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Added MorphBlendMesh, MD2CharacterComplex and corresponding example.

alteredq 13 years ago
parent
commit
eb37f601b5

File diff suppressed because it is too large
+ 97 - 97
build/Three.js


+ 1 - 1
build/custom/ThreeCanvas.js

@@ -79,7 +79,7 @@ f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this
 -Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=
 -Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=
 this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=
 this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=
 a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,l=this.w,i=l*c+g*e-h*d,j=l*d+h*c-f*e,n=l*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=i*l+c*-f+j*-h-n*-g;b.y=j*l+c*-g+n*-f-i*-h;b.z=n*l+c*-h+i*-g-j*-f;return b}};
 a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,l=this.w,i=l*c+g*e-h*d,j=l*d+h*c-f*e,n=l*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=i*l+c*-f+j*-h-n*-g;b.y=j*l+c*-g+n*-f-i*-h;b.z=n*l+c*-h+i*-g-j*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.001>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.0010>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Vertex.prototype={constructor:THREE.Vertex,clone:function(){return new THREE.Vertex(this.position.clone())}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Vertex.prototype={constructor:THREE.Vertex,clone:function(){return new THREE.Vertex(this.position.clone())}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};

+ 1 - 1
build/custom/ThreeDOM.js

@@ -78,7 +78,7 @@ f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this
 -Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=
 -Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=
 this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=
 this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=
 a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,k=this.w,i=k*c+g*e-h*d,j=k*d+h*c-f*e,l=k*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=i*k+c*-f+j*-h-l*-g;b.y=j*k+c*-g+l*-f-i*-h;b.z=l*k+c*-h+i*-g-j*-f;return b}};
 a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,k=this.w,i=k*c+g*e-h*d,j=k*d+h*c-f*e,l=k*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=i*k+c*-f+j*-h-l*-g;b.y=j*k+c*-g+l*-f-i*-h;b.z=l*k+c*-h+i*-g-j*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.001>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.0010>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Vertex.prototype={constructor:THREE.Vertex,clone:function(){return new THREE.Vertex(this.position.clone())}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Vertex.prototype={constructor:THREE.Vertex,clone:function(){return new THREE.Vertex(this.position.clone())}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};

