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@@ -278,29 +278,28 @@ P=w.length;za=m.__vertexArray;G=m.__colorArray;db=m.__dirtyColors;if(m.__dirtyVe
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if(z.__dirtyVertices||z.__dirtyColors){m=z;C=e.DYNAMIC_DRAW;La=m.vertices;w=m.colors;ta=La.length;P=w.length;za=m.__vertexArray;G=m.__colorArray;db=m.__dirtyColors;if(m.__dirtyVertices){for(I=0;I<ta;I++){Fa=La[I].position;x=I*3;za[x]=Fa.x;za[x+1]=Fa.y;za[x+2]=Fa.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,za,C)}if(db){for(I=0;I<P;I++){color=w[I];x=I*3;G[x]=color.r;G[x+1]=color.g;G[x+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
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G,C)}}z.__dirtyVertices=!1;z.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){z=m.geometry;(z.__dirtyVertices||z.__dirtyColors||m.sortParticles)&&d(z,e.DYNAMIC_DRAW,m);z.__dirtyVertices=!1;z.__dirtyColors=!1}}function V(m){function C(qa){var W=[];z=0;for(w=qa.length;z<w;z++)qa[z]==undefined?W.push("undefined"):W.push(qa[z].id);return W.join("_")}var z,w,x,P,G,I,J,E,K={},X=m.morphTargets!==undefined?m.morphTargets.length:0;m.geometryGroups={};x=0;for(P=m.faces.length;x<P;x++){G=m.faces[x];
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I=G.materials;J=C(I);K[J]==undefined&&(K[J]={hash:J,counter:0});E=K[J].hash+"_"+K[J].counter;m.geometryGroups[E]==undefined&&(m.geometryGroups[E]={faces:[],materials:I,vertices:0,numMorphTargets:X});G=G instanceof THREE.Face3?3:4;if(m.geometryGroups[E].vertices+G>65535){K[J].counter+=1;E=K[J].hash+"_"+K[J].counter;m.geometryGroups[E]==undefined&&(m.geometryGroups[E]={faces:[],materials:I,vertices:0,numMorphTargets:X})}m.geometryGroups[E].faces.push(x);m.geometryGroups[E].vertices+=G}}function D(m,
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-C,z){m.push({buffer:C,object:z,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(m){if(m!=Ca){switch(m){case THREE.AdditiveAlphaBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);
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-break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}Ca=m}}function O(m,C,z){if((z.width&z.width-1)==0&&(z.height&z.height-1)==0){e.texParameteri(m,e.TEXTURE_WRAP_S,da(C.wrapS));e.texParameteri(m,e.TEXTURE_WRAP_T,da(C.wrapT));e.texParameteri(m,e.TEXTURE_MAG_FILTER,da(C.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,da(C.minFilter));e.generateMipmap(m)}else{e.texParameteri(m,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);
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-e.texParameteri(m,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_MAG_FILTER,Aa(C.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,Aa(C.minFilter))}}function Q(m,C){if(m.needsUpdate){if(m.__webglInit){e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,m.image)}else{m.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image);m.__webglInit=!0}O(e.TEXTURE_2D,
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-m,m.image);e.bindTexture(e.TEXTURE_2D,null);m.needsUpdate=!1}e.activeTexture(e.TEXTURE0+C);e.bindTexture(e.TEXTURE_2D,m.__webglTexture)}function Ia(m){if(m&&!m.__webglFramebuffer){m.__webglFramebuffer=e.createFramebuffer();m.__webglRenderbuffer=e.createRenderbuffer();m.__webglTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,m.__webglRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,m.width,m.height);e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texParameteri(e.TEXTURE_2D,
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-e.TEXTURE_WRAP_S,da(m.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,da(m.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,da(m.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,da(m.minFilter));e.texImage2D(e.TEXTURE_2D,0,da(m.format),m.width,m.height,0,da(m.format),da(m.type),null);e.bindFramebuffer(e.FRAMEBUFFER,m.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,m.__webglTexture,0);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,
