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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../" />
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+ <script src="list.js"></script>
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+ <h1>[name]</h1>
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+
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+ <div class="desc">
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+ Orbit controls allow the camera to orbit around a target.<br>
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+
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+ To use this, as with all files in the /examples directory, you will have to
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+ include the file seperately in your HTML
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+
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+ </div>
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+
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+
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+ <h2>Example</h2>
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+
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+ <div>[example:misc_controls_orbit misc / controls / orbit ]</div>
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+
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+ <code>
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+var renderer = new THREE.WebGLRenderer();
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+renderer.setSize( window.innerWidth, window.innerHeight );
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+document.body.appendChild( renderer.domElement );
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+
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+var scene = new THREE.Scene();
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+
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+var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
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+
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+var controls = new THREE.OrbitControls( camera );
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+
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+//controls.update() must be called after any manual changes to the camera transform
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+camera.position.set( 0, 20, 100 );
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+controls.update();
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+
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+function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ // required if controls.enableDamping or controls.autoRotate are set to true
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+ controls.update();
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+
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+ renderer.render( scene, camera );
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+
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+}
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+ </code>
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+
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+ <h2>Constructor</h2>
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+
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+ <h3>[name]( [page:Camera object], [page:HTMLDOMElement domElement] )</h3>
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+ <div>
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+ [page:Camera object]: ( required ) The camera to be controlled.<br><br>
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+
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+ [page:HTMLDOMElement domElement]: (optional) The HTML element used for event listeners. By default this is the whole document,
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+ however if you only want to the controls to over a specific element (e.g. the canvas) you can specify that here.
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+ </div>
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+
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+
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+ <h2>Properties</h2>
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+
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+ <h3>[property:HTMLDOMElement domElement]</h3>
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+ <div>
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+ The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constuctor; changing it here will
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+ not set up new event listeners. Default is the whole document.
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+ </div>
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+
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+ <h3>[property:Boolean enabled]</h3>
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+ <div>
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+ Whether or not the controls are enabled.
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+ </div>
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+
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+ <h3>[property:Camera object]</h3>
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+ <div>
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+ The camera ( or other object ) that is being controlled.
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+ </div>
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+
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+ <h3>[property:Vector3 target]</h3>
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+ <div>
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+ The focus point of the controls, the [page:.object] orbits around this.
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+ It can be updated manually at any point to change the focus of the controls.
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+ </div>
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+
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+ <h3>[property:Float minDistance]</h3>
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+ <div>
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+ How far you can dolly in ( [page:PerspectiveCamera] only ). Default is 0.
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+ </div>
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+
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+ <h3>[property:Float maxDistance]</h3>
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+ <div>
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+ How far you can dolly out ( [page:PerspectiveCamera] only ). Default is Infinity.
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+ </div>
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+
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+ <h3>[property:Float minZoom]</h3>
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+ <div>
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+ How far you can zoom in ( [page:OrthographicCamera] only ). Default is 0.
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+ </div>
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+
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+ <h3>[property:Float maxZoom]</h3>
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+ <div>
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+ How far you can zoom out ( [page:OrthographicCamera] only ). Default is Infinity.
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+ </div>
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+
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+ <h3>[property:Float minPolarAngle]</h3>
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+ <div>
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+ How far you can orbit vertically, lower limit. Range is 0 to Math.PI radians,
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+ and default is 0.
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+ </div>
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+
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+ <h3>[property:Float maxPolarAngle]</h3>
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+ <div>
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+ How far you can orbit vertically, upper limit. Range is 0 to Math.PI radians,
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+ and default is Math.PI.
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+ </div>
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+
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+ <h3>[property:Float minAzimuthAngle]</h3>
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+ <div>
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+ How far you can orbit horizontally, lower limit. Range is - Math.PI to Math.PI
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+ ( or - Infinity for no limit ) and default is - Infinity;
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+ </div>
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+
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+
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+
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+
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+ <h3>[property:Float maxAzimuthAngle]</h3>
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+ <div>
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+ How far you can orbit horizontally, upper limit. Range is - Math.PI to Math.PI
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+ ( or Infinity for no limit ) and default is Infinity;
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+ </div>
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+
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+ <h3>[property:Boolean enableDamping]</h3>
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+ <div>
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+ Set to true to enable damping (inertia), which can be used to give a sense of weight to the controls.
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+ Default is false.<br>
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+ Note that if this is enabled, you must call controls.update() in your animation loop.
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+ </div>
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+
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+ <h3>[property:Float dampingFactor]</h3>
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+ <div>
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+ The damping "weight", if [property:Boolean enableDamping] is set to true.
