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@@ -27,12 +27,12 @@
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<h3>[name]( [page:Float x], [page:Float y], [page:Float z] )</h3>
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<h3>[name]( [page:Float x], [page:Float y], [page:Float z] )</h3>
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<div>
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<div>
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- x -- todo <br />
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- y -- todo <br />
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- z -- todo
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+ x -- [page:Float] the vector's x value <br />
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+ y -- [page:Float] the vector's y value <br />
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+ z -- [page:Float] the vector's z value
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</div>
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</div>
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<div>
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<div>
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- todo
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+ A 3 dimensional vector
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</div>
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</div>
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@@ -47,63 +47,63 @@
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<h2>Methods</h2>
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<h2>Methods</h2>
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- <h3>.set( [page:Float x], [page:Float y], [page:Float z] ) [page:Vector3]</h3>
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+ <h3>.set( [page:Float x], [page:Float y], [page:Float z] ) [page:this]</h3>
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<div>
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<div>
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Sets value of this vector.
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Sets value of this vector.
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</div>
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</div>
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- <h3>.setX( [page:Float x] ) [page:Vector3]</h3>
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+ <h3>.setX( [page:Float x] ) [page:this]</h3>
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<div>
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<div>
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Sets x value of this vector.
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Sets x value of this vector.
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</div>
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</div>
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- <h3>.setY( [page:Float y] ) [page:Vector3]</h3>
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+ <h3>.setY( [page:Float y] ) [page:this]</h3>
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<div>
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<div>
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Sets y value of this vector.
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Sets y value of this vector.
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</div>
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</div>
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- <h3>.setZ( [page:Float z] ) [page:Vector3]</h3>
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+ <h3>.setZ( [page:Float z] ) [page:this]</h3>
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<div>
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<div>
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Sets z value of this vector.
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Sets z value of this vector.
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</div>
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</div>
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- <h3>.copy( [page:Vector3 v] ) [page:Vector3]</h3>
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+ <h3>.copy( [page:Vector3 v] ) [page:this]</h3>
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<div>
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<div>
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Copies value of *v* to this vector.
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Copies value of *v* to this vector.
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</div>
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</div>
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- <h3>.add( [page:Vector3 v] ) [page:Vector3]</h3>
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+ <h3>.add( [page:Vector3 v] ) [page:this]</h3>
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<div>
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<div>
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Adds *v* to this vector.
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Adds *v* to this vector.
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</div>
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</div>
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- <h3>.addVectors( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]</h3>
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+ <h3>.addVectors( [page:Vector3 a], [page:Vector3 b] ) [page:this]</h3>
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<div>
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<div>
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Sets this vector to *a + b*.
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Sets this vector to *a + b*.
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</div>
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</div>
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- <h3>.sub( [page:Vector3 v] ) [page:Vector3]</h3>
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+ <h3>.sub( [page:Vector3 v] ) [page:this]</h3>
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<div>
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<div>
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Subtracts *v* from this vector.
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Subtracts *v* from this vector.
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</div>
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</div>
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- <h3>.subVectors( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]</h3>
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+ <h3>.subVectors( [page:Vector3 a], [page:Vector3 b] ) [page:this]</h3>
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<div>
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<div>
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Sets this vector to *a - b*.
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Sets this vector to *a - b*.
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</div>
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</div>
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- <h3>.multiplyScalar( [page:Float s] ) [page:Vector3]</h3>
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+ <h3>.multiplyScalar( [page:Float s] ) [page:this]</h3>
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<div>
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<div>
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Multiplies this vector by scalar *s*.
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Multiplies this vector by scalar *s*.
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</div>
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</div>
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- <h3>.divideScalar( [page:Float s] ) [page:Vector3]</h3>
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+ <h3>.divideScalar( [page:Float s] ) [page:this]</h3>
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<div>
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<div>
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Divides this vector by scalar *s*.<br />
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Divides this vector by scalar *s*.<br />
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Set vector to *( 0, 0, 0 )* if *s == 0*.
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Set vector to *( 0, 0, 0 )* if *s == 0*.
