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OrbitControls: refactoring

Guilherme Avila 6 gadi atpakaļ
vecāks
revīzija
ea504f0807

+ 0 - 1155
examples/js/controls/MapControls.js

@@ -1,1155 +0,0 @@
-/**
- * @author qiao / https://github.com/qiao
- * @author mrdoob / http://mrdoob.com
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author erich666 / http://erichaines.com
- * @author moroine / https://github.com/moroine
- */
-
-// This set of controls performs orbiting, dollying (zooming), and panning.
-// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
-// This is very similar to OrbitControls, another set of touch behavior
-//
-//    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
-//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
-//    Pan - left mouse, or arrow keys / touch: one-finger move
-
-THREE.MapControls = function ( object, domElement ) {
-
-	this.object = object;
-
-	this.domElement = ( domElement !== undefined ) ? domElement : document;
-
-	// Set to false to disable this control
-	this.enabled = true;
-
-	// "target" sets the location of focus, where the object orbits around
-	this.target = new THREE.Vector3();
-
-	// How far you can dolly in and out ( PerspectiveCamera only )
-	this.minDistance = 0;
-	this.maxDistance = Infinity;
-
-	// How far you can zoom in and out ( OrthographicCamera only )
-	this.minZoom = 0;
-	this.maxZoom = Infinity;
-
-	// How far you can orbit vertically, upper and lower limits.
-	// Range is 0 to Math.PI radians.
-	this.minPolarAngle = 0; // radians
-	this.maxPolarAngle = Math.PI; // radians
-
-	// How far you can orbit horizontally, upper and lower limits.
-	// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
-	this.minAzimuthAngle = - Infinity; // radians
-	this.maxAzimuthAngle = Infinity; // radians
-
-	// Set to true to enable damping (inertia)
-	// If damping is enabled, you must call controls.update() in your animation loop
-	this.enableDamping = false;
-	this.dampingFactor = 0.25;
-
-	// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
-	// Set to false to disable zooming
-	this.enableZoom = true;
-	this.zoomSpeed = 1.0;
-
-	// Set to false to disable rotating
-	this.enableRotate = true;
-	this.rotateSpeed = 1.0;
-
-	// Set to false to disable panning
-	this.enablePan = true;
-	this.panSpeed = 1.0;
-	this.screenSpacePanning = false; // if true, pan in screen-space
-	this.keyPanSpeed = 7.0;	// pixels moved per arrow key push
-
-	// Set to true to automatically rotate around the target
-	// If auto-rotate is enabled, you must call controls.update() in your animation loop
-	this.autoRotate = false;
-	this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
-
-	// Set to false to disable use of the keys
-	this.enableKeys = true;
-
-	// The four arrow keys
-	this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
-
-	// Mouse buttons
-	this.mouseButtons = { LEFT: THREE.MOUSE.LEFT, MIDDLE: THREE.MOUSE.MIDDLE, RIGHT: THREE.MOUSE.RIGHT };
-
-	// for reset
-	this.target0 = this.target.clone();
-	this.position0 = this.object.position.clone();
-	this.zoom0 = this.object.zoom;
-
-	//
-	// public methods
-	//
-
-	this.getPolarAngle = function () {
-
-		return spherical.phi;
-
-	};
-
-	this.getAzimuthalAngle = function () {
-
-		return spherical.theta;
-
-	};
-
-	this.saveState = function () {
-
-		scope.target0.copy( scope.target );
-		scope.position0.copy( scope.object.position );
-		scope.zoom0 = scope.object.zoom;
-
-	};
-
-	this.reset = function () {
-
-		scope.target.copy( scope.target0 );
-		scope.object.position.copy( scope.position0 );
-		scope.object.zoom = scope.zoom0;
-
-		scope.object.updateProjectionMatrix();
-		scope.dispatchEvent( changeEvent );
-
-		scope.update();
-
-		state = STATE.NONE;
-
-	};
-
-	// this method is exposed, but perhaps it would be better if we can make it private...
-	this.update = function () {
-
-		var offset = new THREE.Vector3();
-
-		// so camera.up is the orbit axis
-		var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
-		var quatInverse = quat.clone().inverse();
-
-		var lastPosition = new THREE.Vector3();
-		var lastQuaternion = new THREE.Quaternion();
-
-		return function update() {
-
-			var position = scope.object.position;
-
-			offset.copy( position ).sub( scope.target );
-
-			// rotate offset to "y-axis-is-up" space
-			offset.applyQuaternion( quat );
-
-			// angle from z-axis around y-axis
-			spherical.setFromVector3( offset );
-
-			if ( scope.autoRotate && state === STATE.NONE ) {
-
-				rotateLeft( getAutoRotationAngle() );
-
-			}
-
-			spherical.theta += sphericalDelta.theta;
-			spherical.phi += sphericalDelta.phi;
-
-			// restrict theta to be between desired limits
-			spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
-
-			// restrict phi to be between desired limits
-			spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
-
-			spherical.makeSafe();
-
-
-			spherical.radius *= scale;
-
-			// restrict radius to be between desired limits
-			spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
-
-			// move target to panned location
-			scope.target.add( panOffset );
-
-			offset.setFromSpherical( spherical );
-
-			// rotate offset back to "camera-up-vector-is-up" space
-			offset.applyQuaternion( quatInverse );
-
-			position.copy( scope.target ).add( offset );
-
-			scope.object.lookAt( scope.target );
-
-			if ( scope.enableDamping === true ) {
-
-				sphericalDelta.theta *= ( 1 - scope.dampingFactor );
-				sphericalDelta.phi *= ( 1 - scope.dampingFactor );
-
-				panOffset.multiplyScalar( 1 - scope.dampingFactor );
-
-			} else {
-
-				sphericalDelta.set( 0, 0, 0 );
-
-				panOffset.set( 0, 0, 0 );
-
-			}
-
-			scale = 1;
-
-			// update condition is:
-			// min(camera displacement, camera rotation in radians)^2 > EPS
-			// using small-angle approximation cos(x/2) = 1 - x^2 / 8
-
-			if ( zoomChanged ||
-				lastPosition.distanceToSquared( scope.object.position ) > EPS ||
-				8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
-
-				scope.dispatchEvent( changeEvent );
-
-				lastPosition.copy( scope.object.position );
-				lastQuaternion.copy( scope.object.quaternion );
-				zoomChanged = false;
-
-				return true;
-
-			}
-
-			return false;
-
-		};
-
-	}();
-
-	this.dispose = function () {
-
-		scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
-		scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
-		scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
-
-		scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
-		scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
-		scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
-
-		document.removeEventListener( 'mousemove', onMouseMove, false );
-		document.removeEventListener( 'mouseup', onMouseUp, false );
-
-		window.removeEventListener( 'keydown', onKeyDown, false );
-
-		//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
-
-	};
-
-	//
-	// internals
-	//
-
-	var scope = this;
-
-	var changeEvent = { type: 'change' };
-	var startEvent = { type: 'start' };
-	var endEvent = { type: 'end' };
-
-	var STATE = {
-		NONE: 0,
-		ROTATE_UP: 1,
-		ROTATE_LEFT: 2,
-		ROTATE: 3, // ROTATE_UP | ROTATE_LEFT
-		DOLLY: 4,
-		DOLLY_ROTATE: 7, // ROTATE | DOLLY
-		PAN: 8,
-		DOLLY_PAN: 12, // DOLLY | PAN
-	};
-
-	var state = STATE.NONE;
-
-	var EPS = 0.000001;
-
-	// current position in spherical coordinates
-	var spherical = new THREE.Spherical();
-	var sphericalDelta = new THREE.Spherical();
-
-	var scale = 1;
-	var panOffset = new THREE.Vector3();
-	var zoomChanged = false;
-
-	var rotateStart = new THREE.Vector2();
-	var rotateStart2 = new THREE.Vector2();
-	var rotateEnd = new THREE.Vector2();
-	var rotateEnd2 = new THREE.Vector2();
-	var rotateDelta = new THREE.Vector2();
-	var rotateDelta2 = new THREE.Vector2();
-	var rotateDeltaStartFingers = new THREE.Vector2();
-	var rotateDeltaEndFingers = new THREE.Vector2();
-
-	var panStart = new THREE.Vector2();
-	var panEnd = new THREE.Vector2();
-	var panDelta = new THREE.Vector2();
-
-	var dollyStart = new THREE.Vector2();
-	var dollyEnd = new THREE.Vector2();
-	var dollyDelta = new THREE.Vector2();
-
-	function getAutoRotationAngle() {
-
-		return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
-
-	}
-
-	function getZoomScale() {
-
-		return Math.pow( 0.95, scope.zoomSpeed );
-
-	}
-
-	function rotateLeft( angle ) {
-
-		sphericalDelta.theta -= angle;
-
-	}
-
-	function rotateUp( angle ) {
-
-		sphericalDelta.phi -= angle;
-
-	}
-
-	var panLeft = function () {
-
-		var v = new THREE.Vector3();
-
-		return function panLeft( distance, objectMatrix ) {
-
-			v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
-			v.multiplyScalar( - distance );
-
-			panOffset.add( v );
-
-		};
-
-	}();
-
-	var panUp = function () {
-
-		var v = new THREE.Vector3();
-
-		return function panUp( distance, objectMatrix ) {
-
-			if ( scope.screenSpacePanning === true ) {
-
-				v.setFromMatrixColumn( objectMatrix, 1 );
-
-			} else {
-
-				v.setFromMatrixColumn( objectMatrix, 0 );
-				v.crossVectors( scope.object.up, v );
-
-			}
-
-			v.multiplyScalar( distance );
-
-			panOffset.add( v );
-
-		};
-
-	}();
-
-	// deltaX and deltaY are in pixels; right and down are positive
-	var pan = function () {
-
-		var offset = new THREE.Vector3();
-
-		return function pan( deltaX, deltaY ) {
-
-			var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
-
-			if ( scope.object.isPerspectiveCamera ) {
-
-				// perspective
-				var position = scope.object.position;
-				offset.copy( position ).sub( scope.target );
-				var targetDistance = offset.length();
-
-				// half of the fov is center to top of screen
-				targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
-
-				// we use only clientHeight here so aspect ratio does not distort speed
-				panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
-				panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
-
-			} else if ( scope.object.isOrthographicCamera ) {
-
-				// orthographic
-				panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
-				panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
-
-			} else {
-
-				// camera neither orthographic nor perspective
-				console.warn( 'WARNING: MapControls.js encountered an unknown camera type - pan disabled.' );
-				scope.enablePan = false;
-
-			}
-
-		};
-
-	}();
-
-	function dollyIn( dollyScale ) {
-
-		if ( scope.object.isPerspectiveCamera ) {
-
-			scale /= dollyScale;
-
-		} else if ( scope.object.isOrthographicCamera ) {
-
-			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
-			scope.object.updateProjectionMatrix();
-			zoomChanged = true;
-
-		} else {
-
-			console.warn( 'WARNING: MapControls.js encountered an unknown camera type - dolly/zoom disabled.' );
-			scope.enableZoom = false;
-
-		}
-
-	}
-
-	function dollyOut( dollyScale ) {
-
-		if ( scope.object.isPerspectiveCamera ) {
-
-			scale *= dollyScale;
-
-		} else if ( scope.object.isOrthographicCamera ) {
-
-			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
-			scope.object.updateProjectionMatrix();
-			zoomChanged = true;
-
-		} else {
-
-			console.warn( 'WARNING: MapControls.js encountered an unknown camera type - dolly/zoom disabled.' );
-			scope.enableZoom = false;
-
-		}
-
-	}
-
-	//
-	// event callbacks - update the object state
-	//
-
-	function handleMouseDownRotate( event ) {
-
-		//console.log( 'handleMouseDownRotate' );
-
-		rotateStart.set( event.clientX, event.clientY );
-
-	}
-
-	function handleMouseDownDolly( event ) {
-
-		//console.log( 'handleMouseDownDolly' );
-
-		dollyStart.set( event.clientX, event.clientY );
-
-	}
-
-	function handleMouseDownPan( event ) {
-
-		//console.log( 'handleMouseDownPan' );
-
-		panStart.set( event.clientX, event.clientY );
-
-	}
-
-	function handleMouseMoveRotate( event ) {
-
-		//console.log( 'handleMouseMoveRotate' );
-
-		rotateEnd.set( event.clientX, event.clientY );
-
-		rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
-
-		var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
-
-		rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
-
-		rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
-
-		rotateStart.copy( rotateEnd );
-
-		scope.update();
-
-	}
-
-	function handleMouseMoveDolly( event ) {
-
-		//console.log( 'handleMouseMoveDolly' );
-
-		dollyEnd.set( event.clientX, event.clientY );
-
-		dollyDelta.subVectors( dollyEnd, dollyStart );
-
-		if ( dollyDelta.y > 0 ) {
-
-			dollyIn( getZoomScale() );
-
-		} else if ( dollyDelta.y < 0 ) {