+ 30 - 22
build/custom/ThreeExtras.js

@@ -102,7 +102,7 @@ c)THREE.Quaternion.slerp(f,g,a.quaternion,d);else if("scl"===c)c=a.scale,c.x=f[0
 THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],f,g,e,h,i,k;f=(a.length-1)*b;g=Math.floor(f);f-=g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>a.length-2?g:g+1;c[3]=g>a.length-3?g:g+2;g=a[c[0]];h=a[c[1]];i=a[c[2]];k=a[c[3]];c=f*f;e=f*c;d[0]=this.interpolate(g[0],h[0],i[0],k[0],f,c,e);d[1]=this.interpolate(g[1],h[1],i[1],k[1],f,c,e);d[2]=this.interpolate(g[2],h[2],i[2],k[2],f,c,e);return d};
 THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],f,g,e,h,i,k;f=(a.length-1)*b;g=Math.floor(f);f-=g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>a.length-2?g:g+1;c[3]=g>a.length-3?g:g+2;g=a[c[0]];h=a[c[1]];i=a[c[2]];k=a[c[3]];c=f*f;e=f*c;d[0]=this.interpolate(g[0],h[0],i[0],k[0],f,c,e);d[1]=this.interpolate(g[1],h[1],i[1],k[1],f,c,e);d[2]=this.interpolate(g[2],h[2],i[2],k[2],f,c,e);return d};
 THREE.Animation.prototype.interpolate=function(a,b,c,d,f,g,e){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*e+(-3*(b-c)-2*a-d)*g+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
 THREE.Animation.prototype.interpolate=function(a,b,c,d,f,g,e){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*e+(-3*(b-c)-2*a-d)*g+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};
-THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var f=0;f<c.length;f++){var g=c[f],e=this.getNextKeyWith(g,a,0);e&&e.apply(g)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
+THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.0010;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var f=0;f<c.length;f++){var g=c[f],e=this.getNextKeyWith(g,a,0);e&&e.apply(g)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
 d.matrixWorldNeedsUpdate=!0}}};
 d.matrixWorldNeedsUpdate=!0}}};
 THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,f,g;for(c=0;c<d;c++){f=this.hierarchy[c];g=this.data.hierarchy[c];f.useQuaternion=!0;if(void 0===g.animationCache)g.animationCache={},g.animationCache.prevKey=null,g.animationCache.nextKey=null,g.animationCache.originalMatrix=f instanceof THREE.Bone?f.skinMatrix:
 THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,f,g;for(c=0;c<d;c++){f=this.hierarchy[c];g=this.data.hierarchy[c];f.useQuaternion=!0;if(void 0===g.animationCache)g.animationCache={},g.animationCache.prevKey=null,g.animationCache.nextKey=null,g.animationCache.originalMatrix=f instanceof THREE.Bone?f.skinMatrix:
 f.matrix;f=this.data.hierarchy[c].keys;if(f.length)g.animationCache.prevKey=f[0],g.animationCache.nextKey=f[1],this.startTime=Math.min(f[0].time,this.startTime),this.endTime=Math.max(f[f.length-1].time,this.endTime)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 f.matrix;f=this.data.hierarchy[c].keys;if(f.length)g.animationCache.prevKey=f[0],g.animationCache.nextKey=f[1],this.startTime=Math.min(f[0].time,this.startTime),this.endTime=Math.max(f[f.length-1].time,this.endTime)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
@@ -121,7 +121,7 @@ THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspe
 THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.setLens=function(a,b){var c=2*Math.atan((void 0!==b?b:24)/(2*a))*(180/Math.PI);this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};
 THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.setLens=function(a,b){var c=2*Math.atan((void 0!==b?b:24)/(2*a))*(180/Math.PI);this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};
 THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
 THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
 THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
 THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
-THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=void 0!==b?b:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
+THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=void 0!==b?b:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
 0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=
 0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=
 !0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=
 !0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=
 function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=
 function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=
@@ -131,14 +131,14 @@ this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b)
 this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
 this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
 THREE.PathControls=function(a,b){function c(a){return 1>(a*=2)?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function f(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),o=g.length,p=0;f=o-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<o-1;f++)p=d*h.chunks[f]/h.total,b.keys[f]={time:p,pos:g[f]};e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
 THREE.PathControls=function(a,b){function c(a){return 1>(a*=2)?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function f(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),o=g.length,p=0;f=o-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<o-1;f++)p=d*h.chunks[f]/h.total,b.keys[f]={time:p,pos:g[f]};e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
 return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function g(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)d=c/(a.points.length*b),d=a.getPoint(d),e.vertices[c]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return e}this.object=a;this.domElement=void 0!==b?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=
 return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function g(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)d=c/(a.points.length*b),d=a.getPoint(d),e.vertices[c]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return e}this.object=a;this.domElement=void 0!==b?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=
-new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/
+new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/
 2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var e=2*Math.PI,h=Math.PI/180;this.update=function(a){var b;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%e;this.phi=0<=a?a:a+e;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;
 2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var e=2*Math.PI,h=Math.PI/180;this.update=function(a){var b;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%e;this.phi=0<=a?a:a+e;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;
 b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(a){this.domElement===
 b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(a){this.domElement===
 document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}),
 document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}),
 c=new THREE.CubeGeometry(10,10,20),e=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(e,b);a.position.set(0,10,0);this.animation=f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=f(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a=
 c=new THREE.CubeGeometry(10,10,20),e=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(e,b);a.position.set(0,10,0);this.animation=f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=f(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a=
 this.debugPath,b=this.spline,e=g(b,10),c=g(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),e=new THREE.Line(e,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));e.scale.set(1,1,1);a.add(e);c.scale.set(1,1,1);a.add(c);for(var e=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),n=0;n<b.points.length;n++)c=new THREE.Mesh(e,h),c.position.copy(b.points[n]),a.add(c)}this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),
 this.debugPath,b=this.spline,e=g(b,10),c=g(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),e=new THREE.Line(e,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));e.scale.set(1,1,1);a.add(e);c.scale.set(1,1,1);a.add(c);for(var e=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),n=0;n<b.points.length;n++)c=new THREE.Mesh(e,h),c.position.copy(b.points[n]),a.add(c)}this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),
 !1)}};THREE.PathControlsIdCounter=0;
 !1)}};THREE.PathControlsIdCounter=0;
-THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=void 0!==b?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
+THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=void 0!==b?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
 0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if("function"==typeof this[a.type])this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=
 0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if("function"==typeof this[a.type])this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=
 1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=
 1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=
 0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.object.moveForward=
 0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.object.moveForward=
@@ -162,8 +162,8 @@ b.addSelf(c.object.up.clone().setLength(a.y));c.object.position.addSelf(b);c.tar
 c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();c.noPan||c.panCamera();c.object.position.add(c.target,e);c.checkDistances();c.object.lookAt(c.target);0<d.distanceTo(c.object.position)&&(c.dispatchEvent(n),d.copy(c.object.position))};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){c.enabled&&(f&&(h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY),k=j=c.getMouseOnScreen(a.clientX,a.clientY),q=l=c.getMouseOnScreen(a.clientX,
 c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();c.noPan||c.panCamera();c.object.position.add(c.target,e);c.checkDistances();c.object.lookAt(c.target);0<d.distanceTo(c.object.position)&&(c.dispatchEvent(n),d.copy(c.object.position))};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){c.enabled&&(f&&(h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY),k=j=c.getMouseOnScreen(a.clientX,a.clientY),q=l=c.getMouseOnScreen(a.clientX,
 a.clientY),f=!1),-1!==g&&(0===g&&!c.noRotate?i=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===g&&!c.noZoom?j=c.getMouseOnScreen(a.clientX,a.clientY):2===g&&!c.noPan&&(l=c.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(c.enabled&&(a.preventDefault(),a.stopPropagation(),-1===g))g=a.button,0===g&&!c.noRotate?h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===g&&!c.noZoom?k=j=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(q=l=
 a.clientY),f=!1),-1!==g&&(0===g&&!c.noRotate?i=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===g&&!c.noZoom?j=c.getMouseOnScreen(a.clientX,a.clientY):2===g&&!c.noPan&&(l=c.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(c.enabled&&(a.preventDefault(),a.stopPropagation(),-1===g))g=a.button,0===g&&!c.noRotate?h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===g&&!c.noZoom?k=j=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(q=l=
 c.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",function(a){c.enabled&&(a.preventDefault(),a.stopPropagation(),g=-1)},!1);window.addEventListener("keydown",function(a){c.enabled&&-1===g&&(a.keyCode===c.keys[0]&&!c.noRotate?g=0:a.keyCode===c.keys[1]&&!c.noZoom?g=1:a.keyCode===c.keys[2]&&!c.noPan&&(g=2),-1!==g&&(f=!0))},!1);window.addEventListener("keyup",function(){c.enabled&&-1!==g&&(g=-1)},!1)};
 c.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",function(a){c.enabled&&(a.preventDefault(),a.stopPropagation(),g=-1)},!1);window.addEventListener("keydown",function(a){c.enabled&&-1===g&&(a.keyCode===c.keys[0]&&!c.noRotate?g=0:a.keyCode===c.keys[1]&&!c.noZoom?g=1:a.keyCode===c.keys[2]&&!c.noPan&&(g=2),-1!==g&&(f=!0))},!1);window.addEventListener("keyup",function(){c.enabled&&-1!==g&&(g=-1)},!1)};
-THREE.CubeGeometry=function(a,b,c,d,f,g,e,h){function i(a,b,c,e,h,l,i,j){var m,n=d||1,q=f||1,r=h/2,p=l/2,o=k.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)m="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)m="y",q=g||1;else if("z"===a&&"y"===b||"y"===a&&"z"===b)m="x",n=g||1;var s=n+1,t=q+1,B=h/n,M=l/q,L=new THREE.Vector3;L[m]=0<i?1:-1;for(h=0;h<t;h++)for(l=0;l<s;l++){var N=new THREE.Vector3;N[a]=(l*B-r)*c;N[b]=(h*M-p)*e;N[m]=i;k.vertices.push(new THREE.Vertex(N))}for(h=0;h<q;h++)for(l=0;l<n;l++)a=
-new THREE.Face4(l+s*h+o,l+s*(h+1)+o,l+1+s*(h+1)+o,l+1+s*h+o),a.normal.copy(L),a.vertexNormals.push(L.clone(),L.clone(),L.clone(),L.clone()),a.materialIndex=j,k.faces.push(a),k.faceVertexUvs[0].push([new THREE.UV(l/n,h/q),new THREE.UV(l/n,(h+1)/q),new THREE.UV((l+1)/n,(h+1)/q),new THREE.UV((l+1)/n,h/q)])}THREE.Geometry.call(this);var k=this,j=a/2,q=b/2,l=c/2,n,r,m,o,p,s;if(void 0!==e){if(e instanceof Array)this.materials=e;else{this.materials=[];for(n=0;6>n;n++)this.materials.push(e)}n=0;o=1;r=2;p=
+THREE.CubeGeometry=function(a,b,c,d,f,g,e,h){function i(a,b,c,e,h,i,l,j){var m,n=d||1,q=f||1,r=h/2,p=i/2,o=k.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)m="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)m="y",q=g||1;else if("z"===a&&"y"===b||"y"===a&&"z"===b)m="x",n=g||1;var s=n+1,t=q+1,B=h/n,M=i/q,L=new THREE.Vector3;L[m]=0<l?1:-1;for(h=0;h<t;h++)for(i=0;i<s;i++){var N=new THREE.Vector3;N[a]=(i*B-r)*c;N[b]=(h*M-p)*e;N[m]=l;k.vertices.push(new THREE.Vertex(N))}for(h=0;h<q;h++)for(i=0;i<n;i++)a=
+new THREE.Face4(i+s*h+o,i+s*(h+1)+o,i+1+s*(h+1)+o,i+1+s*h+o),a.normal.copy(L),a.vertexNormals.push(L.clone(),L.clone(),L.clone(),L.clone()),a.materialIndex=j,k.faces.push(a),k.faceVertexUvs[0].push([new THREE.UV(i/n,h/q),new THREE.UV(i/n,(h+1)/q),new THREE.UV((i+1)/n,(h+1)/q),new THREE.UV((i+1)/n,h/q)])}THREE.Geometry.call(this);var k=this,j=a/2,q=b/2,l=c/2,n,r,m,o,p,s;if(void 0!==e){if(e instanceof Array)this.materials=e;else{this.materials=[];for(n=0;6>n;n++)this.materials.push(e)}n=0;o=1;r=2;p=
 3;m=4;s=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(void 0!=h)for(var t in h)void 0!==this.sides[t]&&(this.sides[t]=h[t]);this.sides.px&&i("z","y",-1,-1,c,b,j,n);this.sides.nx&&i("z","y",1,-1,c,b,-j,o);this.sides.py&&i("x","z",1,1,a,c,q,r);this.sides.ny&&i("x","z",1,-1,a,c,-q,p);this.sides.pz&&i("x","y",1,-1,a,b,l,m);this.sides.nz&&i("x","y",-1,-1,a,b,-l,s);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
 3;m=4;s=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(void 0!=h)for(var t in h)void 0!==this.sides[t]&&(this.sides[t]=h[t]);this.sides.px&&i("z","y",-1,-1,c,b,j,n);this.sides.nx&&i("z","y",1,-1,c,b,-j,o);this.sides.py&&i("x","z",1,1,a,c,q,r);this.sides.ny&&i("x","z",1,-1,a,c,-q,p);this.sides.pz&&i("x","y",1,-1,a,b,l,m);this.sides.nz&&i("x","y",-1,-1,a,b,-l,s);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
 THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
 THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
 THREE.CylinderGeometry=function(a,b,c,d,f,g){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,e=c/2,d=d||8,f=f||1,h,i,k=[],j=[];for(i=0;i<=f;i++){var q=[],l=[],n=i/f,r=n*(b-a)+a;for(h=0;h<=d;h++){var m=h/d,o=r*Math.sin(2*m*Math.PI),p=-n*c+e,s=r*Math.cos(2*m*Math.PI);this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,p,s)));q.push(this.vertices.length-1);l.push(new THREE.UV(m,n))}k.push(q);j.push(l)}for(i=0;i<f;i++)for(h=0;h<d;h++){var c=k[i][h],q=k[i+1][h],
 THREE.CylinderGeometry=function(a,b,c,d,f,g){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,e=c/2,d=d||8,f=f||1,h,i,k=[],j=[];for(i=0;i<=f;i++){var q=[],l=[],n=i/f,r=n*(b-a)+a;for(h=0;h<=d;h++){var m=h/d,o=r*Math.sin(2*m*Math.PI),p=-n*c+e,s=r*Math.cos(2*m*Math.PI);this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,p,s)));q.push(this.vertices.length-1);l.push(new THREE.UV(m,n))}k.push(q);j.push(l)}for(i=0;i<f;i++)for(h=0;h<d;h++){var c=k[i][h],q=k[i+1][h],
@@ -171,16 +171,16 @@ l=k[i+1][h+1],n=k[i][h+1],r=this.vertices[c].position.clone().setY(0).normalize(
 0;h<d;h++)c=k[0][h],q=k[0][h+1],l=this.vertices.length-1,r=new THREE.Vector3(0,1,0),m=new THREE.Vector3(0,1,0),o=new THREE.Vector3(0,1,0),s=j[0][h].clone(),t=j[0][h+1].clone(),v=new THREE.UV(t.u,0),this.faces.push(new THREE.Face3(c,q,l,[r,m,o])),this.faceVertexUvs[0].push([s,t,v])}if(!g&&0<b){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-e,0)));for(h=0;h<d;h++)c=k[i][h+1],q=k[i][h],l=this.vertices.length-1,r=new THREE.Vector3(0,-1,0),m=new THREE.Vector3(0,-1,0),o=new THREE.Vector3(0,-1,
 0;h<d;h++)c=k[0][h],q=k[0][h+1],l=this.vertices.length-1,r=new THREE.Vector3(0,1,0),m=new THREE.Vector3(0,1,0),o=new THREE.Vector3(0,1,0),s=j[0][h].clone(),t=j[0][h+1].clone(),v=new THREE.UV(t.u,0),this.faces.push(new THREE.Face3(c,q,l,[r,m,o])),this.faceVertexUvs[0].push([s,t,v])}if(!g&&0<b){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-e,0)));for(h=0;h<d;h++)c=k[i][h+1],q=k[i][h],l=this.vertices.length-1,r=new THREE.Vector3(0,-1,0),m=new THREE.Vector3(0,-1,0),o=new THREE.Vector3(0,-1,
 0),s=j[i][h+1].clone(),t=j[i][h].clone(),v=new THREE.UV(t.u,1),this.faces.push(new THREE.Face3(c,q,l,[r,m,o])),this.faceVertexUvs[0].push([s,t,v])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 0),s=j[i][h+1].clone(),t=j[i][h].clone(),v=new THREE.UV(t.u,1),this.faces.push(new THREE.Face3(c,q,l,[r,m,o])),this.faceVertexUvs[0].push([s,t,v])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.ExtrudeGeometry=function(a,b){if("undefined"!==typeof a){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],c,d,f=a.length;this.shapebb=a[f-1].getBoundingBox();for(d=0;d<f;d++)c=a[d],this.addShape(c,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
 THREE.ExtrudeGeometry=function(a,b){if("undefined"!==typeof a){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],c,d,f=a.length;this.shapebb=a[f-1].getBoundingBox();for(d=0;d<f;d++)c=a[d],this.addShape(c,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
-THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,l=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);l.copy(a).addSelf(g);if(h.equals(l))return g.clone();
-h.copy(b).addSelf(f);l.copy(c).addSelf(g);f=d.dot(g);g=l.subSelf(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function f(a){for(y=a.length;0<=--y;){K=y;B=y-1;0>B&&(B=a.length-1);for(var b=
-0,c=n+2*j,b=0;b<c;b++){var d=E*b,e=E*(b+1),f=O+K+d,g=O+B+d,h=O+B+e,l=O+K+e,f=f+A,g=g+A,h=h+A,l=l+A;x.faces.push(new THREE.Face4(f,g,h,l,null,null,v));var e=x.vertices[f].position.x,d=x.vertices[f].position.y,f=x.vertices[f].position.z,i=x.vertices[g].position.x,k=x.vertices[g].position.y,g=x.vertices[g].position.z,m=x.vertices[h].position.x,q=x.vertices[h].position.y,h=x.vertices[h].position.z,r=x.vertices[l].position.x,o=x.vertices[l].position.y,l=x.vertices[l].position.z;0.01>Math.abs(d-k)?x.faceVertexUvs[0].push([new THREE.UV(e,
-f),new THREE.UV(i,g),new THREE.UV(m,h),new THREE.UV(r,l)]):x.faceVertexUvs[0].push([new THREE.UV(d,f),new THREE.UV(k,g),new THREE.UV(q,h),new THREE.UV(o,l)])}}}function g(a,b,c){x.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function e(a,b,c){a+=A;b+=A;c+=A;x.faces.push(new THREE.Face3(a,b,c,null,null,t));var d=x.vertices[b].position.x,b=x.vertices[b].position.y,e=x.vertices[c].position.x,c=x.vertices[c].position.y;x.faceVertexUvs[0].push([new THREE.UV(x.vertices[a].position.x,1-x.vertices[a].position.y),
+THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
+h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function f(a){for(y=a.length;0<=--y;){K=y;B=y-1;0>B&&(B=a.length-1);for(var b=
+0,c=n+2*j,b=0;b<c;b++){var d=E*b,e=E*(b+1),f=O+K+d,g=O+B+d,h=O+B+e,i=O+K+e,f=f+A,g=g+A,h=h+A,i=i+A;x.faces.push(new THREE.Face4(f,g,h,i,null,null,v));var e=x.vertices[f].position.x,d=x.vertices[f].position.y,f=x.vertices[f].position.z,l=x.vertices[g].position.x,k=x.vertices[g].position.y,g=x.vertices[g].position.z,m=x.vertices[h].position.x,q=x.vertices[h].position.y,h=x.vertices[h].position.z,r=x.vertices[i].position.x,o=x.vertices[i].position.y,i=x.vertices[i].position.z;0.01>Math.abs(d-k)?x.faceVertexUvs[0].push([new THREE.UV(e,
+f),new THREE.UV(l,g),new THREE.UV(m,h),new THREE.UV(r,i)]):x.faceVertexUvs[0].push([new THREE.UV(d,f),new THREE.UV(k,g),new THREE.UV(q,h),new THREE.UV(o,i)])}}}function g(a,b,c){x.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function e(a,b,c){a+=A;b+=A;c+=A;x.faces.push(new THREE.Face3(a,b,c,null,null,t));var d=x.vertices[b].position.x,b=x.vertices[b].position.y,e=x.vertices[c].position.x,c=x.vertices[c].position.y;x.faceVertexUvs[0].push([new THREE.UV(x.vertices[a].position.x,1-x.vertices[a].position.y),
