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@@ -326,23 +326,23 @@ d.opacity;D.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.valu
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THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=z.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(D.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;
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THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=z.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(D.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;
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j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(D.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){j.mNear.value=a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=
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j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(D.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){j.mNear.value=a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=
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d.opacity;if(f.receiveShadow&&!d._shadowPass&&j.shadowMatrix){e=c=0;for(i=b.length;e<i;e++){l=b[e];if(l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)){j.shadowMap.texture[c]=l.shadowMap;j.shadowMapSize.value[c]=l.shadowMapSize;j.shadowMatrix.value[c]=l.shadowMatrix;j.shadowDarkness.value[c]=l.shadowDarkness;j.shadowBias.value[c]=l.shadowBias;c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(l=g.uniforms[b[j][1]]){e=b[j][0];m=e.type;i=e.value;
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d.opacity;if(f.receiveShadow&&!d._shadowPass&&j.shadowMatrix){e=c=0;for(i=b.length;e<i;e++){l=b[e];if(l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)){j.shadowMap.texture[c]=l.shadowMap;j.shadowMapSize.value[c]=l.shadowMapSize;j.shadowMatrix.value[c]=l.shadowMatrix;j.shadowDarkness.value[c]=l.shadowDarkness;j.shadowBias.value[c]=l.shadowBias;c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(l=g.uniforms[b[j][1]]){e=b[j][0];m=e.type;i=e.value;
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-if(m==="i")k.uniform1i(l,i);else if(m==="f")k.uniform1f(l,i);else if(m==="v2")k.uniform2f(l,i.x,i.y);else if(m==="v3")k.uniform3f(l,i.x,i.y,i.z);else if(m==="v4")k.uniform4f(l,i.x,i.y,i.z,i.w);else if(m==="c")k.uniform3f(l,i.r,i.g,i.b);else if(m==="iv1")k.uniform1iv(l,i);else if(m==="fv1")k.uniform1fv(l,i);else if(m==="fv")k.uniform3fv(l,i);else if(m==="v2v"){if(e._array===void 0)e._array=new Float32Array(2*i.length);m=0;for(o=i.length;m<o;m++){q=m*2;e._array[q]=i[m].x;e._array[q+1]=i[m].y}k.uniform2fv(l,
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-e._array)}else if(m==="v3v"){if(e._array===void 0)e._array=new Float32Array(3*i.length);m=0;for(o=i.length;m<o;m++){q=m*3;e._array[q]=i[m].x;e._array[q+1]=i[m].y;e._array[q+2]=i[m].z}k.uniform3fv(l,e._array)}else if(m==="v4v"){if(e._array===void 0)e._array=new Float32Array(4*i.length);m=0;for(o=i.length;m<o;m++){q=m*4;e._array[q]=i[m].x;e._array[q+1]=i[m].y;e._array[q+2]=i[m].z;e._array[q+3]=i[m].w}k.uniform4fv(l,e._array)}else if(m==="m4"){if(e._array===void 0)e._array=new Float32Array(16);i.flattenToArray(e._array);
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-k.uniformMatrix4fv(l,false,e._array)}else if(m==="m4v"){if(e._array===void 0)e._array=new Float32Array(16*i.length);m=0;for(o=i.length;m<o;m++)i[m].flattenToArrayOffset(e._array,m*16);k.uniformMatrix4fv(l,false,e._array)}else if(m==="t"){k.uniform1i(l,i);if(l=e.texture)if(l.image instanceof Array&&l.image.length===6){e=l;if(e.image.length===6)if(e.needsUpdate){if(!e.image.__webglTextureCube)e.image.__webglTextureCube=k.createTexture();k.activeTexture(k.TEXTURE0+i);k.bindTexture(k.TEXTURE_CUBE_MAP,
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-e.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,e.flipY);i=[];for(l=0;l<6;l++){m=i;o=l;if(D.autoScaleCubemaps){q=e.image[l];w=dc;if(!(q.width<=w&&q.height<=w)){t=Math.max(q.width,q.height);s=Math.floor(q.width*w/t);w=Math.floor(q.height*w/t);t=document.createElement("canvas");t.width=s;t.height=w;t.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,s,w);q=t}}else q=e.image[l];m[o]=q}l=i[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;o=C(e.format);q=C(e.type);v(k.TEXTURE_CUBE_MAP,
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-e,m);for(l=0;l<6;l++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,o,o,q,i[l]);e.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);e.needsUpdate=false;if(e.onUpdate)e.onUpdate()}else{k.activeTexture(k.TEXTURE0+i);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){e=l;k.activeTexture(k.TEXTURE0+i);k.bindTexture(k.TEXTURE_CUBE_MAP,e.__webglTexture)}else D.setTexture(l,i)}else if(m==="tv"){if(e._array===void 0){e._array=[];m=0;for(o=
