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@@ -1332,7 +1332,7 @@ class WebGLRenderer {
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if ( sortObjects ) {
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_vector3.setFromMatrixPosition( object.matrixWorld )
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- .applyMatrix4( camera.matrixWorldInverse );
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+ .applyMatrix4( _projScreenMatrix );
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}
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@@ -1341,7 +1341,7 @@ class WebGLRenderer {
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if ( material.visible ) {
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- currentRenderList.push( object, geometry, material, groupOrder, - _vector3.z, null );
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+ currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
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}
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@@ -1370,7 +1370,7 @@ class WebGLRenderer {
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_vector3
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.applyMatrix4( object.matrixWorld )
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- .applyMatrix4( camera.matrixWorldInverse );
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+ .applyMatrix4( _projScreenMatrix );
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}
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@@ -1385,7 +1385,7 @@ class WebGLRenderer {
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if ( groupMaterial && groupMaterial.visible ) {
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- currentRenderList.push( object, geometry, groupMaterial, groupOrder, - _vector3.z, group );
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+ currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
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}
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@@ -1393,7 +1393,7 @@ class WebGLRenderer {
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} else if ( material.visible ) {
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- currentRenderList.push( object, geometry, material, groupOrder, - _vector3.z, null );
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+ currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
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}
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