 new THREE.UV(d,1-b),new THREE.UV(e,1-c)])}var h=void 0!==b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,j=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,l=void 0!==b.curveSegments?b.curveSegments:12,n=void 0!==b.steps?b.steps:1,r=b.bendPath,m=b.extrudePath,o,p=!1,s=void 0!==b.useSpacedPoints?b.useSpacedPoints:!1,t=b.material,v=b.extrudeMaterial;if(m)o=m.getPoints(l),n=o.length,p=!0,q=!1;q||(k=i=j=
 new THREE.UV(d,1-b),new THREE.UV(e,1-c)])}var h=void 0!==b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,j=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,l=void 0!==b.curveSegments?b.curveSegments:12,n=void 0!==b.steps?b.steps:1,r=b.bendPath,m=b.extrudePath,o,p=!1,s=void 0!==b.useSpacedPoints?b.useSpacedPoints:!1,t=b.material,v=b.extrudeMaterial;if(m)o=m.getPoints(l),n=o.length,p=!0,q=!1;q||(k=i=j=
 0);var u,w,z,x=this,A=this.vertices.length;r&&a.addWrapPath(r);l=s?a.extractAllSpacedPoints(l):a.extractAllPoints(l);r=l.shape;l=l.holes;if(m=!THREE.Shape.Utils.isClockWise(r)){r=r.reverse();for(w=0,z=l.length;w<z;w++)u=l[w],THREE.Shape.Utils.isClockWise(u)&&(l[w]=u.reverse());m=!1}m=THREE.Shape.Utils.triangulateShape(r,l);s=r;for(w=0,z=l.length;w<z;w++)u=l[w],r=r.concat(u);for(var D,G,J,F,E=r.length,C=m.length,H=[],y=0,I=s.length,K=I-1,B=y+1;y<I;y++,K++,B++)K===I&&(K=0),B===I&&(B=0),H[y]=d(s[y],
 0);var u,w,z,x=this,A=this.vertices.length;r&&a.addWrapPath(r);l=s?a.extractAllSpacedPoints(l):a.extractAllPoints(l);r=l.shape;l=l.holes;if(m=!THREE.Shape.Utils.isClockWise(r)){r=r.reverse();for(w=0,z=l.length;w<z;w++)u=l[w],THREE.Shape.Utils.isClockWise(u)&&(l[w]=u.reverse());m=!1}m=THREE.Shape.Utils.triangulateShape(r,l);s=r;for(w=0,z=l.length;w<z;w++)u=l[w],r=r.concat(u);for(var D,G,J,F,E=r.length,C=m.length,H=[],y=0,I=s.length,K=I-1,B=y+1;y<I;y++,K++,B++)K===I&&(K=0),B===I&&(B=0),H[y]=d(s[y],
 s[K],s[B]);var M=[],L,N=H.concat();for(w=0,z=l.length;w<z;w++){u=l[w];L=[];for(y=0,I=u.length,K=I-1,B=y+1;y<I;y++,K++,B++)K===I&&(K=0),B===I&&(B=0),L[y]=d(u[y],u[K],u[B]);M.push(L);N=N.concat(L)}for(D=0;D<j;D++){G=D/j;J=i*(1-G);G=k*Math.sin(G*Math.PI/2);for(y=0,I=s.length;y<I;y++)F=c(s[y],H[y],G),g(F.x,F.y,-J);for(w=0,z=l.length;w<z;w++){u=l[w];L=M[w];for(y=0,I=u.length;y<I;y++)F=c(u[y],L[y],G),g(F.x,F.y,-J)}}G=k;for(y=0;y<E;y++)F=q?c(r[y],N[y],G):r[y],p?g(F.x,F.y+o[0].y,o[0].x):g(F.x,F.y,0);for(D=
 s[K],s[B]);var M=[],L,N=H.concat();for(w=0,z=l.length;w<z;w++){u=l[w];L=[];for(y=0,I=u.length,K=I-1,B=y+1;y<I;y++,K++,B++)K===I&&(K=0),B===I&&(B=0),L[y]=d(u[y],u[K],u[B]);M.push(L);N=N.concat(L)}for(D=0;D<j;D++){G=D/j;J=i*(1-G);G=k*Math.sin(G*Math.PI/2);for(y=0,I=s.length;y<I;y++)F=c(s[y],H[y],G),g(F.x,F.y,-J);for(w=0,z=l.length;w<z;w++){u=l[w];L=M[w];for(y=0,I=u.length;y<I;y++)F=c(u[y],L[y],G),g(F.x,F.y,-J)}}G=k;for(y=0;y<E;y++)F=q?c(r[y],N[y],G):r[y],p?g(F.x,F.y+o[0].y,o[0].x):g(F.x,F.y,0);for(D=
 1;D<=n;D++)for(y=0;y<E;y++)F=q?c(r[y],N[y],G):r[y],p?g(F.x,F.y+o[D-1].y,o[D-1].x):g(F.x,F.y,h/n*D);for(D=j-1;0<=D;D--){G=D/j;J=i*(1-G);G=k*Math.sin(G*Math.PI/2);for(y=0,I=s.length;y<I;y++)F=c(s[y],H[y],G),g(F.x,F.y,h+J);for(w=0,z=l.length;w<z;w++){u=l[w];L=M[w];for(y=0,I=u.length;y<I;y++)F=c(u[y],L[y],G),p?g(F.x,F.y+o[n-1].y,o[n-1].x+J):g(F.x,F.y,h+J)}}if(q){i=0*E;for(y=0;y<C;y++)h=m[y],e(h[2]+i,h[1]+i,h[0]+i);i=E*(n+2*j);for(y=0;y<C;y++)h=m[y],e(h[0]+i,h[1]+i,h[2]+i)}else{for(y=0;y<C;y++)h=m[y],
 1;D<=n;D++)for(y=0;y<E;y++)F=q?c(r[y],N[y],G):r[y],p?g(F.x,F.y+o[D-1].y,o[D-1].x):g(F.x,F.y,h/n*D);for(D=j-1;0<=D;D--){G=D/j;J=i*(1-G);G=k*Math.sin(G*Math.PI/2);for(y=0,I=s.length;y<I;y++)F=c(s[y],H[y],G),g(F.x,F.y,h+J);for(w=0,z=l.length;w<z;w++){u=l[w];L=M[w];for(y=0,I=u.length;y<I;y++)F=c(u[y],L[y],G),p?g(F.x,F.y+o[n-1].y,o[n-1].x+J):g(F.x,F.y,h+J)}}if(q){i=0*E;for(y=0;y<C;y++)h=m[y],e(h[2]+i,h[1]+i,h[0]+i);i=E*(n+2*j);for(y=0;y<C;y++)h=m[y],e(h[0]+i,h[1]+i,h[2]+i)}else{for(y=0;y<C;y++)h=m[y],
 e(h[2],h[1],h[0]);for(y=0;y<C;y++)h=m[y],e(h[0]+E*n,h[1]+E*n,h[2]+E*n)}var O=0;f(s);O+=s.length;for(w=0,z=l.length;w<z;w++)u=l[w],f(u),O+=u.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
 e(h[2],h[1],h[0]);for(y=0;y<C;y++)h=m[y],e(h[0]+E*n,h[1]+E*n,h[2]+E*n)}var O=0;f(s);O+=s.length;for(w=0,z=l.length;w<z;w++)u=l[w],f(u),O+=u.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
-THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],f=[],g=[],e=(new THREE.Matrix4).setRotationZ(b),h=0;h<a.length;h++)this.vertices.push(new THREE.Vertex(a[h])),c[h]=a[h].clone(),d[h]=this.vertices.length-1;for(var i=0;i<=this.angle+0.001;i+=b){for(h=0;h<c.length;h++)i<this.angle?(c[h]=e.multiplyVector3(c[h].clone()),this.vertices.push(new THREE.Vertex(c[h])),f[h]=this.vertices.length-1):f=g;0==i&&(g=d);
+THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],f=[],g=[],e=(new THREE.Matrix4).setRotationZ(b),h=0;h<a.length;h++)this.vertices.push(new THREE.Vertex(a[h])),c[h]=a[h].clone(),d[h]=this.vertices.length-1;for(var i=0;i<=this.angle+0.0010;i+=b){for(h=0;h<c.length;h++)i<this.angle?(c[h]=e.multiplyVector3(c[h].clone()),this.vertices.push(new THREE.Vertex(c[h])),f[h]=this.vertices.length-1):f=g;0==i&&(g=d);
 for(h=0;h<d.length-1;h++)this.faces.push(new THREE.Face4(f[h],f[h+1],d[h+1],d[h])),this.faceVertexUvs[0].push([new THREE.UV(1-i/this.angle,h/a.length),new THREE.UV(1-i/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,h/a.length)]);d=f;f=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 for(h=0;h<d.length-1;h++)this.faces.push(new THREE.Face4(f[h],f[h+1],d[h+1],d[h])),this.faceVertexUvs[0].push([new THREE.UV(1-i/this.angle,h/a.length),new THREE.UV(1-i/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,h/a.length)]);d=f;f=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var f=a/2,g=b/2,c=c||1,d=d||1,e=c+1,h=d+1,i=a/c,k=b/d,j=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<e;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*i-f,-(a*k-g),0)));for(a=0;a<d;a++)for(b=0;b<c;b++)f=new THREE.Face4(b+e*a,b+e*(a+1),b+1+e*(a+1),b+1+e*a),f.normal.copy(j),f.vertexNormals.push(j.clone(),j.clone(),j.clone(),j.clone()),this.faces.push(f),this.faceVertexUvs[0].push([new THREE.UV(b/c,a/d),new THREE.UV(b/
 THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var f=a/2,g=b/2,c=c||1,d=d||1,e=c+1,h=d+1,i=a/c,k=b/d,j=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<e;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*i-f,-(a*k-g),0)));for(a=0;a<d;a++)for(b=0;b<c;b++)f=new THREE.Face4(b+e*a,b+e*(a+1),b+1+e*(a+1),b+1+e*a),f.normal.copy(j),f.vertexNormals.push(j.clone(),j.clone(),j.clone(),j.clone()),this.faces.push(f),this.faceVertexUvs[0].push([new THREE.UV(b/c,a/d),new THREE.UV(b/
 c,(a+1)/d),new THREE.UV((b+1)/c,(a+1)/d),new THREE.UV((b+1)/c,a/d)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
 c,(a+1)/d),new THREE.UV((b+1)/c,(a+1)/d),new THREE.UV((b+1)/c,a/d)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
@@ -237,11 +237,11 @@ THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.const
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,g){var e=new XMLHttpRequest;e.onreadystatechange=function(){if(4==e.readyState)if(200==e.status||0==e.status){var h=JSON.parse(e.responseText);a.loadAjaxBuffers(h,c,f,d,g)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+e.status+"]")};e.open("GET",b,!0);e.overrideMimeType&&e.overrideMimeType("text/plain; charset=x-user-defined");e.setRequestHeader("Content-Type","text/plain");e.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,g){var e=new XMLHttpRequest;e.onreadystatechange=function(){if(4==e.readyState)if(200==e.status||0==e.status){var h=JSON.parse(e.responseText);a.loadAjaxBuffers(h,c,f,d,g)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+e.status+"]")};e.open("GET",b,!0);e.overrideMimeType&&e.overrideMimeType("text/plain; charset=x-user-defined");e.setRequestHeader("Content-Type","text/plain");e.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var g=new XMLHttpRequest,e=c+"/"+a.buffers,h=0;g.onreadystatechange=function(){4==g.readyState?200==g.status||0==g.status?THREE.BinaryLoader.prototype.createBinModel(g.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+e+"] ["+g.status+"]"):3==g.readyState?f&&(0==h&&(h=g.getResponseHeader("Content-Length")),f({total:h,loaded:g.responseText.length})):2==g.readyState&&(h=g.getResponseHeader("Content-Length"))};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var g=new XMLHttpRequest,e=c+"/"+a.buffers,h=0;g.onreadystatechange=function(){4==g.readyState?200==g.status||0==g.status?THREE.BinaryLoader.prototype.createBinModel(g.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+e+"] ["+g.status+"]"):3==g.readyState?f&&(0==h&&(h=g.getResponseHeader("Content-Length")),f({total:h,loaded:g.responseText.length})):2==g.readyState&&(h=g.getResponseHeader("Content-Length"))};
 g.open("GET",e,!0);g.responseType="arraybuffer";g.send(null)};
 g.open("GET",e,!0);g.responseType="arraybuffer";g.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,i,k,j,q,l,n,r,m,o,p,s,t,v;function u(a){return a%4?4-a%4:0}function w(a,b){return(new Uint8Array(a,b,1))[0]}function z(a,b){return(new Uint32Array(a,b,1))[0]}function x(b,c){var d,e,f,g,h,i,j,l,k=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=k[3*d];f=k[3*d+1];g=k[3*d+2];h=y[2*e];e=y[2*e+1];i=y[2*f];j=y[2*f+1];f=y[2*g];l=y[2*g+1];g=E.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,e));m.push(new THREE.UV(i,j));m.push(new THREE.UV(f,
-l));g.push(m)}}function A(b,c){var d,e,f,g,h,i,j,l,k,m,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=n[4*d];f=n[4*d+1];g=n[4*d+2];h=n[4*d+3];i=y[2*e];e=y[2*e+1];j=y[2*f];k=y[2*f+1];l=y[2*g];m=y[2*g+1];g=y[2*h];f=y[2*h+1];h=E.faceVertexUvs[0];var q=[];q.push(new THREE.UV(i,e));q.push(new THREE.UV(j,k));q.push(new THREE.UV(l,m));q.push(new THREE.UV(g,f));h.push(q)}}function D(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
-E.faces.push(new THREE.Face3(e,f,g,null,null,h))}function G(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],E.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function J(b,c,d,e){for(var f,g,h,i,j,l,k,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];k=d[3*e+2];i=m[e];var n=H[3*l],q=H[3*l+1];l=H[3*l+2];var o=H[3*k],p=
-H[3*k+1];k=H[3*k+2];E.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(H[3*j],H[3*j+1],H[3*j+2]),new THREE.Vector3(n,q,l),new THREE.Vector3(o,p,k)],null,i))}}function F(b,c,d,e){for(var f,g,h,i,j,l,k,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),q=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];k=d[4*e+1];m=d[4*e+2];n=d[4*e+3];j=q[e];var o=H[3*k],p=H[3*k+1];k=H[3*k+2];var r=H[3*m],s=H[3*m+1];m=H[3*m+2];var t=H[3*n],u=H[3*n+1];n=H[3*n+2];E.faces.push(new THREE.Face4(f,
-g,h,i,[new THREE.Vector3(H[3*l],H[3*l+1],H[3*l+2]),new THREE.Vector3(o,p,k),new THREE.Vector3(r,s,m),new THREE.Vector3(t,u,n)],null,j))}}var E=this,C=0,H=[],y=[],I,K,B;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(E,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d+=String.fromCharCode(a[b+e]);return d})(a,C,12);c=w(a,C+12);w(a,C+13);w(a,C+14);w(a,C+15);f=w(a,C+16);i=w(a,C+17);k=w(a,C+18);j=w(a,C+19);q=z(a,C+20);l=z(a,C+20+4);n=z(a,C+20+8);b=z(a,C+20+12);r=
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,i,k,j,q,l,n,r,m,o,p,s,t,v;function u(a){return a%4?4-a%4:0}function w(a,b){return(new Uint8Array(a,b,1))[0]}function z(a,b){return(new Uint32Array(a,b,1))[0]}function x(b,c){var d,e,f,g,h,i,j,k,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=l[3*d];f=l[3*d+1];g=l[3*d+2];h=y[2*e];e=y[2*e+1];i=y[2*f];j=y[2*f+1];f=y[2*g];k=y[2*g+1];g=E.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,e));m.push(new THREE.UV(i,j));m.push(new THREE.UV(f,
+k));g.push(m)}}function A(b,c){var d,e,f,g,h,i,j,k,l,m,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=n[4*d];f=n[4*d+1];g=n[4*d+2];h=n[4*d+3];i=y[2*e];e=y[2*e+1];j=y[2*f];l=y[2*f+1];k=y[2*g];m=y[2*g+1];g=y[2*h];f=y[2*h+1];h=E.faceVertexUvs[0];var q=[];q.push(new THREE.UV(i,e));q.push(new THREE.UV(j,l));q.push(new THREE.UV(k,m));q.push(new THREE.UV(g,f));h.push(q)}}function D(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
+E.faces.push(new THREE.Face3(e,f,g,null,null,h))}function G(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],E.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function J(b,c,d,e){for(var f,g,h,i,j,k,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];k=d[3*e+1];l=d[3*e+2];i=m[e];var n=H[3*k],q=H[3*k+1];k=H[3*k+2];var o=H[3*l],p=
+H[3*l+1];l=H[3*l+2];E.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(H[3*j],H[3*j+1],H[3*j+2]),new THREE.Vector3(n,q,k),new THREE.Vector3(o,p,l)],null,i))}}function F(b,c,d,e){for(var f,g,h,i,j,k,l,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),q=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];k=d[4*e];l=d[4*e+1];m=d[4*e+2];n=d[4*e+3];j=q[e];var o=H[3*l],p=H[3*l+1];l=H[3*l+2];var r=H[3*m],s=H[3*m+1];m=H[3*m+2];var t=H[3*n],u=H[3*n+1];n=H[3*n+2];E.faces.push(new THREE.Face4(f,
+g,h,i,[new THREE.Vector3(H[3*k],H[3*k+1],H[3*k+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(r,s,m),new THREE.Vector3(t,u,n)],null,j))}}var E=this,C=0,H=[],y=[],I,K,B;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(E,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d+=String.fromCharCode(a[b+e]);return d})(a,C,12);c=w(a,C+12);w(a,C+13);w(a,C+14);w(a,C+15);f=w(a,C+16);i=w(a,C+17);k=w(a,C+18);j=w(a,C+19);q=z(a,C+20);l=z(a,C+20+4);n=z(a,C+20+8);b=z(a,C+20+12);r=
 z(a,C+20+16);m=z(a,C+20+20);o=z(a,C+20+24);p=z(a,C+20+28);s=z(a,C+20+32);t=z(a,C+20+36);v=z(a,C+20+40);C+=c;c=3*f+j;B=4*f+j;I=b*c;K=r*(c+3*i);f=m*(c+3*k);j=o*(c+3*i+3*k);c=p*B;i=s*(B+4*i);k=t*(B+4*k);C+=function(b){var b=new Float32Array(a,b,3*q),c,d,e,f;for(c=0;c<q;c++)d=b[3*c],e=b[3*c+1],f=b[3*c+2],E.vertices.push(new THREE.Vertex(new THREE.Vector3(d,e,f)));return 3*q*Float32Array.BYTES_PER_ELEMENT}(C);C+=function(b){if(l){var b=new Int8Array(a,b,3*l),c,d,e,f;for(c=0;c<l;c++)d=b[3*c],e=b[3*c+1],
 z(a,C+20+16);m=z(a,C+20+20);o=z(a,C+20+24);p=z(a,C+20+28);s=z(a,C+20+32);t=z(a,C+20+36);v=z(a,C+20+40);C+=c;c=3*f+j;B=4*f+j;I=b*c;K=r*(c+3*i);f=m*(c+3*k);j=o*(c+3*i+3*k);c=p*B;i=s*(B+4*i);k=t*(B+4*k);C+=function(b){var b=new Float32Array(a,b,3*q),c,d,e,f;for(c=0;c<q;c++)d=b[3*c],e=b[3*c+1],f=b[3*c+2],E.vertices.push(new THREE.Vertex(new THREE.Vector3(d,e,f)));return 3*q*Float32Array.BYTES_PER_ELEMENT}(C);C+=function(b){if(l){var b=new Int8Array(a,b,3*l),c,d,e,f;for(c=0;c<l;c++)d=b[3*c],e=b[3*c+1],
 f=b[3*c+2],H.push(d/127,e/127,f/127)}return 3*l*Int8Array.BYTES_PER_ELEMENT}(C);C+=u(3*l);C+=function(b){if(n){var b=new Float32Array(a,b,2*n),c,d,e;for(c=0;c<n;c++)d=b[2*c],e=b[2*c+1],y.push(d,e)}return 2*n*Float32Array.BYTES_PER_ELEMENT}(C);I=C+I+u(2*b);K=I+K+u(2*r);f=K+f+u(2*m);j=f+j+u(2*o);c=j+c+u(2*p);i=c+i+u(2*s);k=i+k+u(2*t);(function(a){if(m){var b=a+3*m*Uint32Array.BYTES_PER_ELEMENT;D(m,a,b+3*m*Uint32Array.BYTES_PER_ELEMENT);x(m,b)}})(K);(function(a){if(o){var b=a+3*o*Uint32Array.BYTES_PER_ELEMENT,
 f=b[3*c+2],H.push(d/127,e/127,f/127)}return 3*l*Int8Array.BYTES_PER_ELEMENT}(C);C+=u(3*l);C+=function(b){if(n){var b=new Float32Array(a,b,2*n),c,d,e;for(c=0;c<n;c++)d=b[2*c],e=b[2*c+1],y.push(d,e)}return 2*n*Float32Array.BYTES_PER_ELEMENT}(C);I=C+I+u(2*b);K=I+K+u(2*r);f=K+f+u(2*m);j=f+j+u(2*o);c=j+c+u(2*p);i=c+i+u(2*s);k=i+k+u(2*t);(function(a){if(m){var b=a+3*m*Uint32Array.BYTES_PER_ELEMENT;D(m,a,b+3*m*Uint32Array.BYTES_PER_ELEMENT);x(m,b)}})(K);(function(a){if(o){var b=a+3*o*Uint32Array.BYTES_PER_ELEMENT,
 c=b+3*o*Uint32Array.BYTES_PER_ELEMENT;J(o,a,b,c+3*o*Uint32Array.BYTES_PER_ELEMENT);x(o,c)}})(f);(function(a){if(t){var b=a+4*t*Uint32Array.BYTES_PER_ELEMENT;G(t,a,b+4*t*Uint32Array.BYTES_PER_ELEMENT);A(t,b)}})(i);(function(a){if(v){var b=a+4*v*Uint32Array.BYTES_PER_ELEMENT,c=b+4*v*Uint32Array.BYTES_PER_ELEMENT;F(v,a,b,c+4*v*Uint32Array.BYTES_PER_ELEMENT);A(v,c)}})(k);b&&D(b,C,C+3*b*Uint32Array.BYTES_PER_ELEMENT);(function(a){if(r){var b=a+3*r*Uint32Array.BYTES_PER_ELEMENT;J(r,a,b,b+3*r*Uint32Array.BYTES_PER_ELEMENT)}})(I);
 c=b+3*o*Uint32Array.BYTES_PER_ELEMENT;J(o,a,b,c+3*o*Uint32Array.BYTES_PER_ELEMENT);x(o,c)}})(f);(function(a){if(t){var b=a+4*t*Uint32Array.BYTES_PER_ELEMENT;G(t,a,b+4*t*Uint32Array.BYTES_PER_ELEMENT);A(t,b)}})(i);(function(a){if(v){var b=a+4*v*Uint32Array.BYTES_PER_ELEMENT,c=b+4*v*Uint32Array.BYTES_PER_ELEMENT;F(v,a,b,c+4*v*Uint32Array.BYTES_PER_ELEMENT);A(v,c)}})(k);b&&D(b,C,C+3*b*Uint32Array.BYTES_PER_ELEMENT);(function(a){if(r){var b=a+3*r*Uint32Array.BYTES_PER_ELEMENT;J(r,a,b,b+3*r*Uint32Array.BYTES_PER_ELEMENT)}})(I);
@@ -255,8 +255,8 @@ scene:S}};d&&d(a);return a}function b(a,b,c){for(var a=Q.evaluate(a,Q,M,XPathRes
 for(c=0;c<e;c++){h=[];i=[];for(j=0;j<a.vertices.length;j++)i.push(new THREE.Vertex(new THREE.Vector3));d(b,h,c);j=h;k=f.skin;for(m=0;m<j.length;m++)if(l=j[m],n=-1,"JOINT"==l.type){for(var q=0;q<k.joints.length;q++)if(l.sid==k.joints[q]){n=q;break}if(0<=n){q=k.invBindMatrices[n];l.invBindMatrix=q;l.skinningMatrix=new THREE.Matrix4;l.skinningMatrix.multiply(l.world,q);l.weights=[];for(q=0;q<k.weights.length;q++)for(var o=0;o<k.weights[q].length;o++){var p=k.weights[q][o];p.joint==n&&l.weights.push(p)}}else throw"ColladaLoader: Could not find joint '"+
 for(c=0;c<e;c++){h=[];i=[];for(j=0;j<a.vertices.length;j++)i.push(new THREE.Vertex(new THREE.Vector3));d(b,h,c);j=h;k=f.skin;for(m=0;m<j.length;m++)if(l=j[m],n=-1,"JOINT"==l.type){for(var q=0;q<k.joints.length;q++)if(l.sid==k.joints[q]){n=q;break}if(0<=n){q=k.invBindMatrices[n];l.invBindMatrix=q;l.skinningMatrix=new THREE.Matrix4;l.skinningMatrix.multiply(l.world,q);l.weights=[];for(q=0;q<k.weights.length;q++)for(var o=0;o<k.weights[q].length;o++){var p=k.weights[q][o];p.joint==n&&l.weights.push(p)}}else throw"ColladaLoader: Could not find joint '"+
 l.sid+"'.";}for(j=0;j<h.length;j++)if("JOINT"==h[j].type)for(k=0;k<h[j].weights.length;k++)l=h[j].weights[k],m=l.index,l=l.weight,n=a.vertices[m],m=i[m],g.x=n.position.x,g.y=n.position.y,g.z=n.position.z,h[j].skinningMatrix.multiplyVector3(g),m.position.x+=g.x*l,m.position.y+=g.y*l,m.position.z+=g.z*l;a.morphTargets.push({name:"target_"+c,vertices:i})}}}function g(a){var b=new THREE.Object3D,c,d,e,h;for(e=0;e<a.controllers.length;e++){var i=T[a.controllers[e].url];switch(i.type){case "skin":if(U[i.skin.source]){var j=
 l.sid+"'.";}for(j=0;j<h.length;j++)if("JOINT"==h[j].type)for(k=0;k<h[j].weights.length;k++)l=h[j].weights[k],m=l.index,l=l.weight,n=a.vertices[m],m=i[m],g.x=n.position.x,g.y=n.position.y,g.z=n.position.z,h[j].skinningMatrix.multiplyVector3(g),m.position.x+=g.x*l,m.position.y+=g.y*l,m.position.z+=g.z*l;a.morphTargets.push({name:"target_"+c,vertices:i})}}}function g(a){var b=new THREE.Object3D,c,d,e,h;for(e=0;e<a.controllers.length;e++){var i=T[a.controllers[e].url];switch(i.type){case "skin":if(U[i.skin.source]){var j=
 new m;j.url=i.skin.source;j.instance_material=a.controllers[e].instance_material;a.geometries.push(j);c=a.controllers[e]}else if(T[i.skin.source]&&(d=i=T[i.skin.source],i.morph&&U[i.morph.source]))j=new m,j.url=i.morph.source,j.instance_material=a.controllers[e].instance_material,a.geometries.push(j);break;case "morph":if(U[i.morph.source])j=new m,j.url=i.morph.source,j.instance_material=a.controllers[e].instance_material,a.geometries.push(j),d=a.controllers[e];console.log("ColladaLoader: Morph-controller partially supported.")}}for(e=
 new m;j.url=i.skin.source;j.instance_material=a.controllers[e].instance_material;a.geometries.push(j);c=a.controllers[e]}else if(T[i.skin.source]&&(d=i=T[i.skin.source],i.morph&&U[i.morph.source]))j=new m,j.url=i.morph.source,j.instance_material=a.controllers[e].instance_material,a.geometries.push(j);break;case "morph":if(U[i.morph.source])j=new m,j.url=i.morph.source,j.instance_material=a.controllers[e].instance_material,a.geometries.push(j),d=a.controllers[e];console.log("ColladaLoader: Morph-controller partially supported.")}}for(e=
-0;e<a.geometries.length;e++){var i=a.geometries[e],j=i.instance_material,i=U[i.url],l={},k=[],q=0,o;if(i&&i.mesh&&i.mesh.primitives){if(0==b.name.length)b.name=i.id;if(j)for(h=0;h<j.length;h++){o=j[h];var p=fa[o.target],r=ga[p.instance_effect.url].shader;r.material.opacity=!r.material.opacity?1:r.material.opacity;l[o.symbol]=q;k.push(r.material);o=r.material;o.name=null==p.name||""===p.name?p.id:p.name;q++}j=o||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});i=i.mesh.geometry3js;
