Mesh: Remove redundant property .index in .raycast()
@@ -295,12 +295,7 @@ Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
intersection = checkBufferGeometryIntersection( this, raycaster, ray, position, uv, a, b, c );
- if ( intersection ) {
-
- intersection.index = a; // triangle number in positions buffer semantics
- intersects.push( intersection );
- }
+ if ( intersection ) intersects.push( intersection );
}