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-e.RENDERBUFFER,m.__webglRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,z;if(m){C=m.__webglFramebuffer;z=m.width;m=m.height}else{C=null;z=Ga;m=la}if(C!=Ja){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(aa,ra,z,m);Ja=C}}function ua(m,C){var z;if(m=="fragment")z=e.createShader(e.FRAGMENT_SHADER);else m=="vertex"&&(z=e.createShader(e.VERTEX_SHADER));e.shaderSource(z,C);e.compileShader(z);if(!e.getShaderParameter(z,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(z));
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-console.error(C);return null}return z}function Aa(m){switch(m){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function da(m){switch(m){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;
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-case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;
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-case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var e,ga=document.createElement("canvas"),Ba=null,Ja=null,Ka=!0,wa=this,ea=null,va=null,Ca=null,ka=null,aa=0,ra=0,Ga=0,la=0,pa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ha=new THREE.Matrix4,Ta=new Float32Array(16),ab=new Float32Array(16),Xa=new THREE.Vector4,
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-Ua={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},N=!0,ca=!0,sa=new THREE.Color(0),Ea=0;if(b){if(b.stencil!=undefined)N=b.stencil;if(b.antialias!==undefined)ca=b.antialias;b.clearColor!==undefined&&sa.setHex(b.clearColor);if(b.clearAlpha!==undefined)Ea=b.clearAlpha}this.maxMorphTargets=8;this.domElement=ga;this.autoClear=!0;this.sortObjects=!0;(function(m,C,z,w){try{if(!(e=ga.getContext("experimental-webgl",{antialias:m,stencil:w})))throw"Error creating WebGL context.";
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-}catch(x){console.error(x)}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r,C.g,C.b,z)})(ca,sa,Ea,N);this.context=e;if(N){var ia={};ia.vertices=new Float32Array(12);ia.faces=new Uint16Array(6);ia.darkness=0.5;ia.vertices[0]=-2;ia.vertices[1]=-1;ia.vertices[2]=-1;ia.vertices[3]=2;ia.vertices[4]=-1;
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-ia.vertices[5]=-1;ia.vertices[6]=2;ia.vertices[7]=1;ia.vertices[8]=-1;ia.vertices[9]=-2;ia.vertices[10]=1;ia.vertices[11]=-1;ia.faces[0]=0;ia.faces[1]=1;ia.faces[2]=2;ia.faces[3]=0;ia.faces[4]=2;ia.faces[5]=3;ia.vertexBuffer=e.createBuffer();ia.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,ia.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,ia.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ia.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ia.faces,e.STATIC_DRAW);ia.program=
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-e.createProgram();e.attachShader(ia.program,ua("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(ia.program,ua("vertex",THREE.ShaderLib.shadowPost.vertexShader));e.linkProgram(ia.program);ia.vertexLocation=e.getAttribLocation(ia.program,"position");ia.projectionLocation=e.getUniformLocation(ia.program,"projectionMatrix");ia.darknessLocation=e.getUniformLocation(ia.program,"darkness")}var ma={};ma.vertices=new Float32Array(16);ma.faces=new Uint16Array(6);ma.transparency=0.5;b=0;
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-ma.vertices[b++]=-1;ma.vertices[b++]=-1;ma.vertices[b++]=0;ma.vertices[b++]=0;ma.vertices[b++]=1;ma.vertices[b++]=-1;ma.vertices[b++]=1;ma.vertices[b++]=0;ma.vertices[b++]=1;ma.vertices[b++]=1;ma.vertices[b++]=1;ma.vertices[b++]=1;ma.vertices[b++]=-1;ma.vertices[b++]=1;ma.vertices[b++]=0;ma.vertices[b++]=1;b=0;ma.faces[b++]=0;ma.faces[b++]=1;ma.faces[b++]=2;ma.faces[b++]=0;ma.faces[b++]=2;ma.faces[b++]=3;ma.vertexBuffer=e.createBuffer();ma.elementBuffer=e.createBuffer();ma.tempTexture=e.createTexture();
