.MeshCubeMaterial){c.uniform1i(w.uniforms.material,5);y=g.env_map}if(D){e(D,0);c.uniform1i(w.uniforms.tMap,
+0);c.uniform1i(w.uniforms.enableMap,1)}else c.uniform1i(w.uniforms.enableMap,0);if(y){d(y,1);c.uniform1i(w.uniforms.tCube,1);c.uniform1i(w.uniforms.enableCubeMap,1)}else c.uniform1i(w.uniforms.enableCubeMap,0);j=w.attributes;c.bindBuffer(c.ARRAY_BUFFER,q.__webGLVertexBuffer);c.vertexAttribPointer(j.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLNormalBuffer);c.vertexAttribPointer(j.normal,3,c.FLOAT,false,0,0);if(j.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLTangentBuffer);
+c.vertexAttribPointer(j.tangent,4,c.FLOAT,false,0,0)}if(j.uv>=0)if(q.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUVBuffer);c.enableVertexAttribArray(j.uv);c.vertexAttribPointer(j.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(j.uv);if(u){c.lineWidth(p);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);c.drawElements(c.LINES,q.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,q.__webGLFaceCount,c.UNSIGNED_SHORT,
+0)}};this.renderPass=function(f,l,g,q,i,j){var u,p,D,y,G;D=0;for(y=g.material.length;D<y;D++){u=g.material[D];if(u instanceof THREE.MeshFaceMaterial){u=0;for(p=q.material.length;u<p;u++)if((G=q.material[u])&&G.blending==i&&G.opacity<1==j){this.setBlending(G.blending);this.renderBuffer(f,l,G,q)}}else if((G=u)&&G.blending==i&&G.opacity<1==j){this.setBlending(G.blending);this.renderBuffer(f,l,G,q)}}};this.render=function(f,l){var g,q,i,j,u=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();
+l.autoUpdateMatrix&&l.updateMatrix();g=0;for(q=f.__webGLObjects.length;g<q;g++){i=f.__webGLObjects[g];j=i.object;i=i.buffer;if(j.visible){this.setupMatrices(j,l);this.renderPass(l,u,j,i,THREE.NormalBlending,false)}}g=0;for(q=f.__webGLObjects.length;g<q;g++){i=f.__webGLObjects[g];j=i.object;i=i.buffer;if(j.visible){this.setupMatrices(j,l);this.renderPass(l,u,j,i,THREE.AdditiveBlending,false);this.renderPass(l,u,j,i,THREE.SubtractiveBlending,false);this.renderPass(l,u,j,i,THREE.AdditiveBlending,true);
+this.renderPass(l,u,j,i,THREE.SubtractiveBlending,true);this.renderPass(l,u,j,i,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var l,g,q,i,j,u;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}l=0;for(g=f.objects.length;l<g;l++){q=f.objects[l];if(f.__webGLObjectsMap[q.id]==undefined)f.__webGLObjectsMap[q.id]={};u=f.__webGLObjectsMap[q.id];if(q instanceof THREE.Mesh)for(j in q.geometry.geometryChunks){i=q.geometry.geometryChunks[j];i.__webGLVertexBuffer||this.createBuffers(q,
+j);if(u[j]==undefined){i={buffer:i,object:q};f.__webGLObjects.push(i);u[j]=1}}}};this.removeObject=function(f,l){var g,q;for(g=f.__webGLObjects.length-1;g>=0;g--){q=f.__webGLObjects[g].object;l==q&&f.__webGLObjects.splice(g,1)}};this.setupMatrices=function(f,l){f.autoUpdateMatrix&&f.updateMatrix();r.multiply(l.matrix,f.matrix);H.set(l.matrix.flatten());F.set(r.flatten());L.set(l.projectionMatrix.flatten());t=THREE.Matrix4.makeInvert3x3(r).transpose();J.set(t.m);K.set(f.matrix.flatten())};this.loadMatrices=
+function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,H);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,F);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,J);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,K)};this.loadCamera=function(f,l){c.uniform3f(f.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);
 break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,l){if(f){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,l){if(f){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
 THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
 THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
 THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};

File diff suppressed because it is too large
+ 110 - 109
build/ThreeExtras.js


Some files were not shown because too many files changed in this diff