-
-			dollyOut( getZoomScale() );
-
-		}
-
-		dollyStart.copy( dollyEnd );
-
-		scope.update();
-
-	}
-
-	function handleMouseMovePan( event ) {
-
-		//console.log( 'handleMouseMovePan' );
-
-		panEnd.set( event.clientX, event.clientY );
-
-		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
-
-		pan( panDelta.x, panDelta.y );
-
-		panStart.copy( panEnd );
-
-		scope.update();
-
-	}
-
-	function handleMouseUp( event ) {
-
-		// console.log( 'handleMouseUp' );
-
-	}
-
-	function handleMouseWheel( event ) {
-
-		// console.log( 'handleMouseWheel' );
-
-		if ( event.deltaY < 0 ) {
-
-			dollyOut( getZoomScale() );
-
-		} else if ( event.deltaY > 0 ) {
-
-			dollyIn( getZoomScale() );
-
-		}
-
-		scope.update();
-
-	}
-
-	function handleKeyDown( event ) {
-
-		//console.log( 'handleKeyDown' );
-
-		switch ( event.keyCode ) {
-
-			case scope.keys.UP:
-				pan( 0, scope.keyPanSpeed );
-				scope.update();
-				break;
-
-			case scope.keys.BOTTOM:
-				pan( 0, - scope.keyPanSpeed );
-				scope.update();
-				break;
-
-			case scope.keys.LEFT:
-				pan( scope.keyPanSpeed, 0 );
-				scope.update();
-				break;
-
-			case scope.keys.RIGHT:
-				pan( - scope.keyPanSpeed, 0 );
-				scope.update();
-				break;
-
-		}
-
-	}
-
-	function handleTouchStartRotate( event ) {
-
-		// console.log( 'handleTouchStartRotate' );
-
-		// First finger
-		rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
-		// Second finger
-		rotateStart2.set( event.touches[ 1 ].pageX, event.touches[ 1 ].pageY );
-
-	}
-
-	function handleTouchStartDolly( event ) {
-
-		if ( scope.enableZoom ) {
-
-			// console.log( 'handleTouchStartDolly' );
-
-			var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
-			var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
-
-			var distance = Math.sqrt( dx * dx + dy * dy );
-
-			dollyStart.set( 0, distance );
-
-		}
-
-	}
-
-	function handleTouchStartPan( event ) {
-
-		if ( scope.enablePan ) {
-
-			// console.log( 'handleTouchStartPan' );
-
-			panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
-		}
-
-	}
-
-	function handleTouchMoveRotate( event ) {
-
-		if ( scope.enableRotate === false ) return;
-		if ( ( state & STATE.ROTATE ) === 0 ) return;
-
-		// First finger
-		rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
-		// Second finger
-		rotateEnd2.set( event.touches[ 1 ].pageX, event.touches[ 1 ].pageY );
-
-		rotateDelta.subVectors( rotateEnd, rotateStart );
-		rotateDelta2.subVectors( rotateEnd2, rotateStart2 );
-		rotateDeltaStartFingers.subVectors( rotateStart2, rotateStart );
-		rotateDeltaEndFingers.subVectors( rotateEnd2, rotateEnd );
-
-		if ( isRotateUp() ) {
-
-			var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
-
-			// rotating up and down along whole screen attempts to go 360, but limited to 180
-			rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
-
-			// Start rotateUp ==> disable all movement to prevent flickering
-			state = STATE.ROTATE_UP;
-
-		} else if ( ( state & STATE.ROTATE_LEFT ) !== 0 ) {
-
-			rotateLeft( ( rotateDeltaStartFingers.angle() - rotateDeltaEndFingers.angle() ) * scope.rotateSpeed );
-
-		}
-
-		rotateStart.copy( rotateEnd );
-		rotateStart2.copy( rotateEnd2 );
-
-	}
-
-	function isRotateUp() {
-
-		// At start, does the two fingers are aligned horizontally
-		if ( ! isHorizontal( rotateDeltaStartFingers ) ) {
-
-			return false;
-
-		}
-
-		// At end, does the two fingers are aligned horizontally
-		if ( ! isHorizontal( rotateDeltaEndFingers ) ) {
-
-			return false;
-
-		}
-
-		// does the first finger moved vertically between start and end
-		if ( ! isVertical( rotateDelta ) ) {
-
-			return false;
-
-		}
-
-		// does the second finger moved vertically between start and end
-		if ( ! isVertical( rotateDelta2 ) ) {
-
-			return false;
-
-		}
-
-		// Does the two finger moved in the same direction (prevent moving one finger vertically up while the other goes down)
-		return rotateDelta.dot( rotateDelta2 ) > 0;
-
-	}
-
-	var isHorizontal = function () {
-
-		var precision = Math.sin( Math.PI / 6 );
-
-		return function isHorizontal( vector ) {
-
-			return Math.abs( Math.sin( vector.angle() ) ) < precision;
-
-		};
-
-	}();
-
-	var isVertical = function () {
-
-		var precision = Math.cos( Math.PI / 2 - Math.PI / 6 );
-
-		return function isVertical( vector ) {
-
-			return Math.abs( Math.cos( vector.angle() ) ) < precision;
-
-		};
-
-	}();
-
-	function handleTouchMoveDolly( event ) {
-
-		if ( scope.enableZoom === false ) return;
-		if ( ( state & STATE.DOLLY ) === 0 ) return;
-
-		// console.log( 'handleTouchMoveDolly' );
-
-		var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
-		var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
-
-		var distance = Math.sqrt( dx * dx + dy * dy );
-
-		dollyEnd.set( 0, distance );
-
-		dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
-
-		dollyIn( dollyDelta.y );
-
-		dollyStart.copy( dollyEnd );
-
-	}
-
-	function handleTouchMovePan( event ) {
-
-		if ( scope.enablePan === false ) return;
-		if ( ( state & STATE.PAN ) === 0 ) return;
-
-		// console.log( 'handleTouchMovePan' );
-
-		panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
-		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
-
-		pan( panDelta.x, panDelta.y );
-
-		panStart.copy( panEnd );
-
-	}
-
-	function handleTouchEnd( event ) {
-
-		//console.log( 'handleTouchEnd' );
-
-	}
-
-	//
-	// event handlers - FSM: listen for events and reset state
-	//
-
-	function onMouseDown( event ) {
-
-		if ( scope.enabled === false ) return;
-
-		event.preventDefault();
-
-		switch ( event.button ) {
-
-			case scope.mouseButtons.LEFT:
-
-				if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
-					if ( scope.enableRotate === false ) return;
-
-					handleMouseDownRotate( event );
-
-					state = STATE.ROTATE;
-
-				} else {
-
-					if ( scope.enablePan === false ) return;
-
-					handleMouseDownPan( event );
-
-					state = STATE.PAN;
-
-				}
-
-				break;
-
-			case scope.mouseButtons.MIDDLE:
-
-				if ( scope.enableZoom === false ) return;
-
-				handleMouseDownDolly( event );
-
-				state = STATE.DOLLY;
-
-				break;
-
-			case scope.mouseButtons.RIGHT:
-
-				if ( scope.enableRotate === false ) return;
-
-				handleMouseDownRotate( event );
-
-				state = STATE.ROTATE;
-
-				break;
-
-		}
-
-		if ( state !== STATE.NONE ) {
-
-			document.addEventListener( 'mousemove', onMouseMove, false );
-			document.addEventListener( 'mouseup', onMouseUp, false );
-
-			scope.dispatchEvent( startEvent );
-
-		}
-
-	}
-
-	function onMouseMove( event ) {
-
-		if ( scope.enabled === false ) return;
-
-		event.preventDefault();
-
-		switch ( state ) {
-
-			case STATE.ROTATE:
-
-				if ( scope.enableRotate === false ) return;
-
-				handleMouseMoveRotate( event );
-
-				break;
-
-			case STATE.DOLLY:
-
-				if ( scope.enableZoom === false ) return;
-
-				handleMouseMoveDolly( event );
-
-				break;
-
-			case STATE.PAN:
-
-				if ( scope.enablePan === false ) return;
-
-				handleMouseMovePan( event );
-
-				break;
-
-		}
-
-	}
-
-	function onMouseUp( event ) {
-
-		if ( scope.enabled === false ) return;
-
-		handleMouseUp( event );
-
-		document.removeEventListener( 'mousemove', onMouseMove, false );
-		document.removeEventListener( 'mouseup', onMouseUp, false );
-
-		scope.dispatchEvent( endEvent );
-
-		state = STATE.NONE;
-
-	}
-
-	function onMouseWheel( event ) {
-
-		if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
-
-		event.preventDefault();
-		event.stopPropagation();
-
-		scope.dispatchEvent( startEvent );
-
-		handleMouseWheel( event );
-
-		scope.dispatchEvent( endEvent );
-
-	}
-
-	function onKeyDown( event ) {
-
-		if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
-
-		handleKeyDown( event );
-
-	}
-
-	function onTouchStart( event ) {
-
-		if ( scope.enabled === false ) return;
-
-		event.preventDefault();
-
-		switch ( event.touches.length ) {
-
-			case 1:	// one-fingered touch: pan
-
-				if ( scope.enablePan === false ) return;
-
-				handleTouchStartPan( event );
-
-				state = STATE.PAN;
-
-				break;
-
-			case 2:	// two-fingered touch: rotate-dolly
-
-				if ( scope.enableZoom === false && scope.enableRotate === false ) return;
-
-				handleTouchStartRotate( event );
-				handleTouchStartDolly( event );
-
-				state = STATE.DOLLY_ROTATE;
-
-				break;
-
-			default:
-
-				state = STATE.NONE;
-
-		}
-
-		if ( state !== STATE.NONE ) {
-
-			scope.dispatchEvent( startEvent );
-
-		}
-
-	}
-
-	function onTouchMove( event ) {
-
-		if ( scope.enabled === false ) return;
-
-		event.preventDefault();
-		event.stopPropagation();
-
-		switch ( event.touches.length ) {
-
-			case 1: // one-fingered touch: pan
-
-				if ( scope.enablePan === false ) return;
-				if ( state !== STATE.PAN ) return; // is this needed?
-
-				handleTouchMovePan( event );
-
-				scope.update();
-
-				break;
-
-			case 2: // two-fingered touch: rotate-dolly
-
-				if ( scope.enableZoom === false && scope.enableRotate === false ) return;
-				if ( ( state & STATE.DOLLY_ROTATE ) === 0 ) return; // is this needed?
-
-				handleTouchMoveRotate( event );
-				handleTouchMoveDolly( event );
-
-				scope.update();
-
-				break;
-
-			default:
-
-				state = STATE.NONE;
-
-		}
-
-	}
-
-	function onTouchEnd( event ) {
-
-		if ( scope.enabled === false ) return;
-
-		handleTouchEnd( event );
-
-		scope.dispatchEvent( endEvent );
-
-		state = STATE.NONE;
-
-	}
-
-	function onContextMenu( event ) {
-
-		if ( scope.enabled === false ) return;
-
-		event.preventDefault();
-
-	}
-
-	//
-
-	scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
-
-	scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
-	scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
-
-	scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
-	scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
-	scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
-
-	window.addEventListener( 'keydown', onKeyDown, false );
-
-	// force an update at start
-
-	this.update();
-
-};
-
-THREE.MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
-THREE.MapControls.prototype.constructor = THREE.MapControls;
-
-Object.defineProperties( THREE.MapControls.prototype, {
-
-	center: {
-
-		get: function () {
-
-			console.warn( 'THREE.MapControls: .center has been renamed to .target' );
-			return this.target;
-
-		}
-
-	},
-
-	// backward compatibility
-
-	noZoom: {
-
-		get: function () {
-
-			console.warn( 'THREE.MapControls: .noZoom has been deprecated. Use .enableZoom instead.' );
-			return ! this.enableZoom;
-
-		},
-
-		set: function ( value ) {
-
-			console.warn( 'THREE.MapControls: .noZoom has been deprecated. Use .enableZoom instead.' );
-			this.enableZoom = ! value;
-
-		}
-
-	},
-
-	noRotate: {
-
-		get: function () {
-
-			console.warn( 'THREE.MapControls: .noRotate has been deprecated. Use .enableRotate instead.' );
-			return ! this.enableRotate;
-
-		},
-
-		set: function ( value ) {
-
-			console.warn( 'THREE.MapControls: .noRotate has been deprecated. Use .enableRotate instead.' );
-			this.enableRotate = ! value;
-
-		}
-
-	},
-
-	noPan: {
-
-		get: function () {
-
-			console.warn( 'THREE.MapControls: .noPan has been deprecated. Use .enablePan instead.' );
-			return ! this.enablePan;
-
-		},
-
-		set: function ( value ) {
-
-			console.warn( 'THREE.MapControls: .noPan has been deprecated. Use .enablePan instead.' );
-			this.enablePan = ! value;
-
-		}
-
-	},
-
-	noKeys: {
-
-		get: function () {
-
-			console.warn( 'THREE.MapControls: .noKeys has been deprecated. Use .enableKeys instead.' );
-			return ! this.enableKeys;
-
-		},
-
-		set: function ( value ) {
-
-			console.warn( 'THREE.MapControls: .noKeys has been deprecated. Use .enableKeys instead.' );
-			this.enableKeys = ! value;
-
-		}
-
-	},
-
-	staticMoving: {
-
-		get: function () {
-
-			console.warn( 'THREE.MapControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
-			return ! this.enableDamping;
-
-		},
-
-		set: function ( value ) {
-
-			console.warn( 'THREE.MapControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
-			this.enableDamping = ! value;
-
-		}
-
-	},
-
-	dynamicDampingFactor: {
-
-		get: function () {
-
-			console.warn( 'THREE.MapControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
-			return this.dampingFactor;
-
-		},
-
-		set: function ( value ) {
-
-			console.warn( 'THREE.MapControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
-			this.dampingFactor = value;
-
-		}
-
-	}
-
-} );

