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Cubemap examples: Ambient lights aren't needed anymore...

Mr.doob 14 years ago
parent
commit
eb9c33b2b4
2 changed files with 0 additions and 10 deletions
  1. 0 5
      examples/materials_cubemap_escher.html
  2. 0 5
      examples/materials_cubemap_sky.html

+ 0 - 5
examples/materials_cubemap_escher.html

@@ -71,12 +71,7 @@
 
 				scene = new THREE.Scene();
 
-				// LIGHTS
 
-				var ambient = new THREE.AmbientLight( 0xffffff );
-				scene.addLight( ambient );
-
-				// material samples
 				var r = "textures/cube/Escher/";
 
 				var urls = [ r + "px.jpg", r + "nx.jpg", 

+ 0 - 5
examples/materials_cubemap_sky.html

@@ -72,12 +72,7 @@
 
 				scene = new THREE.Scene();
 
-				// LIGHTS
 
-				var ambient = new THREE.AmbientLight( 0xffffff );
-				scene.addLight( ambient );
-
-				// material samples
 				var r = "textures/skymap_";
 
 				var urls = [ r + "right1024.jpg", r + "left1024.jpg",