|
@@ -0,0 +1,291 @@
|
|
|
+<!doctype html>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
+ <title>three.js webgl - multiple views</title>
|
|
|
+ <meta charset="utf-8">
|
|
|
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
|
+ <style>
|
|
|
+ body {
|
|
|
+ color: #000;
|
|
|
+ font-family:Monospace;
|
|
|
+ font-size:13px;
|
|
|
+ text-align:center;
|
|
|
+
|
|
|
+ background-color: #fff;
|
|
|
+ margin: 0px;
|
|
|
+ overflow: hidden;
|
|
|
+ }
|
|
|
+
|
|
|
+ #info {
|
|
|
+ position: absolute;
|
|
|
+ top: 0px; width: 100%;
|
|
|
+ padding: 5px;
|
|
|
+ }
|
|
|
+
|
|
|
+ a {
|
|
|
+
|
|
|
+ color: #0080ff;
|
|
|
+ }
|
|
|
+
|
|
|
+ </style>
|
|
|
+ </head>
|
|
|
+ <body>
|
|
|
+
|
|
|
+ <div id="container"></div>
|
|
|
+ <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - multiple views - webgl</div>
|
|
|
+
|
|
|
+ <script src="../build/Three.js"></script>
|
|
|
+
|
|
|
+ <script src="js/Detector.js"></script>
|
|
|
+ <script src="js/Stats.js"></script>
|
|
|
+
|
|
|
+ <script>
|
|
|
+
|
|
|
+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
+
|
|
|
+ var container, stats;
|
|
|
+
|
|
|
+ var views, scene, renderer;
|
|
|
+
|
|
|
+ var mesh, group1, group2, group3, light;
|
|
|
+
|
|
|
+ var mouseX = 0, mouseY = 0;
|
|
|
+
|
|
|
+ var windowWidth, windowHeight;
|
|
|
+
|
|
|
+ var views = [
|
|
|
+ {
|
|
|
+ left: 0,
|
|
|
+ bottom: 0,
|
|
|
+ width: 0.5,
|
|
|
+ height: 1.0,
|
|
|
+ background: { r: 0.5, g: 0.5, b: 0.7, a: 1 },
|
|
|
+ eye: [ 0, 300, 1800 ],
|
|
|
+ up: [ 0, 1, 0 ],
|
|
|
+ fov: 30,
|
|
|
+ updateCamera: function ( camera, scene, mouseX, mouseY ) {
|
|
|
+ camera.position.x += mouseX * 0.05;
|
|
|
+ camera.position.x = Math.max( Math.min( camera.position.x, 2000 ), -2000 );
|
|
|
+ camera.lookAt( scene.position );
|
|
|
+ }
|
|
|
+ },
|
|
|
+ {
|
|
|
+ left: 0.5,
|
|
|
+ bottom: 0,
|
|
|
+ width: 0.5,
|
|
|
+ height: 0.5,
|
|
|
+ background: { r: 0.7, g: 0.5, b: 0.5, a: 1 },
|
|
|
+ eye: [ 0, 1800, 0 ],
|
|
|
+ up: [ 0, 0, 1 ],
|
|
|
+ fov: 45,
|
|
|
+ updateCamera: function ( camera, scene, mouseX, mouseY ) {
|
|
|
+ camera.position.x -= mouseX * 0.05;
|
|
|
+ camera.position.x = Math.max( Math.min( camera.position.x, 2000 ), -2000 );
|
|
|
+ camera.lookAt( camera.position.clone().setY( 0 ) );
|
|
|
+ }
|
|
|
+ },
|
|
|
+ {
|
|
|
+ left: 0.5,
|
|
|
+ bottom: 0.5,
|
|
|
+ width: 0.5,
|
|
|
+ height: 0.5,
|
|
|
+ background: { r: 0.5, g: 0.7, b: 0.7, a: 1 },
|
|
|
+ eye: [ 1400, 800, 1400 ],
|
|
|
+ up: [ 0, 1, 0 ],
|
|
|
+ fov: 60,
|
|
|
+ updateCamera: function ( camera, scene, mouseX, mouseY ) {
|
|
|
+ camera.position.y -= mouseX * 0.05;
|
|
|
+ camera.position.y = Math.max( Math.min( camera.position.y, 1600 ), -1600 );
|
|
|
+ camera.lookAt( scene.position );
|
|
|
+ }
|
|
|
+ }
|
|
|
+ ];
|
|
|
+
|
|
|
+ init();
|
|
|
