Browse Source

rm dot prefix (#23529)

ycw 3 years ago
parent
commit
e9d5884d92
2 changed files with 11 additions and 11 deletions
  1. 5 5
      docs/api/en/textures/DepthTexture.html
  2. 6 6
      docs/api/zh/textures/DepthTexture.html

+ 5 - 5
docs/api/en/textures/DepthTexture.html

@@ -64,33 +64,33 @@
 		- the following are also part of the texture class, but have different defaults here.
 		</p>
 
-		<h3>[page:Texture.format .format]</h3>
+		<h3>[page:Texture.format format]</h3>
 		<p>
 		Either [page:Textures DepthFormat] (default) or [page:Textures DepthStencilFormat].
 		See [page:Textures format constants] for details.<br />
 		</p>
 
-		<h3>[page:Texture.type .type]</h3>
+		<h3>[page:Texture.type type]</h3>
 		<p>
 		Default is [page:Textures THREE.UnsignedShortType] when using [page:Textures DepthFormat] and [page:Textures THREE.UnsignedInt248Type] when using [page:Textures DepthStencilFormat].
 		See [page:Textures format constants] for details.<br />
 		</p>
 
-		<h3>[page:Texture.magFilter .magFilter]</h3>
+		<h3>[page:Texture.magFilter magFilter]</h3>
 		<p>
 		  How the texture is sampled when a texel covers more than one pixel.
 			The default is [page:Textures THREE.NearestFilter].
 		  See [page:Textures magnification filter constants] for other choices.
 		</p>
 
-		<h3>[page:Texture.minFilter .minFilter]</h3>
+		<h3>[page:Texture.minFilter minFilter]</h3>
 		<p>
 		How the texture is sampled when a texel covers less than one pixel.
 		The default is [page:Textures THREE.NearestFilter].
 		See [page:Textures magnification filter constants] for other choices.
 		</p>
 
-		<h3>[page:Texture.flipY .flipY]</h3>
+		<h3>[page:Texture.flipY flipY]</h3>
 		<p>
 		Depth textures do not need to be flipped so this is *false* by default.
 		</p>

+ 6 - 6
docs/api/zh/textures/DepthTexture.html

@@ -63,38 +63,38 @@
 		—— 以下属性也是texture类中的一部分,但在这里默认值不同。
 		</p>
 
-		<h3>[page:Texture.format .format]</h3>
+		<h3>[page:Texture.format format]</h3>
 		<p>
 		[page:Textures DepthFormat](默认值)或者[page:Textures DepthStencilFormat]中的一个。
 		请参阅[page:Textures format constants]来了解详细信息。<br />
 		</p>
 
-		<h3>[page:Texture.type .type]</h3>
+		<h3>[page:Texture.type type]</h3>
 		<p>
 		Default is [page:Textures THREE.UnsignedShortType] when using [page:Textures DepthFormat] and [page:Textures THREE.UnsignedInt248Type] when using [page:Textures DepthStencilFormat].
 		请参阅[page:Textures format constants]来了解详细信息。<br />
 		</p>
 
-		<h3>[page:Texture.magFilter .magFilter]</h3>
+		<h3>[page:Texture.magFilter magFilter]</h3>
 		<p>
 		当一个纹素覆盖大于一个像素时,贴图将如何采样。
 		其默认值为[page:Textures THREE.NearestFilter]。
 		请参阅[page:Textures magnification filter constants](放大滤镜常量)来了解其他选项。
 		</p>
 
-		<h3>[page:Texture.minFilter .minFilter]</h3>
+		<h3>[page:Texture.minFilter minFilter]</h3>
 		<p>
 		当一个纹素覆盖小于一个像素时,贴图将如何采样。
 		其默认值为[page:Textures THREE.NearestFilter]。
 		请参阅[page:Textures minification filter constants](缩小滤镜常量)来了解其他选项。
 		</p>
 
-		<h3>[page:Texture.flipY .flipY]</h3>
+		<h3>[page:Texture.flipY flipY]</h3>
 		<p>
 		深度贴图不需要被翻转,因此其默认值为*false*。
 		</p>
 
-		<h3>[page:Texture.generateMipmaps .generateMipmaps]</h3>
+		<h3>[page:Texture.generateMipmaps generateMipmaps]</h3>
 		<p>
 		深度贴图不使用mipmap。
 		</p>