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</div>
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</div>
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- <h3>.negate() [page:Vector3]</h3>
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+ <h3>.negate() [page:this]</h3>
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<div>
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<div>
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Inverts this vector.
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Inverts this vector.
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</div>
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</div>
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@@ -129,9 +129,9 @@
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[link:http://en.wikipedia.org/wiki/Taxicab_geometry]
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[link:http://en.wikipedia.org/wiki/Taxicab_geometry]
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</div>
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</div>
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- <h3>.normalize() [page:Vector3]</h3>
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+ <h3>.normalize() [page:this]</h3>
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<div>
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<div>
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- Normalizes this vector.
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+ Normalizes this vector. Transforms this Vector into a Unit vector by dividing the vector by it's length.
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</div>
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</div>
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<h3>.distanceTo( [page:Vector3 v] ) [page:Float]</h3>
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<h3>.distanceTo( [page:Vector3 v] ) [page:Float]</h3>
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@@ -144,32 +144,32 @@
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Computes squared distance of this vector to *v*.
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Computes squared distance of this vector to *v*.
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</div>
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</div>
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- <h3>.setLength( [page:Float l] ) [page:Vector3]</h3>
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+ <h3>.setLength( [page:Float l] ) [page:this]</h3>
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<div>
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<div>
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Normalizes this vector and multiplies it by *l*.
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Normalizes this vector and multiplies it by *l*.
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</div>
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</div>
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- <h3>.cross( [page:Vector3 v] ) [page:Vector3]</h3>
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+ <h3>.cross( [page:Vector3 v] ) [page:this]</h3>
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<div>
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<div>
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Sets this vector to cross product of itself and *v*.
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Sets this vector to cross product of itself and *v*.
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</div>
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</div>
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- <h3>.crossVectors( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]</h3>
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+ <h3>.crossVectors( [page:Vector3 a], [page:Vector3 b] ) [page:this]</h3>
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<div>
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<div>
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Sets this vector to cross product of *a* and *b*.
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Sets this vector to cross product of *a* and *b*.
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</div>
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</div>
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- <h3>.getPositionFromMatrix( [page:Matrix4 m] ) [page:Vector3]</h3>
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+ <h3>.getPositionFromMatrix( [page:Matrix4 m] ) [page:this]</h3>
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<div>
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<div>
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Sets this vector extracting position from matrix transform.
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Sets this vector extracting position from matrix transform.
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</div>
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</div>
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- <h3>.getScaleFromMatrix( [page:Matrix4 m] ) [page:Vector3]</h3>
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+ <h3>.getScaleFromMatrix( [page:Matrix4 m] ) [page:this]</h3>
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<div>
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<div>
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Sets this vector extracting scale from matrix transform.
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Sets this vector extracting scale from matrix transform.
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</div>
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</div>
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- <h3>.equals( [page:Vector3 v] ) [page:Vector3]</h3>
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+ <h3>.equals( [page:Vector3 v] ) [page:Boolean]</h3>
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<div>
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<div>
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Checks for strict equality of this vector and *v*.
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Checks for strict equality of this vector and *v*.
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</div>
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</div>
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@@ -180,219 +180,208 @@
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</div>
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</div>
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- <h3>.clamp([page:todo min], [page:todo max]) [page:todo]</h3>
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+ <h3>.clamp([page:todo min], [page:todo max]) [page:this]</h3>
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<div>
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<div>
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- min -- todo <br />
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- max -- todo
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+ min -- [page:Vector3] <br />
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+ max -- [page:Vector3]
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</div>
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</div>
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<div>
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<div>
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- todo
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+ If this vector's x, y or z value is greater than the max vector's x, y or z value, it is replaced by the corresponding value. <br /> If this vector's x, y or z value is less than the min vector's x, y or z value, it is replace by the corresponding value.
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</div>
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</div>
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- <h3>.applyMatrix3([page:todo m]) [page:todo]</h3>
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+ <h3>.applyMatrix3([page:todo m]) [page:this]</h3>
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<div>
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<div>
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- m -- todo
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+ m -- [page:Matrix3]
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</div>
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</div>
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<div>
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<div>
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- todo
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+ Multiplies this vector times a 3 x 3 matrix.
