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fix bug when applying common.glsl

Ben Houston 10 年之前
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ea188856bf
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      src/renderers/shaders/ShaderLib.js

+ 2 - 2
src/renderers/shaders/ShaderLib.js

@@ -1236,7 +1236,7 @@ THREE.ShaderLib = {
 
 
 			"void main() {",
 			"void main() {",
 
 
-			"	vec4 worldPosition = transformNormal( position, modelMatrix );",
+			"	vWorldPosition = transformNormal( position, modelMatrix );",
 
 
 			"	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
 			"	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
 
 
@@ -1286,7 +1286,7 @@ THREE.ShaderLib = {
 
 
 			"void main() {",
 			"void main() {",
 
 
-			"	vec4 worldPosition = transformNormal( position, modelMatrix );",
+			"	vWorldPosition = transformNormal( position, modelMatrix );",
 
 
 			"	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
 			"	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",