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-e.texture.length;m<o;m++)e._array[m]=i+m}k.uniform1iv(l,e._array);m=0;for(o=e.texture.length;m<o;m++)(l=e.texture[m])&&D.setTexture(l,e._array[m])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,
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-false,a._viewMatrixArray)}if(d.skinning)if(Wa&&f.useVertexTexture){if(h.boneTexture!==null){k.uniform1i(h.boneTexture,12);D.setTexture(f.boneTexture,12)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.objectMatrix!==null&&k.uniformMatrix4fv(h.objectMatrix,false,f.matrixWorld.elements);return g}function s(a,
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-b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function u(a,b,c){if(Pa!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);Pa=a}if(a&&(Qa!==b||Va!==c)){k.polygonOffset(b,c);Qa=b;Va=c}}function t(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));
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-console.error(b);return null}return c}function v(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,C(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,C(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,F(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,F(b.minFilter))}}function x(a,b){k.bindRenderbuffer(k.RENDERBUFFER,
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-a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function F(a){return a===THREE.NearestFilter||
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-a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function C(a){return a===THREE.RepeatWrapping?k.REPEAT:a===THREE.ClampToEdgeWrapping?k.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?k.MIRRORED_REPEAT:a===THREE.NearestFilter?k.NEAREST:a===THREE.NearestMipMapNearestFilter?k.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?k.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?k.LINEAR:a===THREE.LinearMipMapNearestFilter?k.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?
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-k.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?k.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?k.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?k.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?k.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?k.BYTE:a===THREE.ShortType?k.SHORT:a===THREE.UnsignedShortType?k.UNSIGNED_SHORT:a===THREE.IntType?k.INT:a===THREE.UnsignedIntType?k.UNSIGNED_INT:a===THREE.FloatType?k.FLOAT:a===THREE.AlphaFormat?k.ALPHA:a===THREE.RGBFormat?k.RGB:a===THREE.RGBAFormat?
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-k.RGBA:a===THREE.LuminanceFormat?k.LUMINANCE:a===THREE.LuminanceAlphaFormat?k.LUMINANCE_ALPHA:a===THREE.AddEquation?k.FUNC_ADD:a===THREE.SubtractEquation?k.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?k.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?k.ZERO:a===THREE.OneFactor?k.ONE:a===THREE.SrcColorFactor?k.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?k.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?k.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?k.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?k.DST_ALPHA:
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-a===THREE.OneMinusDstAlphaFactor?k.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?k.DST_COLOR:a===THREE.OneMinusDstColorFactor?k.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?k.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},z=a.canvas!==void 0?a.canvas:document.createElement("canvas"),w=a.precision!==void 0?a.precision:"highp",H=a.alpha!==void 0?a.alpha:true,E=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,O=a.antialias!==void 0?a.antialias:false,
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-Q=a.stencil!==void 0?a.stencil:true,Y=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),J=a.clearAlpha!==void 0?a.clearAlpha:0,P=a.maxLights!==void 0?a.maxLights:4;this.domElement=z;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=
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-false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var D=this,W=[],R=0,N=null,ba=null,U=-1,I=null,ca=null,ha=0,L=-1,X=-1,S=-1,T=-1,ia=-1,ma=-1,za=-1,Ga=-1,Pa=null,Qa=null,Va=null,nb=null,Nb=0,Ob=
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-0,ob=0,jb=0,kb=0,bb=0,Da=new THREE.Frustum,Aa=new THREE.Matrix4,fb=new THREE.Matrix4,pa=new THREE.Vector4,Fa=new THREE.Vector3,Sa=true,ra={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}},k;try{if(!(k=z.getContext("experimental-webgl",{alpha:H,premultipliedAlpha:E,antialias:O,stencil:Q,preserveDrawingBuffer:Y})))throw"Error creating WebGL context.";
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+if(m==="i")k.uniform1i(l,i);else if(m==="f")k.uniform1f(l,i);else if(m==="v2")k.uniform2f(l,i.x,i.y);else if(m==="v3")k.uniform3f(l,i.x,i.y,i.z);else if(m==="v4")k.uniform4f(l,i.x,i.y,i.z,i.w);else if(m==="c")k.uniform3f(l,i.r,i.g,i.b);else if(m==="iv1")k.uniform1iv(l,i);else if(m==="iv")k.uniform3iv(l,i);else if(m==="fv1")k.uniform1fv(l,i);else if(m==="fv")k.uniform3fv(l,i);else if(m==="v2v"){if(e._array===void 0)e._array=new Float32Array(2*i.length);m=0;for(o=i.length;m<o;m++){q=m*2;e._array[q]=