+ 345 - 67
examples/js/controls/OrbitControls.js

@@ -4,6 +4,7 @@
  * @author alteredq / http://alteredqualia.com/
  * @author WestLangley / http://github.com/WestLangley
  * @author erich666 / http://erichaines.com
+ * @author ScieCode / http://github.com/sciecode
  */
 
 // This set of controls performs orbiting, dollying (zooming), and panning.
@@ -75,7 +76,10 @@ THREE.OrbitControls = function ( object, domElement ) {
 	this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
 
 	// Mouse buttons
-	this.mouseButtons = { LEFT: THREE.MOUSE.LEFT, MIDDLE: THREE.MOUSE.MIDDLE, RIGHT: THREE.MOUSE.RIGHT };
+	this.mouseButtons = { LEFT: THREE.MOUSE.ROTATE, MIDDLE: THREE.MOUSE.DOLLY, RIGHT: THREE.MOUSE.PAN };
+
+	// Touch fingers
+	this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN };
 
 	// for reset
 	this.target0 = this.target.clone();
@@ -250,7 +254,16 @@ THREE.OrbitControls = function ( object, domElement ) {
 	var startEvent = { type: 'start' };
 	var endEvent = { type: 'end' };
 
-	var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };
+	var STATE = {
+		NONE: - 1,
+		ROTATE: 0,
+		DOLLY: 1,
+		PAN: 2,
+		TOUCH_ROTATE: 3,
+		TOUCH_PAN: 4,
+		TOUCH_DOLLY_PAN: 5,
+		TOUCH_DOLLY_ROTATE: 6
+	};
 
 	var state = STATE.NONE;
 
@@ -581,26 +594,34 @@ THREE.OrbitControls = function ( object, domElement ) {
 
 		//console.log( 'handleTouchStartRotate' );
 
-		rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+		if ( event.touches.length == 1 ) {
 
-	}
+			rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
 
-	function handleTouchStartDollyPan( event ) {
+		}
 
-		//console.log( 'handleTouchStartDollyPan' );
+		else {
+
+			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+
+			rotateStart.set( x, y );
+
+		}
 
-		if ( scope.enableZoom ) {
+	}
+
+	function handleTouchStartPan( event ) {
 
-			var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
-			var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+		//console.log( 'handleTouchStartPan' );
 
-			var distance = Math.sqrt( dx * dx + dy * dy );
+		if ( event.touches.length == 1 ) {
 
-			dollyStart.set( 0, distance );
+			panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
 
 		}
 
-		if ( scope.enablePan ) {
+		else {
 
 			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
 			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
@@ -611,11 +632,57 @@ THREE.OrbitControls = function ( object, domElement ) {
 
 	}
 
+	function handleTouchStartDolly( event ) {
+
+		//console.log( 'handleTouchStartDolly' );
+
+		var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+		var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+
+		var distance = Math.sqrt( dx * dx + dy * dy );
+
+		dollyStart.set( 0, distance );
+
+	}
+
+	function handleTouchStartDollyPan( event ) {
+
+		//console.log( 'handleTouchStartDollyPan' );
+
+		if ( scope.enableZoom ) handleTouchStartDolly( event );
+
+		if ( scope.enablePan ) handleTouchStartPan( event );
+
+	}
+
+	function handleTouchStartDollyRotate( event ) {
+
+		//console.log( 'handleTouchStartDollyRotate' );
+
+		if ( scope.enableZoom ) handleTouchStartDolly( event );
+
+		if ( scope.enableRotate ) handleTouchStartRotate( event );
+
+	}
+
 	function handleTouchMoveRotate( event ) {
 
 		//console.log( 'handleTouchMoveRotate' );
 
-		rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+		if ( event.touches.length == 1 ) {
+
+			rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+		}
+
+		else {
+
+			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+
+			rotateEnd.set( x, y );
+
+		}
 
 		rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
 
@@ -627,47 +694,71 @@ THREE.OrbitControls = function ( object, domElement ) {
 
 		rotateStart.copy( rotateEnd );
 
-		scope.update();
+	}
+
+	function handleTouchMovePan( event ) {
+
+		//console.log( 'handleTouchMoveRotate' );
+
+		if ( event.touches.length == 1 ) {
+
+			panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+		}
+
+		else {
+
+			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+
+			panEnd.set( x, y );
+
+		}
+
+		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+
+		pan( panDelta.x, panDelta.y );
+
+		panStart.copy( panEnd );
 
 	}
 
-	function handleTouchMoveDollyPan( event ) {
+	function handleTouchMoveDolly( event ) {
 
-		//console.log( 'handleTouchMoveDollyPan' );
+		//console.log( 'handleTouchMoveRotate' );
 
-		if ( scope.enableZoom ) {
+		var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+		var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
 
-			var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
-			var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+		var distance = Math.sqrt( dx * dx + dy * dy );
 
-			var distance = Math.sqrt( dx * dx + dy * dy );
+		dollyEnd.set( 0, distance );
 
-			dollyEnd.set( 0, distance );
+		dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
 
-			dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
+		dollyIn( dollyDelta.y );
 
-			dollyIn( dollyDelta.y );
+		dollyStart.copy( dollyEnd );
 
-			dollyStart.copy( dollyEnd );
+	}
 
-		}
+	function handleTouchMoveDollyPan( event ) {
 
-		if ( scope.enablePan ) {
+		//console.log( 'handleTouchMoveDollyPan' );
 
-			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
-			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+		if ( scope.enableZoom ) handleTouchMoveDolly( event );
 
-			panEnd.set( x, y );
+		if ( scope.enablePan ) handleTouchMovePan( event );
 
