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+// Copyright 2016 The Draco Authors.
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+//
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+// Licensed under the Apache License, Version 2.0 (the "License");
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+// you may not use this file except in compliance with the License.
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+// You may obtain a copy of the License at
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+//
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+// http://www.apache.org/licenses/LICENSE-2.0
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+//
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+// Unless required by applicable law or agreed to in writing, software
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+// distributed under the License is distributed on an "AS IS" BASIS,
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+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+// See the License for the specific language governing permissions and
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+// limitations under the License.
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+//
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+
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+'use strict';
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+
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+import {
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+ DefaultLoadingManager,
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+ TrianglesDrawMode,
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+ FileLoader,
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+ Float32BufferAttribute,
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+ Int8BufferAttribute,
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+ Int16BufferAttribute,
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+ Int32BufferAttribute,
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+ Uint8BufferAttribute,
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+ Uint16BufferAttribute,
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+ Uint32BufferAttribute,
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+ BufferGeometry,
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+ TriangleStripDrawMode
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+} from "../../../build/three.module.js";
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+
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+/**
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+ * @param {LoadingManager} manager
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+ */
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+var DRACOLoader = function(manager) {
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+ this.timeLoaded = 0;
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+ this.manager = manager || DefaultLoadingManager;
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+ this.materials = null;
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+ this.verbosity = 0;
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+ this.attributeOptions = {};
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+ this.drawMode = TrianglesDrawMode;
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+ // Native Draco attribute type to Three.JS attribute type.
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+ this.nativeAttributeMap = {
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+ 'position' : 'POSITION',
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+ 'normal' : 'NORMAL',
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+ 'color' : 'COLOR',
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+ 'uv' : 'TEX_COORD'
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+ };
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+};
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+
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+DRACOLoader.prototype = {
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+
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+ constructor: DRACOLoader,
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+
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+ load: function(url, onLoad, onProgress, onError) {
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+ var scope = this;
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+ var loader = new FileLoader(scope.manager);
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+ loader.setPath(this.path);
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+ loader.setResponseType('arraybuffer');
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+ loader.load(url, function(blob) {
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+ scope.decodeDracoFile(blob, onLoad);
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+ }, onProgress, onError);
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+ },
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+
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+ setPath: function(value) {
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+ this.path = value;
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+ return this;
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+ },
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+
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+ setVerbosity: function(level) {
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+ this.verbosity = level;
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+ return this;
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+ },
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+
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+ /**
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+ * Sets desired mode for generated geometry indices.
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+ * Can be either:
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+ * THREE.TrianglesDrawMode
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+ * THREE.TriangleStripDrawMode
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+ */
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+ setDrawMode: function(drawMode) {
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+ this.drawMode = drawMode;
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+ return this;
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+ },
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+
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+ /**
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+ * Skips dequantization for a specific attribute.
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+ * |attributeName| is the THREE.js name of the given attribute type.
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+ * The only currently supported |attributeName| is 'position', more may be
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+ * added in future.
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+ */
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+ setSkipDequantization: function(attributeName, skip) {
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+ var skipDequantization = true;
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+ if (typeof skip !== 'undefined')
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+ skipDequantization = skip;
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+ this.getAttributeOptions(attributeName).skipDequantization =
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+ skipDequantization;
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+ return this;
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+ },
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+
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+ /**
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+ * Decompresses a Draco buffer. Names of attributes (for ID and type maps)
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+ * must be one of the supported three.js types, including: position, color,
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+ * normal, uv, uv2, skinIndex, skinWeight.
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+ *
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+ * @param {ArrayBuffer} rawBuffer
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+ * @param {Function} callback
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+ * @param {Object|undefined} attributeUniqueIdMap Provides a pre-defined ID
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+ * for each attribute in the geometry to be decoded. If given,
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+ * `attributeTypeMap` is required and `nativeAttributeMap` will be
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+ * ignored.