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+i[m].x;e._array[q+1]=i[m].y}k.uniform2fv(l,e._array)}else if(m==="v3v"){if(e._array===void 0)e._array=new Float32Array(3*i.length);m=0;for(o=i.length;m<o;m++){q=m*3;e._array[q]=i[m].x;e._array[q+1]=i[m].y;e._array[q+2]=i[m].z}k.uniform3fv(l,e._array)}else if(m==="v4v"){if(e._array===void 0)e._array=new Float32Array(4*i.length);m=0;for(o=i.length;m<o;m++){q=m*4;e._array[q]=i[m].x;e._array[q+1]=i[m].y;e._array[q+2]=i[m].z;e._array[q+3]=i[m].w}k.uniform4fv(l,e._array)}else if(m==="m4"){if(e._array===
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+void 0)e._array=new Float32Array(16);i.flattenToArray(e._array);k.uniformMatrix4fv(l,false,e._array)}else if(m==="m4v"){if(e._array===void 0)e._array=new Float32Array(16*i.length);m=0;for(o=i.length;m<o;m++)i[m].flattenToArrayOffset(e._array,m*16);k.uniformMatrix4fv(l,false,e._array)}else if(m==="t"){k.uniform1i(l,i);if(l=e.texture)if(l.image instanceof Array&&l.image.length===6){e=l;if(e.image.length===6)if(e.needsUpdate){if(!e.image.__webglTextureCube)e.image.__webglTextureCube=k.createTexture();
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+k.activeTexture(k.TEXTURE0+i);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,e.flipY);i=[];for(l=0;l<6;l++){m=i;o=l;if(D.autoScaleCubemaps){q=e.image[l];w=dc;if(!(q.width<=w&&q.height<=w)){t=Math.max(q.width,q.height);s=Math.floor(q.width*w/t);w=Math.floor(q.height*w/t);t=document.createElement("canvas");t.width=s;t.height=w;t.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,s,w);q=t}}else q=e.image[l];m[o]=q}l=i[0];m=(l.width&l.width-1)===0&&
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+(l.height&l.height-1)===0;o=C(e.format);q=C(e.type);v(k.TEXTURE_CUBE_MAP,e,m);for(l=0;l<6;l++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,o,o,q,i[l]);e.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);e.needsUpdate=false;if(e.onUpdate)e.onUpdate()}else{k.activeTexture(k.TEXTURE0+i);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){e=l;k.activeTexture(k.TEXTURE0+i);k.bindTexture(k.TEXTURE_CUBE_MAP,e.__webglTexture)}else D.setTexture(l,
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+i)}else if(m==="tv"){if(e._array===void 0){e._array=[];m=0;for(o=e.texture.length;m<o;m++)e._array[m]=i+m}k.uniform1iv(l,e._array);m=0;for(o=e.texture.length;m<o;m++)(l=e.texture[m])&&D.setTexture(l,e._array[m])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||
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+d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}if(d.skinning)if(Wa&&f.useVertexTexture){if(h.boneTexture!==null){k.uniform1i(h.boneTexture,12);D.setTexture(f.boneTexture,12)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.objectMatrix!==null&&k.uniformMatrix4fv(h.objectMatrix,
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+false,f.matrixWorld.elements);return g}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function u(a,b,c){if(Pa!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);Pa=a}if(a&&(Qa!==b||Va!==c)){k.polygonOffset(b,c);Qa=b;Va=c}}function t(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);
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+if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(b);return null}return c}function v(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,C(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,C(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,F(b.magFilter));
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+k.texParameteri(a,k.TEXTURE_MIN_FILTER,F(b.minFilter))}}function x(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,
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+k.RGBA4,b.width,b.height)}function F(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function C(a){return a===THREE.RepeatWrapping?k.REPEAT:a===THREE.ClampToEdgeWrapping?k.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?k.MIRRORED_REPEAT:a===THREE.NearestFilter?k.NEAREST:a===THREE.NearestMipMapNearestFilter?k.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?k.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?k.LINEAR:
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+a===THREE.LinearMipMapNearestFilter?k.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?k.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?k.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?k.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?k.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?k.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?k.BYTE:a===THREE.ShortType?k.SHORT:a===THREE.UnsignedShortType?k.UNSIGNED_SHORT:a===THREE.IntType?k.INT:a===THREE.UnsignedIntType?k.UNSIGNED_INT:a===THREE.FloatType?
