|
this.render = function ( scene, camera ) {
|
|
this.render = function ( scene, camera ) {
|
|
var e, el, element, material;
|
|
var e, el, element, material;
|
|
this.autoClear === true ? this.clear() : _context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf );
|
|
this.autoClear === true ? this.clear() : _context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf );
|