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+ * @param {Object|undefined} attributeTypeMap Provides a predefined data
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+ * type (as a typed array constructor) for each attribute in the
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+ * geometry to be decoded.
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+ */
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+ decodeDracoFile: function(rawBuffer, callback, attributeUniqueIdMap,
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+ attributeTypeMap) {
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+ var scope = this;
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+ DRACOLoader.getDecoderModule()
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+ .then( function ( module ) {
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+ scope.decodeDracoFileInternal( rawBuffer, module.decoder, callback,
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+ attributeUniqueIdMap, attributeTypeMap);
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+ });
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+ },
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+
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+ decodeDracoFileInternal: function(rawBuffer, dracoDecoder, callback,
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+ attributeUniqueIdMap, attributeTypeMap) {
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+ /*
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+ * Here is how to use Draco Javascript decoder and get the geometry.
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+ */
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+ var buffer = new dracoDecoder.DecoderBuffer();
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+ buffer.Init(new Int8Array(rawBuffer), rawBuffer.byteLength);
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+ var decoder = new dracoDecoder.Decoder();
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+
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+ /*
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+ * Determine what type is this file: mesh or point cloud.
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+ */
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+ var geometryType = decoder.GetEncodedGeometryType(buffer);
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+ if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
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+ if (this.verbosity > 0) {
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+ console.log('Loaded a mesh.');
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+ }
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+ } else if (geometryType == dracoDecoder.POINT_CLOUD) {
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+ if (this.verbosity > 0) {
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+ console.log('Loaded a point cloud.');
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+ }
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+ } else {
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+ var errorMsg = 'THREE.DRACOLoader: Unknown geometry type.';
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+ console.error(errorMsg);
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+ throw new Error(errorMsg);
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+ }
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+ callback(this.convertDracoGeometryTo3JS(dracoDecoder, decoder,
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+ geometryType, buffer, attributeUniqueIdMap, attributeTypeMap));
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+ },
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+
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+ addAttributeToGeometry: function(dracoDecoder, decoder, dracoGeometry,
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+ attributeName, attributeType, attribute,
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+ geometry, geometryBuffer) {
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+ if (attribute.ptr === 0) {
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+ var errorMsg = 'THREE.DRACOLoader: No attribute ' + attributeName;
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+ console.error(errorMsg);
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+ throw new Error(errorMsg);
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+ }
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+
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+ var numComponents = attribute.num_components();
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+ var numPoints = dracoGeometry.num_points();
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+ var numValues = numPoints * numComponents;
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+ var attributeData;
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+ var TypedBufferAttribute;
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+
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+ switch ( attributeType ) {
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+
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+ case Float32Array:
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+ attributeData = new dracoDecoder.DracoFloat32Array();
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+ decoder.GetAttributeFloatForAllPoints(
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+ dracoGeometry, attribute, attributeData);
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+ geometryBuffer[ attributeName ] = new Float32Array( numValues );
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+ TypedBufferAttribute = Float32BufferAttribute;
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+ break;
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+
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+ case Int8Array:
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+ attributeData = new dracoDecoder.DracoInt8Array();
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+ decoder.GetAttributeInt8ForAllPoints(
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+ dracoGeometry, attribute, attributeData );
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+ geometryBuffer[ attributeName ] = new Int8Array( numValues );
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+ TypedBufferAttribute = Int8BufferAttribute;
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+ break;
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+
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+ case Int16Array:
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+ attributeData = new dracoDecoder.DracoInt16Array();
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+ decoder.GetAttributeInt16ForAllPoints(
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+ dracoGeometry, attribute, attributeData);
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+ geometryBuffer[ attributeName ] = new Int16Array( numValues );
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+ TypedBufferAttribute = Int16BufferAttribute;
