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Added docs for OrbitControls

Lewy Blue 8 жил өмнө
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+ 276 - 0
docs/examples/controls/OrbitControls.html

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+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8" />
+		<base href="../../" />
+		<script src="list.js"></script>
+		<script src="page.js"></script>
+		<link type="text/css" rel="stylesheet" href="page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
+
+		<div class="desc">
+      Orbit controls allow the camera to orbit around a target.<br>
+
+      To use this, as with all files in the /examples directory, you will have to
+      include the file seperately in your HTML
+
+		</div>
+
+
+		<h2>Example</h2>
+
+		<div>[example:misc_controls_orbit misc / controls / orbit ]</div>
+
+		<code>
+var renderer = new THREE.WebGLRenderer();
+renderer.setSize( window.innerWidth, window.innerHeight );
+document.body.appendChild( renderer.domElement );
+
+var scene = new THREE.Scene();
+
+var  camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
+
+var controls = new THREE.OrbitControls( camera );
+
+//controls.update() must be called after any manual changes to the camera transform
+camera.position.set( 0, 20, 100 );
+controls.update();
+
+function animate() {
+
+  requestAnimationFrame( animate );
+
+  // required if controls.enableDamping or controls.autoRotate are set to true
+  controls.update();
+
+  renderer.render( scene, camera );
+
+}
+		</code>
+
+		<h2>Constructor</h2>
+
+		<h3>[name]( [page:Camera object], [page:HTMLDOMElement domElement] )</h3>
+		<div>
+      [page:Camera object]: ( required ) The camera to be controlled.<br><br>
+
+      [page:HTMLDOMElement domElement]: (optional) The HTML element used for event listeners. By default this is the whole document,
+      however if you only want to the controls to over a specific element (e.g. the canvas) you can specify that here.
+		</div>
+
+
+		<h2>Properties</h2>
+
+    <h3>[property:HTMLDOMElement domElement]</h3>
+    <div>
+      The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constuctor; changing it here will
+      not set up new event listeners. Default is the whole document.
+    </div>
+
+    <h3>[property:Boolean enabled]</h3>
+    <div>
+      Whether or not the controls are enabled.
+    </div>
+
+		<h3>[property:Camera object]</h3>
+		<div>
+			The camera ( or other object ) that is being controlled.
+    </div>
+
+    <h3>[property:Vector3 target]</h3>
+    <div>
+      The focus point of the controls, the [page:.object] orbits around this.
+      It can be updated manually at any point to change the focus of the controls.
+    </div>
+
+    <h3>[property:Float minDistance]</h3>
+    <div>
+       How far you can dolly in ( [page:PerspectiveCamera] only ). Default is 0.
+    </div>
+
+    <h3>[property:Float maxDistance]</h3>
+    <div>
+      How far you can dolly out ( [page:PerspectiveCamera] only ). Default is Infinity.
+    </div>
+
+    <h3>[property:Float minZoom]</h3>
+    <div>
+      How far you can zoom in ( [page:OrthographicCamera] only ). Default is 0.
+    </div>
+
+    <h3>[property:Float maxZoom]</h3>
+    <div>
+      How far you can zoom out ( [page:OrthographicCamera] only ). Default is Infinity.
+    </div>
+
+    <h3>[property:Float minPolarAngle]</h3>
+    <div>
+      How far you can orbit vertically, lower limit. Range is 0 to Math.PI radians,
+      and default is 0.
+    </div>
+
+    <h3>[property:Float maxPolarAngle]</h3>
+    <div>
+      How far you can orbit vertically, upper limit. Range is 0 to Math.PI radians,
+      and default is Math.PI.
+    </div>
+
+    <h3>[property:Float minAzimuthAngle]</h3>
+    <div>
+      How far you can orbit horizontally, lower limit. Range is - Math.PI to Math.PI
+      ( or - Infinity for no limit ) and default is - Infinity;
+    </div>
+
+
+
+
+    <h3>[property:Float maxAzimuthAngle]</h3>
+    <div>
+      How far you can orbit horizontally, upper limit. Range is - Math.PI to Math.PI
+      ( or Infinity for no limit ) and default is Infinity;
+    </div>
+
+    <h3>[property:Boolean enableDamping]</h3>
+    <div>
+      Set to true to enable damping (inertia), which can be used to give a sense of weight to the controls.
+      Default is false.<br>
+      Note that if this is enabled, you must call controls.update() in your animation loop.
+    </div>
+