-			panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+	}
 
-			pan( panDelta.x, panDelta.y );
+	function handleTouchMoveDollyRotate( event ) {
 
-			panStart.copy( panEnd );
+		//console.log( 'handleTouchMoveDollyPan' );
 
-		}
+		if ( scope.enableZoom ) handleTouchMoveDolly( event );
 
-		scope.update();
+		if ( scope.enableRotate ) handleTouchMoveRotate( event );
 
 	}
 
@@ -696,45 +787,115 @@ THREE.OrbitControls = function ( object, domElement ) {
 
 		switch ( event.button ) {
 
-			case scope.mouseButtons.LEFT:
+			case 0:
+
+				switch ( scope.mouseButtons.LEFT ) {
+
+					case THREE.MOUSE.ROTATE:
+
+						if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+							if ( scope.enablePan === false ) return;
+
+							handleMouseDownPan( event );
+
+							state = STATE.PAN;
+
+						} else {
+
+							if ( scope.enableRotate === false ) return;
+
+							handleMouseDownRotate( event );
+
+							state = STATE.ROTATE;
 
-				if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+						}
 
-					if ( scope.enablePan === false ) return;
+						break;
 
-					handleMouseDownPan( event );
+					case THREE.MOUSE.PAN:
 
-					state = STATE.PAN;
+						if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
 
-				} else {
+							if ( scope.enableRotate === false ) return;
 
-					if ( scope.enableRotate === false ) return;
+							handleMouseDownRotate( event );
 
-					handleMouseDownRotate( event );
+							state = STATE.ROTATE;
 
-					state = STATE.ROTATE;
+						} else {
+
+							if ( scope.enablePan === false ) return;
+
+							handleMouseDownPan( event );
+
+							state = STATE.PAN;
+
+						}
+
+						break;
+
+					default:
+
+						state = STATE.NONE;
 
 				}
 
 				break;
 
-			case scope.mouseButtons.MIDDLE:
 
-				if ( scope.enableZoom === false ) return;
+			case 1:
+
+				switch ( scope.mouseButtons.MIDDLE ) {
+
+					case THREE.MOUSE.DOLLY:
+
+						if ( scope.enableZoom === false ) return;
+
+						handleMouseDownDolly( event );
 
-				handleMouseDownDolly( event );
+						state = STATE.DOLLY;
 
-				state = STATE.DOLLY;
+						break;
+
+
+					default:
+
+						state = STATE.NONE;
+
+				}
 
 				break;
 
-			case scope.mouseButtons.RIGHT:
+			case 2:
 
-				if ( scope.enablePan === false ) return;
+				switch ( scope.mouseButtons.RIGHT ) {
+
+					case THREE.MOUSE.ROTATE:
+
+						if ( scope.enableRotate === false ) return;
+
+						handleMouseDownRotate( event );
+
+						state = STATE.ROTATE;
+
+						break;
+
+					case THREE.MOUSE.PAN:
 
-				handleMouseDownPan( event );
+						if ( scope.enablePan === false ) return;
 
-				state = STATE.PAN;
+						handleMouseDownPan( event );
+
+						state = STATE.PAN;
+
+						break;
+
+					default:
+
+						state = STATE.NONE;
+
+				}
 
 				break;
 
@@ -833,23 +994,67 @@ THREE.OrbitControls = function ( object, domElement ) {
 
 		switch ( event.touches.length ) {
 
-			case 1:	// one-fingered touch: rotate
+			case 1:
 
-				if ( scope.enableRotate === false ) return;
+				switch ( scope.touches.ONE ) {
+
+					case TOUCH.ROTATE:
+
+						if ( scope.enableRotate === false ) return;
+
+						handleTouchStartRotate( event );
+
+						state = STATE.TOUCH_ROTATE;
+
+						break;
 
-				handleTouchStartRotate( event );
+					case TOUCH.PAN:
 
-				state = STATE.TOUCH_ROTATE;
+						if ( scope.enablePan === false ) return;
+
+						handleTouchStartPan( event );
+
+						state = STATE.TOUCH_PAN;
+
+						break;
+
+					default:
+
+						state = STATE.NONE;
+
+				}
 
 				break;
 
-			case 2:	// two-fingered touch: dolly-pan
+			case 2:
+
+				switch ( scope.touches.TWO ) {
+
+					case TOUCH.DOLLY_PAN:
+
+						if ( scope.enableZoom === false && scope.enablePan === false ) return;
+
+						handleTouchStartDollyPan( event );
 
-				if ( scope.enableZoom === false && scope.enablePan === false ) return;
+						state = STATE.TOUCH_DOLLY_PAN;
 
-				handleTouchStartDollyPan( event );
+						break;
 
-				state = STATE.TOUCH_DOLLY_PAN;
+					case TOUCH.DOLLY_ROTATE:
+
+						if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+
+						handleTouchStartDollyRotate( event );
+
+						state = STATE.TOUCH_DOLLY_ROTATE;
+
+						break;
+
+					default:
+
+						state = STATE.NONE;
+
+				}
 
 				break;
 
@@ -876,21 +1081,71 @@ THREE.OrbitControls = function ( object, domElement ) {
 
 		switch ( event.touches.length ) {
 
-			case 1: // one-fingered touch: rotate
+			case 1:
 
-				if ( scope.enableRotate === false ) return;
-				if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?
+				switch ( scope.touches.ONE ) {
+
+					case TOUCH.ROTATE:
+
+						if ( scope.enableRotate === false ) return;
+						if ( state !== STATE.TOUCH_ROTATE ) return;
+
+						handleTouchMoveRotate( event );
 
-				handleTouchMoveRotate( event );
+						scope.update();
+
+						break;
+
+					case TOUCH.PAN:
+
+						if ( scope.enablePan === false ) return;
+						if ( state !== STATE.TOUCH_PAN ) return;
+
+						handleTouchMovePan( event );
+
+						scope.update();
+
+						break;
+
+					default:
+
+						state = STATE.NONE;
+
+				}
 
 				break;
 
-			case 2: // two-fingered touch: dolly-pan
+			case 2:
+
+				switch ( scope.touches.TWO ) {
 
-				if ( scope.enableZoom === false && scope.enablePan === false ) return;
-				if ( state !== STATE.TOUCH_DOLLY_PAN ) return; // is this needed?
+					case TOUCH.DOLLY_PAN:
 
-				handleTouchMoveDollyPan( event );
+						if ( scope.enableZoom === false && scope.enablePan === false ) return;
+						if ( state !== STATE.TOUCH_DOLLY_PAN ) return;
+
+						handleTouchMoveDollyPan( event );
+
+						scope.update();
+
+						break;
+
+					case TOUCH.DOLLY_ROTATE:
+
+						if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+						if ( state !== STATE.TOUCH_DOLLY_ROTATE ) return;
+
+						handleTouchMoveDollyRotate( event );
+
+						scope.update();
+
+						break;
+
+					default:
+
+						state = STATE.NONE;
+
+				}
 
 				break;
 
@@ -1068,3 +1323,26 @@ Object.defineProperties( THREE.OrbitControls.prototype, {
 	}
 
 } );
+
+// This set of controls performs orbiting, dollying (zooming), and panning.
+// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
+// This is very similar to OrbitControls, another set of touch behavior
+//
+//    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
+//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
+//    Pan - left mouse, or arrow keys / touch: one-finger move
+
+THREE.MapControls = function ( object, domElement ) {
+
+	THREE.OrbitControls.call( this, object, domElement );
+
+	this.mouseButtons.LEFT = THREE.MOUSE.PAN;
+	this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
+
+	this.touches.ONE = THREE.TOUCH.PAN;
+	this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
+
+}
+
+THREE.MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
+THREE.MapControls.prototype.constructor = THREE.MapControls;

+ 0 - 71
examples/jsm/controls/MapControls.d.ts

@@ -1,71 +0,0 @@
-import {
-  Camera,
-  EventDispatcher,
-  MOUSE,
-  Object3D,
-  Vector3
-} from '../../../src/Three';
-
-export class MapControls extends EventDispatcher {
-  constructor(object: Camera, domElement?: HTMLElement);
-
-  object: Camera;
-  domElement: HTMLElement | HTMLDocument;
-
-  // API
-  enabled: boolean;
-  target: Vector3;
-
-  enableZoom: boolean;
-  zoomSpeed: number;
-  minDistance: number;
-  maxDistance: number;
-  enableRotate: boolean;
-  rotateSpeed: number;
-  enablePan: boolean;
-  keyPanSpeed: number;
-  maxZoom: number;
-  minZoom: number;
-  panSpeed: number;
-  autoRotate: boolean;
-  autoRotateSpeed: number;
-  minPolarAngle: number;
-  maxPolarAngle: number;
-  minAzimuthAngle: number;
-  maxAzimuthAngle: number;
-  enableKeys: boolean;
-  screenSpacePanning: boolean;
-  keys: { LEFT: number; UP: number; RIGHT: number; BOTTOM: number };
-  mouseButtons: { LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE };
-  enableDamping: boolean;
-  dampingFactor: number;
-  target0: Vector3;
-  position0: Vector3;
-  zoom0: number;
-
-  rotateLeft(angle?: number): void;
-
-  rotateUp(angle?: number): void;
-
-  panLeft(distance?: number): void;
-
-  panUp(distance?: number): void;
-
-  pan(deltaX: number, deltaY: number): void;
-
-  dollyIn(dollyScale: number): void;
-
-  dollyOut(dollyScale: number): void;
-
-  saveState(): void;
-
-  update(): boolean;
-
-  reset(): void;
-
-  dispose(): void;
-
-  getPolarAngle(): number;
-
-  getAzimuthalAngle(): number;
-}