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</div>
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</div>
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- <h3>.applyMatrix4([page:todo m]) [page:todo]</h3>
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+ <h3>.applyMatrix4([page:todo m]) [page:todo this]</h3>
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<div>
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<div>
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- m -- todo
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+ m -- [page:todo Matrix4]
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</div>
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</div>
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<div>
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<div>
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- todo
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+ Multiplies this vector by 4 x 3 subset of a Matrix4.
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</div>
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</div>
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- <h3>.projectOnPlane([page:todo planeNormal]) [page:todo]</h3>
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+ <h3>.projectOnPlane([page:todo planeNormal]) [page:todo this]</h3>
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<div>
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<div>
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- planeNormal -- todo
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+ planeNormal -- [page:todo Plane.normal]
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</div>
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</div>
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<div>
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<div>
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- todo
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+ Projects this vector onto a plane by subtracting this vector projected onto the plane's normal from this vector.
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</div>
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</div>
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- <h3>.projectOnVector([page:todo vector]) [page:todo]</h3>
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+ <h3>.projectOnVector([page:todo vector]) [page:todo this]</h3>
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<div>
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<div>
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- vector -- todo
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+ vector -- [page:todo Vector3]
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</div>
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</div>
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<div>
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<div>
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- todo
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+ Projects this vector onto another vector.
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</div>
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</div>
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- <h3>.addScalar([page:todo s]) [page:todo]</h3>
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+ <h3>.addScalar([page:todo s]) [page:todo this]</h3>
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<div>
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<div>
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- s -- todo
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+ s -- [page:todo Float]
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</div>
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</div>
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<div>
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<div>
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- todo
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+ Adds a s to this vector.
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</div>
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</div>
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- <h3>.divide([page:todo v]) [page:todo]</h3>
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+ <h3>.divide([page:todo v]) [page:todo this]</h3>
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<div>
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<div>
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- v -- todo
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+ v -- [page:todo Vector3]
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</div>
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</div>
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<div>
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<div>
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- todo
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+ Divides this vector by vector v.
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</div>
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</div>
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<h3>.min([page:todo v]) [page:todo]</h3>
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<h3>.min([page:todo v]) [page:todo]</h3>
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<div>
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<div>
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- v -- todo
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+ v -- [page:todo Vector3]
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</div>
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</div>
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<div>
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<div>
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- todo
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+ If this vector's x, y, or z value is less than vector v's x, y, or z value, that value is replaced by the corresponding vector v value.
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</div>
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</div>
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- <h3>.setComponent([page:todo index], [page:todo value]) [page:todo]</h3>
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+ <h3>.setComponent([page:todo index], [page:todo value]) [page:todo this]</h3>
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<div>
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<div>
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- index -- todo <br />
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- value -- todo
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+ index -- 0, 1, or 2 <br />
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+ value -- [page:todo Float]
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</div>
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</div>
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<div>
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<div>
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- todo
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+ If index equals 0 the method sets this vector's x value to value <br />
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+ If index equals 1 the method sets this vector's y value to value <br />
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+ If index equals 2 the method sets this vector's z value to value
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</div>
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</div>
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- <h3>.transformDirection([page:todo m]) [page:todo]</h3>
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+ <h3>.transformDirection([page:todo m]) [page:todo this]</h3>
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<div>
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<div>
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- m -- todo
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+ m -- [page:todo Matrix4]
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</div>
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</div>
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<div>
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<div>
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- todo
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+ Multiplies this vector by a 3 x 3 subset of a Matrix4 and then normalizes the results.
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</div>
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</div>
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- <h3>.multiplyVectors([page:todo a], [page:todo b]) [page:todo]</h3>
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+ <h3>.multiplyVectors([page:todo a], [page:todo b]) [page:todo this]</h3>
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<div>
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<div>
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- a -- todo <br />
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- b -- todo
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+ a -- [page:todo Vector3] <br />
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+ b -- [page:todo Vector3]
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</div>
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</div>
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<div>
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<div>
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- todo
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+ Sets this vector equal the result of multiplying vector a by vector b.