+ animate();
|
|
|
+
|
|
|
+ function init() {
|
|
|
+
|
|
|
+ container = document.getElementById( 'container' );
|
|
|
+
|
|
|
+ scene = new THREE.Scene();
|
|
|
+
|
|
|
+ for (var ii = 0; ii < views.length; ++ii ) {
|
|
|
+
|
|
|
+ var view = views[ii];
|
|
|
+ camera = new THREE.PerspectiveCamera( view.fov, window.innerWidth / window.innerHeight, 1, 10000 );
|
|
|
+ camera.position.x = view.eye[ 0 ];
|
|
|
+ camera.position.y = view.eye[ 1 ];
|
|
|
+ camera.position.z = view.eye[ 2 ];
|
|
|
+ camera.up.x = view.up[ 0 ];
|
|
|
+ camera.up.y = view.up[ 1 ];
|
|
|
+ camera.up.z = view.up[ 2 ];
|
|
|
+ scene.add( camera );
|
|
|
+ view.camera = camera;
|
|
|
+ }
|
|
|
+
|
|
|
+ light = new THREE.DirectionalLight( 0xffffff );
|
|
|
+ light.position.set( 0, 0, 1 );
|
|
|
+ scene.add( light );
|
|
|
+
|
|
|
+ var shadowMaterial = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } );
|
|
|
+ var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
|
|
|
+
|
|
|
+ mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
|
|
|
+ mesh.position.y = - 250;
|
|
|
+ mesh.rotation.x = - 90 * Math.PI / 180;
|
|
|
+ scene.add( mesh );
|
|
|
+
|
|
|
+ mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
|
|
|
+ mesh.position.y = - 250;
|
|
|
+ mesh.position.x = - 400;
|
|
|
+ mesh.rotation.x = - 90 * Math.PI / 180;
|
|
|
+ scene.add( mesh );
|
|
|
+
|
|
|
+ mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
|
|
|
+ mesh.position.y = - 250;
|
|
|
+ mesh.position.x = 400;
|
|
|
+ mesh.rotation.x = - 90 * Math.PI / 180;
|
|
|
+ scene.add( mesh );
|
|
|
+
|
|
|
+ var faceIndices = [ 'a', 'b', 'c', 'd' ];
|
|
|
+
|
|
|
+ var color, f, f2, f3, p, n, vertexIndex,
|
|
|
+
|
|
|
+ geometry = new THREE.IcosahedronGeometry( 1 ),
|
|
|
+ geometry2 = new THREE.IcosahedronGeometry( 1 ),
|
|
|
+ geometry3 = new THREE.IcosahedronGeometry( 1 );
|
|
|
+
|
|
|
+ for ( var i = 0; i < geometry.faces.length; i ++ ) {
|
|
|
+
|
|
|
+ f = geometry.faces[ i ];
|
|
|
+ f2 = geometry2.faces[ i ];
|
|
|
+ f3 = geometry3.faces[ i ];
|
|
|
+
|
|
|
+ n = ( f instanceof THREE.Face3 ) ? 3 : 4;
|
|
|
+
|
|
|
+ for( var j = 0; j < n; j++ ) {
|
|
|
+
|
|
|
+ vertexIndex = f[ faceIndices[ j ] ];
|
|
|
+
|
|
|
+ p = geometry.vertices[ vertexIndex ].position;
|
|
|
+
|
|
|
+ color = new THREE.Color( 0xffffff );
|
|
|
+ color.setHSV( ( p.y + 1 ) / 2, 1.0, 1.0 );
|
|
|
+
|
|
|
+ f.vertexColors[ j ] = color;
|
|
|
+
|
|
|
+ color = new THREE.Color( 0xffffff );
|
|
|
+ color.setHSV( 0.0, ( p.y + 1 ) / 2, 1.0 );
|
|
|
+
|
|
|
+ f2.vertexColors[ j ] = color;
|
|
|
+
|
|
|
+ color = new THREE.Color( 0xffffff );
|
|
|
+ color.setHSV( 0.125 * vertexIndex/geometry.vertices.length, 1.0, 1.0 );
|
|
|
+
|
|
|
+ f3.vertexColors[ j ] = color;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ var materials = [
|
|
|
+
|
|
|
