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@@ -39,8 +39,6 @@ THREE.UTF8Loader.BufferGeometryCreator.prototype.create = function ( attribArray
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var uvs = new Float32Array( ntris * 3 * 2 );
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var i, j, offset;
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- var x, y, z;
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- var u, v;
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var end = attribArray.length;
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var stride = 8;
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@@ -52,13 +50,9 @@ THREE.UTF8Loader.BufferGeometryCreator.prototype.create = function ( attribArray
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for ( i = offset; i < end; i += stride ) {
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- x = attribArray[ i ];
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- y = attribArray[ i + 1 ];
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- z = attribArray[ i + 2 ];
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-
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- positions[ j ++ ] = x;
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- positions[ j ++ ] = y;
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- positions[ j ++ ] = z;
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+ positions[ j ++ ] = attribArray[ i ];
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+ positions[ j ++ ] = attribArray[ i + 1 ];
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+ positions[ j ++ ] = attribArray[ i + 2 ];
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}
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@@ -69,12 +63,8 @@ THREE.UTF8Loader.BufferGeometryCreator.prototype.create = function ( attribArray
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for ( i = offset; i < end; i += stride ) {
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- u = attribArray[ i ];
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- v = attribArray[ i + 1 ];
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-
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- uvs[ j ++ ] = u;
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- uvs[ j ++ ] = v;
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-
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+ uvs[ j ++ ] = attribArray[ i ];
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+ uvs[ j ++ ] = attribArray[ i + 1 ];
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}
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// extract normals
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@@ -84,13 +74,9 @@ THREE.UTF8Loader.BufferGeometryCreator.prototype.create = function ( attribArray
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for ( i = offset; i < end; i += stride ) {
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- x = attribArray[ i ];
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- y = attribArray[ i + 1 ];
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- z = attribArray[ i + 2 ];
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-
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- normals[ j ++ ] = x;
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- normals[ j ++ ] = y;
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- normals[ j ++ ] = z;
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+ normals[ j ++ ] = attribArray[ i ];
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+ normals[ j ++ ] = attribArray[ i + 1 ];
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+ normals[ j ++ ] = attribArray[ i + 2 ];
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}
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