+ 0 - 1166
examples/jsm/controls/MapControls.js

@@ -1,1166 +0,0 @@
-/**
- * @author qiao / https://github.com/qiao
- * @author mrdoob / http://mrdoob.com
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author erich666 / http://erichaines.com
- * @author moroine / https://github.com/moroine
- */
-
-import {
-	EventDispatcher,
-	MOUSE,
-	Quaternion,
-	Spherical,
-	Vector2,
-	Vector3
-} from "../../../build/three.module.js";
-
-// This set of controls performs orbiting, dollying (zooming), and panning.
-// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
-// This is very similar to OrbitControls, another set of touch behavior
-//
-//    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
-//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
-//    Pan - left mouse, or arrow keys / touch: one-finger move
-
-var MapControls = function ( object, domElement ) {
-
-	this.object = object;
-
-	this.domElement = ( domElement !== undefined ) ? domElement : document;
-
-	// Set to false to disable this control
-	this.enabled = true;
-
-	// "target" sets the location of focus, where the object orbits around
-	this.target = new Vector3();
-
-	// How far you can dolly in and out ( PerspectiveCamera only )
-	this.minDistance = 0;
-	this.maxDistance = Infinity;
-
-	// How far you can zoom in and out ( OrthographicCamera only )
-	this.minZoom = 0;
-	this.maxZoom = Infinity;
-
-	// How far you can orbit vertically, upper and lower limits.
-	// Range is 0 to Math.PI radians.
-	this.minPolarAngle = 0; // radians
-	this.maxPolarAngle = Math.PI; // radians
-
-	// How far you can orbit horizontally, upper and lower limits.
-	// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
-	this.minAzimuthAngle = - Infinity; // radians
-	this.maxAzimuthAngle = Infinity; // radians
-
-	// Set to true to enable damping (inertia)
-	// If damping is enabled, you must call controls.update() in your animation loop
-	this.enableDamping = false;
-	this.dampingFactor = 0.25;
-
-	// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
-	// Set to false to disable zooming
-	this.enableZoom = true;
-	this.zoomSpeed = 1.0;
-
-	// Set to false to disable rotating
-	this.enableRotate = true;
-	this.rotateSpeed = 1.0;
-
-	// Set to false to disable panning
-	this.enablePan = true;
-	this.panSpeed = 1.0;
-	this.screenSpacePanning = false; // if true, pan in screen-space
-	this.keyPanSpeed = 7.0;	// pixels moved per arrow key push
-
-	// Set to true to automatically rotate around the target
-	// If auto-rotate is enabled, you must call controls.update() in your animation loop
-	this.autoRotate = false;
-	this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
-
-	// Set to false to disable use of the keys
-	this.enableKeys = true;
-
-	// The four arrow keys
-	this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
-
-	// Mouse buttons
-	this.mouseButtons = { LEFT: MOUSE.LEFT, MIDDLE: MOUSE.MIDDLE, RIGHT: MOUSE.RIGHT };
-
-	// for reset
-	this.target0 = this.target.clone();
-	this.position0 = this.object.position.clone();
-	this.zoom0 = this.object.zoom;
-
-	//
-	// public methods
-	//
-
-	this.getPolarAngle = function () {
-
-		return spherical.phi;
-
-	};
-
-	this.getAzimuthalAngle = function () {
-
-		return spherical.theta;
-
-	};
-
-	this.saveState = function () {
-
-		scope.target0.copy( scope.target );
-		scope.position0.copy( scope.object.position );
-		scope.zoom0 = scope.object.zoom;
-
-	};
-
-	this.reset = function () {
-
-		scope.target.copy( scope.target0 );
-		scope.object.position.copy( scope.position0 );
-		scope.object.zoom = scope.zoom0;
-
-		scope.object.updateProjectionMatrix();
-		scope.dispatchEvent( changeEvent );
-
-		scope.update();
-
-		state = STATE.NONE;
-
-	};
-
-	// this method is exposed, but perhaps it would be better if we can make it private...
-	this.update = function () {
-
-		var offset = new Vector3();
-
-		// so camera.up is the orbit axis
-		var quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
-		var quatInverse = quat.clone().inverse();
-
-		var lastPosition = new Vector3();
-		var lastQuaternion = new Quaternion();
-
-		return function update() {
-
-			var position = scope.object.position;
-
-			offset.copy( position ).sub( scope.target );
-
-			// rotate offset to "y-axis-is-up" space
-			offset.applyQuaternion( quat );
-
-			// angle from z-axis around y-axis
-			spherical.setFromVector3( offset );
-
-			if ( scope.autoRotate && state === STATE.NONE ) {
-
-				rotateLeft( getAutoRotationAngle() );
-
-			}
-
-			spherical.theta += sphericalDelta.theta;
-			spherical.phi += sphericalDelta.phi;
-
-			// restrict theta to be between desired limits
-			spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
-
-			// restrict phi to be between desired limits
-			spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
-
-			spherical.makeSafe();
-
-
-			spherical.radius *= scale;
-
-			// restrict radius to be between desired limits
-			spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
-
-			// move target to panned location
-			scope.target.add( panOffset );
-
-			offset.setFromSpherical( spherical );
-
-			// rotate offset back to "camera-up-vector-is-up" space
-			offset.applyQuaternion( quatInverse );
-
-			position.copy( scope.target ).add( offset );
-
-			scope.object.lookAt( scope.target );
-
-			if ( scope.enableDamping === true ) {
-
-				sphericalDelta.theta *= ( 1 - scope.dampingFactor );
-				sphericalDelta.phi *= ( 1 - scope.dampingFactor );
-
-				panOffset.multiplyScalar( 1 - scope.dampingFactor );
-
-			} else {
-
-				sphericalDelta.set( 0, 0, 0 );
-
-				panOffset.set( 0, 0, 0 );
-
-			}
-
-			scale = 1;
-
-			// update condition is:
-			// min(camera displacement, camera rotation in radians)^2 > EPS
-			// using small-angle approximation cos(x/2) = 1 - x^2 / 8
-
-			if ( zoomChanged ||
-				lastPosition.distanceToSquared( scope.object.position ) > EPS ||
-				8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
-
-				scope.dispatchEvent( changeEvent );
-
-				lastPosition.copy( scope.object.position );
-				lastQuaternion.copy( scope.object.quaternion );
-				zoomChanged = false;
-
-				return true;
-
-			}
-
-			return false;
-
-		};
-
-	}();
-
-	this.dispose = function () {
-
-		scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
-		scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
-		scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
-
-		scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
-		scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
-		scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
-
-		document.removeEventListener( 'mousemove', onMouseMove, false );
-		document.removeEventListener( 'mouseup', onMouseUp, false );
-
-		window.removeEventListener( 'keydown', onKeyDown, false );
-
-		//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
-
-	};
-
-	//
-	// internals
-	//
-
-	var scope = this;
-
-	var changeEvent = { type: 'change' };
-	var startEvent = { type: 'start' };
-	var endEvent = { type: 'end' };
-
-	var STATE = {
-		NONE: 0,
-		ROTATE_UP: 1,
-		ROTATE_LEFT: 2,
-		ROTATE: 3, // ROTATE_UP | ROTATE_LEFT
-		DOLLY: 4,
-		DOLLY_ROTATE: 7, // ROTATE | DOLLY
-		PAN: 8,
-		DOLLY_PAN: 12, // DOLLY | PAN
-	};
-
-	var state = STATE.NONE;
-
-	var EPS = 0.000001;
-
-	// current position in spherical coordinates
-	var spherical = new Spherical();
-	var sphericalDelta = new Spherical();
-
-	var scale = 1;
-	var panOffset = new Vector3();
-	var zoomChanged = false;
-
-	var rotateStart = new Vector2();
-	var rotateStart2 = new Vector2();
-	var rotateEnd = new Vector2();
-	var rotateEnd2 = new Vector2();
-	var rotateDelta = new Vector2();
-	var rotateDelta2 = new Vector2();
-	var rotateDeltaStartFingers = new Vector2();
-	var rotateDeltaEndFingers = new Vector2();
-
-	var panStart = new Vector2();
-	var panEnd = new Vector2();
-	var panDelta = new Vector2();
-
-	var dollyStart = new Vector2();
-	var dollyEnd = new Vector2();
-	var dollyDelta = new Vector2();
-
-	function getAutoRotationAngle() {
-
-		return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
-
-	}
-
-	function getZoomScale() {
-
-		return Math.pow( 0.95, scope.zoomSpeed );
-
-	}
-
-	function rotateLeft( angle ) {
-
-		sphericalDelta.theta -= angle;
-
-	}
-
-	function rotateUp( angle ) {
-
-		sphericalDelta.phi -= angle;
-
-	}
-
-	var panLeft = function () {
-
-		var v = new Vector3();
-
-		return function panLeft( distance, objectMatrix ) {
-
-			v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
-			v.multiplyScalar( - distance );
-
-			panOffset.add( v );
-
-		};
-
-	}();
-
-	var panUp = function () {
-
-		var v = new Vector3();
-
-		return function panUp( distance, objectMatrix ) {
-
-			if ( scope.screenSpacePanning === true ) {
-
-				v.setFromMatrixColumn( objectMatrix, 1 );
-
-			} else {
-
-				v.setFromMatrixColumn( objectMatrix, 0 );
-				v.crossVectors( scope.object.up, v );
-
-			}
-
-			v.multiplyScalar( distance );
-
-			panOffset.add( v );
-
-		};
-
-	}();
-
-	// deltaX and deltaY are in pixels; right and down are positive
-	var pan = function () {
-
-		var offset = new Vector3();
-
-		return function pan( deltaX, deltaY ) {
-
-			var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
-
-			if ( scope.object.isPerspectiveCamera ) {
-
-				// perspective
-				var position = scope.object.position;
-				offset.copy( position ).sub( scope.target );
-				var targetDistance = offset.length();
-
-				// half of the fov is center to top of screen
-				targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
-
-				// we use only clientHeight here so aspect ratio does not distort speed
-				panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
-				panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
-
-			} else if ( scope.object.isOrthographicCamera ) {
-
-				// orthographic
-				panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
-				panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
-
-			} else {
-
-				// camera neither orthographic nor perspective
-				console.warn( 'WARNING: MapControls.js encountered an unknown camera type - pan disabled.' );
-				scope.enablePan = false;
-
-			}
-
-		};
-
-	}();
-
-	function dollyIn( dollyScale ) {
-
-		if ( scope.object.isPerspectiveCamera ) {
-
-			scale /= dollyScale;
-
-		} else if ( scope.object.isOrthographicCamera ) {
-
-			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
-			scope.object.updateProjectionMatrix();
-			zoomChanged = true;
-
-		} else {
-
-			console.warn( 'WARNING: MapControls.js encountered an unknown camera type - dolly/zoom disabled.' );
-			scope.enableZoom = false;
-
-		}
-
-	}
-
-	function dollyOut( dollyScale ) {
-
-		if ( scope.object.isPerspectiveCamera ) {
-
-			scale *= dollyScale;
-
-		} else if ( scope.object.isOrthographicCamera ) {
-
-			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
-			scope.object.updateProjectionMatrix();
-			zoomChanged = true;
-
-		} else {
-
-			console.warn( 'WARNING: MapControls.js encountered an unknown camera type - dolly/zoom disabled.' );
-			scope.enableZoom = false;
-
-		}
-
-	}
-
-	//
-	// event callbacks - update the object state
-	//
-
-	function handleMouseDownRotate( event ) {
-
-		//console.log( 'handleMouseDownRotate' );
-
-		rotateStart.set( event.clientX, event.clientY );
-
-	}
-
-	function handleMouseDownDolly( event ) {
-
-		//console.log( 'handleMouseDownDolly' );
-
-		dollyStart.set( event.clientX, event.clientY );
-
-	}
-
-	function handleMouseDownPan( event ) {
-
-		//console.log( 'handleMouseDownPan' );
-
-		panStart.set( event.clientX, event.clientY );
-
-	}
-
-	function handleMouseMoveRotate( event ) {
-
-		//console.log( 'handleMouseMoveRotate' );
-
-		rotateEnd.set( event.clientX, event.clientY );
-
-		rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
-
-		var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
-
-		rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
-
-		rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
-
-		rotateStart.copy( rotateEnd );
-
-		scope.update();
-
-	}
-
-	function handleMouseMoveDolly( event ) {
-
-		//console.log( 'handleMouseMoveDolly' );
-
-		dollyEnd.set( event.clientX, event.clientY );
-
-		dollyDelta.subVectors( dollyEnd, dollyStart );
-
-		if ( dollyDelta.y > 0 ) {
-
-			dollyIn( getZoomScale() );
-
-		} else if ( dollyDelta.y < 0 ) {
-
-			dollyOut( getZoomScale() );
-
-		}
-
-		dollyStart.copy( dollyEnd );
-
