Browse Source

GLTFExporter Doc: Update comment

Takahiro 7 years ago
parent
commit
e8a6f55b3c
1 changed files with 1 additions and 1 deletions
  1. 1 1
      docs/examples/exporters/GLTFExporter.html

+ 1 - 1
docs/examples/exporters/GLTFExporter.html

@@ -81,7 +81,7 @@ exporter.parse( [ scene1, object1, object2, scene2 ], ...)
 			<li>binary - bool. Export in binary (.glb) format, returning an ArrayBuffer. Default is false.</li>
 			<li>binary - bool. Export in binary (.glb) format, returning an ArrayBuffer. Default is false.</li>
 			<li>embedImages - bool. Export with images embedded into the glTF asset. Default is true.</li>
 			<li>embedImages - bool. Export with images embedded into the glTF asset. Default is true.</li>
 			<li>animations - Array<[page:AnimationClip AnimationClip]>. List of animations to be included in the export.</li>
 			<li>animations - Array<[page:AnimationClip AnimationClip]>. List of animations to be included in the export.</li>
-			<li>forceIndices - bool. Generate indices for non-index geometry and export with it. Default is false.</li>
+			<li>forceIndices - bool. Generate indices for non-index geometry and export with them. Default is false.</li>
 			<li>forcePowerOfTwoTextures - bool. Export with images resized to POT size. This option works only if embedImages is true. Default is false.</li>
 			<li>forcePowerOfTwoTextures - bool. Export with images resized to POT size. This option works only if embedImages is true. Default is false.</li>
 		</ul>
 		</ul>
 		</div>
 		</div>