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@@ -64,33 +64,33 @@
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- the following are also part of the texture class, but have different defaults here.
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</p>
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- <h3>[page:Texture.format .format]</h3>
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+ <h3>[page:Texture.format format]</h3>
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<p>
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Either [page:Textures DepthFormat] (default) or [page:Textures DepthStencilFormat].
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See [page:Textures format constants] for details.<br />
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</p>
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- <h3>[page:Texture.type .type]</h3>
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+ <h3>[page:Texture.type type]</h3>
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<p>
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Default is [page:Textures THREE.UnsignedShortType] when using [page:Textures DepthFormat] and [page:Textures THREE.UnsignedInt248Type] when using [page:Textures DepthStencilFormat].
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See [page:Textures format constants] for details.<br />
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</p>
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- <h3>[page:Texture.magFilter .magFilter]</h3>
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+ <h3>[page:Texture.magFilter magFilter]</h3>
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<p>
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How the texture is sampled when a texel covers more than one pixel.
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The default is [page:Textures THREE.NearestFilter].
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See [page:Textures magnification filter constants] for other choices.
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</p>
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- <h3>[page:Texture.minFilter .minFilter]</h3>
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+ <h3>[page:Texture.minFilter minFilter]</h3>
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<p>
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How the texture is sampled when a texel covers less than one pixel.
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The default is [page:Textures THREE.NearestFilter].
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See [page:Textures magnification filter constants] for other choices.
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</p>
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- <h3>[page:Texture.flipY .flipY]</h3>
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+ <h3>[page:Texture.flipY flipY]</h3>
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<p>
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Depth textures do not need to be flipped so this is *false* by default.
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</p>
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