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-ma.readBackPixels=new Uint8Array(1024);e.bindBuffer(e.ARRAY_BUFFER,ma.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,ma.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ma.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ma.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,ma.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,
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-e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);ma.program=e.createProgram();e.attachShader(ma.program,ua("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(ma.program,ua("vertex",THREE.ShaderLib.lensFlare.vertexShader));e.linkProgram(ma.program);ma.attributes={};ma.uniforms={};ma.attributes.vertex=e.getAttribLocation(ma.program,"position");ma.attributes.uv=e.getAttribLocation(ma.program,"UV");ma.uniforms.map=e.getUniformLocation(ma.program,
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-"map");ma.uniforms.opacity=e.getUniformLocation(ma.program,"opacity");ma.uniforms.scale=e.getUniformLocation(ma.program,"scale");ma.uniforms.rotation=e.getUniformLocation(ma.program,"rotation");ma.uniforms.screenPosition=e.getUniformLocation(ma.program,"screenPosition");ma.uniforms.renderPink=e.getUniformLocation(ma.program,"renderPink");this.setSize=function(m,C){ga.width=m;ga.height=C;this.setViewport(0,0,ga.width,ga.height)};this.setViewport=function(m,C,z,w){aa=m;ra=C;Ga=z;la=w;e.viewport(aa,
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-ra,Ga,la)};this.setScissor=function(m,C,z,w){e.scissor(m,C,z,w)};this.enableScissorTest=function(m){m?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(m){Ka=m;e.depthMask(m)};this.setClearColorHex=function(m,C){var z=new THREE.Color(m);e.clearColor(z.r,z.g,z.b,C)};this.setClearColor=function(m,C){e.clearColor(m.r,m.g,m.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(m){ia.darkness=
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-m};this.initMaterial=function(m,C,z,w){var x,P,G,I;if(m instanceof THREE.MeshDepthMaterial)c(m,THREE.ShaderLib.depth);else if(m instanceof THREE.ShadowVolumeDynamicMaterial)c(m,THREE.ShaderLib.shadowVolumeDynamic);else if(m instanceof THREE.MeshNormalMaterial)c(m,THREE.ShaderLib.normal);else if(m instanceof THREE.MeshBasicMaterial)c(m,THREE.ShaderLib.basic);else if(m instanceof THREE.MeshLambertMaterial)c(m,THREE.ShaderLib.lambert);else if(m instanceof THREE.MeshPhongMaterial)c(m,THREE.ShaderLib.phong);
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-else if(m instanceof THREE.LineBasicMaterial)c(m,THREE.ShaderLib.basic);else m instanceof THREE.ParticleBasicMaterial&&c(m,THREE.ShaderLib.particle_basic);if(!m.program){var J,E,K;J=K=I=0;for(G=C.length;J<G;J++){E=C[J];E instanceof THREE.DirectionalLight&&K++;E instanceof THREE.PointLight&&I++}if(I+K<=4)C=K;else{C=Math.ceil(4*K/(I+K));I=4-C}I={directional:C,point:I};C=50;if(w!==undefined&&w instanceof THREE.SkinnedMesh)C=w.bones.length;G={map:m.map,envMap:m.envMap,lightMap:m.lightMap,vertexColors:m.vertexColors,
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-fog:z,sizeAttenuation:m.sizeAttenuation,skinning:m.skinning,morphTargets:m.morphTargets,maxDirLights:I.directional,maxPointLights:I.point,maxBones:C};z=m.fragmentShader;I=m.vertexShader;C=e.createProgram();J=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+G.maxDirLights,"#define MAX_POINT_LIGHTS "+G.maxPointLights,G.fog?"#define USE_FOG":"",G.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",G.map?"#define USE_MAP":"",G.envMap?"#define USE_ENVMAP":"",G.lightMap?"#define USE_LIGHTMAP":
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-"",G.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");G=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+G.maxDirLights,"#define MAX_POINT_LIGHTS "+G.maxPointLights,"#define MAX_BONES "+G.maxBones,G.map?"#define USE_MAP":"",G.envMap?"#define USE_ENVMAP":"",G.lightMap?"#define USE_LIGHTMAP":"",G.vertexColors?"#define USE_COLOR":"",G.skinning?"#define USE_SKINNING":"",G.morphTargets?"#define USE_MORPHTARGETS":
