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+import {
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+ BufferAttribute,
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+ BufferGeometry,
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+ Color,
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+ DoubleSide,
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+ FileLoader,
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+ Group,
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+ Loader,
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+ Mesh,
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+ MeshBasicMaterial,
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+ Quaternion,
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+ Vector3
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+} from '../../../build/three.module.js';
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+import { JSZip } from '../libs/jszip.module.min.js';
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+
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+class TiltLoader extends Loader {
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+
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+ load( url, onLoad, onProgress, onError ) {
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+
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+ const scope = this;
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+
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+ const loader = new FileLoader( this.manager );
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+ loader.setPath( this.path );
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+ loader.setResponseType( 'arraybuffer' );
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+ loader.setWithCredentials( this.withCredentials );
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+
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+ loader.load( url, function ( buffer ) {
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+
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+ try {
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+
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+ onLoad( scope.parse( buffer ) );
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+
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+ } catch ( e ) {
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+
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+ if ( onError ) {
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+
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+ onError( e );
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+
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+ } else {
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+
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+ console.error( e );
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+
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+ }
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+
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+ scope.manager.itemError( url );
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+
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+ }
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+
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+ }, onProgress, onError );
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+
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+ }
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+
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+ parse( buffer ) {
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+
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+ const group = new Group();
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+ // https://docs.google.com/document/d/11ZsHozYn9FnWG7y3s3WAyKIACfbfwb4PbaS8cZ_xjvo/edit#
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+
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+ const zip = new JSZip( buffer.slice( 16 ) ); // eslint-disable-line no-undef
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+
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+ /*
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+ const thumbnail = zip.files[ 'thumbnail.png' ].asArrayBuffer();
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+ const img = document.createElement( 'img' );
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+ img.src = URL.createObjectURL( new Blob( [ thumbnail ] ) );
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+ document.body.appendChild( img );
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+
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+ const metadata = JSON.parse( zip.files[ 'metadata.json' ].asText() );
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+ */
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+
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+ /*
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+ const blob = new Blob( [ zip.files[ 'data.sketch' ].asArrayBuffer() ], { type: 'application/octet-stream' } );
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+ window.open( URL.createObjectURL( blob ) );
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+ */
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+
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+ const data = new DataView( zip.files[ 'data.sketch' ].asArrayBuffer() );
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+
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+ const num_strokes = data.getInt32( 16, true );
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+
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+ let offset = 20;
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+
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+ for ( let i = 0; i < num_strokes; i ++ ) {
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+
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+ // const brush_index = data.getInt32( offset, true );
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+ const brush_color = [
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+ data.getFloat32( offset + 4, true ),
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+ data.getFloat32( offset + 8, true ),
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+ data.getFloat32( offset + 12, true ),
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+ data.getFloat32( offset + 16, true )
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+ ];
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+ const brush_size = data.getFloat32( offset + 20, true );
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+ const stroke_mask = data.getUint32( offset + 24, true );
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+ const controlpoint_mask = data.getUint32( offset + 28, true );
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+
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+ let offset_stroke_mask = 0;
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+ let offset_controlpoint_mask = 0;
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+
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+ for ( let j = 0; j < 4; j ++ ) {
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+
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+ // TOFIX: I don't understand these masks yet
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+
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+ const byte = 1 << j;
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+ if ( ( stroke_mask & byte ) > 0 ) offset_stroke_mask += 4;
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+ if ( ( controlpoint_mask & byte ) > 0 ) offset_controlpoint_mask += 4;
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+
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+ }
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+
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+ // console.log( { brush_index, brush_color, brush_size, stroke_mask, controlpoint_mask } );
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+ // console.log( offset_stroke_mask, offset_controlpoint_mask );
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+
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+ offset = offset + 28 + offset_stroke_mask + 4; // TOFIX: This is wrong
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+
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+ const num_control_points = data.getInt32( offset, true );
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+
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+ // console.log( { num_control_points } );
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+
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+ const positions = new Float32Array( num_control_points * 3 );
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+ const quaternions = new Float32Array( num_control_points * 4 );
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+
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+ offset = offset + 4;
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+
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+ for ( let j = 0, k = 0; j < positions.length; j += 3, k += 4 ) {
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+
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+ positions[ j + 0 ] = data.getFloat32( offset + 0, true );
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+ positions[ j + 1 ] = data.getFloat32( offset + 4, true );
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+ positions[ j + 2 ] = data.getFloat32( offset + 8, true );
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+
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+ quaternions[ k + 0 ] = data.getFloat32( offset + 12, true );
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+ quaternions[ k + 1 ] = data.getFloat32( offset + 16, true );
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+ quaternions[ k + 2 ] = data.getFloat32( offset + 20, true );
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+ quaternions[ k + 3 ] = data.getFloat32( offset + 24, true );
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+
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+ offset = offset + 28 + offset_controlpoint_mask; // TOFIX: This is wrong
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+
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+ }
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+
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+ // console.log( positions, quaternions );
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+
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+ const color = new Color().fromArray( brush_color );
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+ const opacity = brush_color[ 3 ];
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+
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+ const geometry = new StrokeGeometry( positions, quaternions, brush_size );
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+ const material = new MeshBasicMaterial( {
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+ color: color, opacity: opacity, transparent: opacity < 1, side: DoubleSide
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+ } );
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+ group.add( new Mesh( geometry, material ) );
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+
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+ }
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+
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+ return group;
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+
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+ }
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+
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+}
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+
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+class StrokeGeometry extends BufferGeometry {
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+
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+ constructor( positions, quaternions, size ) {
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+
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+ super();
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+
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+ const vertices = [];
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+
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+ const position = new Vector3();
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+ const prevPosition = new Vector3().fromArray( positions, 0 );
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+
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+ const quaternion = new Quaternion();
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+ const prevQuaternion = new Quaternion().fromArray( quaternions, 0 );
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+
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+ const vector1 = new Vector3();
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+ const vector2 = new Vector3();
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+ const vector3 = new Vector3();
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+ const vector4 = new Vector3();
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+
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+ size = size / 2;
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+
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+ for ( let i = 3, j = 4; i <= positions.length; i += 3, j += 4 ) {
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+
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+ position.fromArray( positions, i );
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+ quaternion.fromArray( quaternions, j );
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+
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+ vector1.set( - size, 0, 0 );
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+ vector1.applyQuaternion( quaternion );
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+ vector1.add( position );
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+
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+ vector2.set( size, 0, 0 );
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+ vector2.applyQuaternion( quaternion );
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+ vector2.add( position );
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+
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+ vector3.set( size, 0, 0 );
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+ vector3.applyQuaternion( prevQuaternion );
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+ vector3.add( prevPosition );
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+
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+ vector4.set( - size, 0, 0 );
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+ vector4.applyQuaternion( prevQuaternion );
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+ vector4.add( prevPosition );
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+
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+ vertices.push( vector1.x, vector1.y, - vector1.z );
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+ vertices.push( vector2.x, vector2.y, - vector2.z );
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+ vertices.push( vector4.x, vector4.y, - vector4.z );
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+
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+ vertices.push( vector2.x, vector2.y, - vector2.z );
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+ vertices.push( vector3.x, vector3.y, - vector3.z );
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+ vertices.push( vector4.x, vector4.y, - vector4.z );
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+
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+ prevPosition.copy( position );
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+ prevQuaternion.copy( quaternion );
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+
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+ }
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+
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+ this.setAttribute( 'position', new BufferAttribute( new Float32Array( vertices ), 3 ) );
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+
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+ }
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+
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+}
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+
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+export { TiltLoader };
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