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shadowmap_pars_vertex: removed unused reference.

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eb9527f2ff

+ 1 - 2
src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl

@@ -1,7 +1,6 @@
 #ifdef USE_SHADOWMAP
 
-	uniform float shadowDarkness[ NUM_SHADOWS ];
 	uniform mat4 shadowMatrix[ NUM_SHADOWS ];
 	varying vec4 vShadowCoord[ NUM_SHADOWS ];
 
-#endif
+#endif