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-"",G.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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+C,z){m.push({buffer:C,object:z,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(m){if(m!=Ca){switch(m){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,
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+e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}Ca=m}}function O(m,C,z){if((z.width&z.width-1)==0&&(z.height&z.height-1)==0){e.texParameteri(m,e.TEXTURE_WRAP_S,da(C.wrapS));e.texParameteri(m,e.TEXTURE_WRAP_T,da(C.wrapT));e.texParameteri(m,e.TEXTURE_MAG_FILTER,da(C.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,da(C.minFilter));e.generateMipmap(m)}else{e.texParameteri(m,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_MAG_FILTER,
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+Aa(C.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,Aa(C.minFilter))}}function Q(m,C){if(m.needsUpdate){if(m.__webglInit){e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,m.image)}else{m.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image);m.__webglInit=!0}O(e.TEXTURE_2D,m,m.image);e.bindTexture(e.TEXTURE_2D,null);m.needsUpdate=!1}e.activeTexture(e.TEXTURE0+
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+C);e.bindTexture(e.TEXTURE_2D,m.__webglTexture)}function Ia(m){if(m&&!m.__webglFramebuffer){m.__webglFramebuffer=e.createFramebuffer();m.__webglRenderbuffer=e.createRenderbuffer();m.__webglTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,m.__webglRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,m.width,m.height);e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,da(m.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,da(m.wrapT));
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+e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,da(m.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,da(m.minFilter));e.texImage2D(e.TEXTURE_2D,0,da(m.format),m.width,m.height,0,da(m.format),da(m.type),null);e.bindFramebuffer(e.FRAMEBUFFER,m.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,m.__webglTexture,0);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,m.__webglRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,
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+null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,z;if(m){C=m.__webglFramebuffer;z=m.width;m=m.height}else{C=null;z=Ga;m=la}if(C!=Ja){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(aa,ra,z,m);Ja=C}}function ua(m,C){var z;if(m=="fragment")z=e.createShader(e.FRAGMENT_SHADER);else m=="vertex"&&(z=e.createShader(e.VERTEX_SHADER));e.shaderSource(z,C);e.compileShader(z);if(!e.getShaderParameter(z,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(z));console.error(C);return null}return z}function Aa(m){switch(m){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;
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+default:return e.LINEAR}}function da(m){switch(m){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;
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+case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}
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+var e,ga=document.createElement("canvas"),Ba=null,Ja=null,Ka=!0,wa=this,ea=null,va=null,Ca=null,ka=null,aa=0,ra=0,Ga=0,la=0,pa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ha=new THREE.Matrix4,Ta=new Float32Array(16),ab=new Float32Array(16),Xa=new THREE.Vector4,Ua={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},N=!0,ca=!0,sa=new THREE.Color(0),Ea=0;if(b){if(b.stencil!=