-		scope.update();
-
-	}
-
-	function handleMouseMovePan( event ) {
-
-		//console.log( 'handleMouseMovePan' );
-
-		panEnd.set( event.clientX, event.clientY );
-
-		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
-
-		pan( panDelta.x, panDelta.y );
-
-		panStart.copy( panEnd );
-
-		scope.update();
-
-	}
-
-	function handleMouseUp( event ) {
-
-		// console.log( 'handleMouseUp' );
-
-	}
-
-	function handleMouseWheel( event ) {
-
-		// console.log( 'handleMouseWheel' );
-
-		if ( event.deltaY < 0 ) {
-
-			dollyOut( getZoomScale() );
-
-		} else if ( event.deltaY > 0 ) {
-
-			dollyIn( getZoomScale() );
-
-		}
-
-		scope.update();
-
-	}
-
-	function handleKeyDown( event ) {
-
-		//console.log( 'handleKeyDown' );
-
-		switch ( event.keyCode ) {
-
-			case scope.keys.UP:
-				pan( 0, scope.keyPanSpeed );
-				scope.update();
-				break;
-
-			case scope.keys.BOTTOM:
-				pan( 0, - scope.keyPanSpeed );
-				scope.update();
-				break;
-
-			case scope.keys.LEFT:
-				pan( scope.keyPanSpeed, 0 );
-				scope.update();
-				break;
-
-			case scope.keys.RIGHT:
-				pan( - scope.keyPanSpeed, 0 );
-				scope.update();
-				break;
-
-		}
-
-	}
-
-	function handleTouchStartRotate( event ) {
-
-		// console.log( 'handleTouchStartRotate' );
-
-		// First finger
-		rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
-		// Second finger
-		rotateStart2.set( event.touches[ 1 ].pageX, event.touches[ 1 ].pageY );
-
-	}
-
-	function handleTouchStartDolly( event ) {
-
-		if ( scope.enableZoom ) {
-
-			// console.log( 'handleTouchStartDolly' );
-
-			var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
-			var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
-
-			var distance = Math.sqrt( dx * dx + dy * dy );
-
-			dollyStart.set( 0, distance );
-
-		}
-
-	}
-
-	function handleTouchStartPan( event ) {
-
-		if ( scope.enablePan ) {
-
-			// console.log( 'handleTouchStartPan' );
-
-			panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
-		}
-
-	}
-
-	function handleTouchMoveRotate( event ) {
-
-		if ( scope.enableRotate === false ) return;
-		if ( ( state & STATE.ROTATE ) === 0 ) return;
-
-		// First finger
-		rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
-		// Second finger
-		rotateEnd2.set( event.touches[ 1 ].pageX, event.touches[ 1 ].pageY );
-
-		rotateDelta.subVectors( rotateEnd, rotateStart );
-		rotateDelta2.subVectors( rotateEnd2, rotateStart2 );
-		rotateDeltaStartFingers.subVectors( rotateStart2, rotateStart );
-		rotateDeltaEndFingers.subVectors( rotateEnd2, rotateEnd );
-
-		if ( isRotateUp() ) {
-
-			var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
-
-			// rotating up and down along whole screen attempts to go 360, but limited to 180
-			rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
-
-			// Start rotateUp ==> disable all movement to prevent flickering
-			state = STATE.ROTATE_UP;
-
-		} else if ( ( state & STATE.ROTATE_LEFT ) !== 0 ) {
-
-			rotateLeft( ( rotateDeltaStartFingers.angle() - rotateDeltaEndFingers.angle() ) * scope.rotateSpeed );
-
-		}
-
-		rotateStart.copy( rotateEnd );
-		rotateStart2.copy( rotateEnd2 );
-
-	}
-
-	function isRotateUp() {
-
-		// At start, does the two fingers are aligned horizontally
-		if ( ! isHorizontal( rotateDeltaStartFingers ) ) {
-
-			return false;
-
-		}
-
-		// At end, does the two fingers are aligned horizontally
-		if ( ! isHorizontal( rotateDeltaEndFingers ) ) {
-
-			return false;
-
-		}
-
-		// does the first finger moved vertically between start and end
-		if ( ! isVertical( rotateDelta ) ) {
-
-			return false;
-
-		}
-
-		// does the second finger moved vertically between start and end
-		if ( ! isVertical( rotateDelta2 ) ) {
-
-			return false;
-
-		}
-
-		// Does the two finger moved in the same direction (prevent moving one finger vertically up while the other goes down)
-		return rotateDelta.dot( rotateDelta2 ) > 0;
-
-	}
-
-	var isHorizontal = function () {
-
-		var precision = Math.sin( Math.PI / 6 );
-
-		return function isHorizontal( vector ) {
-
-			return Math.abs( Math.sin( vector.angle() ) ) < precision;
-
-		};
-
-	}();
-
-	var isVertical = function () {
-
-		var precision = Math.cos( Math.PI / 2 - Math.PI / 6 );
-
-		return function isVertical( vector ) {
-
-			return Math.abs( Math.cos( vector.angle() ) ) < precision;
-
-		};
-
-	}();
-
-	function handleTouchMoveDolly( event ) {
-
-		if ( scope.enableZoom === false ) return;
-		if ( ( state & STATE.DOLLY ) === 0 ) return;
-
-		// console.log( 'handleTouchMoveDolly' );
-
-		var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
-		var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
-
-		var distance = Math.sqrt( dx * dx + dy * dy );
-
-		dollyEnd.set( 0, distance );
-
-		dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
-
-		dollyIn( dollyDelta.y );
-
-		dollyStart.copy( dollyEnd );
-
-	}
-
-	function handleTouchMovePan( event ) {
-
-		if ( scope.enablePan === false ) return;
-		if ( ( state & STATE.PAN ) === 0 ) return;
-
-		// console.log( 'handleTouchMovePan' );
-
-		panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
-		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
-
-		pan( panDelta.x, panDelta.y );
-
-		panStart.copy( panEnd );
-
-	}
-
-	function handleTouchEnd( event ) {
-
-		//console.log( 'handleTouchEnd' );
-
-	}
-
-	//
-	// event handlers - FSM: listen for events and reset state
-	//
-
-	function onMouseDown( event ) {
-
-		if ( scope.enabled === false ) return;
-
-		event.preventDefault();
-
-		switch ( event.button ) {
-
-			case scope.mouseButtons.LEFT:
-
-				if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
-					if ( scope.enableRotate === false ) return;
-
-					handleMouseDownRotate( event );
-
-					state = STATE.ROTATE;
-
-				} else {
-
-					if ( scope.enablePan === false ) return;
-
-					handleMouseDownPan( event );
-
-					state = STATE.PAN;
-
-				}
-
-				break;
-
-			case scope.mouseButtons.MIDDLE:
-
-				if ( scope.enableZoom === false ) return;
-
-				handleMouseDownDolly( event );
-
-				state = STATE.DOLLY;
-
-				break;
-
-			case scope.mouseButtons.RIGHT:
-
-				if ( scope.enableRotate === false ) return;
-
-				handleMouseDownRotate( event );
-
-				state = STATE.ROTATE;
-
-				break;
-
-		}
-
-		if ( state !== STATE.NONE ) {
-
-			document.addEventListener( 'mousemove', onMouseMove, false );
-			document.addEventListener( 'mouseup', onMouseUp, false );
-
-			scope.dispatchEvent( startEvent );
-
-		}
-
-	}
-
-	function onMouseMove( event ) {
-
-		if ( scope.enabled === false ) return;
-
-		event.preventDefault();
-
-		switch ( state ) {
-
-			case STATE.ROTATE:
-
-				if ( scope.enableRotate === false ) return;
-
-				handleMouseMoveRotate( event );
-
-				break;
-
-			case STATE.DOLLY:
-
-				if ( scope.enableZoom === false ) return;
-
-				handleMouseMoveDolly( event );
-
-				break;
-
-			case STATE.PAN:
-
-				if ( scope.enablePan === false ) return;
-
-				handleMouseMovePan( event );
-
-				break;
-
-		}
-
-	}
-
-	function onMouseUp( event ) {
-
-		if ( scope.enabled === false ) return;
-
-		handleMouseUp( event );
-
-		document.removeEventListener( 'mousemove', onMouseMove, false );
-		document.removeEventListener( 'mouseup', onMouseUp, false );
-
-		scope.dispatchEvent( endEvent );
-
-		state = STATE.NONE;
-
-	}
-
-	function onMouseWheel( event ) {
-
-		if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
-
-		event.preventDefault();
-		event.stopPropagation();
-
-		scope.dispatchEvent( startEvent );
-
-		handleMouseWheel( event );
-
-		scope.dispatchEvent( endEvent );
-
-	}
-
-	function onKeyDown( event ) {
-
-		if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
-
-		handleKeyDown( event );
-
-	}
-
-	function onTouchStart( event ) {
-
-		if ( scope.enabled === false ) return;
-
-		event.preventDefault();
-
-		switch ( event.touches.length ) {
-
-			case 1:	// one-fingered touch: pan
-
-				if ( scope.enablePan === false ) return;
-
-				handleTouchStartPan( event );
-
-				state = STATE.PAN;
-
-				break;
-
-			case 2:	// two-fingered touch: rotate-dolly
-
-				if ( scope.enableZoom === false && scope.enableRotate === false ) return;
-
-				handleTouchStartRotate( event );
-				handleTouchStartDolly( event );
-
-				state = STATE.DOLLY_ROTATE;
-
-				break;
-
-			default:
-
-				state = STATE.NONE;
-
-		}
-
-		if ( state !== STATE.NONE ) {
-
-			scope.dispatchEvent( startEvent );
-
-		}
-
-	}
-
-	function onTouchMove( event ) {
-
-		if ( scope.enabled === false ) return;
-
-		event.preventDefault();
-		event.stopPropagation();
-
-		switch ( event.touches.length ) {
-
-			case 1: // one-fingered touch: pan
-
-				if ( scope.enablePan === false ) return;
-				if ( state !== STATE.PAN ) return; // is this needed?
-
-				handleTouchMovePan( event );
-
-				scope.update();
-
-				break;
-
-			case 2: // two-fingered touch: rotate-dolly
-
-				if ( scope.enableZoom === false && scope.enableRotate === false ) return;
-				if ( ( state & STATE.DOLLY_ROTATE ) === 0 ) return; // is this needed?
-
-				handleTouchMoveRotate( event );
-				handleTouchMoveDolly( event );
-
-				scope.update();
-
-				break;
-
-			default:
-
-				state = STATE.NONE;
-
-		}
-
-	}
-
-	function onTouchEnd( event ) {
-
-		if ( scope.enabled === false ) return;
-
-		handleTouchEnd( event );
-
-		scope.dispatchEvent( endEvent );
-
-		state = STATE.NONE;
-
-	}
-
-	function onContextMenu( event ) {
-
-		if ( scope.enabled === false ) return;
-
-		event.preventDefault();
-
-	}
-
-	//
-
-	scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
-
-	scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
-	scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
-
-	scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
-	scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
-	scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
-
-	window.addEventListener( 'keydown', onKeyDown, false );
-
-	// force an update at start
-
-	this.update();
-
-};
-
-MapControls.prototype = Object.create( EventDispatcher.prototype );
-MapControls.prototype.constructor = MapControls;
-
-Object.defineProperties( MapControls.prototype, {
-
-	center: {
-
-		get: function () {
-
-			console.warn( 'THREE.MapControls: .center has been renamed to .target' );
-			return this.target;
-
-		}
-
-	},
-
-	// backward compatibility
-
-	noZoom: {
-
-		get: function () {
-
-			console.warn( 'THREE.MapControls: .noZoom has been deprecated. Use .enableZoom instead.' );
-			return ! this.enableZoom;
-
-		},
-
-		set: function ( value ) {
-
-			console.warn( 'THREE.MapControls: .noZoom has been deprecated. Use .enableZoom instead.' );
-			this.enableZoom = ! value;
-
-		}
-
-	},
-
-	noRotate: {
-
-		get: function () {
-
-			console.warn( 'THREE.MapControls: .noRotate has been deprecated. Use .enableRotate instead.' );
-			return ! this.enableRotate;
-
-		},
-
-		set: function ( value ) {
-
-			console.warn( 'THREE.MapControls: .noRotate has been deprecated. Use .enableRotate instead.' );
-			this.enableRotate = ! value;
-
-		}
-
-	},
-
-	noPan: {
-
-		get: function () {
-
-			console.warn( 'THREE.MapControls: .noPan has been deprecated. Use .enablePan instead.' );
-			return ! this.enablePan;
-
-		},
-
-		set: function ( value ) {
-
-			console.warn( 'THREE.MapControls: .noPan has been deprecated. Use .enablePan instead.' );
-			this.enablePan = ! value;
-
-		}
-
-	},
-
-	noKeys: {
-
-		get: function () {
-
-			console.warn( 'THREE.MapControls: .noKeys has been deprecated. Use .enableKeys instead.' );
-			return ! this.enableKeys;
-
-		},
-
-		set: function ( value ) {
-
-			console.warn( 'THREE.MapControls: .noKeys has been deprecated. Use .enableKeys instead.' );
-			this.enableKeys = ! value;
-
-		}
-
-	},
-
-	staticMoving: {
-
-		get: function () {
-
-			console.warn( 'THREE.MapControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
-			return ! this.enableDamping;
-
-		},
-
-		set: function ( value ) {
-
-			console.warn( 'THREE.MapControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
-			this.enableDamping = ! value;
-
-		}
-
-	},
-
-	dynamicDampingFactor: {
-
-		get: function () {
-
-			console.warn( 'THREE.MapControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
-			return this.dampingFactor;
-
-		},
-
-		set: function ( value ) {
-
-			console.warn( 'THREE.MapControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
-			this.dampingFactor = value;
-
-		}
-
-	}
-
-} );
-
-export { MapControls };

