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@@ -43,18 +43,14 @@
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scene = new THREE.Scene();
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- var dummy = new THREE.Camera();
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- dummy.position.set( 0, 0.5, 3 );
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- dummy.lookAt( new THREE.Vector3( 0, 0.5, 0 ) );
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- scene.add( dummy );
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-
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
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- dummy.add( camera );
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+ scene.add( camera );
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var geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 );
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var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2 } );
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var mesh = new THREE.Mesh( geometry, material );
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mesh.position.y = 0.75;
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+ mesh.position.z = - 2;
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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scene.add( mesh );
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@@ -63,28 +59,39 @@
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var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
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var mesh = new THREE.Mesh( geometry, material );
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mesh.position.y = - 0.2;
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+ mesh.position.z = - 2;
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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scene.add( mesh );
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var light = new THREE.DirectionalLight( 0x8800ff );
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- light.position.set( - 1, 1.5, 0.5 );
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+ light.position.set( - 1, 1.5, - 1.5 );
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light.castShadow = true;
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light.shadow.camera.zoom = 4;
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scene.add( light );
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+ light.target.position.set( 0, 0, - 2 );
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+ scene.add( light.target );
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+
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+ var helper = new THREE.CameraHelper( light.shadow.camera );
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+ // scene.add( helper );
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var light = new THREE.DirectionalLight( 0xff0000 );
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- light.position.set( 1, 1.5, - 0.5 );
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+ light.position.set( 1, 1.5, - 2.5 );
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light.castShadow = true;
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light.shadow.camera.zoom = 4;
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scene.add( light );
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+ light.target.position.set( 0, 0, - 2 );
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+ scene.add( light.target );
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+
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+ var helper = new THREE.CameraHelper( light.shadow.camera );
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+ // scene.add( helper );
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//
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mirror = new THREE.Mirror( 1.4, 1.4, { textureWidth: window.innerWidth, textureHeight: window.innerHeight } );
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mirror.position.x = 1;
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mirror.position.y = 0.5;
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- mirror.position.z = -1;
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+ mirror.position.z = -3;
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mirror.rotation.y = - Math.PI / 4;
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scene.add( mirror );
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