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SoftwareRenderer: Removed unneded call and added compatibility methods for WebGLRenderer (uh...).

Mr.doob 12 年之前
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共有 1 个文件被更改,包括 5 次插入2 次删除
  1. 5 2
      examples/js/renderers/SoftwareRenderer.js

+ 5 - 2
examples/js/renderers/SoftwareRenderer.js

@@ -40,6 +40,11 @@ THREE.SoftwareRenderer = function () {
 
 	this.autoClear = true;
 
+	// WebGLRenderer compatibility
+
+	this.supportsVertexTextures = function () {};
+	this.setFaceCulling = function () {};
+
 	this.setSize = function ( width, height ) {
 
 		canvasWBlocks = Math.floor( width / blockSize );
@@ -151,8 +156,6 @@ THREE.SoftwareRenderer = function () {
 
 		if ( this.autoClear ) this.clear();
 
-		finishClear();
-
 		var renderData = projector.projectScene( scene, camera );
 		var elements = renderData.elements;