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</div>
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</div>
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- <h3>.getComponent([page:todo index]) [page:todo]</h3>
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+ <h3>.getComponent([page:todo index]) [page:todo Float]</h3>
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<div>
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<div>
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- index -- todo
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+ index -- 0, 1, or 2
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</div>
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</div>
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<div>
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<div>
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- todo
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+ If index equals 0 the method returns this vector's x value <br />
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+ If index equals 1 the method returns this vector's y value <br />
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+ If index equals 2 the method returns this vector's z value
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</div>
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</div>
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- <h3>.applyAxisAngle([page:todo axis], [page:todo angle]) [page:todo]</h3>
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+ <h3>.applyAxisAngle([page:todo axis], [page:todo angle]) [page:todo this]</h3>
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<div>
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<div>
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- axis -- todo <br />
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- angle -- todo
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+ axis -- a normalized [page:todo Vector3] <br />
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+ angle -- an angle in radians
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</div>
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</div>
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<div>
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<div>
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- todo
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+ Applies a rotation specified by an axis and an angle to this vector.
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</div>
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</div>
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- <h3>.lerp([page:todo v], [page:todo alpha]) [page:todo]</h3>
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+ <h3>.lerp([page:todo v], [page:todo alpha]) [page:todo this]</h3>
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<div>
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<div>
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- v -- todo <br />
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- alpha -- todo
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+ v -- [page:todo Vector3] <br />
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+ alpha -- [page:todo Float] between 0 and 1.
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</div>
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</div>
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|
<div>
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<div>
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|
- todo
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|
|
|
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|
+ Linear Interpolation between this vector and vector v, where alpha is the percent along the line.
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</div>
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</div>
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|
|
|
|
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- <h3>.max([page:todo v]) [page:todo]</h3>
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|
|
|
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+ <h3>.max([page:todo v]) [page:todo this]</h3>
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<div>
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|
<div>
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|
- v -- todo
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|
|
|
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|
+ v -- [page:todo Vector3]
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|
</div>
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|
</div>
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|
<div>
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|
<div>
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|
- todo
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|
|
|
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|
+ If this vector's x, y, or z value is greater than vector v's x, y, or z value, that value is replaced by the corresponding vector v value.
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|
</div>
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</div>
|
|
|
|
|
|
- <h3>.angleTo([page:todo v]) [page:todo]</h3>
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|
|
|
|
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+ <h3>.angleTo([page:todo v]) [page:todo Float]</h3>
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|
<div>
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|
<div>
|
|
- v -- todo
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|
|
|
|
|
+ v -- [page:todo Vector3]
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|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
- todo
|
|
|
|
|
|
+ Returns the angle between this vector and vector v in radians.
|
|
</div>
|
|
</div>
|
|
|
|
|
|
- <h3>.getColumnFromMatrix([page:todo index], [page:todo matrix]) [page:todo]</h3>
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|
|
|
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|
+ <h3>.getColumnFromMatrix([page:todo index], [page:todo matrix]) [page:todo this]</h3>
|
|
<div>
|
|
<div>
|
|
- index -- todo <br />
|
|
|
|
- matrix -- todo
|
|
|
|
|
|
+ index -- 0, 1, 2, or 3 <br />
|
|
|
|
+ matrix -- [page:todo Matrix4]
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
- todo
|
|
|
|
|
|
+ Sets this vector's x, y, and z equal to the column of the matrix specified by the index.
|
|
</div>
|
|
</div>
|
|
|
|
|
|
- <h3>.reflect([page:todo vector]) [page:todo]</h3>
|
|
|
|
|
|
+ <h3>.reflect([page:todo vector]) [page:todo this]</h3>
|
|
<div>
|
|
<div>
|
|
- vector -- todo
|
|
|
|
|
|
+ vector -- [page:todo Vector3] the vector to reflect about
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
- todo
|
|
|
|
|
|
+ Reflects this vector about a vector.
