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@@ -47,7 +47,7 @@ function WebGLBackground( renderer, state, geometries, premultipliedAlpha ) {
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if ( boxMesh === undefined ) {
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if ( boxMesh === undefined ) {
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boxMesh = new Mesh(
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boxMesh = new Mesh(
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- new BoxBufferGeometry( 1, 1, 1 ),
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+ new BoxBufferGeometry( 5, 5, 5 ),
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new ShaderMaterial( {
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new ShaderMaterial( {
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uniforms: ShaderLib.cube.uniforms,
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uniforms: ShaderLib.cube.uniforms,
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vertexShader: ShaderLib.cube.vertexShader,
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vertexShader: ShaderLib.cube.vertexShader,
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