-if(1<q){j=new THREE.MeshFaceMaterial;i.materials=k;for(h=0;h<i.faces.length;h++)k=i.faces[h],k.materialIndex=l[k.daeMaterial]}if(void 0!==c)f(i,c),j.morphTargets=!0,j=new THREE.SkinnedMesh(i,j),j.skeleton=c.skeleton,j.skinController=T[c.url],j.skinInstanceController=c,j.name="skin_"+ba.length,ba.push(j);else if(void 0!==d){h=i;l=d instanceof n?T[d.url]:d;if(!l||!l.morph)console.log("could not find morph controller!");else{l=l.morph;for(k=0;k<l.targets.length;k++)if(q=U[l.targets[k]],q.mesh&&q.mesh.primitives&&
+0;e<a.geometries.length;e++){var i=a.geometries[e],j=i.instance_material,i=U[i.url],k={},l=[],q=0,o;if(i&&i.mesh&&i.mesh.primitives){if(0==b.name.length)b.name=i.id;if(j)for(h=0;h<j.length;h++){o=j[h];var p=fa[o.target],r=ga[p.instance_effect.url].shader;r.material.opacity=!r.material.opacity?1:r.material.opacity;k[o.symbol]=q;l.push(r.material);o=r.material;o.name=null==p.name||""===p.name?p.id:p.name;q++}j=o||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});i=i.mesh.geometry3js;
+if(1<q){j=new THREE.MeshFaceMaterial;i.materials=l;for(h=0;h<i.faces.length;h++)l=i.faces[h],l.materialIndex=k[l.daeMaterial]}if(void 0!==c)f(i,c),j.morphTargets=!0,j=new THREE.SkinnedMesh(i,j),j.skeleton=c.skeleton,j.skinController=T[c.url],j.skinInstanceController=c,j.name="skin_"+ba.length,ba.push(j);else if(void 0!==d){h=i;k=d instanceof n?T[d.url]:d;if(!k||!k.morph)console.log("could not find morph controller!");else{k=k.morph;for(l=0;l<k.targets.length;l++)if(q=U[k.targets[l]],q.mesh&&q.mesh.primitives&&
 q.mesh.primitives.length)q=q.mesh.primitives[0].geometry,q.vertices.length===h.vertices.length&&h.morphTargets.push({name:"target_1",vertices:q.vertices});h.morphTargets.push({name:"target_Z",vertices:h.vertices})}j.morphTargets=!0;j=new THREE.Mesh(i,j);j.name="morph_"+aa.length;aa.push(j)}else j=new THREE.Mesh(i,j);1<a.geometries.length?b.add(j):b=j}}for(e=0;e<a.cameras.length;e++)b=ha[a.cameras[e].url],b=new THREE.PerspectiveCamera(b.fov,b.aspect_ratio,b.znear,b.zfar);b.name=a.id||"";b.matrix=a.matrix;
 q.mesh.primitives.length)q=q.mesh.primitives[0].geometry,q.vertices.length===h.vertices.length&&h.morphTargets.push({name:"target_1",vertices:q.vertices});h.morphTargets.push({name:"target_Z",vertices:h.vertices})}j.morphTargets=!0;j=new THREE.Mesh(i,j);j.name="morph_"+aa.length;aa.push(j)}else j=new THREE.Mesh(i,j);1<a.geometries.length?b.add(j):b=j}}for(e=0;e<a.cameras.length;e++)b=ha[a.cameras[e].url],b=new THREE.PerspectiveCamera(b.fov,b.aspect_ratio,b.znear,b.zfar);b.name=a.id||"";b.matrix=a.matrix;
 e=a.matrix.decompose();b.position=e[0];b.quaternion=e[1];b.useQuaternion=!0;b.scale=e[2];R.centerGeometry&&b.geometry&&(e=THREE.GeometryUtils.center(b.geometry),b.quaternion.multiplyVector3(e.multiplySelf(b.scale)),b.position.subSelf(e));for(e=0;e<a.nodes.length;e++)b.add(g(a.nodes[e],a));return b}function e(){this.init_from=this.id=""}function h(){this.type=this.name=this.id="";this.morph=this.skin=null}function i(){this.weights=this.targets=this.source=this.method=null}function k(){this.source=
 e=a.matrix.decompose();b.position=e[0];b.quaternion=e[1];b.useQuaternion=!0;b.scale=e[2];R.centerGeometry&&b.geometry&&(e=THREE.GeometryUtils.center(b.geometry),b.quaternion.multiplyVector3(e.multiplySelf(b.scale)),b.position.subSelf(e));for(e=0;e<a.nodes.length;e++)b.add(g(a.nodes[e],a));return b}function e(){this.init_from=this.id=""}function h(){this.type=this.name=this.id="";this.morph=this.skin=null}function i(){this.weights=this.targets=this.source=this.method=null}function k(){this.source=
 "";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function j(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function q(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function l(){this.type=this.sid="";this.data=[];this.obj=null}function n(){this.url="";this.skeleton=[];this.instance_material=[]}function r(){this.target=this.symbol=""}function m(){this.url=
 "";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function j(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function q(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function l(){this.type=this.sid="";this.data=[];this.obj=null}function n(){this.url="";this.skeleton=[];this.instance_material=[]}function r(){this.target=this.symbol=""}function m(){this.url=
@@ -270,8 +270,8 @@ R={centerGeometry:!1,convertUpAxis:!1,subdivideFaces:!0,upAxis:"Y"},$="Y",V=null
 this.type=c.nodeName;break;case "morph":this.morph=(new i).parse(c),this.type=c.nodeName}}return this};i.prototype.parse=function(a){var b={},c=[],d;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,"");for(d=0;d<a.childNodes.length;d++){var e=a.childNodes[d];if(1==e.nodeType)switch(e.nodeName){case "source":e=(new z).parse(e);b[e.id]=e;break;case "targets":c=this.parseInputs(e);break;default:console.log(e.nodeName)}}for(d=0;d<c.length;d++)switch(a=c[d],e=b[a.source],
 this.type=c.nodeName;break;case "morph":this.morph=(new i).parse(c),this.type=c.nodeName}}return this};i.prototype.parse=function(a){var b={},c=[],d;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,"");for(d=0;d<a.childNodes.length;d++){var e=a.childNodes[d];if(1==e.nodeType)switch(e.nodeName){case "source":e=(new z).parse(e);b[e.id]=e;break;case "targets":c=this.parseInputs(e);break;default:console.log(e.nodeName)}}for(d=0;d<c.length;d++)switch(a=c[d],e=b[a.source],
 a.semantic){case "MORPH_TARGET":this.targets=e.read();break;case "MORPH_WEIGHT":this.weights=e.read()}return this};i.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "input":b.push((new w).parse(d))}}return b};k.prototype.parse=function(a){var b={},c,d;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];
 a.semantic){case "MORPH_TARGET":this.targets=e.read();break;case "MORPH_WEIGHT":this.weights=e.read()}return this};i.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "input":b.push((new w).parse(d))}}return b};k.prototype.parse=function(a){var b={},c,d;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];
 if(1==f.nodeType)switch(f.nodeName){case "bind_shape_matrix":f=L(f.textContent);this.bindShapeMatrix=da(f);break;case "source":f=(new z).parse(f);b[f.id]=f;break;case "joints":c=f;break;case "vertex_weights":d=f;break;default:console.log(f.nodeName)}}this.parseJoints(c,b);this.parseWeights(d,b);return this};k.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "input":var d=(new w).parse(d),e=b[d.source];if("JOINT"==
 if(1==f.nodeType)switch(f.nodeName){case "bind_shape_matrix":f=L(f.textContent);this.bindShapeMatrix=da(f);break;case "source":f=(new z).parse(f);b[f.id]=f;break;case "joints":c=f;break;case "vertex_weights":d=f;break;default:console.log(f.nodeName)}}this.parseJoints(c,b);this.parseWeights(d,b);return this};k.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "input":var d=(new w).parse(d),e=b[d.source];if("JOINT"==
-d.semantic)this.joints=e.read();else if("INV_BIND_MATRIX"==d.semantic)this.invBindMatrices=e.read()}}};k.prototype.parseWeights=function(a,b){for(var c,d,e=[],f=0;f<a.childNodes.length;f++){var g=a.childNodes[f];if(1==g.nodeType)switch(g.nodeName){case "input":e.push((new w).parse(g));break;case "v":c=N(g.textContent);break;case "vcount":d=N(g.textContent)}}for(f=g=0;f<d.length;f++){for(var h=d[f],i=[],j=0;j<h;j++){for(var l={},k=0;k<e.length;k++){var m=e[k],n=c[g+m.offset];switch(m.semantic){case "JOINT":l.joint=
-n;break;case "WEIGHT":l.weight=b[m.source].data[n]}}i.push(l);g+=e.length}for(j=0;j<i.length;j++)i[j].index=f;this.weights.push(i)}};j.prototype.getChildById=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};j.prototype.getChildBySid=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};j.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");
+d.semantic)this.joints=e.read();else if("INV_BIND_MATRIX"==d.semantic)this.invBindMatrices=e.read()}}};k.prototype.parseWeights=function(a,b){for(var c,d,e=[],f=0;f<a.childNodes.length;f++){var g=a.childNodes[f];if(1==g.nodeType)switch(g.nodeName){case "input":e.push((new w).parse(g));break;case "v":c=N(g.textContent);break;case "vcount":d=N(g.textContent)}}for(f=g=0;f<d.length;f++){for(var h=d[f],i=[],j=0;j<h;j++){for(var k={},l=0;l<e.length;l++){var m=e[l],n=c[g+m.offset];switch(m.semantic){case "JOINT":k.joint=
+n;break;case "WEIGHT":k.weight=b[m.source].data[n]}}i.push(k);g+=e.length}for(j=0;j<i.length;j++)i[j].index=f;this.weights.push(i)}};j.prototype.getChildById=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};j.prototype.getChildBySid=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};j.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");
 this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "node":this.nodes.push((new q).parse(c))}}return this};q.prototype.getChannelForTransform=function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],d=c.target.split("/");d.shift();var e=d.shift(),f=0<=e.indexOf("."),g=0<=e.indexOf("("),h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;d<h.length;d++)h[d]=parseInt(h[d].replace(/\)/,
 this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "node":this.nodes.push((new q).parse(c))}}return this};q.prototype.getChannelForTransform=function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],d=c.target.split("/");d.shift();var e=d.shift(),f=0<=e.indexOf("."),g=0<=e.indexOf("("),h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;d<h.length;d++)h[d]=parseInt(h[d].replace(/\)/,
 ""))}if(e==a)return c.info={sid:e,dotSyntax:f,arrSyntax:g,arrIndices:h},c}return null};q.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};q.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};q.prototype.getTransformBySid=function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==
 ""))}if(e==a)return c.info={sid:e,dotSyntax:f,arrSyntax:g,arrIndices:h},c}return null};q.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};q.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};q.prototype.getTransformBySid=function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==
 a)return this.transforms[b];return null};q.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");this.type="JOINT"==this.type?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.cameras=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],1==b.nodeType)switch(b.nodeName){case "node":this.nodes.push((new q).parse(b));
 a)return this.transforms[b];return null};q.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");this.type="JOINT"==this.type?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.cameras=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],1==b.nodeType)switch(b.nodeName){case "node":this.nodes.push((new q).parse(b));
@@ -382,6 +382,14 @@ THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0
 2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,f)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;
 2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,f)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;
 THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;THREE.LensFlare.prototype.add=function(a,b,c,d,f,g){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===g&&(g=1);void 0===f&&(f=new THREE.Color(16777215));if(void 0===d)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:f,blending:d})};
 THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;THREE.LensFlare.prototype.add=function(a,b,c,d,f,g){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===g&&(g=1);void 0===f&&(f=new THREE.Color(16777215));if(void 0===d)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:f,blending:d})};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,f=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+f*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,f=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+f*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};
+THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=new THREE.Mesh;THREE.MorphBlendMesh.prototype.constructor=THREE.MorphBlendMesh;
+THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
+THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},f=this.geometry,g=0,e=f.morphTargets.length;g<e;g++){var h=f.morphTargets[g].name.match(b);if(h&&1<h.length){var i=h[1];d[i]||(d[i]={start:Infinity,end:-Infinity});h=d[i];if(g<h.start)h.start=g;if(g>h.end)h.end=g;c||(c=i)}}for(i in d)h=d[i],this.createAnimation(i,h.start,h.end,a);this.firstAnimation=c};
+THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];if(c)c.fps=b,c.duration=(c.end-c.start)/c.fps};
+THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];if(c)c.duration=b,c.fps=(c.end-c.start)/c.duration};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];if(c)c.weight=b};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];if(c)c.time=b};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
+THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
+THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var f=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time){d.direction*=-1;if(d.time>d.duration)d.time=d.duration,d.directionBackwards=!0;if(0>d.time)d.time=0,d.directionBackwards=!1}}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var g=d.startFrame+THREE.Math.clamp(Math.floor(d.time/f),0,d.length-1),e=d.weight;
+if(g!==d.currentFrame)this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*e,this.morphTargetInfluences[g]=0,d.lastFrame=d.currentFrame,d.currentFrame=g;f=d.time%f/f;d.directionBackwards&&(f=1-f);this.morphTargetInfluences[d.currentFrame]=f*e;this.morphTargetInfluences[d.lastFrame]=(1-f)*e}}};
 THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,f,g,e,h,i,k,j,q,l,n;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);f=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=
 THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,f,g,e,h,i,k,j,q,l,n;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);f=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=
 0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;f[r++]=0;f[r++]=1;f[r++]=2;f[r++]=0;f[r++]=2;f[r++]=3;g=b.createBuffer();e=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;f[r++]=0;f[r++]=1;f[r++]=2;f[r++]=0;f[r++]=2;f[r++]=3;g=b.createBuffer();e=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
@@ -389,8 +397,8 @@ b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b
 "color");l.scale=b.getUniformLocation(j,"scale");l.rotation=b.getUniformLocation(j,"rotation");l.screenPosition=b.getUniformLocation(j,"screenPosition");n=!1};this.render=function(a,d,f,p){var a=a.__webglFlares,s=a.length;if(s){var t=new THREE.Vector3,v=p/f,u=0.5*f,w=0.5*p,z=16/p,x=new THREE.Vector2(z*v,z),A=new THREE.Vector3(1,1,0),D=new THREE.Vector2(1,1),G=l,z=q;b.useProgram(j);n||(b.enableVertexAttribArray(q.vertex),b.enableVertexAttribArray(q.uv),n=!0);b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,
 "color");l.scale=b.getUniformLocation(j,"scale");l.rotation=b.getUniformLocation(j,"rotation");l.screenPosition=b.getUniformLocation(j,"screenPosition");n=!1};this.render=function(a,d,f,p){var a=a.__webglFlares,s=a.length;if(s){var t=new THREE.Vector3,v=p/f,u=0.5*f,w=0.5*p,z=16/p,x=new THREE.Vector2(z*v,z),A=new THREE.Vector3(1,1,0),D=new THREE.Vector2(1,1),G=l,z=q;b.useProgram(j);n||(b.enableVertexAttribArray(q.vertex),b.enableVertexAttribArray(q.uv),n=!0);b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,
 1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(z.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(z.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e);b.disable(b.CULL_FACE);b.depthMask(!1);var J,F,E,C,H;for(J=0;J<s;J++)if(z=16/p,x.set(z*v,z),C=a[J],t.set(C.matrixWorld.n14,C.matrixWorld.n24,C.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(t),d.projectionMatrix.multiplyVector3(t),A.copy(t),D.x=A.x*u+u,D.y=A.y*w+w,k||0<D.x&&D.x<f&&0<D.y&&D.y<p){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
 1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(z.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(z.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e);b.disable(b.CULL_FACE);b.depthMask(!1);var J,F,E,C,H;for(J=0;J<s;J++)if(z=16/p,x.set(z*v,z),C=a[J],t.set(C.matrixWorld.n14,C.matrixWorld.n24,C.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(t),d.projectionMatrix.multiplyVector3(t),A.copy(t),D.x=A.x*u+u,D.y=A.y*w+w,k||0<D.x&&D.x<f&&0<D.y&&D.y<p){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
 h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,D.x-8,D.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,x.x,x.y);b.uniform3f(G.screenPosition,A.x,A.y,A.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,D.x-8,D.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,
 h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,D.x-8,D.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,x.x,x.y);b.uniform3f(G.screenPosition,A.x,A.y,A.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,D.x-8,D.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,
-6,b.UNSIGNED_SHORT,0);C.positionScreen.copy(A);C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);for(F=0,E=C.lensFlares.length;F<E;F++)if(H=C.lensFlares[F],0.001<H.opacity&&0.001<H.scale)A.x=H.x,A.y=H.y,A.z=H.z,z=H.size*H.scale/p,x.x=z*v,x.y=z,b.uniform3f(G.screenPosition,A.x,A.y,A.z),b.uniform2f(G.scale,x.x,x.y),b.uniform1f(G.rotation,H.rotation),b.uniform1f(G.opacity,H.opacity),b.uniform3f(G.color,H.color.r,H.color.g,H.color.b),c.setBlending(H.blending),
-c.setTexture(H.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
+6,b.UNSIGNED_SHORT,0);C.positionScreen.copy(A);C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);for(F=0,E=C.lensFlares.length;F<E;F++)if(H=C.lensFlares[F],0.0010<H.opacity&&0.0010<H.scale)A.x=H.x,A.y=H.y,A.z=H.z,z=H.size*H.scale/p,x.x=z*v,x.y=z,b.uniform3f(G.screenPosition,A.x,A.y,A.z),b.uniform2f(G.scale,x.x,x.y),b.uniform1f(G.rotation,H.rotation),b.uniform1f(G.opacity,H.opacity),b.uniform3f(G.color,H.color.r,H.color.g,H.color.b),
+c.setBlending(H.blending),c.setTexture(H.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,g=new THREE.Matrix4,e=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=function(a,
 THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,g=new THREE.Matrix4,e=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=function(a,
 c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i,k){var j,q,l,n,r,m,o,p,s,t=[];n=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(j=0,q=i.__lights.length;j<q;j++)if(l=i.__lights[j],l.castShadow)if(l instanceof THREE.DirectionalLight&&l.shadowCascade)for(r=0;r<l.shadowCascadeCount;r++){var v;if(l.shadowCascadeArray[r])v=l.shadowCascadeArray[r];else{s=l;o=r;v=new THREE.DirectionalLight;v.isVirtual=
 c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i,k){var j,q,l,n,r,m,o,p,s,t=[];n=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(j=0,q=i.__lights.length;j<q;j++)if(l=i.__lights[j],l.castShadow)if(l instanceof THREE.DirectionalLight&&l.shadowCascade)for(r=0;r<l.shadowCascadeCount;r++){var v;if(l.shadowCascadeArray[r])v=l.shadowCascadeArray[r];else{s=l;o=r;v=new THREE.DirectionalLight;v.isVirtual=
 !0;v.onlyShadow=!0;v.castShadow=!0;v.shadowCameraNear=s.shadowCameraNear;v.shadowCameraFar=s.shadowCameraFar;v.shadowCameraLeft=s.shadowCameraLeft;v.shadowCameraRight=s.shadowCameraRight;v.shadowCameraBottom=s.shadowCameraBottom;v.shadowCameraTop=s.shadowCameraTop;v.shadowCameraVisible=s.shadowCameraVisible;v.shadowDarkness=s.shadowDarkness;v.shadowBias=s.shadowCascadeBias[o];v.shadowMapWidth=s.shadowCascadeWidth[o];v.shadowMapHeight=s.shadowCascadeHeight[o];v.pointsWorld=[];v.pointsFrustum=[];p=
 !0;v.onlyShadow=!0;v.castShadow=!0;v.shadowCameraNear=s.shadowCameraNear;v.shadowCameraFar=s.shadowCameraFar;v.shadowCameraLeft=s.shadowCameraLeft;v.shadowCameraRight=s.shadowCameraRight;v.shadowCameraBottom=s.shadowCameraBottom;v.shadowCameraTop=s.shadowCameraTop;v.shadowCameraVisible=s.shadowCameraVisible;v.shadowDarkness=s.shadowDarkness;v.shadowBias=s.shadowCascadeBias[o];v.shadowMapWidth=s.shadowCascadeWidth[o];v.shadowMapHeight=s.shadowCascadeHeight[o];v.pointsWorld=[];v.pointsFrustum=[];p=