+ 84 - 2
examples/jsm/controls/OrbitControls.d.ts

@@ -1,4 +1,85 @@
-import { Camera, MOUSE, Object3D, Vector3 } from '../../../src/Three';
+import { Camera, MOUSE, Object3D, TOUCH, Vector3 } from '../../../src/Three';
+
+export class MapControls {
+	constructor(object: Camera, domElement?: HTMLElement);
+
+	object: Camera;
+	domElement: HTMLElement | HTMLDocument;
+
+	// API
+	enabled: boolean;
+	target: Vector3;
+
+	// deprecated
+	center: Vector3;
+
+	minDistance: number;
+	maxDistance: number;
+
+	minZoom: number;
+	maxZoom: number;
+
+	minPolarAngle: number;
+	maxPolarAngle: number;
+
+	minAzimuthAngle: number;
+	maxAzimuthAngle: number;
+
+	enableDamping: boolean;
+	dampingFactor: number;
+
+	enableZoom: boolean;
+	zoomSpeed: number;
+
+	enableRotate: boolean;
+	rotateSpeed: number;
+
+	enablePan: boolean;
+	panSpeed: number;
+	screenSpacePanning: boolean;
+	keyPanSpeed: number;
+
+	autoRotate: boolean;
+	autoRotateSpeed: number;
+
+	enableKeys: boolean;
+	keys: { LEFT: number; UP: number; RIGHT: number; BOTTOM: number; };
+	mouseButtons: { LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE;  };
+	touches: { ONE: TOUCH; TWO: TOUCH };
+
+	rotateLeft(angle?: number): void;
+
+	rotateUp(angle?: number): void;
+
+	panLeft(distance?: number): void;
+
+	panUp(distance?: number): void;
+
+	pan(deltaX: number, deltaY: number): void;
+
+	dollyIn(dollyScale: number): void;
+
+	dollyOut(dollyScale: number): void;
+
+	update(): void;
+
+	reset(): void;
+
+	dispose(): void;
+
+	getPolarAngle(): number;
+
+	getAzimuthalAngle(): number;
+
+	// EventDispatcher mixins
+	addEventListener(type: string, listener: (event: any) => void): void;
+
+	hasEventListener(type: string, listener: (event: any) => void): boolean;
+
+	removeEventListener(type: string, listener: (event: any) => void): void;
+
+	dispatchEvent(event: { type: string; target: any; }): void;
+}
 
 export class OrbitControls {
 	constructor(object: Camera, domElement?: HTMLElement);
@@ -44,7 +125,8 @@ export class OrbitControls {
 
 	enableKeys: boolean;
 	keys: { LEFT: number; UP: number; RIGHT: number; BOTTOM: number; };
-	mouseButtons: { LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE; };
+	mouseButtons: { LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE;  };
+	touches: { ONE: TOUCH; TWO: TOUCH };
 
 	rotateLeft(angle?: number): void;
 

+ 347 - 68
examples/jsm/controls/OrbitControls.js

@@ -4,6 +4,7 @@
  * @author alteredq / http://alteredqualia.com/
  * @author WestLangley / http://github.com/WestLangley
  * @author erich666 / http://erichaines.com
+ * @author ScieCode / http://github.com/sciecode
  */
 
 import {
@@ -11,6 +12,7 @@ import {
 	MOUSE,
 	Quaternion,
 	Spherical,
+	TOUCH,
 	Vector2,
 	Vector3
 } from "../../../build/three.module.js";
@@ -84,7 +86,10 @@ var OrbitControls = function ( object, domElement ) {
 	this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
 
 	// Mouse buttons
-	this.mouseButtons = { LEFT: MOUSE.LEFT, MIDDLE: MOUSE.MIDDLE, RIGHT: MOUSE.RIGHT };
+	this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
+
+	// Touch fingers
+	this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
 
 	// for reset
 	this.target0 = this.target.clone();
@@ -259,7 +264,16 @@ var OrbitControls = function ( object, domElement ) {
 	var startEvent = { type: 'start' };
 	var endEvent = { type: 'end' };
 
-	var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };
+	var STATE = {
+		NONE: - 1,
+		ROTATE: 0,
+		DOLLY: 1,
+		PAN: 2,
+		TOUCH_ROTATE: 3,
+		TOUCH_PAN: 4,
+		TOUCH_DOLLY_PAN: 5,
+		TOUCH_DOLLY_ROTATE: 6
+	};
 
 	var state = STATE.NONE;
 
@@ -590,26 +604,34 @@ var OrbitControls = function ( object, domElement ) {
 
 		//console.log( 'handleTouchStartRotate' );
 
-		rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+		if ( event.touches.length == 1 ) {
 
-	}
+			rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
 
-	function handleTouchStartDollyPan( event ) {
+		}
 
-		//console.log( 'handleTouchStartDollyPan' );
+		else {
+
+			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+
+			rotateStart.set( x, y );
+
+		}
 
-		if ( scope.enableZoom ) {
+	}
+
+	function handleTouchStartPan( event ) {
 
-			var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
-			var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+		//console.log( 'handleTouchStartPan' );
 
-			var distance = Math.sqrt( dx * dx + dy * dy );
+		if ( event.touches.length == 1 ) {
 
-			dollyStart.set( 0, distance );
+			panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
 
 		}
 
-		if ( scope.enablePan ) {
+		else {
 
 			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
 			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
@@ -620,11 +642,57 @@ var OrbitControls = function ( object, domElement ) {
 
 	}
 
+	function handleTouchStartDolly( event ) {
+
+		//console.log( 'handleTouchStartDolly' );
+
+		var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+		var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+
+		var distance = Math.sqrt( dx * dx + dy * dy );
+
+		dollyStart.set( 0, distance );
+
+	}
+
+	function handleTouchStartDollyPan( event ) {
+
+		//console.log( 'handleTouchStartDollyPan' );
+
+		if ( scope.enableZoom ) handleTouchStartDolly( event );
+
+		if ( scope.enablePan ) handleTouchStartPan( event );
+
+	}
+
+	function handleTouchStartDollyRotate( event ) {
+
+		//console.log( 'handleTouchStartDollyRotate' );
+
+		if ( scope.enableZoom ) handleTouchStartDolly( event );
+
+		if ( scope.enableRotate ) handleTouchStartRotate( event );
+
+	}
+
 	function handleTouchMoveRotate( event ) {
 
 		//console.log( 'handleTouchMoveRotate' );
 
-		rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+		if ( event.touches.length == 1 ) {
+
+			rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+		}
+
+		else {
+
+			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+
+			rotateEnd.set( x, y );
+
+		}
 
 		rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
 
@@ -636,47 +704,71 @@ var OrbitControls = function ( object, domElement ) {
 
 		rotateStart.copy( rotateEnd );
 
-		scope.update();
+	}
+
+	function handleTouchMovePan( event ) {
+
+		//console.log( 'handleTouchMoveRotate' );
+
+		if ( event.touches.length == 1 ) {
+
+			panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+		}
+
+		else {
+
+			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+
+			panEnd.set( x, y );
+
+		}
+
+		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+
+		pan( panDelta.x, panDelta.y );
+
+		panStart.copy( panEnd );
 