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+undefined)N=b.stencil;if(b.antialias!==undefined)ca=b.antialias;b.clearColor!==undefined&&sa.setHex(b.clearColor);if(b.clearAlpha!==undefined)Ea=b.clearAlpha}this.maxMorphTargets=8;this.domElement=ga;this.autoClear=!0;this.sortObjects=!0;(function(m,C,z,w){try{if(!(e=ga.getContext("experimental-webgl",{antialias:m,stencil:w})))throw"Error creating WebGL context.";}catch(x){console.error(x)}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);
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+e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r,C.g,C.b,z)})(ca,sa,Ea,N);this.context=e;if(N){var ia={};ia.vertices=new Float32Array(12);ia.faces=new Uint16Array(6);ia.darkness=0.5;ia.vertices[0]=-2;ia.vertices[1]=-1;ia.vertices[2]=-1;ia.vertices[3]=2;ia.vertices[4]=-1;ia.vertices[5]=-1;ia.vertices[6]=2;ia.vertices[7]=1;ia.vertices[8]=-1;ia.vertices[9]=-2;ia.vertices[10]=1;ia.vertices[11]=-1;ia.faces[0]=0;ia.faces[1]=
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+1;ia.faces[2]=2;ia.faces[3]=0;ia.faces[4]=2;ia.faces[5]=3;ia.vertexBuffer=e.createBuffer();ia.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,ia.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,ia.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ia.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ia.faces,e.STATIC_DRAW);ia.program=e.createProgram();e.attachShader(ia.program,ua("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(ia.program,ua("vertex",THREE.ShaderLib.shadowPost.vertexShader));
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+e.linkProgram(ia.program);ia.vertexLocation=e.getAttribLocation(ia.program,"position");ia.projectionLocation=e.getUniformLocation(ia.program,"projectionMatrix");ia.darknessLocation=e.getUniformLocation(ia.program,"darkness")}var ma={};ma.vertices=new Float32Array(16);ma.faces=new Uint16Array(6);ma.transparency=0.5;b=0;ma.vertices[b++]=-1;ma.vertices[b++]=-1;ma.vertices[b++]=0;ma.vertices[b++]=0;ma.vertices[b++]=1;ma.vertices[b++]=-1;ma.vertices[b++]=1;ma.vertices[b++]=0;ma.vertices[b++]=1;ma.vertices[b++]=
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+1;ma.vertices[b++]=1;ma.vertices[b++]=1;ma.vertices[b++]=-1;ma.vertices[b++]=1;ma.vertices[b++]=0;ma.vertices[b++]=1;b=0;ma.faces[b++]=0;ma.faces[b++]=1;ma.faces[b++]=2;ma.faces[b++]=0;ma.faces[b++]=2;ma.faces[b++]=3;ma.vertexBuffer=e.createBuffer();ma.elementBuffer=e.createBuffer();ma.tempTexture=e.createTexture();ma.readBackPixels=new Uint8Array(1024);e.bindBuffer(e.ARRAY_BUFFER,ma.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,ma.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ma.elementBuffer);
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+e.bufferData(e.ELEMENT_ARRAY_BUFFER,ma.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,ma.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);ma.program=e.createProgram();e.attachShader(ma.program,ua("fragment",THREE.ShaderLib.lensFlare.fragmentShader));
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+e.attachShader(ma.program,ua("vertex",THREE.ShaderLib.lensFlare.vertexShader));e.linkProgram(ma.program);ma.attributes={};ma.uniforms={};ma.attributes.vertex=e.getAttribLocation(ma.program,"position");ma.attributes.uv=e.getAttribLocation(ma.program,"UV");ma.uniforms.map=e.getUniformLocation(ma.program,"map");ma.uniforms.opacity=e.getUniformLocation(ma.program,"opacity");ma.uniforms.scale=e.getUniformLocation(ma.program,"scale");ma.uniforms.rotation=e.getUniformLocation(ma.program,"rotation");ma.uniforms.screenPosition=
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+e.getUniformLocation(ma.program,"screenPosition");ma.uniforms.renderPink=e.getUniformLocation(ma.program,"renderPink");this.setSize=function(m,C){ga.width=m;ga.height=C;this.setViewport(0,0,ga.width,ga.height)};this.setViewport=function(m,C,z,w){aa=m;ra=C;Ga=z;la=w;e.viewport(aa,ra,Ga,la)};this.setScissor=function(m,C,z,w){e.scissor(m,C,z,w)};this.enableScissorTest=function(m){m?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(m){Ka=m;e.depthMask(m)};this.setClearColorHex=