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+k.FLOAT:a===THREE.AlphaFormat?k.ALPHA:a===THREE.RGBFormat?k.RGB:a===THREE.RGBAFormat?k.RGBA:a===THREE.LuminanceFormat?k.LUMINANCE:a===THREE.LuminanceAlphaFormat?k.LUMINANCE_ALPHA:a===THREE.AddEquation?k.FUNC_ADD:a===THREE.SubtractEquation?k.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?k.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?k.ZERO:a===THREE.OneFactor?k.ONE:a===THREE.SrcColorFactor?k.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?k.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?k.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?
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+k.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?k.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?k.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?k.DST_COLOR:a===THREE.OneMinusDstColorFactor?k.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?k.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},z=a.canvas!==void 0?a.canvas:document.createElement("canvas"),w=a.precision!==void 0?a.precision:"highp",H=a.alpha!==void 0?a.alpha:true,E=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:
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+true,O=a.antialias!==void 0?a.antialias:false,Q=a.stencil!==void 0?a.stencil:true,Y=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),J=a.clearAlpha!==void 0?a.clearAlpha:0,P=a.maxLights!==void 0?a.maxLights:4;this.domElement=z;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=
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+this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var D=this,W=[],R=0,N=null,ba=null,U=-1,I=null,ca=null,ha=0,L=-1,X=-1,S=-1,T=-1,ia=-1,ma=-1,za=-1,Ga=-1,Pa=null,
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+Qa=null,Va=null,nb=null,Nb=0,Ob=0,ob=0,jb=0,kb=0,bb=0,Da=new THREE.Frustum,Aa=new THREE.Matrix4,fb=new THREE.Matrix4,pa=new THREE.Vector4,Fa=new THREE.Vector3,Sa=true,ra={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}},k;try{if(!(k=z.getContext("experimental-webgl",{alpha:H,premultipliedAlpha:E,antialias:O,stencil:Q,preserveDrawingBuffer:Y})))throw"Error creating WebGL context.";
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}catch(Fb){console.error(Fb)}(a=k.getExtension("OES_texture_float"))||console.log("THREE.WebGLRenderer: Float textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g,B.b,J);this.context=k;H=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);
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}catch(Fb){console.error(Fb)}(a=k.getExtension("OES_texture_float"))||console.log("THREE.WebGLRenderer: Float textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g,B.b,J);this.context=k;H=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);
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var dc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),Ha=H>0,Wa=Ha&&a;this.getContext=function(){return k};this.supportsVertexTextures=function(){return Ha};this.setSize=function(a,b){z.width=a;z.height=b;this.setViewport(0,0,z.width,z.height)};this.setViewport=function(a,b,c,d){Nb=a;Ob=b;ob=c;jb=d;k.viewport(Nb,Ob,ob,jb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);
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var dc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),Ha=H>0,Wa=Ha&&a;this.getContext=function(){return k};this.supportsVertexTextures=function(){return Ha};this.setSize=function(a,b){z.width=a;z.height=b;this.setViewport(0,0,z.width,z.height)};this.setViewport=function(a,b,c,d){Nb=a;Ob=b;ob=c;jb=d;k.viewport(Nb,Ob,ob,jb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);
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J=b;k.clearColor(B.r,B.g,B.b,J)};this.setClearColor=function(a,b){B.copy(a);J=b;k.clearColor(B.r,B.g,B.b,J)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return J};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};
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J=b;k.clearColor(B.r,B.g,B.b,J)};this.setClearColor=function(a,b){B.copy(a);J=b;k.clearColor(B.r,B.g,B.b,J)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return J};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};
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