+ new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } ),
|
|
|
+ new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true, transparent: true } )
|
|
|
+
|
|
|
+ ];
|
|
|
+
|
|
|
+ group1 = THREE.SceneUtils.createMultiMaterialObject( geometry, materials );
|
|
|
+ group1.position.x = -400;
|
|
|
+ group1.rotation.x = -1.87;
|
|
|
+ group1.scale.set( 200, 200, 200 );
|
|
|
+ scene.add( group1 );
|
|
|
+
|
|
|
+ group2 = THREE.SceneUtils.createMultiMaterialObject( geometry2, materials );
|
|
|
+ group2.position.x = 400;
|
|
|
+ group2.rotation.x = 0;
|
|
|
+ group2.scale = group1.scale;
|
|
|
+ scene.add( group2 );
|
|
|
+
|
|
|
+ group3 = THREE.SceneUtils.createMultiMaterialObject( geometry3, materials );
|
|
|
+ group3.position.x = 0;
|
|
|
+ group3.rotation.x = 0;
|
|
|
+ group3.scale = group1.scale;
|
|
|
+ scene.add( group3 );
|
|
|
+
|
|
|
+ renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+
|
|
|
+ container.appendChild( renderer.domElement );
|
|
|
+
|
|
|
+ stats = new Stats();
|
|
|
+ stats.domElement.style.position = 'absolute';
|
|
|
+ stats.domElement.style.top = '0px';
|
|
|
+ container.appendChild( stats.domElement );
|
|
|
+
|
|
|
+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onDocumentMouseMove( event ) {
|
|
|
+
|
|
|
+ mouseX = ( event.clientX - windowWidth / 2 );
|
|
|
+ mouseY = ( event.clientY - windowHeight / 2 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function updateSize() {
|
|
|
+
|
|
|
+ if ( windowWidth != window.innerWidth || windowHeight != window.innerHeight ) {
|
|
|
+
|
|
|
+ windowWidth = window.innerWidth;
|
|
|
+ windowHeight = window.innerHeight;
|
|
|
+
|
|
|
+ renderer.setSize ( windowWidth, windowHeight );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function animate() {
|
|
|
+
|
|
|
+ render();
|
|
|
+ stats.update();
|
|
|
+
|
|
|
+ requestAnimationFrame( animate );
|
|
|
+ }
|
|
|
+
|
|
|
+ function render() {
|
|
|
+
|
|
|
+ updateSize();
|
|
|
+
|
|
|
+ for ( var ii = 0; ii < views.length; ++ii ) {
|
|
|
+
|
|
|
+ view = views[ii];
|
|
|
+ camera = view.camera;
|
|
|
+
|
|
|
+ view.updateCamera( camera, scene, mouseX, mouseY );
|
|
|
+
|
|
|
+ var left = Math.floor( windowWidth * view.left );
|
|
|
+ var bottom = Math.floor( windowHeight * view.bottom );
|
|
|
+ var width = Math.floor( windowWidth * view.width );
|
|
|
+ var height = Math.floor( windowHeight * view.height );
|
|
|
+ renderer.setViewport( left, bottom, width, height );
|
|
|
+ renderer.setScissor( left, bottom, width, height );
|
|
|
+ renderer.enableScissorTest ( true );
|
|
|
+ renderer.setClearColor( view.background, view.background.a );
|
|
|
+
|
|
|
+ camera.aspect = width / height;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ renderer.render( scene, camera );
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|