+    <h3>[property:Float dampingFactor]</h3>
+    <div>
+      The damping "weight", if [property:Boolean enableDamping] is set to true.
+    </div>
+
+    <h3>[property:Boolean enableZoom]</h3>
+    <div>
+      Enable or disable zooming (dollying) of the camera.
+    </div>
+
+    <h3>[property:Float zoomSpeed]</h3>
+    <div>
+      Speed of zooming / dollying. Default is 1.
+    </div>
+
+    <h3>[property:Boolean enableRotate]</h3>
+    <div>
+      Enable or disable horizontal and vertical rotation of the camera. Default is true.<br>
+      Note that it is possible to disable a single axis by setting the min and max of the
+      [page:.minPolarAngle polar angle] or [page:.minAzimuthAngle azimuth angle] accordingly.
+    </div>
+
+    <h3>[property:Float rotateSpeed]</h3>
+    <div>
+      Speed of rotation. Default is 1.
+    </div>
+
+    <h3>[property:Boolean enablePan]</h3>
+    <div>
+      Enable or disable camera panning. Default is true.
+    </div>
+
+    <h3>[property:Float keyPanSpeed]</h3>
+    <div>
+      How fast to pan the camera when the keyboard is used. Default is 7.0 pixels per keypress.
+    </div>
+
+    <h3>[property:Boolean autoRotate]</h3>
+    <div>
+      Set to true to automatically rotate around the target.<br>
+      Note that if this is enabled, you must call [page:.update] () in your animation loop.
+    </div>
+
+    <h3>[property:Float autoRotateSpeed]</h3>
+    <div>
+      How fast to rotate around the target if [property:Boolean autoRotate] is true. Default is 2.0, which equates to 30 seconds per rotation at 60fps.<br>
+      Note that if [property:Boolean autoRotate] is enabled, you must call [page:.update] () in your animation loop.
+    </div>
+
+    <h3>[property:Boolean enableKeys]</h3>
+    <div>
+      Enable or disable the use of keyboard controls.
+    </div>
+
+    <h3>[property:Object keys]</h3>
+    <div>
+      This object contains references to the keycodes for controlling camera panning:
+      Default is the 4 arrow keys.
+       <code>
+controls.keys = {
+  LEFT: 37, //left arrow
+  UP: 38, // up arrow
+  RIGHT: 39, // right arrow
+  BOTTOM: 40 // down arrow
+}
+       </code>
+       See [link:https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/keyCode this page] for a full list of keycodes.
+    </div>
+
+
+    <h3>[property:Object mouseButtons]</h3>
+    <div>
+      This object contains references to the mouse buttons used for the  controls.
+      <code>
+controls.mouseButtons = {
+  ORBIT: THREE.MOUSE.LEFT,
+  ZOOM: THREE.MOUSE.MIDDLE,
+  PAN: THREE.MOUSE.RIGHT
+}
+       </code>
+    </div>
+
+    <h3>[property:Vector3 target0]</h3>
+    <div>
+      Used internally by the [method:saveState] and [method:reset] methods.
+    </div>
+
+    <h3>[property:Vector3 position0]</h3>
+    <div>
+      Used internally by the [method:saveState] and [method:reset] methods.
+    </div>
+
+    <h3>[property:Float zoom0]</h3>
+    <div>
+      Used internally by the [method:saveState] and [method:reset] methods.
+    </div>
+
+		<h2>Methods</h2>
+
+		<h3>[method:radians getPolarAngle] ()</h3>
+		<div>
+      Get the current vertical rotation, in radians.
+		</div>
+
+    <h3>[method:radians getAzimuthalAngle] ()</h3>
+    <div>
+      Get the current horizontal rotation, in radians.
+    </div>
+
+    <h3>[method:null saveState] ()</h3>
+    <div>
+      Save the current state of the controls. This can later be recovered with [page:.reset].
+    </div>
+
+    <h3>[method:null reset] ()</h3>
+    <div>
+      Reset the controls to their state from either the last time the [page:.saveState] was called, or the initial state.
+    </div>
+
+    <h3>[method:null dispose] ()</h3>
+    <div>
+      Remove all the event listeners.
+    </div>
+
+    <h3>[method:false update] ()</h3>
+    <div>
+      Update the controls. Must be called after any manual changes to the camera's transform,
+      or in the update loop if [page:.autoRotate] or [page:.enableDamping] are set.
+    </div>
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/examples/js/[path].js examples/js/[path].js]
+	</body>
+</html>

+ 5 - 1
docs/list.js

@@ -333,6 +333,10 @@ var list = {
 
 	"Examples": {
 
+		"Controls": {
+			"OrbitControls": "examples/controls/OrbitControls"
+		},
+
 		"Geometries": {
 			"ConvexBufferGeometry": "examples/geometries/ConvexBufferGeometry",
 			"ConvexGeometry": "examples/geometries/ConvexGeometry",
@@ -396,4 +400,4 @@ var list = {
 
 	}
 
-}
+};