 	}
 
-	function handleTouchMoveDollyPan( event ) {
+	function handleTouchMoveDolly( event ) {
 
-		//console.log( 'handleTouchMoveDollyPan' );
+		//console.log( 'handleTouchMoveRotate' );
 
-		if ( scope.enableZoom ) {
+		var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+		var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
 
-			var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
-			var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+		var distance = Math.sqrt( dx * dx + dy * dy );
 
-			var distance = Math.sqrt( dx * dx + dy * dy );
+		dollyEnd.set( 0, distance );
 
-			dollyEnd.set( 0, distance );
+		dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
 
-			dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
+		dollyIn( dollyDelta.y );
 
-			dollyIn( dollyDelta.y );
+		dollyStart.copy( dollyEnd );
 
-			dollyStart.copy( dollyEnd );
+	}
 
-		}
+	function handleTouchMoveDollyPan( event ) {
 
-		if ( scope.enablePan ) {
+		//console.log( 'handleTouchMoveDollyPan' );
 
-			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
-			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+		if ( scope.enableZoom ) handleTouchMoveDolly( event );
 
-			panEnd.set( x, y );
+		if ( scope.enablePan ) handleTouchMovePan( event );
 
-			panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+	}
 
-			pan( panDelta.x, panDelta.y );
+	function handleTouchMoveDollyRotate( event ) {
 
-			panStart.copy( panEnd );
+		//console.log( 'handleTouchMoveDollyPan' );
 
-		}
+		if ( scope.enableZoom ) handleTouchMoveDolly( event );
 
-		scope.update();
+		if ( scope.enableRotate ) handleTouchMoveRotate( event );
 
 	}
 
@@ -705,45 +797,115 @@ var OrbitControls = function ( object, domElement ) {
 
 		switch ( event.button ) {
 
-			case scope.mouseButtons.LEFT:
+			case 0:
+
+				switch ( scope.mouseButtons.LEFT ) {
+
+					case MOUSE.ROTATE:
+
+						if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+							if ( scope.enablePan === false ) return;
+
+							handleMouseDownPan( event );
+
+							state = STATE.PAN;
+
+						} else {
+
+							if ( scope.enableRotate === false ) return;
+
+							handleMouseDownRotate( event );
+
+							state = STATE.ROTATE;
 
-				if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+						}
 
-					if ( scope.enablePan === false ) return;
+						break;
 
-					handleMouseDownPan( event );
+					case MOUSE.PAN:
 
-					state = STATE.PAN;
+						if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
 
-				} else {
+							if ( scope.enableRotate === false ) return;
 
-					if ( scope.enableRotate === false ) return;
+							handleMouseDownRotate( event );
 
-					handleMouseDownRotate( event );
+							state = STATE.ROTATE;
 
-					state = STATE.ROTATE;
+						} else {
+
+							if ( scope.enablePan === false ) return;
+
+							handleMouseDownPan( event );
+
+							state = STATE.PAN;
+
+						}
+
+						break;
+
+					default:
+
+						state = STATE.NONE;
 
 				}
 
 				break;
 
-			case scope.mouseButtons.MIDDLE:
 
-				if ( scope.enableZoom === false ) return;
+			case 1:
+
+				switch ( scope.mouseButtons.MIDDLE ) {
+
+					case MOUSE.DOLLY:
+
+						if ( scope.enableZoom === false ) return;
+
+						handleMouseDownDolly( event );
 
-				handleMouseDownDolly( event );
+						state = STATE.DOLLY;
 
-				state = STATE.DOLLY;
+						break;
+
+
+					default:
+
+						state = STATE.NONE;
+
+				}
 
 				break;
 
-			case scope.mouseButtons.RIGHT:
+			case 2:
 
-				if ( scope.enablePan === false ) return;
+				switch ( scope.mouseButtons.RIGHT ) {
+
+					case MOUSE.ROTATE:
+
+						if ( scope.enableRotate === false ) return;
+
+						handleMouseDownRotate( event );
+
+						state = STATE.ROTATE;
+
+						break;
+
+					case MOUSE.PAN:
 
-				handleMouseDownPan( event );
+						if ( scope.enablePan === false ) return;
 
-				state = STATE.PAN;
+						handleMouseDownPan( event );
+
+						state = STATE.PAN;
+
+						break;
+
+					default:
+
+						state = STATE.NONE;
+
+				}
 
 				break;
 
@@ -842,23 +1004,67 @@ var OrbitControls = function ( object, domElement ) {
 
 		switch ( event.touches.length ) {
 
-			case 1:	// one-fingered touch: rotate
+			case 1:
 
-				if ( scope.enableRotate === false ) return;
+				switch ( scope.touches.ONE ) {
+
+					case TOUCH.ROTATE:
+
+						if ( scope.enableRotate === false ) return;
+
+						handleTouchStartRotate( event );
+
+						state = STATE.TOUCH_ROTATE;
+
+						break;
 
-				handleTouchStartRotate( event );
+					case TOUCH.PAN:
 
-				state = STATE.TOUCH_ROTATE;
+						if ( scope.enablePan === false ) return;
+
+						handleTouchStartPan( event );
+
+						state = STATE.TOUCH_PAN;
+
+						break;
+
+					default:
+
+						state = STATE.NONE;
+
+				}
 
 				break;
 
-			case 2:	// two-fingered touch: dolly-pan
+			case 2:
+
+				switch ( scope.touches.TWO ) {
+
+					case TOUCH.DOLLY_PAN:
+
+						if ( scope.enableZoom === false && scope.enablePan === false ) return;
+
+						handleTouchStartDollyPan( event );
 
-				if ( scope.enableZoom === false && scope.enablePan === false ) return;
+						state = STATE.TOUCH_DOLLY_PAN;
 
-				handleTouchStartDollyPan( event );
+						break;
 
-				state = STATE.TOUCH_DOLLY_PAN;
+					case TOUCH.DOLLY_ROTATE:
+
+						if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+
+						handleTouchStartDollyRotate( event );
+
+						state = STATE.TOUCH_DOLLY_ROTATE;
+
+						break;
+
+					default:
+
+						state = STATE.NONE;
+
+				}
 
 				break;
 
@@ -885,21 +1091,71 @@ var OrbitControls = function ( object, domElement ) {
 
 		switch ( event.touches.length ) {
 
-			case 1: // one-fingered touch: rotate
+			case 1:
 
-				if ( scope.enableRotate === false ) return;
-				if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?
+				switch ( scope.touches.ONE ) {
+
+					case TOUCH.ROTATE:
+
+						if ( scope.enableRotate === false ) return;
+						if ( state !== STATE.TOUCH_ROTATE ) return;
+
+						handleTouchMoveRotate( event );
 
-				handleTouchMoveRotate( event );
+						scope.update();
+
+						break;
+
+					case TOUCH.PAN:
+
+						if ( scope.enablePan === false ) return;
+						if ( state !== STATE.TOUCH_PAN ) return;
+
+						handleTouchMovePan( event );
+
+						scope.update();
+
+						break;
+
+					default:
+
+						state = STATE.NONE;
+
+				}
 
 				break;
 
-			case 2: // two-fingered touch: dolly-pan
+			case 2:
+
+				switch ( scope.touches.TWO ) {
 
-				if ( scope.enableZoom === false && scope.enablePan === false ) return;
-				if ( state !== STATE.TOUCH_DOLLY_PAN ) return; // is this needed?
+					case TOUCH.DOLLY_PAN:
 
-				handleTouchMoveDollyPan( event );
+						if ( scope.enableZoom === false && scope.enablePan === false ) return;
+						if ( state !== STATE.TOUCH_DOLLY_PAN ) return;
+
+						handleTouchMoveDollyPan( event );
+
+						scope.update();
+
+						break;
+
+					case TOUCH.DOLLY_ROTATE:
+
+						if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+						if ( state !== STATE.TOUCH_DOLLY_ROTATE ) return;
+
+						handleTouchMoveDollyRotate( event );
+
+						scope.update();
+
+						break;
+
+					default:
+
+						state = STATE.NONE;
+
+				}
 
 				break;
 
@@ -1078,4 +1334,27 @@ Object.defineProperties( OrbitControls.prototype, {
 
 } );
 
-export { OrbitControls };
+// This set of controls performs orbiting, dollying (zooming), and panning.
+// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
+// This is very similar to OrbitControls, another set of touch behavior
+//
+//    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
+//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
+//    Pan - left mouse, or arrow keys / touch: one-finger move
+
+var MapControls = function ( object, domElement ) {
+
+	OrbitControls.call( this, object, domElement );
+
+	this.mouseButtons.LEFT = MOUSE.PAN;
+	this.mouseButtons.RIGHT = MOUSE.ROTATE;
+
+	this.touches.ONE = TOUCH.PAN;
+	this.touches.TWO = TOUCH.DOLLY_ROTATE;
+
+}
+
+MapControls.prototype = Object.create( EventDispatcher.prototype );
+MapControls.prototype.constructor = MapControls;
+
+export { OrbitControls, MapControls };

+ 1 - 1
examples/misc_controls_map.html

@@ -28,7 +28,7 @@
 
 			import { GUI } from './jsm/libs/dat.gui.module.js';
 
-			import { MapControls } from './jsm/controls/MapControls.js';
+			import { MapControls } from './jsm/controls/OrbitControls.js';
 
 			var camera, controls, scene, renderer;
 

+ 10 - 0
src/constants.d.ts

@@ -5,6 +5,16 @@ export enum MOUSE {
 	LEFT,
 	MIDDLE,
 	RIGHT,
+	ROTATE,
+	DOLLY,
+	PAN,
+}
+
+export enum TOUCH {
+	ROTATE,
+	PAN,
+	DOLLY_PAN,
+	DOLLY_ROTATE,
 }
 
 // GL STATE CONSTANTS

+ 2 - 1
src/constants.js

@@ -1,5 +1,6 @@
 export var REVISION = '106';
-export var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
+export var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
+export var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
 export var CullFaceNone = 0;
 export var CullFaceBack = 1;
 export var CullFaceFront = 2;

+ 0 - 1
utils/modularize.js

@@ -24,7 +24,6 @@ var files = [
 	{ path: 'controls/FirstPersonControls.js', dependencies: [], ignoreList: [] },
 	{ path: 'controls/FlyControls.js', dependencies: [], ignoreList: [] },
 	{ path: 'controls/OrbitControls.js', dependencies: [], ignoreList: [] },
-	{ path: 'controls/MapControls.js', dependencies: [], ignoreList: [] },
 	{ path: 'controls/OrthographicTrackballControls.js', dependencies: [], ignoreList: [] },
 	{ path: 'controls/PointerLockControls.js', dependencies: [], ignoreList: [] },
 	{ path: 'controls/TrackballControls.js', dependencies: [], ignoreList: [] },