+ 1 - 1
build/custom/ThreeSVG.js

@@ -78,7 +78,7 @@ f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this
 -Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=
 -Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=
 this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=
 this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=
 a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,j=this.w,i=j*c+g*e-h*d,k=j*d+h*c-f*e,l=j*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=i*j+c*-f+k*-h-l*-g;b.y=k*j+c*-g+l*-f-i*-h;b.z=l*j+c*-h+i*-g-k*-f;return b}};
 a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,j=this.w,i=j*c+g*e-h*d,k=j*d+h*c-f*e,l=j*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=i*j+c*-f+k*-h-l*-g;b.y=k*j+c*-g+l*-f-i*-h;b.z=l*j+c*-h+i*-g-k*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.001>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.0010>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Vertex.prototype={constructor:THREE.Vertex,clone:function(){return new THREE.Vertex(this.position.clone())}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Vertex.prototype={constructor:THREE.Vertex,clone:function(){return new THREE.Vertex(this.position.clone())}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};

+ 2 - 2
build/custom/ThreeWebGL.js

@@ -79,7 +79,7 @@ g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this
 -Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=
 -Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=
 this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,h=a.y,i=a.z,a=a.w;this.x=b*a+e*g+c*i-d*h;this.y=c*a+e*h+d*g-b*i;this.z=d*a+e*i+b*h-c*g;this.w=e*a-b*g-c*h-d*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=
 this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,h=a.y,i=a.z,a=a.w;this.x=b*a+e*g+c*i-d*h;this.y=c*a+e*h+d*g-b*i;this.z=d*a+e*i+b*h-c*g;this.w=e*a-b*g-c*h-d*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=
 a);var c=a.x,d=a.y,e=a.z,g=this.x,h=this.y,i=this.z,m=this.w,k=m*c+h*e-i*d,j=m*d+i*c-g*e,n=m*e+g*d-h*c,c=-g*c-h*d-i*e;b.x=k*m+c*-g+j*-i-n*-h;b.y=j*m+c*-h+n*-g-k*-i;b.z=n*m+c*-i+k*-h-j*-g;return b}};
 a);var c=a.x,d=a.y,e=a.z,g=this.x,h=this.y,i=this.z,m=this.w,k=m*c+h*e-i*d,j=m*d+i*c-g*e,n=m*e+g*d-h*c,c=-g*c-h*d-i*e;b.x=k*m+c*-g+j*-i-n*-h;b.y=j*m+c*-h+n*-g-k*-i;b.z=n*m+c*-i+k*-h-j*-g;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),e=Math.sqrt(1-e*e);if(0.001>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),e=Math.sqrt(1-e*e);if(0.0010>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Vertex.prototype={constructor:THREE.Vertex,clone:function(){return new THREE.Vertex(this.position.clone())}};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
 THREE.Vertex.prototype={constructor:THREE.Vertex,clone:function(){return new THREE.Vertex(this.position.clone())}};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,g,h){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};
 return a}};THREE.Face4=function(a,b,c,d,e,g,h){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};
@@ -376,7 +376,7 @@ b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b
 "color");l.scale=b.getUniformLocation(j,"scale");l.rotation=b.getUniformLocation(j,"rotation");l.screenPosition=b.getUniformLocation(j,"screenPosition");q=!1};this.render=function(a,d,e,y){var a=a.__webglFlares,w=a.length;if(w){var N=new THREE.Vector3,A=y/e,u=0.5*e,H=0.5*y,I=16/y,D=new THREE.Vector2(I*A,I),L=new THREE.Vector3(1,1,0),K=new THREE.Vector2(1,1),M=l,I=n;b.useProgram(j);q||(b.enableVertexAttribArray(n.vertex),b.enableVertexAttribArray(n.uv),q=!0);b.uniform1i(M.occlusionMap,0);b.uniform1i(M.map,
 "color");l.scale=b.getUniformLocation(j,"scale");l.rotation=b.getUniformLocation(j,"rotation");l.screenPosition=b.getUniformLocation(j,"screenPosition");q=!1};this.render=function(a,d,e,y){var a=a.__webglFlares,w=a.length;if(w){var N=new THREE.Vector3,A=y/e,u=0.5*e,H=0.5*y,I=16/y,D=new THREE.Vector2(I*A,I),L=new THREE.Vector3(1,1,0),K=new THREE.Vector2(1,1),M=l,I=n;b.useProgram(j);q||(b.enableVertexAttribArray(n.vertex),b.enableVertexAttribArray(n.uv),q=!0);b.uniform1i(M.occlusionMap,0);b.uniform1i(M.map,
 1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(I.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(I.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var ja,oa,ka,X,$;for(ja=0;ja<w;ja++)if(I=16/y,D.set(I*A,I),X=a[ja],N.set(X.matrixWorld.n14,X.matrixWorld.n24,X.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(N),d.projectionMatrix.multiplyVector3(N),L.copy(N),K.x=L.x*u+u,K.y=L.y*H+H,k||0<K.x&&K.x<e&&0<K.y&&K.y<y){b.activeTexture(b.TEXTURE1);
 1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(I.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(I.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var ja,oa,ka,X,$;for(ja=0;ja<w;ja++)if(I=16/y,D.set(I*A,I),X=a[ja],N.set(X.matrixWorld.n14,X.matrixWorld.n24,X.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(N),d.projectionMatrix.multiplyVector3(N),L.copy(N),K.x=L.x*u+u,K.y=L.y*H+H,k||0<K.x&&K.x<e&&0<K.y&&K.y<y){b.activeTexture(b.TEXTURE1);
 b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,K.x-8,K.y-8,16,16,0);b.uniform1i(M.renderType,0);b.uniform2f(M.scale,D.x,D.y);b.uniform3f(M.screenPosition,L.x,L.y,L.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,m);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,K.x-8,K.y-8,16,16,0);b.uniform1i(M.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
 b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,K.x-8,K.y-8,16,16,0);b.uniform1i(M.renderType,0);b.uniform2f(M.scale,D.x,D.y);b.uniform3f(M.screenPosition,L.x,L.y,L.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,m);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,K.x-8,K.y-8,16,16,0);b.uniform1i(M.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
-i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);X.positionScreen.copy(L);X.customUpdateCallback?X.customUpdateCallback(X):X.updateLensFlares();b.uniform1i(M.renderType,2);b.enable(b.BLEND);for(oa=0,ka=X.lensFlares.length;oa<ka;oa++)if($=X.lensFlares[oa],0.001<$.opacity&&0.001<$.scale)L.x=$.x,L.y=$.y,L.z=$.z,I=$.size*$.scale/y,D.x=I*A,D.y=I,b.uniform3f(M.screenPosition,L.x,L.y,L.z),b.uniform2f(M.scale,D.x,D.y),b.uniform1f(M.rotation,$.rotation),b.uniform1f(M.opacity,$.opacity),b.uniform3f(M.color,
+i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);X.positionScreen.copy(L);X.customUpdateCallback?X.customUpdateCallback(X):X.updateLensFlares();b.uniform1i(M.renderType,2);b.enable(b.BLEND);for(oa=0,ka=X.lensFlares.length;oa<ka;oa++)if($=X.lensFlares[oa],0.0010<$.opacity&&0.0010<$.scale)L.x=$.x,L.y=$.y,L.z=$.z,I=$.size*$.scale/y,D.x=I*A,D.y=I,b.uniform3f(M.screenPosition,L.x,L.y,L.z),b.uniform2f(M.scale,D.x,D.y),b.uniform1f(M.rotation,$.rotation),b.uniform1f(M.opacity,$.opacity),b.uniform3f(M.color,
 $.color.r,$.color.g,$.color.b),c.setBlending($.blending),c.setTexture($.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
 $.color.r,$.color.g,$.color.b),c.setBlending($.blending),c.setTexture($.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,i=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:g,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=function(a,
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,i=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:g,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=function(a,
 c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,k){var j,n,l,q,o,p,s,y,w,N=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(j=0,n=m.__lights.length;j<n;j++)if(l=m.__lights[j],l.castShadow)if(l instanceof THREE.DirectionalLight&&l.shadowCascade)for(o=0;o<l.shadowCascadeCount;o++){var A;if(l.shadowCascadeArray[o])A=l.shadowCascadeArray[o];else{w=l;s=o;A=new THREE.DirectionalLight;A.isVirtual=
 c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,k){var j,n,l,q,o,p,s,y,w,N=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(j=0,n=m.__lights.length;j<n;j++)if(l=m.__lights[j],l.castShadow)if(l instanceof THREE.DirectionalLight&&l.shadowCascade)for(o=0;o<l.shadowCascadeCount;o++){var A;if(l.shadowCascadeArray[o])A=l.shadowCascadeArray[o];else{w=l;s=o;A=new THREE.DirectionalLight;A.isVirtual=

+ 483 - 0
examples/js/MD2CharacterComplex.js

@@ -0,0 +1,483 @@
+/**
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+THREE.MD2CharacterComplex = function () {
+
+	var scope = this;
+
+	this.scale = 1;
+
+	// animation parameters
+
+	this.animationFPS = 6;
+	this.transitionFrames = 15;
+
+	// movement model parameters
+
+	this.maxSpeed = 275;
+	this.maxReverseSpeed = -275;
+
+	this.frontAcceleration = 600;
+	this.backAcceleration = 600;
+
+	this.frontDecceleration = 600;
+
+	this.angularSpeed = 2.5;
+
+	// rig
+
+	this.root = new THREE.Object3D();
+
+	this.meshBody = null;
+	this.meshWeapon = null;
+
+	this.controls = null;
+
+	// skins
+
+	this.skinsBody = [];
+	this.skinsWeapon = [];
+
+	this.weapons = [];
+
+	this.currentSkin = undefined;
+
+	//
+
+	this.onLoadComplete = function () {};
+
+	// internals
+
+	this.loadCounter = 0;
+
+	// internal movement control variables
+
+	this.speed = 0;
+	this.bodyOrientation = 0;
+
+	// internal animation parameters
+
+	this.activeAnimation = null;
+	this.oldAnimation = null;
+
+	// API
+
+	this.loadParts = function ( config ) {
+
+		this.animations = config.animations;
+		this.walkSpeed = config.walkSpeed;
+		this.crouchSpeed = config.crouchSpeed;
+
+		this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
+
+		var weaponsTextures = []
+		for ( var i = 0; i < config.weapons.length; i ++ ) weaponsTextures[ i ] = config.weapons[ i ][ 1 ];
+
+		// SKINS
+
+		this.skinsBody = loadTextures( config.baseUrl + "skins/", config.skins );
+		this.skinsWeapon = loadTextures( config.baseUrl + "skins/", weaponsTextures );
+
+		// BODY
+
+		var loader = new THREE.JSONLoader();
+
+		loader.load( config.baseUrl + config.body, function( geo ) {
+
+			geo.computeBoundingBox();
+			scope.root.position.y = - scope.scale * geo.boundingBox.min.y;
+
+			var mesh = createPart( geo, scope.skinsBody[ 0 ] );
+			mesh.scale.set( scope.scale, scope.scale, scope.scale );
+
+			scope.root.add( mesh );
+
+			scope.meshBody = mesh;
+
+			checkLoadingComplete();
+
+		} );
+
+		// WEAPONS
+
+		var generateCallback = function ( index, name ) {
+
+			return function( geo ) {
+
+				var mesh = createPart( geo, scope.skinsWeapon[ index ] );
+				mesh.scale.set( scope.scale, scope.scale, scope.scale );
+				mesh.visible = false;
+
+				mesh.name = name;
+
+				scope.root.add( mesh );
+
+				scope.weapons[ index ] = mesh;
+				scope.meshWeapon = mesh;
+
+				checkLoadingComplete();
+
+			}
+
+		}
+
+		for ( var i = 0; i < config.weapons.length; i ++ ) {
+
+			loader.load( config.baseUrl + config.weapons[ i ][ 0 ], generateCallback( i, config.weapons[ i ][ 0 ] ) );
+
+		}
+
+	};
+
+	this.setPlaybackRate = function ( rate ) {
+
+		if ( this.meshBody ) this.meshBody.duration = this.meshBody.baseDuration / rate;
+		if ( this.meshWeapon ) this.meshWeapon.duration = this.meshWeapon.baseDuration / rate;
+
+	};
+
+	this.setWireframe = function ( wireframeEnabled ) {
+
+		if ( wireframeEnabled ) {
+
+			if ( this.meshBody ) this.meshBody.material = this.meshBody.materialWireframe;
+			if ( this.meshWeapon ) this.meshWeapon.material = this.meshWeapon.materialWireframe;
+
+		} else {
+
+			if ( this.meshBody ) this.meshBody.material = this.meshBody.materialTexture;
+			if ( this.meshWeapon ) this.meshWeapon.material = this.meshWeapon.materialTexture;
+
+		}
+
+	};
+
+	this.setSkin = function( index ) {
+
+		if ( this.meshBody && this.meshBody.material.wireframe === false ) {
+
+			this.meshBody.material.map = this.skinsBody[ index ];
+			this.currentSkin = index;
+
+		}
+
+	};
+
+	this.setWeapon = function ( index ) {
+
+		for ( var i = 0; i < this.weapons.length; i ++ ) this.weapons[ i ].visible = false;
+
+		var activeWeapon = this.weapons[ index ];
+
+		if ( activeWeapon ) {
+
+			activeWeapon.visible = true;
+			this.meshWeapon = activeWeapon;
+
+			activeWeapon.playAnimation( this.activeAnimation );
+			this.meshWeapon.setAnimationTime( this.activeAnimation, this.meshBody.getAnimationTime( this.activeAnimation ) );
+
+
+		}
+
+	};
+
+	this.setAnimation = function ( animationName ) {
+
+		if ( animationName === this.activeAnimation ) return;
+
+		if ( this.meshBody ) {
+
+			this.meshBody.setAnimationWeight( animationName, 0 );
+			this.meshBody.playAnimation( animationName );
+
+			this.oldAnimation = this.activeAnimation;
+			this.activeAnimation = animationName;
+
+			this.blendCounter = this.transitionFrames;
+
+		}
+
+		if ( this.meshWeapon ) {
+
+			this.meshWeapon.setAnimationWeight( animationName, 0 );
+			this.meshWeapon.playAnimation( animationName );
+
+		}
+
+
+	};
+
+	this.update = function ( delta ) {
+
+		if ( this.controls ) this.updateMovementModel( delta );
+
+		this.updateBehaviors( delta );
+		this.updateAnimations( delta );
+
+	};
+
+	this.updateAnimations = function ( delta ) {
+
+		var mix = 1;
+
+		if ( this.blendCounter > 0 ) {
+
+			mix = ( this.transitionFrames - this.blendCounter ) / this.transitionFrames;
+			this.blendCounter -= 1;
+
+		}
+
+		if ( this.meshBody ) {
+
+			this.meshBody.update( delta );
+
+			this.meshBody.setAnimationWeight( this.activeAnimation, mix );
+			this.meshBody.setAnimationWeight( this.oldAnimation,  1 - mix );
+
+		}
+
+		if ( this.meshWeapon ) {
+
+			this.meshWeapon.update( delta );
+
+			this.meshWeapon.setAnimationWeight( this.activeAnimation, mix );
+			this.meshWeapon.setAnimationWeight( this.oldAnimation,  1 - mix );
+
+		}
+
+	};
+
+	this.updateBehaviors = function ( delta ) {
+
+		var controls = this.controls;
+		var animations = this.animations;
+
+		var moveAnimation, idleAnimation;
+
+		// crouch vs stand
+
+		if ( controls.crouch ) {
+
+			moveAnimation = animations[ "crouchMove" ];
+			idleAnimation = animations[ "crouchIdle" ];
+
+		} else {
+
+			moveAnimation = animations[ "move" ];
+			idleAnimation = animations[ "idle" ];
+
+		}
+
+		// actions
+
+		if ( controls.jump ) {
+
+			moveAnimation = animations[ "jump" ];
+			idleAnimation = animations[ "jump" ];
+
+		}
+
+		if ( controls.attack ) {
+
+			if ( controls.crouch ) {
+
+				moveAnimation = animations[ "crouchAttack" ];
+				idleAnimation = animations[ "crouchAttack" ];
+
+			} else {
+
+				moveAnimation = animations[ "attack" ];
+				idleAnimation = animations[ "attack" ];
+
+			}
+
+		}
+
+		// set animations
+
+		if ( controls.moveForward || controls.moveBackward || controls.moveLeft || controls.moveRight ) {
+
+			if ( this.activeAnimation !== moveAnimation ) {
+
+				this.setAnimation( moveAnimation );
+
+			}
+
+		}
+
+
+		if ( Math.abs( this.speed ) < 0.2 * this.maxSpeed && !( controls.moveLeft || controls.moveRight ) ) {
+
+			if ( this.activeAnimation !== idleAnimation ) {
+
+				this.setAnimation( idleAnimation );
+
+			}
+
+		}
+
+		// set animation direction
+
+		if ( controls.moveForward ) {
+
+			if ( this.meshBody )   {
+
+				this.meshBody.setAnimationDirectionForward( this.activeAnimation );
+				this.meshBody.setAnimationDirectionForward( this.oldAnimation );
+
+			}
+
+			if ( this.meshWeapon ) {
+
+				this.meshWeapon.setAnimationDirectionForward( this.activeAnimation );
+				this.meshWeapon.setAnimationDirectionForward( this.oldAnimation );
+
+			}
+
+		}
+
+		if ( controls.moveBackward ) {
+
+			if ( this.meshBody ) {
+
+				this.meshBody.setAnimationDirectionBackward( this.activeAnimation );
+				this.meshBody.setAnimationDirectionBackward( this.oldAnimation );
+
+			}
+
+			if ( this.meshWeapon ) {
+
+				this.meshWeapon.setAnimationDirectionBackward( this.activeAnimation );
+				this.meshWeapon.setAnimationDirectionBackward( this.oldAnimation );
+
+			}
+
+		}
+
+	};
+
+	this.updateMovementModel = function ( delta ) {
+
+		var controls = this.controls;
+
+		// speed based on controls
+
+		if ( controls.crouch ) 	this.maxSpeed = this.crouchSpeed;
+		else  					this.maxSpeed = this.walkSpeed;
+
+		this.maxReverseSpeed = -this.maxSpeed;
+
+		if ( controls.moveForward )  this.speed = THREE.Math.clamp( this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed );
+		if ( controls.moveBackward ) this.speed = THREE.Math.clamp( this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed );
+
+		// orientation based on controls
+		// (don't just stand while turning)
+
+		var dir = 1;
+
+		if ( controls.moveLeft ) {
+
+			this.bodyOrientation += delta * this.angularSpeed;
+			this.speed = THREE.Math.clamp( this.speed + dir * delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed );
+
+		}
+
+		if ( controls.moveRight ) {
+
+			this.bodyOrientation -= delta * this.angularSpeed;
+			this.speed = THREE.Math.clamp( this.speed + dir * delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed );
+
+		}
+
+		// speed decay
+
+		if ( ! ( controls.moveForward || controls.moveBackward ) ) {
+
+			if ( this.speed > 0 ) {
+
+				var k = exponentialEaseOut( this.speed / this.maxSpeed );
+				this.speed = THREE.Math.clamp( this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed );
+
+			} else {
+
+				var k = exponentialEaseOut( this.speed / this.maxReverseSpeed );
+				this.speed = THREE.Math.clamp( this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0 );
+
+			}
+
+		}
+
+		// displacement
+
+		var forwardDelta = this.speed * delta;
+
+		this.root.position.x += Math.sin( this.bodyOrientation ) * forwardDelta;
+		this.root.position.z += Math.cos( this.bodyOrientation ) * forwardDelta;
+
+		// steering
+
+		this.root.rotation.y = this.bodyOrientation;
+
+	};
+
+	// internal helpers
+
+	function loadTextures( baseUrl, textureUrls ) {
+
+		var mapping = new THREE.UVMapping();
+		var textures = [];
+
+		for ( var i = 0; i < textureUrls.length; i ++ ) {
+
+			textures[ i ] = THREE.ImageUtils.loadTexture( baseUrl + textureUrls[ i ], mapping, checkLoadingComplete );
+			textures[ i ].name = textureUrls[ i ];
+
+		}
+
+		return textures;
+
+	};
+
+	function createPart( geometry, skinMap ) {
+
+		geometry.computeMorphNormals();
+
+		var whiteMap = THREE.ImageUtils.generateDataTexture( 1, 1, new THREE.Color( 0xffffff ) );
+		var materialWireframe = new THREE.MeshPhongMaterial( { color: 0xffaa00, specular: 0x111111, shininess: 50, wireframe: true, shading: THREE.SmoothShading, map: whiteMap, morphTargets: true, morphNormals: true, perPixel: true, metal: true } );
+
+		var materialTexture = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 50, wireframe: false, shading: THREE.SmoothShading, map: skinMap, morphTargets: true, morphNormals: true, perPixel: true, metal: true } );
+		materialTexture.wrapAround = true;
+
+		//
+
+		var mesh = new THREE.MorphBlendMesh( geometry, materialTexture );
+		mesh.rotation.y = -Math.PI/2;
+
+		mesh.castShadow = true;
+		mesh.receiveShadow = true;
+
+		//
+
+		mesh.materialTexture = materialTexture;
+		mesh.materialWireframe = materialWireframe;
+
+		//
+
+		mesh.autoCreateAnimations( scope.animationFPS );
+
+		return mesh;
+
+	};
+
+	function checkLoadingComplete() {
+
+		scope.loadCounter -= 1;
+		if ( scope.loadCounter === 0 ) 	scope.onLoadComplete();
+
+	};
+
+	function exponentialEaseOut( k ) { return k === 1 ? 1 : - Math.pow( 2, - 10 * k ) + 1; }
+
+};