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+ break;
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+
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+ case Int32Array:
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+ attributeData = new dracoDecoder.DracoInt32Array();
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+ decoder.GetAttributeInt32ForAllPoints(
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+ dracoGeometry, attribute, attributeData);
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+ geometryBuffer[ attributeName ] = new Int32Array( numValues );
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+ TypedBufferAttribute = Int32BufferAttribute;
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+ break;
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+
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+ case Uint8Array:
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+ attributeData = new dracoDecoder.DracoUInt8Array();
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+ decoder.GetAttributeUInt8ForAllPoints(
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+ dracoGeometry, attribute, attributeData);
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+ geometryBuffer[ attributeName ] = new Uint8Array( numValues );
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+ TypedBufferAttribute = Uint8BufferAttribute;
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+ break;
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+
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+ case Uint16Array:
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+ attributeData = new dracoDecoder.DracoUInt16Array();
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+ decoder.GetAttributeUInt16ForAllPoints(
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+ dracoGeometry, attribute, attributeData);
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+ geometryBuffer[ attributeName ] = new Uint16Array( numValues );
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+ TypedBufferAttribute = Uint16BufferAttribute;
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+ break;
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+
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+ case Uint32Array:
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+ attributeData = new dracoDecoder.DracoUInt32Array();
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+ decoder.GetAttributeUInt32ForAllPoints(
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+ dracoGeometry, attribute, attributeData);
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+ geometryBuffer[ attributeName ] = new Uint32Array( numValues );
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+ TypedBufferAttribute = Uint32BufferAttribute;
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+ break;
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+
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+ default:
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+ var errorMsg = 'THREE.DRACOLoader: Unexpected attribute type.';
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+ console.error( errorMsg );
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+ throw new Error( errorMsg );
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+
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+ }
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+
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+ // Copy data from decoder.
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+ for (var i = 0; i < numValues; i++) {
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+ geometryBuffer[attributeName][i] = attributeData.GetValue(i);
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+ }
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+ // Add attribute to THREEJS geometry for rendering.
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+ geometry.addAttribute(attributeName,
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+ new TypedBufferAttribute(geometryBuffer[attributeName],
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+ numComponents));
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+ dracoDecoder.destroy(attributeData);
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+ },
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+
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+ convertDracoGeometryTo3JS: function(dracoDecoder, decoder, geometryType,
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+ buffer, attributeUniqueIdMap,
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+ attributeTypeMap) {
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+ // TODO: Should not assume native Draco attribute IDs apply.
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+ if (this.getAttributeOptions('position').skipDequantization === true) {
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+ decoder.SkipAttributeTransform(dracoDecoder.POSITION);
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+ }
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+ var dracoGeometry;
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+ var decodingStatus;
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+ var start_time = performance.now();
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+ if (geometryType === dracoDecoder.TRIANGULAR_MESH) {
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+ dracoGeometry = new dracoDecoder.Mesh();
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+ decodingStatus = decoder.DecodeBufferToMesh(buffer, dracoGeometry);
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+ } else {
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+ dracoGeometry = new dracoDecoder.PointCloud();
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+ decodingStatus =
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+ decoder.DecodeBufferToPointCloud(buffer, dracoGeometry);
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+ }
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+ if (!decodingStatus.ok() || dracoGeometry.ptr == 0) {
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+ var errorMsg = 'THREE.DRACOLoader: Decoding failed: ';
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+ errorMsg += decodingStatus.error_msg();
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+ console.error(errorMsg);
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+ dracoDecoder.destroy(decoder);
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+ dracoDecoder.destroy(dracoGeometry);
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+ throw new Error(errorMsg);
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+ }
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+
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+ var decode_end = performance.now();
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+ dracoDecoder.destroy(buffer);
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+ /*
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+ * Example on how to retrieve mesh and attributes.