|
|
</div>
|
|
</div>
|
|
|
|
|
|
- <h3>.fromArray([page:todo array]) [page:todo]</h3>
|
|
|
|
|
|
+ <h3>.fromArray([page:todo array]) [page:todo this]</h3>
|
|
<div>
|
|
<div>
|
|
- array -- todo
|
|
|
|
|
|
+ array -- [page:todo Array]
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
- todo
|
|
|
|
|
|
+ Assigns this vectors x value to array[0]. <br />
|
|
|
|
+ Assigns this vectors y value to array[1]. <br />
|
|
|
|
+ Assigns this vectors z value to array[2]. <br />
|
|
</div>
|
|
</div>
|
|
|
|
|
|
- <h3>.multiply([page:todo v], [page:todo w]) [page:todo]</h3>
|
|
|
|
|
|
+ <h3>.multiply([page:todo v]) [page:todo this]</h3>
|
|
<div>
|
|
<div>
|
|
- v -- todo <br />
|
|
|
|
- w -- todo
|
|
|
|
|
|
+ v -- [page:todo Vector3] <br />
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
- todo
|
|
|
|
|
|
+ Multipies this vector by vector v.
|
|
</div>
|
|
</div>
|
|
|
|
|
|
- <h3>.applyProjection([page:todo m]) [page:todo]</h3>
|
|
|
|
|
|
+ <h3>.applyProjection([page:todo m]) [page:todo ths]</h3>
|
|
<div>
|
|
<div>
|
|
- m -- todo
|
|
|
|
|
|
+ m -- [page:todo Matrix4] projection matrix.
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
- todo
|
|
|
|
|
|
+ Multiplies this vector and m, and divides by perspective.
|
|
</div>
|
|
</div>
|
|
|
|
|
|
- <h3>.setEulerFromRotationMatrix([page:todo m], [page:todo order]) [page:todo]</h3>
|
|
|
|
|
|
+ <h3>.toArray() [page:todo Array]</h3>
|
|
<div>
|
|
<div>
|
|
- m -- todo <br />
|
|
|
|
- order -- todo
|
|
|
|
- </div>
|
|
|
|
- <div>
|
|
|
|
- todo
|
|
|
|
- </div>
|
|
|
|
-
|
|
|
|
- <h3>.toArray() [page:todo]</h3>
|
|
|
|
- <div>
|
|
|
|
- todo
|
|
|
|
- </div>
|
|
|
|
-
|
|
|
|
- <h3>.applyEuler([page:todo v], [page:todo eulerOrder]) [page:todo]</h3>
|
|
|
|
- <div>
|
|
|
|
- v -- todo <br />
|
|
|
|
- eulerOrder -- todo
|
|
|
|
- </div>
|
|
|
|
- <div>
|
|
|
|
- todo
|
|
|
|
|
|
+ Assigns this vector's x value to array[0]. <br />
|
|
|
|
+ Assigns this vector's y value to array[1]. <br />
|
|
|
|
+ Assigns this vector's z value to array[2]. <br />
|
|
|
|
+ Returns the created array.
|
|
</div>
|
|
</div>
|
|
|
|
|
|
- <h3>.applyQuaternion([page:todo q]) [page:todo]</h3>
|
|
|
|
|
|
+ <h3>.applyEuler( [page:todo euler] ) [page:todo this]</h3>
|
|
<div>
|
|
<div>
|
|
- q -- todo
|
|
|
|
|
|
+ euler -- [page:todo Euler]
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
- todo
|
|
|
|
|
|
+ Applies euler transform to this vector by converting the [page:Euler] obect to a [page:Quaternion] and applying.
|
|
</div>
|
|
</div>
|
|
|
|
|
|
- <h3>.setEulerFromQuaternion([page:todo q], [page:todo order]) [page:todo]</h3>
|
|
|
|
|
|
+ <h3>.applyQuaternion([page:todo q]) [page:todo this]</h3>
|
|
<div>
|
|
<div>
|
|
- q -- todo <br />
|
|
|
|
- order -- todo
|
|
|
|
|
|
+ q -- [page:Quaternion]
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
- todo
|
|
|
|
|
|
+ Applies a [page:Quaternion] transform to this vector.
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<h2>Source</h2>
|
|
<h2>Source</h2>
|