* Fix color attribute initialization in InstancedMesh * Use matrix buffer size instead of storing maxcount
@@ -95,7 +95,7 @@ class InstancedMesh extends Mesh {
if ( this.instanceColor === null ) {
- this.instanceColor = new BufferAttribute( new Float32Array( this.count * 3 ), 3 );
+ this.instanceColor = new BufferAttribute( new Float32Array( this.instanceMatrix.count * 3 ), 3 );
}