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+ */
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+ var numFaces;
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+ if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
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+ numFaces = dracoGeometry.num_faces();
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+ if (this.verbosity > 0) {
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+ console.log('Number of faces loaded: ' + numFaces.toString());
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+ }
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+ } else {
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+ numFaces = 0;
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+ }
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+
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+ var numPoints = dracoGeometry.num_points();
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+ var numAttributes = dracoGeometry.num_attributes();
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+ if (this.verbosity > 0) {
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+ console.log('Number of points loaded: ' + numPoints.toString());
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+ console.log('Number of attributes loaded: ' +
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+ numAttributes.toString());
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+ }
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+
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+ // Verify if there is position attribute.
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+ // TODO: Should not assume native Draco attribute IDs apply.
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+ var posAttId = decoder.GetAttributeId(dracoGeometry,
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+ dracoDecoder.POSITION);
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+ if (posAttId == -1) {
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+ var errorMsg = 'THREE.DRACOLoader: No position attribute found.';
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+ console.error(errorMsg);
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+ dracoDecoder.destroy(decoder);
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+ dracoDecoder.destroy(dracoGeometry);
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+ throw new Error(errorMsg);
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+ }
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+ var posAttribute = decoder.GetAttribute(dracoGeometry, posAttId);
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+
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+ // Structure for converting to THREEJS geometry later.
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+ var geometryBuffer = {};
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+ // Import data to Three JS geometry.
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+ var geometry = new BufferGeometry();
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+
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+ // Do not use both the native attribute map and a provided (e.g. glTF) map.
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+ if ( attributeUniqueIdMap ) {
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+
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+ // Add attributes of user specified unique id. E.g. GLTF models.
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+ for (var attributeName in attributeUniqueIdMap) {
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+ var attributeType = attributeTypeMap[attributeName];
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+ var attributeId = attributeUniqueIdMap[attributeName];
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+ var attribute = decoder.GetAttributeByUniqueId(dracoGeometry,
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+ attributeId);
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+ this.addAttributeToGeometry(dracoDecoder, decoder, dracoGeometry,
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+ attributeName, attributeType, attribute, geometry, geometryBuffer);
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+ }
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+
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+ } else {
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+
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+ // Add native Draco attribute type to geometry.
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+ for (var attributeName in this.nativeAttributeMap) {
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+ var attId = decoder.GetAttributeId(dracoGeometry,
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+ dracoDecoder[this.nativeAttributeMap[attributeName]]);
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+ if (attId !== -1) {
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+ if (this.verbosity > 0) {
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+ console.log('Loaded ' + attributeName + ' attribute.');
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+ }
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+ var attribute = decoder.GetAttribute(dracoGeometry, attId);
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+ this.addAttributeToGeometry(dracoDecoder, decoder, dracoGeometry,
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+ attributeName, Float32Array, attribute, geometry, geometryBuffer);
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+ }
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+ }
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+
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+ }
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+
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+ // For mesh, we need to generate the faces.
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+ if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
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+ if (this.drawMode === TriangleStripDrawMode) {
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+ var stripsArray = new dracoDecoder.DracoInt32Array();
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+ var numStrips = decoder.GetTriangleStripsFromMesh(
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+ dracoGeometry, stripsArray);
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+ geometryBuffer.indices = new Uint32Array(stripsArray.size());
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+ for (var i = 0; i < stripsArray.size(); ++i) {
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+ geometryBuffer.indices[i] = stripsArray.GetValue(i);
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+ }
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+ dracoDecoder.destroy(stripsArray);
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+ } else {
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+ var numIndices = numFaces * 3;
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+ geometryBuffer.indices = new Uint32Array(numIndices);
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+ var ia = new dracoDecoder.DracoInt32Array();
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+ for (var i = 0; i < numFaces; ++i) {
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+ decoder.GetFaceFromMesh(dracoGeometry, i, ia);
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+ var index = i * 3;
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+ geometryBuffer.indices[index] = ia.GetValue(0);
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+ geometryBuffer.indices[index + 1] = ia.GetValue(1);
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+ geometryBuffer.indices[index + 2] = ia.GetValue(2);
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+ }
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+ dracoDecoder.destroy(ia);
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+ }
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+ }
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+
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+ geometry.drawMode = this.drawMode;
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+ if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
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+ geometry.setIndex(new(geometryBuffer.indices.length > 65535 ?
