Lewy Blue пре 8 година
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1 измењених фајлова са 45 додато и 26 уклоњено
  1. 45 26
      docs/api/objects/Mesh.html

+ 45 - 26
docs/api/objects/Mesh.html

@@ -12,12 +12,16 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Base class for Mesh objects, such as [page:MorphAnimMesh] and [page:SkinnedMesh].</div>
+		<div class="desc">
+			Class representing triangular [link:https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh] based objects.
+		  Also serves as a base for other classes such as [page:MorphAnimMesh] and [page:SkinnedMesh].
+		</div>
 
 
 		<h2>Example</h2>
 
-		<code>var geometry = new THREE.BoxGeometry( 1, 1, 1 );
+		<code>
+		var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
 		var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
 		var mesh = new THREE.Mesh( geometry, material );
 		scene.add( mesh );
@@ -27,67 +31,82 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
-
 		<div>
-		geometry — An instance of [page:Geometry].<br />
-		material — An instance of [page:Material] (optional).
+		[page:Geometry geometry] — (optional) an instance of [page:Geometry] or [page:BufferGeometry].
+		  Default is a new [page:BufferGeometry].<br />
+		[page:Material material] — (optional) a [page:Material]. Default is a new [page:new MeshBasicMaterial]
+		  with a random color.
 		</div>
 
 
 		<h2>Properties</h2>
 		<div>See the base [page:Object3D] class for common properties.</div>
 
+		<h3>[property:Integer drawMode]</h3>
+		<div>
+		Determines how the mesh triangles are constructed from the vertices.
+		See the draw mode [page:DrawModes constants] for all possible values.
+		Default is [page:DrawModes TrianglesDrawMode].
+		</div>
+
+
+		<h3>[property:Boolean isMesh]</h3>
+		<div>
+			Used to check whether this or derived classes are meshes. Default is *true*.<br /><br />
+
+			You should not change this, as it used internally for optimisation.
+		</div>
+
 		<h3>[property:Geometry geometry]</h3>
+		<div>
+			An instance of [page:Geometry] or [page:BufferGeometry] (or derived classes),
+			defining the object's structure.<br /><br />
 
-		<div>An instance of [page:Geometry], defining the object's structure.</div>
+			Its reccomended to always use a [page:BufferGeometry] if possible for best poerformance.
+		</div>
 
 		<h3>[property:Material material]</h3>
-
-		<div>An instance of [page:Material], defining the object's appearance. Default is a [page:MeshBasicMaterial] with wireframe mode enabled and randomised colour.</div>
+		<div>
+			An instance of material derived from the [page:Material] base class, defining the
+			object's appearance. Default is a [page:MeshBasicMaterial] with a random colour.
+		</div>
 
 		<h3>[property:Array morphTargetInfluences]</h3>
-
 		<div>
 		An array of weights typically from 0-1 that specify how much of the morph is applied.
 		Undefined by default, but reset to a blank array by [page:Mesh.updateMorphTargets updateMorphTargets].
 		</div>
 
 		<h3>[property:Array morphTargetDictionary]</h3>
-
 		<div>
 		A dictionary of morphTargets based on the morphTarget.name property.
 		Undefined by default, but rebuilt [page:Mesh.updateMorphTargets updateMorphTargets].
 		</div>
 
-		<h3>[property:Integer drawMode]</h3>
-
-		<div>
-		Determines how the mesh triangles are constructed from the vertices. See the draw mode [page:DrawModes constants] for all possible values. Default is [page:DrawModes TrianglesDrawMode].
-		</div>
 
 		<h2>Methods</h2>
 		<div>See the base [page:Object3D] class for common methods.</div>
 
-		<h3>[method:null updateMorphTargets]()</h3>
-		<div>
-		Updates the morphtargets to have no influence on the object. Resets the
-		[page:Mesh.morphTargetInfluences morphTargetInfluences],
-		[page:Mesh.morphTargetDictionary morphTargetDictionary], and
-		[page:Mesh.morphTargetBase morphTargetBase] properties.
-		</div>
+		<h3>[method:null setDrawMode]()</h3>
+		<div>Set the value of [page:.drawMode drawMode].</div>
+
+		<h3>[method:Mesh clone]()</h3>
+		<div>Returns a clone of this [name] object and its descendants.</div>
 
 		<h3>[method:Array raycast]( [page:Raycaster raycaster], [page:Array intersects] )</h3>
 		<div>
-		Get intersections between a casted ray and this mesh. [page:Raycaster.intersectObject] will call this method.
+		Get intersections between a casted ray and this mesh.
+		[page:Raycaster.intersectObject] will call this method.
 		</div>
 
-		<h3>[method:Mesh clone]()</h3>
+		<h3>[method:null updateMorphTargets]()</h3>
 		<div>
-		Returns a clone of this Mesh object and its descendants.
+		Updates the morphtargets to have no influence on the object. Resets the
+		[page:Mesh.morphTargetInfluences morphTargetInfluences] and
+		[page:Mesh.morphTargetDictionary morphTargetDictionary] properties.
 		</div>
 
 
-
 		<h2>Source</h2>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]