@@ -14,7 +14,7 @@ var GeometryUtils = {
uvs1 = geometry1.uvs,
uvs2 = geometry2.uvs;
- isMesh && object2.updateMatrix();
+ isMesh && object2.autoUpdateMatrix && object2.updateMatrix();
for ( var i = 0, il = vertices2.length; i < il; i ++ ) {