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+ Uint32BufferAttribute : Uint16BufferAttribute)
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+ (geometryBuffer.indices, 1));
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+ }
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+
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+ // TODO: Should not assume native Draco attribute IDs apply.
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+ // TODO: Can other attribute types be quantized?
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+ var posTransform = new dracoDecoder.AttributeQuantizationTransform();
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+ if (posTransform.InitFromAttribute(posAttribute)) {
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+ // Quantized attribute. Store the quantization parameters into the
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+ // THREE.js attribute.
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+ geometry.attributes['position'].isQuantized = true;
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+ geometry.attributes['position'].maxRange = posTransform.range();
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+ geometry.attributes['position'].numQuantizationBits =
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+ posTransform.quantization_bits();
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+ geometry.attributes['position'].minValues = new Float32Array(3);
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+ for (var i = 0; i < 3; ++i) {
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+ geometry.attributes['position'].minValues[i] =
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+ posTransform.min_value(i);
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+ }
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+ }
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+ dracoDecoder.destroy(posTransform);
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+ dracoDecoder.destroy(decoder);
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+ dracoDecoder.destroy(dracoGeometry);
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+
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+ this.decode_time = decode_end - start_time;
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+ this.import_time = performance.now() - decode_end;
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+
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+ if (this.verbosity > 0) {
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+ console.log('Decode time: ' + this.decode_time);
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+ console.log('Import time: ' + this.import_time);
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|
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+ }
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+ return geometry;
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|
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+ },
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+
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+ isVersionSupported: function(version, callback) {
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+ DRACOLoader.getDecoderModule()
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|
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+ .then( function ( module ) {
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+ callback( module.decoder.isVersionSupported( version ) );
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|
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+ });
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+ },
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+
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+ getAttributeOptions: function(attributeName) {
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|
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+ if (typeof this.attributeOptions[attributeName] === 'undefined')
|
|
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+ this.attributeOptions[attributeName] = {};
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|
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+ return this.attributeOptions[attributeName];
|
|
|
+ }
|
|
|
+};
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+
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+DRACOLoader.decoderPath = './';
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+DRACOLoader.decoderConfig = {};
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|
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+DRACOLoader.decoderModulePromise = null;
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|
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+
|
|
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+/**
|
|
|
+ * Sets the base path for decoder source files.
|
|
|
+ * @param {string} path
|
|
|
+ */
|
|
|
+DRACOLoader.setDecoderPath = function ( path ) {
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|
|
+ DRACOLoader.decoderPath = path;
|
|
|
+};
|
|
|
+
|
|
|
+/**
|
|
|
+ * Sets decoder configuration and releases singleton decoder module. Module
|
|
|
+ * will be recreated with the next decoding call.
|
|
|
+ * @param {Object} config
|
|
|
+ */
|
|
|
+DRACOLoader.setDecoderConfig = function ( config ) {
|
|
|
+ var wasmBinary = DRACOLoader.decoderConfig.wasmBinary;
|
|
|
+ DRACOLoader.decoderConfig = config || {};
|
|
|
+ DRACOLoader.releaseDecoderModule();
|
|
|
+
|
|
|
+ // Reuse WASM binary.
|
|
|
+ if ( wasmBinary ) DRACOLoader.decoderConfig.wasmBinary = wasmBinary;
|
|
|
+};
|
|
|
+
|
|
|
+/**
|
|
|
+ * Releases the singleton DracoDecoderModule instance. Module will be recreated
|
|
|
+ * with the next decoding call.
|
|
|
+ */
|
|
|
+DRACOLoader.releaseDecoderModule = function () {
|
|
|
+ DRACOLoader.decoderModulePromise = null;
|
|
|
+};
|
|
|
+
|
|
|
+/**
|
|
|
+ * Gets WebAssembly or asm.js singleton instance of DracoDecoderModule
|
|
|
+ * after testing for browser support. Returns Promise that resolves when
|
|
|
+ * module is available.