+ 132 - 0
examples/models/animated/ogro/Ogro.txt

@@ -0,0 +1,132 @@
+
+
+10/11/98
+================================================================
+Model Name              : Ogro
+installation directory  : quake2/baseq2/players/ogro
+
+Model Author		: Magarnigal
+			  email		:[email protected]
+			  homepage 	:http://magarn.3dpalette.com
+
+
+Skins Author            : Ogro_Fix 
+			  email		: [email protected]
+			  homepage	: http://www.fondation.com/pandemonium
+			
+
+Additional info		: Fix has included a cloth and ogrobase skin that people may use as a base for skinning ogro.  The
+			  mapping can be a bit confusing, 2d skinners beware.
+
+
+
+Additional skin by	: Deranged - (Sharokh)
+			  email		: [email protected]
+			  homepage 	: http://www.gibbed.com/thebin
+
+
+
+Ogrific law:
+
+An Ogro is similar to an ogre, but why the O?? In French ogre is pronounced ogrr, not oger, also 'gros' means to be fat/big...so ogre - gros makes Ogro!  After all, it's cuter than just ogre :).
+
+The Ogro is smaller than a normal ogre, but just as fat and only slightly less stupid. As opposed to common belief, he is not an evil creature, only killing as is absolutely necessary.  
+
+Imagine, if you will, an Ogro in the subway.  As he enters the carriage, people become plastered to the walls due to Ogro's size.  He's too big!  Ahh well, maybe Ogro should just sit on one of these tiny seats...a strange sound can be heard (sproottch).  Imagine now, the look of an astonished ogro...huh?!?  Standing up, he looks at the seat.  OMFO! (oh my fucking ogrod!)! Where a little old grandma had been sitting, now looks more like a pizza!  But, I swear, it was a grandma!
+
+This sort of occurrence is common to an Ogro...its in their nature.  when you want to talk to an ogro, stay at good distance (better if you call him from behind), as his movements are rather "uncontrolled", and you might cop a smash in the face!
+
+A special diet is required for Ogros.  When they're babies (ogrillons), their mum's (ogresses) give them copious amounts of chili con carne, canned beans and the like. The result of this carefully structured diet produces an Ogro capable of immense farting achievements.  
+
+The ogro is just full of bad smells. That's not to say he's not clean.  An ogro will wash himself often (doesn't fear water as opposed to trolls).  The problem lies in his intestinal flora (and fauna). all his orifices (ogrifices?) are used for ogrific spells. (green clouds, etc..). Nothing can be done against this kind of onslaught, except to run or stop breathing.
+
+It's a useful trait to have in the subway. people will often leave the carriage, trying to find the culprit. (Although all that is need it to look at the face of the ogro: he's 
+happy, he farted well, and it smells really bad).
+
+
+Ogro's existed long before humans. In fact, one school of thought holds to the theory that humans are a degenerated version of Ogro, more intelligent, but evil.
+
+
+Hidden Ogro's of today include:  Obelix, fat boy slim, any Sumo, Amish (braveheart movie), slamfist (small soldiers movie), bud spencer, etc...			  
+
+
+  
+
+
+Additional Credits to   : id software, Howzer, Rod, 
+
+
+
+================================================================
+* Play Information *
+
+New Sounds              : Yes,  original sounds from Eric vonRothkirch of 'The Coven', email him
+ 			  at [email protected]
+
+CTF Skins               : yes
+VWEP Support            : yes, standard Id weapons with modified, ogrific skins.  
+
+
+* Construction *
+Poly Counts
+Tris.md2		: 670
+weapon.md2		: 122
+
+Vert Counts
+tris.md2		: 358  - anyone actually need this number?
+weapon.md2		: 74
+
+Skin Wastage
+tris.md2		: 1%
+weapon.md2		: 2%
+
+Skin Count              : 14
+
+Base                    : none
+
+
+A background to some of the skins:
+
+Grok: the standard cyberpunk ogro
+
+freedom: this one is dedicated to braveheart.
+
+gib: this one didn't know how to use the ogrific mixer (used to make mammoth steaks), and jumped into it..the mixer did all the work.
+
+slaanesh: this one is an evil ogro, serving the god of lust.
+
+Khorne: this one is even more evil than slaanesh, serving the god of blood and violence.
+
+Nabogro: it's a dwarf (yeah, well, it was), he's a trollslayer. In french nabot means small/dwarfy, so, nabogro went logically.
+
+darkam: hoo, this one is a troll! (yes, he's green, and ogros hate green), but even if he's green it's the best friend of the original, the true ogro.
+
+Igdosh: played with a nuclear missile, thinking it was a cigar...
+
+Gorash: he's evil too, has been created by the doctor ogrenstein. but this is the prototype, the real ogrenstein is under construction for now.
+
+Arboshak: He felt in love with 3CPO and tried to cyborgize himself. but finally preferred R2D2, but too late
+
+
+
+Editors used:-
+
+Modelling/animation	: Lightwave 5.5 
+
+Converting/clean-up	: QME, Q2modeler
+
+Skinning/mapping	: NST, Paint shop Pro
+
+
+
+Build/Animation time    : longer than expected.  5-10 hours per skin.  
+
+
+* How to use this model *
+
+extract to quake2\baseq2\players\ogro  run quake2, send us money, frag other players.    
+
+
+* Copyright / Permissions *
+
+QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

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examples/models/animated/ogro/ogro-light.js


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examples/models/animated/ogro/skins/gib.png


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examples/models/animated/ogro/skins/gordogh.png


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examples/models/animated/ogro/skins/grok.jpg


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examples/models/animated/ogro/skins/khorne.png


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examples/models/animated/ogro/skins/nabogro.png


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examples/models/animated/ogro/skins/ogrobase.png


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examples/models/animated/ogro/skins/weapon.jpg


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+ 72 - 0
examples/models/animated/ogro/weapon-light.js


