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@@ -40,6 +40,11 @@ THREE.SoftwareRenderer = function () {
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this.autoClear = true;
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+ // WebGLRenderer compatibility
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+
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+ this.supportsVertexTextures = function () {};
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+ this.setFaceCulling = function () {};
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+
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this.setSize = function ( width, height ) {
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canvasWBlocks = Math.floor( width / blockSize );
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@@ -151,8 +156,6 @@ THREE.SoftwareRenderer = function () {
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if ( this.autoClear ) this.clear();
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- finishClear();
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-
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var renderData = projector.projectScene( scene, camera );
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var elements = renderData.elements;
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