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+function(m,C){var z=new THREE.Color(m);e.clearColor(z.r,z.g,z.b,C)};this.setClearColor=function(m,C){e.clearColor(m.r,m.g,m.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(m){ia.darkness=m};this.initMaterial=function(m,C,z,w){var x,P,G,I;if(m instanceof THREE.MeshDepthMaterial)c(m,THREE.ShaderLib.depth);else if(m instanceof THREE.ShadowVolumeDynamicMaterial)c(m,THREE.ShaderLib.shadowVolumeDynamic);else if(m instanceof
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+THREE.MeshNormalMaterial)c(m,THREE.ShaderLib.normal);else if(m instanceof THREE.MeshBasicMaterial)c(m,THREE.ShaderLib.basic);else if(m instanceof THREE.MeshLambertMaterial)c(m,THREE.ShaderLib.lambert);else if(m instanceof THREE.MeshPhongMaterial)c(m,THREE.ShaderLib.phong);else if(m instanceof THREE.LineBasicMaterial)c(m,THREE.ShaderLib.basic);else m instanceof THREE.ParticleBasicMaterial&&c(m,THREE.ShaderLib.particle_basic);if(!m.program){var J,E,K;J=K=I=0;for(G=C.length;J<G;J++){E=C[J];E instanceof
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+THREE.DirectionalLight&&K++;E instanceof THREE.PointLight&&I++}if(I+K<=4)C=K;else{C=Math.ceil(4*K/(I+K));I=4-C}I={directional:C,point:I};C=50;if(w!==undefined&&w instanceof THREE.SkinnedMesh)C=w.bones.length;G={map:m.map,envMap:m.envMap,lightMap:m.lightMap,vertexColors:m.vertexColors,fog:z,sizeAttenuation:m.sizeAttenuation,skinning:m.skinning,morphTargets:m.morphTargets,maxDirLights:I.directional,maxPointLights:I.point,maxBones:C};z=m.fragmentShader;I=m.vertexShader;C=e.createProgram();J=["#ifdef GL_ES\nprecision highp float;\n#endif",
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+"#define MAX_DIR_LIGHTS "+G.maxDirLights,"#define MAX_POINT_LIGHTS "+G.maxPointLights,G.fog?"#define USE_FOG":"",G.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",G.map?"#define USE_MAP":"",G.envMap?"#define USE_ENVMAP":"",G.lightMap?"#define USE_LIGHTMAP":"",G.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");G=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+G.maxDirLights,"#define MAX_POINT_LIGHTS "+
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+G.maxPointLights,"#define MAX_BONES "+G.maxBones,G.map?"#define USE_MAP":"",G.envMap?"#define USE_ENVMAP":"",G.lightMap?"#define USE_LIGHTMAP":"",G.vertexColors?"#define USE_COLOR":"",G.skinning?"#define USE_SKINNING":"",G.morphTargets?"#define USE_MORPHTARGETS":"",G.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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e.attachShader(C,ua("fragment",J+z));e.attachShader(C,ua("vertex",G+I));e.linkProgram(C);e.getProgramParameter(C,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(C,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");C.uniforms={};C.attributes={};m.program=C;z=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(x in m.uniforms)z.push(x);
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x=m.program;I=0;for(C=z.length;I<C;I++){J=z[I];x.uniforms[J]=e.getUniformLocation(x,J)}z=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(x=0;x<this.maxMorphTargets;x++)z.push("morphTarget"+x);for(P in m.attributes)z.push(P);x=m.program;I=0;for(C=z.length;I<C;I++){J=z[I];x.attributes[J]=e.getAttribLocation(x,J)}x=m.program.attributes;e.enableVertexAttribArray(x.position);x.color>=0&&e.enableVertexAttribArray(x.color);x.normal>=0&&e.enableVertexAttribArray(x.normal);
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x.tangent>=0&&e.enableVertexAttribArray(x.tangent);if(m.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0){e.enableVertexAttribArray(x.skinVertexA);e.enableVertexAttribArray(x.skinVertexB);e.enableVertexAttribArray(x.skinIndex);e.enableVertexAttribArray(x.skinWeight)}for(P in m.attributes)x[P]>=0&&e.enableVertexAttribArray(x[P]);if(m.morphTargets){m.numSupportedMorphTargets=0;if(x.morphTarget0>=0){e.enableVertexAttribArray(x.morphTarget0);m.numSupportedMorphTargets++}if(x.morphTarget1>=
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