+ 1095 - 0
examples/webgl_morphtargets_md2_complex.html

@@ -0,0 +1,1095 @@
+<!doctype html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - morphtargets - MD2</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+		    body {
+			color: #fff;
+			font-family:Monospace;
+			font-size:13px;
+			text-align:center;
+			font-weight: bold;
+
+			background-color: #000;
+			margin: 0px;
+			overflow: hidden;
+		    }
+
+		    #info {
+			position: relative;
+			margin: 0 auto -2.1em;
+			top: 0px;
+
+			padding: 5px;
+			z-index:100;
+		    }
+
+		    a { color: skyblue; }
+		</style>
+	</head>
+
+	<body>
+		<div id="info">
+			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - morphtargets -
+			MD2 character by <a href="http://planetquake.gamespy.com/View.php?view=Quake2.Detail&id=368">Brian Collins</a> -
+			converted by <a href="https://twitter.com/#!/oosmoxiecode">@oosmoxiecode</a>'s <a href="http://oos.moxiecode.com/blog/2012/01/md2-to-json-converter/">MD2 converter<a>
+		</div>
+
+		<script src="../src/Three.js"></script>
+		<script src="../src/core/Clock.js"></script>
+		<script src="../src/core/Color.js"></script>
+		<script src="../src/core/Vector2.js"></script>
+		<script src="../src/core/Vector3.js"></script>
+		<script src="../src/core/Vector4.js"></script>
+		<script src="../src/core/Frustum.js"></script>
+		<script src="../src/core/Ray.js"></script>
+		<script src="../src/core/Rectangle.js"></script>
+		<script src="../src/core/Math.js"></script>
+		<script src="../src/core/Matrix3.js"></script>
+		<script src="../src/core/Matrix4.js"></script>
+		<script src="../src/core/Object3D.js"></script>
+		<script src="../src/core/Projector.js"></script>
+		<script src="../src/core/Quaternion.js"></script>
+		<script src="../src/core/Vertex.js"></script>
+		<script src="../src/core/Face3.js"></script>
+		<script src="../src/core/Face4.js"></script>
+		<script src="../src/core/UV.js"></script>
+		<script src="../src/core/Geometry.js"></script>
+		<script src="../src/core/Spline.js"></script>
+		<script src="../src/core/Edge.js"></script>
+		<script src="../src/cameras/Camera.js"></script>
+		<script src="../src/cameras/OrthographicCamera.js"></script>
+		<script src="../src/cameras/PerspectiveCamera.js"></script>
+		<script src="../src/lights/Light.js"></script>
+		<script src="../src/lights/AmbientLight.js"></script>
+		<script src="../src/lights/DirectionalLight.js"></script>
+		<script src="../src/lights/PointLight.js"></script>
+		<script src="../src/lights/SpotLight.js"></script>
+		<script src="../src/materials/Material.js"></script>
+		<script src="../src/materials/LineBasicMaterial.js"></script>
+		<script src="../src/materials/MeshBasicMaterial.js"></script>
+		<script src="../src/materials/MeshLambertMaterial.js"></script>
+		<script src="../src/materials/MeshPhongMaterial.js"></script>
+		<script src="../src/materials/MeshDepthMaterial.js"></script>
+		<script src="../src/materials/MeshNormalMaterial.js"></script>
+		<script src="../src/materials/MeshFaceMaterial.js"></script>
+		<script src="../src/materials/MeshShaderMaterial.js"></script>
+		<script src="../src/materials/ParticleBasicMaterial.js"></script>
+		<script src="../src/materials/ParticleCanvasMaterial.js"></script>
+		<script src="../src/materials/ParticleDOMMaterial.js"></script>
+		<script src="../src/materials/ShaderMaterial.js"></script>
+		<script src="../src/textures/Texture.js"></script>
+		<script src="../src/textures/DataTexture.js"></script>
+		<script src="../src/objects/Particle.js"></script>
+		<script src="../src/objects/ParticleSystem.js"></script>
+		<script src="../src/objects/Line.js"></script>
+		<script src="../src/objects/Mesh.js"></script>
+		<script src="../src/objects/Bone.js"></script>
+		<script src="../src/objects/SkinnedMesh.js"></script>
+		<script src="../src/objects/MorphAnimMesh.js"></script>
+		<script src="../src/objects/Ribbon.js"></script>
+		<script src="../src/objects/LOD.js"></script>
+		<script src="../src/objects/Sprite.js"></script>
+		<script src="../src/scenes/Scene.js"></script>
+		<script src="../src/scenes/Fog.js"></script>
+		<script src="../src/scenes/FogExp2.js"></script>
+		<script src="../src/renderers/DOMRenderer.js"></script>
+		<script src="../src/renderers/CanvasRenderer.js"></script>
+		<script src="../src/renderers/SVGRenderer.js"></script>
+		<script src="../src/renderers/WebGLShaders.js"></script>
+		<script src="../src/renderers/WebGLRenderer.js"></script>
+		<script src="../src/renderers/WebGLRenderTarget.js"></script>
+		<script src="../src/renderers/WebGLRenderTargetCube.js"></script>
+		<script src="../src/renderers/renderables/RenderableVertex.js"></script>
+		<script src="../src/renderers/renderables/RenderableFace3.js"></script>
+		<script src="../src/renderers/renderables/RenderableFace4.js"></script>
+		<script src="../src/renderers/renderables/RenderableObject.js"></script>
+		<script src="../src/renderers/renderables/RenderableParticle.js"></script>
+		<script src="../src/renderers/renderables/RenderableLine.js"></script>
+		<script src="../src/extras/ColorUtils.js"></script>
+		<script src="../src/extras/GeometryUtils.js"></script>
+		<script src="../src/extras/ImageUtils.js"></script>
+		<script src="../src/extras/SceneUtils.js"></script>
+		<script src="../src/extras/ShaderUtils.js"></script>
+		<script src="../src/extras/core/BufferGeometry.js"></script>
+		<script src="../src/extras/core/Curve.js"></script>
+		<script src="../src/extras/core/CurvePath.js"></script>
+		<script src="../src/extras/core/EventTarget.js"></script>
+		<script src="../src/extras/core/Gyroscope.js"></script>
+		<script src="../src/extras/core/Path.js"></script>
+		<script src="../src/extras/core/Shape.js"></script>
+		<script src="../src/extras/core/TextPath.js"></script>
+		<script src="../src/extras/animation/AnimationHandler.js"></script>
+		<script src="../src/extras/animation/Animation.js"></script>
+		<script src="../src/extras/animation/KeyFrameAnimation.js"></script>
+		<script src="../src/extras/cameras/CubeCamera.js"></script>
+		<script src="../src/extras/cameras/CombinedCamera.js"></script>
+		<script src="../src/extras/controls/FirstPersonControls.js"></script>
+		<script src="../src/extras/controls/PathControls.js"></script>
+		<script src="../src/extras/controls/FlyControls.js"></script>
+		<script src="../src/extras/controls/RollControls.js"></script>
+		<script src="../src/extras/controls/TrackballControls.js"></script>
+		<script src="../src/extras/geometries/CubeGeometry.js"></script>
+		<script src="../src/extras/geometries/CylinderGeometry.js"></script>
+		<script src="../src/extras/geometries/ExtrudeGeometry.js"></script>
+		<script src="../src/extras/geometries/LatheGeometry.js"></script>
+		<script src="../src/extras/geometries/PlaneGeometry.js"></script>
+		<script src="../src/extras/geometries/SphereGeometry.js"></script>
+		<script src="../src/extras/geometries/TextGeometry.js"></script>
+		<script src="../src/extras/geometries/TorusGeometry.js"></script>
+		<script src="../src/extras/geometries/TorusKnotGeometry.js"></script>
+		<script src="../src/extras/geometries/PolyhedronGeometry.js"></script>
+		<script src="../src/extras/geometries/IcosahedronGeometry.js"></script>
+		<script src="../src/extras/geometries/OctahedronGeometry.js"></script>
+		<script src="../src/extras/geometries/TetrahedronGeometry.js"></script>
+		<script src="../src/extras/helpers/AxisHelper.js"></script>
+		<script src="../src/extras/helpers/CameraHelper.js"></script>
+		<script src="../src/extras/modifiers/SubdivisionModifier.js"></script>
+		<script src="../src/extras/loaders/Loader.js"></script>
+		<script src="../src/extras/loaders/BinaryLoader.js"></script>
+		<script src="../src/extras/loaders/ColladaLoader.js"></script>
+		<script src="../src/extras/loaders/JSONLoader.js"></script>
+		<script src="../src/extras/loaders/SceneLoader.js"></script>
+		<script src="../src/extras/loaders/UTF8Loader.js"></script>
+		<script src="../src/extras/objects/MarchingCubes.js"></script>
+		<script src="../src/extras/objects/LensFlare.js"></script>
+		<script src="../src/extras/renderers/plugins/LensFlarePlugin.js"></script>
+		<script src="../src/extras/renderers/plugins/ShadowMapPlugin.js"></script>
+		<script src="../src/extras/renderers/plugins/SpritePlugin.js"></script>
+		<script src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
+		<script src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
+		<script src="../src/extras/shaders/ShaderFlares.js"></script>
+		<script src="../src/extras/shaders/ShaderSprite.js"></script>
+
+		<script src="../src/objects/MorphBlendMesh.js"></script>
+		<script src='js/MD2CharacterComplex.js'></script>
+
+		<script src='js/ShaderExtras.js'></script>
+
+		<script src="js/postprocessing/EffectComposer.js"></script>
+		<script src="js/postprocessing/RenderPass.js"></script>
+		<script src="js/postprocessing/BloomPass.js"></script>
+		<script src="js/postprocessing/ShaderPass.js"></script>
+		<script src="js/postprocessing/MaskPass.js"></script>
+		<script src="js/postprocessing/SavePass.js"></script>
+
+		<script src='js/Detector.js'></script>
+		<script src='js/Stats.js'></script>
+		<script src='js/DAT.GUI.min.js'></script>
+
+		<script src="fonts/helvetiker_bold.typeface.js"></script>
+
+		<script>
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var MARGIN = 100;
+			var SCREEN_WIDTH = window.innerWidth;
+			var SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
+
+			var SHADOW_MAP_WIDTH = 2048, SHADOW_MAP_HEIGHT = 2048;
+
+			var container, camera, scene, renderer;
+
+			var character;
+
+			var cameraControls;
+
+			var morphs = [];
+
+			var gui, playbackConfig = {
+
+				speed: 1.0,
+				wireframe: false
+
+			};
+
+			var controls = {
+
+				moveForward: false,
+				moveBackward: false,
+				moveLeft: false,
+				moveRight: false
+
+			};
+
+			var clock = new THREE.Clock();
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				// SCENE
+
+				scene = new THREE.Scene();
+				scene.fog = new THREE.Fog( 0xffffff, 1000, 8000 );
+				scene.fog.color.setHSV( 0.6, 0.2, 0.99 );
+
+				// CAMERA
+
+				camera = new THREE.PerspectiveCamera( 40, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 8000 );
+				camera.position.set( 0, 150, 800 );
+				scene.add( camera );
+
+				// LIGHTS
+
+				scene.add( new THREE.AmbientLight( 0x222222 ) );
+
+				light1 = new THREE.DirectionalLight( 0xffffff, 1.2 );
+				light1.position.set( 200, 650, 500 );
+
+				light1.castShadow = true;
+				light1.shadowMapWidth = 1024;
+				light1.shadowMapHeight = 1024;
+				light1.shadowDarkness = 0.4;
+				//light1.shadowCameraVisible = true;
+
+				light1.shadowCascade = true;
+				light1.shadowCascadeCount = 3;
+				light1.shadowCascadeBias   = [ 0.001, 0, 0.0007 ];
+				light1.shadowCascadeNearZ = [ -1.000, 0.9975, 0.9995 ];
+				light1.shadowCascadeFarZ  = [  0.9975, 0.9995, 1.000 ];
+				light1.shadowCascadeWidth  = [ SHADOW_MAP_WIDTH, SHADOW_MAP_WIDTH, SHADOW_MAP_WIDTH ];
+				light1.shadowCascadeHeight = [ SHADOW_MAP_HEIGHT, SHADOW_MAP_HEIGHT, SHADOW_MAP_HEIGHT ];
+
+				scene.add( light1 );
+
+				//  GROUND
+
+				var gt = THREE.ImageUtils.loadTexture( "textures/terrain/grasslight-big.jpg" );
+				var gt = THREE.ImageUtils.loadTexture( "textures/patterns/bright_squares256.png" );
+				var gg = new THREE.PlaneGeometry( 32000, 32000 );
+				var gm = new THREE.MeshPhongMaterial( { color: 0xffffff, map: gt, perPixel: true } );
+
+				var ground = new THREE.Mesh( gg, gm );
+				ground.material.map.repeat.set( 32, 32);
+				ground.material.map.wrapS = ground.material.map.wrapT = THREE.RepeatWrapping;
+				ground.rotation.x = - Math.PI/2;
+				ground.receiveShadow = true;
+
+				scene.add( ground );
+
+				// OBJECTS
+
+				var objMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, maps: gt, perPixel: true } );
+				var geo = new THREE.CubeGeometry( 10, 10, 10, 1, 1, 1, objMaterial, { ny: false } );
+
+				var mergedGeo = new THREE.Geometry();
+
+
+				for ( var i = 0; i < 100; i ++ ) {
+
+					var s = THREE.Math.randFloat( 1, 30 );
+					var ss = THREE.Math.randFloat( 1, 75 );
+
+					var mesh = new THREE.Mesh( geo, objMaterial );
+					mesh.position.x = THREE.Math.randFloatSpread( 20000 );
+					mesh.position.z = THREE.Math.randFloatSpread( 20000 );
+					mesh.position.y = 0.5 * 10 * s;
+					mesh.scale.y = s;
+					mesh.scale.x = ss;
+					mesh.scale.z = ss;
+
+					mesh.matrixAutoUpdate = false;
+					mesh.updateMatrix();
+
+					THREE.GeometryUtils.merge( mergedGeo, mesh );
+
+				}
+
+				var mesh = new THREE.Mesh( mergedGeo, objMaterial );
+				mesh.castShadow = true;
+				mesh.receiveShadow = true;
+				scene.add( mesh );
+
+				// TEXT
+
+				var textGeo = new THREE.TextGeometry( "THREE.JS", {
+
+					size: 200,
+					height: 50,
+					curveSegments: 12,
+
+					font: "helvetiker",
+					weight: "bold",
+					style: "normal",
+
+					bevelThickness: 2,
+					bevelSize: 5,
+					bevelEnabled: true
+
+				});
+
+				textGeo.computeBoundingBox();
+				var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
+
+				var textMaterial = new THREE.MeshPhongMaterial( { color: 0x00aaff, specular: 0x00aaff, ambient: 0x00aaff, perPixel: true } );
+
+				var mesh = new THREE.Mesh( textGeo, textMaterial );
+				mesh.position.x = centerOffset;
+				mesh.position.y = 67;
+
+				mesh.castShadow = true;
+				mesh.receiveShadow = true;
+
+				scene.add( mesh );
+
+				// CUBES
+
+				var mesh = new THREE.Mesh( new THREE.CubeGeometry( 1500, 220, 150 ), objMaterial );
+
+				mesh.position.y = -50;
+				mesh.position.z = 20;
+
+				mesh.castShadow = true;
+				mesh.receiveShadow = true;
+
+				scene.add( mesh );
+
+				var mesh = new THREE.Mesh( new THREE.CubeGeometry( 1600, 170, 250 ), objMaterial );
+
+				mesh.position.y = -50;
+				mesh.position.z = 20;
+
+				mesh.castShadow = true;
+				mesh.receiveShadow = true;
+
+				scene.add( mesh );
+
+				// MORPHS
+
+				function addMorph( geometry, speed, duration, x, y, z, fudgeColor ) {
+
+					var s = 1;
+
+					var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 10, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading, perPixel: true } );
+
+					if ( 1 || fudgeColor ) {
+
+						THREE.ColorUtils.adjustHSV( material.color, 0, 0.5 - Math.random(), 0.5 - Math.random() );
+						material.ambient = material.color;
+
+					}
+
+					var meshAnim = new THREE.MorphAnimMesh( geometry, material );
+
+					meshAnim.speed = speed;
+					meshAnim.duration = duration;
+					meshAnim.time = 600 * Math.random();
+
+					meshAnim.position.set( x, y, z );
+					meshAnim.rotation.y = Math.PI/2;
+
+					meshAnim.scale.set( s, s, s );
+
+					meshAnim.castShadow = true;
+					meshAnim.receiveShadow = true;
+
+					scene.add( meshAnim );
+
+					morphs.push( meshAnim );
+
+				}
+
+				function morphColorsToFaceColors( geometry ) {
+
+					if ( geometry.morphColors && geometry.morphColors.length ) {
+
+						var colorMap = geometry.morphColors[ 0 ];
+
+						for ( var i = 0; i < colorMap.colors.length; i ++ ) {
+
+							geometry.faces[ i ].color = colorMap.colors[ i ];
+
+						}
+
+					}
+
+				}
+
+				var loader = new THREE.JSONLoader();
+
+				loader.load( "obj/morphs/shdw3walk.js", function( geometry ) {
+
+					geometry.computeMorphNormals();
+					morphColorsToFaceColors( geometry );
+
+					for ( var i = 0; i < 50; i ++ ) {
+
+						addMorph( geometry, 40, 2000, -3000 + Math.random() * 6000, 0 + 60, -3000 + Math.random() * 6000 );
+
+					}
+
+
+
+				} );
+
+
+				loader.load( "models/animated/horse.js", function( geometry ) {
+
+					geometry.computeMorphNormals();
+					morphColorsToFaceColors( geometry );
+
+					for ( var i = 0; i < 50; i ++ ) {
+
+						addMorph( geometry, 550, 1000, -5000 + Math.random() * 10000, 0, -5000 + Math.random() * 10000 );
+
+					}
+
+
+				} );
+
+				loader.load( "obj/morphs/flamingo.js", function( geometry ) {
+
+					geometry.computeMorphNormals();
+					morphColorsToFaceColors( geometry );
+
+					for ( var i = 0; i < 50; i ++ ) {
+
+						addMorph( geometry, 850, 750, -5000 + Math.random() * 10000, 0 + 500 + 500 * Math.random(), -5000 + Math.random() * 10000 );
+
+					}
+
+
+
+				} );
+
+				// RENDERER
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
+				renderer.domElement.style.position = "relative";
+				renderer.domElement.style.top = MARGIN + 'px';
+				renderer.setClearColor( scene.fog.color, 1 );
+
+				container.appendChild( renderer.domElement );
+
+				// CONTROLS
+
+				cameraControls = new THREE.TrackballControls( camera, renderer.domElement );
+				cameraControls.target.set( 0, 0, 0 );
+
+				//
+
+				renderer.gammaInput = true;
+				renderer.gammaOutput = true;
+				//renderer.physicallyBasedShading = true;
+
+				renderer.shadowMapEnabled = true;
+				//renderer.shadowMapSoft = false;
+				//renderer.shadowMapCullFrontFaces = false;
+
+				renderer.shadowMapCascade = true;
+				//renderer.shadowMapDebug = true;
+
+				renderer.autoClear = false;
+
+				// STATS
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				stats.domElement.style.zIndex = 100;
+				container.appendChild( stats.domElement );
+
+				stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
+				stats.domElement.children[ 0 ].style.background = "transparent";
+				stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
+
+				// EVENTS
+
+				window.addEventListener( 'resize', onWindowResize, false );
+				document.addEventListener( 'keydown', onKeyDown, false );
+				document.addEventListener( 'keyup', onKeyUp, false );
+
+				// GUI
+
+				gui = new DAT.GUI();
+
+				gui.add( playbackConfig, 'speed', 0, 2 ).onChange( function() {
+
+					character.setPlaybackRate( playbackConfig.speed );
+
+				} );
+
+				gui.add( playbackConfig, 'wireframe', false ).onChange( function() {
+
+					character.setWireframe( playbackConfig.wireframe );
+
+				} );
+
+				// CHARACTER
+
+				var configOgro = {
+
+					baseUrl: "models/animated/ogro/",
+
+					body: "ogro.js",
+					skins: [ "ogro.jpg", "igdosh.jpg" ],
+					weapons:  [ [ "weapon.js", "weapon.jpg" ]
+								],
+					animations: {
+						move: "run",
+						idle: "stand",
+						jump: "jump",
+						attack: "attack",
+						crouchMove: "cwalk",
+						crouchIdle: "cstand",
+						crouchAttach: "crattack"
+					},
+
+					walkSpeed: 350,
+					crouchSpeed: 175
+
+				};
+
+				var configSoldier = {
+
+					baseUrl: "models/animated/ss-soldier/",
+
+					body: "ss-soldier.js",
+					skins: [ "ss-soldier.jpg" ],
+					weapons:  [ [ "ss-weapon.js", "ss-weapon.jpg" ]
+								],
+					animations: {
+						move: "run",
+						idle: "stand",
+						jump: "jump",
+						attack: "attack",
+						crouchMove: "cwalk",
+						crouchIdle: "cstand",
+						crouchAttach: "crattack"
+					},
+
+					walkSpeed: 275,
+					crouchSpeed: 175
+
+				};
+
+				var configArchvile = {
+
+					baseUrl: "models/animated/archvile/",
+
+					body: "archvile.js",
+					skins: [ "archvile.jpg" ],
+					weapons:  [
+								],
+					animations: {
+						move: "run",
+						idle: "stand",
+						jump: "jump",
+						attack: "attack",
+						crouchMove: "cwalk",
+						crouchIdle: "cstand",
+						crouchAttach: "crattack"
+					},
+
+					walkSpeed: 275,
+					crouchSpeed: 175
+
+				};
+
+				var configRevenant = {
+
+					baseUrl: "models/animated/revenant/",
+
+					body: "revenant.js",
+					skins: [ "revenant.jpg", "revenant2.jpg", "revenant3.jpg", "revenant4.jpg", "revenantfire.jpg", "revenantfire2.jpg", "revenantfire3.jpg", "revenantfire4.jpg" ],
+					weapons:  [ [ "revenant_mf.js", "revenant_mf1.png" ],
+								//[ "revenant_mf.js", "revenant_mf2.png" ]
+								],
+					animations: {
+						move: "walk",
+						idle: "stand",
+						jump: "jump",
+						attack: "attack",
+						crouchMove: "cwalk",
+						crouchIdle: "cstand",
+						crouchAttach: "crattack"
+					},
+
+					walkSpeed: 275,
+					crouchSpeed: 175
+
+				};
+
+				var configKnight = {
+
+					baseUrl: "models/animated/knight/",
+
+					body: "knight.js",
+					skins: [ "skin.jpg" ],
+					weapons:  [
+								],
+					animations: {
+						move: "run",
+						idle: "stand",
+						jump: "jump",
+						attack: "attack",
+						crouchMove: "crwalk",
+						crouchIdle: "crstnd",
+						crouchAttach: "crattk"
+					},
+
+					walkSpeed: 275,
+					crouchSpeed: 175
+
+				};
+
+				var configGoblin = {
+
+					baseUrl: "models/animated/goblin/",
+
+					body: "goblin.js",
+					skins: [ "skin.jpg" ],
+					weapons:  [
+								],
+					animations: {
+						move: "run",
+						idle: "stand",
+						jump: "jump",
+						attack: "attack",
+						crouchMove: "crwalk",
+						crouchIdle: "crstnd",
+						crouchAttach: "crattk"
+					},
+
+					walkSpeed: 275,
+					crouchSpeed: 175
+
+				};
+
+				var configBauul = {
+
+					baseUrl: "models/animated/bauul/",
+
+					body: "bauul.js",
+					skins: [ "skin.jpg", "ctf_r.png", "ctf_b.png" ],
+					weapons:  [ [ "weapon.js", "weapon.png" ]
+								],
+					animations: {
+						move: "run",
+						idle: "stand",
+						jump: "jump",
+						attack: "attack",
+						crouchMove: "crwalk",
+						crouchIdle: "crstnd",
+						crouchAttach: "crattak"
+					},
+
+					walkSpeed: 275,
+					crouchSpeed: 175
+
+				};
+
+				var configRata = {
+
+					baseUrl: "models/animated/ratamahatta/",
+
+					body: "ratamahatta.js",
+					skins: [ "ratamahatta.png", "ctf_b.png", "ctf_r.png", "dead.png", "gearwhore.png" ],
+					weapons:  [  [ "weapon.js", "weapon.png" ],
+								 [ "w_bfg.js", "w_bfg.png" ],
+								 [ "w_blaster.js", "w_blaster.png" ],
+								 [ "w_chaingun.js", "w_chaingun.png" ],
+								 [ "w_glauncher.js", "w_glauncher.png" ],
+								 [ "w_hyperblaster.js", "w_hyperblaster.png" ],
+								 [ "w_machinegun.js", "w_machinegun.png" ],
+								 [ "w_railgun.js", "w_railgun.png" ],
+								 [ "w_rlauncher.js", "w_rlauncher.png" ],
+								 [ "w_shotgun.js", "w_shotgun.png" ],
+								 [ "w_sshotgun.js", "w_sshotgun.png" ]
+								],
+					animations: {
+						move: "run",
+						idle: "stand",
+						jump: "jump",
+						attack: "attack",
+						crouchMove: "crwalk",
+						crouchIdle: "crstand",
+						crouchAttach: "crattack"
+					},
+
+					walkSpeed: 400,
+					crouchSpeed: 175
+
+				};
+
+				character = new THREE.MD2CharacterComplex();
+				character.scale = 3.5;
+				character.controls = controls;
+				//character.animationFPS = 1;
+
+				character.onLoadComplete = function() {
+
+					setupSkinsGUI( character );
+					setupWeaponsGUI( character );
+					setupGUIAnimations( character );
+
+					//console.log( character );
+
+					scene.add( character.root );
+
+					var gyro = new THREE.Gyroscope();
+					gyro.add( camera );
+					character.root.add( gyro );
+
+				}
+
+				character.loadParts( configOgro );
+
+				//createOverlay();
+
+				// COMPOSER
+
+				renderer.autoClear = false;
+
+				renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
+				renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
+
+				effectFXAA = new THREE.ShaderPass( THREE.ShaderExtras[ "fxaa" ] );
+				var effectVignette = new THREE.ShaderPass( THREE.ShaderExtras[ "vignette" ] );
+
+				hblur = new THREE.ShaderPass( THREE.ShaderExtras[ "horizontalTiltShift" ] );
+				vblur = new THREE.ShaderPass( THREE.ShaderExtras[ "verticalTiltShift" ] );
+
+				var bluriness = 4;
+
+				hblur.uniforms[ 'h' ].value = bluriness / SCREEN_WIDTH;
+				vblur.uniforms[ 'v' ].value = bluriness / SCREEN_HEIGHT;
+
+				hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = 0.5;
+
+				effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
+
+				composer = new THREE.EffectComposer( renderer, renderTarget );
+
+				var renderModel = new THREE.RenderPass( scene, camera );
+
+				effectVignette.renderToScreen = true;
+				vblur.renderToScreen = true;
+
+				composer = new THREE.EffectComposer( renderer, renderTarget );
+
+				composer.addPass( renderModel );
+
+				composer.addPass( effectFXAA );
+
+				composer.addPass( hblur );
+				composer.addPass( vblur );
+
+			}
+
+			// OVERLAY
+
+			function createOverlay() {
+
+				cameraOrtho = new THREE.OrthographicCamera( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2,  SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10, 1000 );
+				cameraOrtho.position.z = 10;
+
+				var shader = THREE.ShaderExtras[ "screen" ];
+				var uniforms = new THREE.UniformsUtils.clone( shader.uniforms );
+
+				hudMaterial = new THREE.ShaderMaterial( { vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, uniforms: uniforms } );
+
+				var hudGeo = new THREE.PlaneGeometry( SCREEN_WIDTH, SCREEN_HEIGHT );
+				var hudMesh = new THREE.Mesh( hudGeo, hudMaterial );
+
+				sceneHUD = new THREE.Scene();
+				sceneHUD.add( hudMesh );
+
+				sceneHUD.add( cameraOrtho );
+
+				hudMaterial.uniforms.tDiffuse.texture = THREE.ImageUtils.loadTexture( "textures/vignette.png" );
+				hudMaterial.uniforms.opacity.value = 0.5;
+
+			}
+
+
+			// EVENT HANDLERS
+
+			function onWindowResize( event ) {
+
+				SCREEN_WIDTH = window.innerWidth;
+				SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
+
+				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
+
+				camera.aspect = SCREEN_WIDTH/ SCREEN_HEIGHT;
+				camera.updateProjectionMatrix();
+
+			}
+
+			function onKeyDown ( event ) {
+
+				switch( event.keyCode ) {
+
+					case 38: /*up*/
+					case 87: /*W*/ 	controls.moveForward = true; break;
+
+					case 40: /*down*/
+					case 83: /*S*/ 	 controls.moveBackward = true; break;
+
+					case 37: /*left*/
+					case 65: /*A*/   controls.moveLeft = true; break;
+
+					case 39: /*right*/
+					case 68: /*D*/    controls.moveRight = true; break;
+
+					case 67: /*C*/     controls.crouch = true; break;
+					case 32: /*space*/ controls.jump = true; break;
+					case 17: /*ctrl*/  controls.attack = true; break;
+
+					case 49: /*1*/	setWeapon( 0 ); break;
+					case 50: /*2*/	setWeapon( 1 ); break;
+					case 51: /*3*/	setWeapon( 2 ); break;
+					case 52: /*4*/	setWeapon( 3 ); break;
+					case 53: /*5*/	setWeapon( 4 ); break;
+					case 54: /*6*/	setWeapon( 5 ); break;
+					case 55: /*7*/	setWeapon( 6 ); break;
+					case 56: /*8*/	setWeapon( 7 ); break;
+					case 57: /*9*/	setWeapon( 8 ); break;
+					case 48: /*0*/	setWeapon( 10 ); break;
+
+				}
+
+			};
+
+			function onKeyUp ( event ) {
+
+				switch( event.keyCode ) {
+
+					case 38: /*up*/
+					case 87: /*W*/ controls.moveForward = false; break;
+
+					case 40: /*down*/
+					case 83: /*S*/ 	 controls.moveBackward = false; break;
+
+					case 37: /*left*/
+					case 65: /*A*/ 	 controls.moveLeft = false; break;
+
+					case 39: /*right*/
+					case 68: /*D*/ 	  controls.moveRight = false; break;
+
+					case 67: /*C*/     controls.crouch = false; break;
+					case 32: /*space*/ controls.jump = false; break;
+					case 17: /*ctrl*/  controls.attack = false; break;
+
+				}
+
+			};
+
+			//
+
+			function setWeapon( index ) {
+
+				character.setWeapon( index );
+
+			};
+
+			// GUI
+
+			function addGuiHeader( label, h, s, v ) {
+
+				// add dummy item
+
+				playbackConfig[ label ] = function() {};
+
+				// hack GUI item styling
+
+				var dummy = gui.add( playbackConfig, label, label );
+				setGuiHeaderStyle( dummy, h, s, v );
+
+			}
+
+			function setGuiHeaderStyle( g, h, s, v ) {
+
+				var color = "hsl(" + h + "," + s + "%, " + v + "%)";
+
+				g.domElement.style.borderLeft = "solid 5px " + color;
+				g.domElement.style.background = color;
+				g.domElement.style.fontWeight = "bold";
+
+			}
+
+			function setGuiElementStyle( a, h, s, v, display ) {
+
+				var i, s, color = "hsl(" + h + "," + s + "%, " + v + "%)";
+
+				for( i = 0; i < a.length; i ++ ) {
+
+					s = a[ i ].domElement.style;
+					s.borderLeft = "solid 5px " + color;
+					s.display = display ? display : "none";
+
+				}
+
+			}
+
+			function labelize( text ) {
+
+				var parts = text.split( "." );
+
+				if ( parts.length > 1 ) {
+
+					parts.length -= 1;
+					return parts.join( "." );
+
+				}
+
+				return text;
+
+			}
+
+			//
+
+			function setupWeaponsGUI( character ) {
+
+				addGuiHeader( "Weapons", 20, 90, 30 );
+
+				var generateCallback = function( index ) {
+
+					return function () { character.setWeapon( index ); };
+
+				}
+
+				var guiItems = [];
+
+				for ( var i = 0; i < character.weapons.length; i ++ ) {
+
+					var name = character.weapons[ i ].name;
+
+					playbackConfig[ name ] = generateCallback( i );
+					guiItems[ i ] = gui.add( playbackConfig, name ).name( labelize( name ) );
+
+				}
+
+				setGuiElementStyle( guiItems, 20, 90, 30, "block" );
+
+			}
+
+			//
+
+			function setupSkinsGUI( character ) {
+
+				addGuiHeader( "Skins", 0, 90, 30 );
+
+				var generateCallback = function( index ) {
+
+					return function () { character.setSkin( index ); };
+
+				}
+
+				var guiItems = [];
+
+				for ( var i = 0; i < character.skinsBody.length; i ++ ) {
+
+					var name = character.skinsBody[ i ].name;
+
+					playbackConfig[ name ] = generateCallback( i );
+					guiItems[ i ] = gui.add( playbackConfig, name ).name( labelize( name ) );
+
+				}
+
+				setGuiElementStyle( guiItems, 0, 90, 30, "block" );
+
+			}
+
+			//
+
+			function setupGUIAnimations( character ) {
+
+				addGuiHeader( "Animations", 100, 90, 30 );
+
+				var generateCallback = function( animationName ) {
+
+					return function () { character.setAnimation( animationName ); };
+
+				}
+
+				var i = 0, guiItems = [];
+				var animations = character.meshBody.geometry.animations;
+
+				for ( var a in animations ) {
+
+					playbackConfig[ a ] = generateCallback( a );
+					guiItems[ i ] = gui.add( playbackConfig, a, a );
+
+					i ++;
+
+				}
+
+				setGuiElementStyle( guiItems, 100, 90, 30, "block" );
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+				render();
+
+				stats.update();
+
+			}
+
+			function render() {
+
+				var delta = clock.getDelta();
+
+				for ( var i = 0; i < morphs.length; i ++ ) {
+
+					morph = morphs[ i ];
+
+					morph.updateAnimation( 1000 * delta );
+
+					morph.position.x += morph.speed * delta;
+
+					if ( morph.position.x  > 4000 )  {
+
+						morph.position.x = -4000 - Math.random() * 500;
+
+					}
+
+				}
+
+				cameraControls.update( delta );
+				character.update( delta );
+
+				//if (  character.meshBody )
+				//console.log( character.meshBody.length, character.meshBody.lastKeyframe,  character.meshBody.currentKeyframe, character.meshBody.morphTargetInfluences );
+
+				//renderer.clear();
+				//renderer.render( scene, camera );
+
+				//renderer.render( sceneHUD, cameraOrtho );
+
+				// render shadow map
+
+				renderer.autoUpdateObjects = false;
+
+				renderer.initWebGLObjects( scene );
+				renderer.updateShadowMap( scene, camera );
+
+				// render scene
+
+				renderer.autoUpdateObjects = true;
+
+				//renderer.render( scene, camera );
+				//renderer.clearTarget( null, 1, 1, 1 );
+				composer.render( 0.1 );
+
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 308 - 0
src/extras/objects/MorphBlendMesh.js