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+ </div>
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+
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+ <h3>[property:Boolean enableZoom]</h3>
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+ <div>
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+ Enable or disable zooming (dollying) of the camera.
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+ </div>
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+
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+ <h3>[property:Float zoomSpeed]</h3>
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+ <div>
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+ Speed of zooming / dollying. Default is 1.
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+ </div>
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+
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+ <h3>[property:Boolean enableRotate]</h3>
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+ <div>
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+ Enable or disable horizontal and vertical rotation of the camera. Default is true.<br>
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+ Note that it is possible to disable a single axis by setting the min and max of the
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+ [page:.minPolarAngle polar angle] or [page:.minAzimuthAngle azimuth angle] accordingly.
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+ </div>
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+
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+ <h3>[property:Float rotateSpeed]</h3>
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+ <div>
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+ Speed of rotation. Default is 1.
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+ </div>
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+
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+ <h3>[property:Boolean enablePan]</h3>
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+ <div>
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+ Enable or disable camera panning. Default is true.
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+ </div>
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+
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+ <h3>[property:Float keyPanSpeed]</h3>
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+ <div>
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+ How fast to pan the camera when the keyboard is used. Default is 7.0 pixels per keypress.
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+ </div>
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+
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+ <h3>[property:Boolean autoRotate]</h3>
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+ <div>
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+ Set to true to automatically rotate around the target.<br>
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+ Note that if this is enabled, you must call [page:.update] () in your animation loop.
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+ </div>
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+
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+ <h3>[property:Float autoRotateSpeed]</h3>
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+ <div>
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+ How fast to rotate around the target if [property:Boolean autoRotate] is true. Default is 2.0, which equates to 30 seconds per rotation at 60fps.<br>
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+ Note that if [property:Boolean autoRotate] is enabled, you must call [page:.update] () in your animation loop.
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+ </div>
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+
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+ <h3>[property:Boolean enableKeys]</h3>
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+ <div>
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+ Enable or disable the use of keyboard controls.
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+ </div>
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+
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+ <h3>[property:Object keys]</h3>
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+ <div>
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+ This object contains references to the keycodes for controlling camera panning:
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+ Default is the 4 arrow keys.
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+ <code>
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+controls.keys = {
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+ LEFT: 37, //left arrow
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+ UP: 38, // up arrow
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+ RIGHT: 39, // right arrow
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+ BOTTOM: 40 // down arrow
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+}
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+ </code>
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+ See [link:https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/keyCode this page] for a full list of keycodes.
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+ </div>
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+
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+
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+ <h3>[property:Object mouseButtons]</h3>
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+ <div>
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+ This object contains references to the mouse buttons used for the controls.
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+ <code>
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+controls.mouseButtons = {
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+ ORBIT: THREE.MOUSE.LEFT,
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+ ZOOM: THREE.MOUSE.MIDDLE,
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+ PAN: THREE.MOUSE.RIGHT
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+}
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+ </code>
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+ </div>
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+
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+ <h3>[property:Vector3 target0]</h3>
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+ <div>
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+ Used internally by the [method:saveState] and [method:reset] methods.
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+ </div>
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+
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+ <h3>[property:Vector3 position0]</h3>
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+ <div>
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+ Used internally by the [method:saveState] and [method:reset] methods.
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+ </div>
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+
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+ <h3>[property:Float zoom0]</h3>
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+ <div>
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+ Used internally by the [method:saveState] and [method:reset] methods.
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+ </div>
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+
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+ <h2>Methods</h2>
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+
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+ <h3>[method:radians getPolarAngle] ()</h3>
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+ <div>
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+ Get the current vertical rotation, in radians.
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+ </div>
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+
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+ <h3>[method:radians getAzimuthalAngle] ()</h3>
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+ <div>
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+ Get the current horizontal rotation, in radians.
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+ </div>
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+
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+ <h3>[method:null saveState] ()</h3>
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+ <div>
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+ Save the current state of the controls. This can later be recovered with [page:.reset].
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+ </div>
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+
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+ <h3>[method:null reset] ()</h3>
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+ <div>
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+ Reset the controls to their state from either the last time the [page:.saveState] was called, or the initial state.
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+ </div>
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+
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+ <h3>[method:null dispose] ()</h3>
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+ <div>
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+ Remove all the event listeners.
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+ </div>
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+
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+ <h3>[method:false update] ()</h3>
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+ <div>
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+ Update the controls. Must be called after any manual changes to the camera's transform,
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+ or in the update loop if [page:.autoRotate] or [page:.enableDamping] are set.
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+ </div>
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+
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+ <h2>Source</h2>
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+
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+ [link:https://github.com/mrdoob/three.js/blob/master/examples/js/[path].js examples/js/[path].js]
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+ </body>
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+</html>
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