|
@@ -36,11 +36,12 @@ scene.add( light );</code>
|
|
<h2>Constructor</h2>
|
|
<h2>Constructor</h2>
|
|
|
|
|
|
|
|
|
|
- <h3>[name]([page:Integer hex], [page:Float intensity], [page:Number distance])</h3>
|
|
|
|
|
|
+ <h3>[name]([page:Integer hex], [page:Float intensity], [page:Number distance], [page:Float decay])</h3>
|
|
<div>
|
|
<div>
|
|
[page:Integer hex] — Numeric value of the RGB component of the color. <br />
|
|
[page:Integer hex] — Numeric value of the RGB component of the color. <br />
|
|
[page:Float intensity] — Numeric value of the light's strength/intensity. <br />
|
|
[page:Float intensity] — Numeric value of the light's strength/intensity. <br />
|
|
- [page:Number distance] -- The distance of the light where the intensity is 0. When distance is 0, then the distance is endless.
|
|
|
|
|
|
+ [page:Number distance] -- The distance of the light where the intensity is 0. When distance is 0, then the distance is endless. <br />
|
|
|
|
+ [page:Float decay] -- The amount the light dims along the distance of the light.
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
Creates a light at a specific position in the scene. The light shines in all directions (roughly similar to a light bulb.)
|
|
Creates a light at a specific position in the scene. The light shines in all directions (roughly similar to a light bulb.)
|
|
@@ -62,6 +63,12 @@ scene.add( light );</code>
|
|
Default — *0.0*.
|
|
Default — *0.0*.
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
+ <h3>[property:Float decay]</h3>
|
|
|
|
+ <div>
|
|
|
|
+ The amount the light dims along the distance of the light<br />
|
|
|
|
+ Default — *1*.
|
|
|
|
+ </div>
|
|
|
|
+
|
|
<h2>Methods</h2>
|
|
<h2>Methods</h2>
|
|
|
|
|
|
<h3>[method:PointLight clone]()</h3>
|
|
<h3>[method:PointLight clone]()</h3>
|