@@ -0,0 +1,308 @@
+/**
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+THREE.MorphBlendMesh = function( geometry, material ) {
+
+	THREE.Mesh.call( this, geometry, material );
+
+	this.animationsMap = {};
+	this.animationsList = [];
+
+	// prepare default animation
+	// (all frames played together in 1 second)
+
+	var numFrames = this.geometry.morphTargets.length;
+
+	var name = "__default";
+
+	var startFrame = 0;
+	var endFrame = numFrames - 1;
+
+	var fps = numFrames / 1;
+
+	this.createAnimation( name, startFrame, endFrame, fps );
+	this.setAnimationWeight( name, 1 );
+
+};
+
+THREE.MorphBlendMesh.prototype = new THREE.Mesh();
+THREE.MorphBlendMesh.prototype.constructor = THREE.MorphBlendMesh;
+
+THREE.MorphBlendMesh.prototype.createAnimation = function ( name, start, end, fps ) {
+
+	var animation = {
+
+		startFrame: start,
+		endFrame: end,
+
+		length: end - start + 1,
+
+		fps: fps,
+		duration: ( end - start ) / fps,
+
+		lastFrame: 0,
+		currentFrame: 0,
+
+		active: false,
+
+		time: 0,
+		direction: 1,
+		weight: 1,
+
+		directionBackwards: false,
+		mirroredLoop: false
+
+	};
+
+	this.animationsMap[ name ] = animation;
+	this.animationsList.push( animation );
+
+};
+
+THREE.MorphBlendMesh.prototype.autoCreateAnimations = function ( fps ) {
+
+	var pattern = /([a-z]+)(\d+)/;
+
+	var firstAnimation, frameRanges = {};
+
+	var geometry = this.geometry;
+
+	for ( var i = 0, il = geometry.morphTargets.length; i < il; i ++ ) {
+
+		var morph = geometry.morphTargets[ i ];
+		var chunks = morph.name.match( pattern );
+
+		if ( chunks && chunks.length > 1 ) {
+
+			var name = chunks[ 1 ];
+			var num = chunks[ 2 ];
+
+			if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: -Infinity };
+
+			var range = frameRanges[ name ];
+
+			if ( i < range.start ) range.start = i;
+			if ( i > range.end ) range.end = i;
+
+			if ( ! firstAnimation ) firstAnimation = name;
+
+		}
+
+	}
+
+	for ( var name in frameRanges ) {
+
+		var range = frameRanges[ name ];
+		this.createAnimation( name, range.start, range.end, fps );
+
+	}
+
+	this.firstAnimation = firstAnimation;
+
+};
+
+THREE.MorphBlendMesh.prototype.setAnimationDirectionForward = function ( name ) {
+
+	var animation = this.animationsMap[ name ];
+
+	if ( animation ) {
+
+		animation.direction = 1;
+		animation.directionBackwards = false;
+
+	}
+
+};
+
+THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward = function ( name ) {
+
+	var animation = this.animationsMap[ name ];
+
+	if ( animation ) {
+
+		animation.direction = -1;
+		animation.directionBackwards = true;
+
+	}
+
+};
+
+THREE.MorphBlendMesh.prototype.setAnimationFPS = function ( name, fps ) {
+
+	var animation = this.animationsMap[ name ];
+
+	if ( animation ) {
+
+		animation.fps = fps;
+		animation.duration = ( animation.end - animation.start ) / animation.fps;
+
+	}
+
+};
+
+THREE.MorphBlendMesh.prototype.setAnimationDuration = function ( name, duration ) {
+
+	var animation = this.animationsMap[ name ];
+
+	if ( animation ) {
+
+		animation.duration = duration;
+		animation.fps = ( animation.end - animation.start ) / animation.duration;
+
+	}
+
+};
+
+THREE.MorphBlendMesh.prototype.setAnimationWeight = function ( name, weight ) {
+
+	var animation = this.animationsMap[ name ];
+
+	if ( animation ) {
+
+		animation.weight = weight;
+
+	}
+
+};
+
+THREE.MorphBlendMesh.prototype.setAnimationTime = function ( name, time ) {
+
+	var animation = this.animationsMap[ name ];
+
+	if ( animation ) {
+
+		animation.time = time;
+
+	}
+
+};
+
+THREE.MorphBlendMesh.prototype.getAnimationTime = function ( name ) {
+
+	var time = 0;
+
+	var animation = this.animationsMap[ name ];
+
+	if ( animation ) {
+
+		time = animation.time;
+
+	}
+
+	return time;
+
+};
+
+THREE.MorphBlendMesh.prototype.getAnimationDuration = function ( name ) {
+
+	var duration = -1;
+
+	var animation = this.animationsMap[ name ];
+
+	if ( animation ) {
+
+		duration = animation.duration;
+
+	}
+
+	return duration;
+
+};
+
+THREE.MorphBlendMesh.prototype.playAnimation = function ( name ) {
+
+	var animation = this.animationsMap[ name ];
+
+	if ( animation ) {
+
+		animation.time = 0;
+		animation.active = true;
+
+	} else {
+
+		console.warn( "animation[" + name + "] undefined" );
+
+	}
+
+};
+
+THREE.MorphBlendMesh.prototype.stopAnimation = function ( name ) {
+
+	var animation = this.animationsMap[ name ];
+
+	if ( animation ) {
+
+		animation.active = false;
+
+	}
+
+};
+
+THREE.MorphBlendMesh.prototype.update = function ( delta ) {
+
+	for ( var i = 0, il = this.animationsList.length; i < il; i ++ ) {
+
+		var animation = this.animationsList[ i ];
+
+		if ( ! animation.active ) continue;
+
+		var frameTime = animation.duration / animation.length;
+
+		animation.time += animation.direction * delta;
+
+		if ( animation.mirroredLoop ) {
+
+			if ( animation.time > animation.duration || animation.time < 0 ) {
+
+				animation.direction *= -1;
+
+				if ( animation.time > animation.duration ) {
+
+					animation.time = animation.duration;
+					animation.directionBackwards = true;
+
+				}
+
+				if ( animation.time < 0 ) {
+
+					animation.time = 0;
+					animation.directionBackwards = false;
+
+				}
+
+			}
+
+		} else {
+
+			animation.time = animation.time % animation.duration;
+
+			if ( animation.time < 0 ) animation.time += animation.duration;
+
+		}
+
+		var keyframe = animation.startFrame + THREE.Math.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );
+		var weight = animation.weight;
+
+		if ( keyframe !== animation.currentFrame ) {
+
+			this.morphTargetInfluences[ animation.lastFrame ] = 0;
+			this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight;
+
+			this.morphTargetInfluences[ keyframe ] = 0;
+
+			animation.lastFrame = animation.currentFrame;
+			animation.currentFrame = keyframe;
+
+		}
+
+		var mix = ( animation.time % frameTime ) / frameTime;
+
+		if ( animation.directionBackwards ) mix = 1 - mix;
+
+		this.morphTargetInfluences[ animation.currentFrame ] = mix * weight;
+		this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight;
+
+	}
+
+};

+ 1 - 0
utils/build.py

@@ -131,6 +131,7 @@ EXTRAS_FILES = [
 'extras/loaders/UTF8Loader.js',
 'extras/loaders/UTF8Loader.js',
 'extras/objects/MarchingCubes.js',
 'extras/objects/MarchingCubes.js',
 'extras/objects/LensFlare.js',
 'extras/objects/LensFlare.js',
+'extras/objects/MorphBlendMesh.js',
 'extras/renderers/plugins/LensFlarePlugin.js',
 'extras/renderers/plugins/LensFlarePlugin.js',
 'extras/renderers/plugins/ShadowMapPlugin.js',
 'extras/renderers/plugins/ShadowMapPlugin.js',
 'extras/renderers/plugins/SpritePlugin.js',
 'extras/renderers/plugins/SpritePlugin.js',

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