|
|
|
+ * @return {Promise<{decoder: DracoDecoderModule}>}
|
|
|
+ */
|
|
|
+DRACOLoader.getDecoderModule = function () {
|
|
|
+ var scope = this;
|
|
|
+ var path = DRACOLoader.decoderPath;
|
|
|
+ var config = DRACOLoader.decoderConfig;
|
|
|
+ var promise = DRACOLoader.decoderModulePromise;
|
|
|
+
|
|
|
+ if ( promise ) return promise;
|
|
|
+
|
|
|
+ // Load source files.
|
|
|
+ if ( typeof DracoDecoderModule !== 'undefined' ) {
|
|
|
+ // Loaded externally.
|
|
|
+ promise = Promise.resolve();
|
|
|
+ } else if ( typeof WebAssembly !== 'object' || config.type === 'js' ) {
|
|
|
+ // Load with asm.js.
|
|
|
+ promise = DRACOLoader._loadScript( path + 'draco_decoder.js' );
|
|
|
+ } else {
|
|
|
+ // Load with WebAssembly.
|
|
|
+ config.wasmBinaryFile = path + 'draco_decoder.wasm';
|
|
|
+ promise = DRACOLoader._loadScript( path + 'draco_wasm_wrapper.js' )
|
|
|
+ .then( function () {
|
|
|
+ return DRACOLoader._loadArrayBuffer( config.wasmBinaryFile );
|
|
|
+ } )
|
|
|
+ .then( function ( wasmBinary ) {
|
|
|
+ config.wasmBinary = wasmBinary;
|
|
|
+ } );
|
|
|
+ }
|
|
|
+
|
|
|
+ // Wait for source files, then create and return a decoder.
|
|
|
+ promise = promise.then( function () {
|
|
|
+ return new Promise( function ( resolve ) {
|
|
|
+ config.onModuleLoaded = function ( decoder ) {
|
|
|
+ scope.timeLoaded = performance.now();
|
|
|
+ // Module is Promise-like. Wrap before resolving to avoid loop.
|
|
|
+ resolve( { decoder: decoder } );
|
|
|
+ };
|
|
|
+ DracoDecoderModule( config );
|
|
|
+ } );
|
|
|
+ } );
|
|
|
+
|
|
|
+ DRACOLoader.decoderModulePromise = promise;
|
|
|
+ return promise;
|
|
|
+};
|
|
|
+
|
|
|
+/**
|
|
|
+ * @param {string} src
|
|
|
+ * @return {Promise}
|
|
|
+ */
|
|
|
+DRACOLoader._loadScript = function ( src ) {
|
|
|
+ var prevScript = document.getElementById( 'decoder_script' );
|
|
|
+ if ( prevScript !== null ) {
|
|
|
+ prevScript.parentNode.removeChild( prevScript );
|
|
|
+ }
|
|
|
+ var head = document.getElementsByTagName( 'head' )[ 0 ];
|
|
|
+ var script = document.createElement( 'script' );
|
|
|
+ script.id = 'decoder_script';
|
|
|
+ script.type = 'text/javascript';
|
|
|
+ script.src = src;
|
|
|
+ return new Promise( function ( resolve ) {
|
|
|
+ script.onload = resolve;
|
|
|
+ head.appendChild( script );
|
|
|
+ });
|
|
|
+};
|
|
|
+
|
|
|
+/**
|
|
|
+ * @param {string} src
|
|
|
+ * @return {Promise}
|
|
|
+ */
|
|
|
+DRACOLoader._loadArrayBuffer = function ( src ) {
|
|
|
+ var loader = new FileLoader();
|
|
|
+ loader.setResponseType( 'arraybuffer' );
|
|
|
+ return new Promise( function( resolve, reject ) {
|
|
|
+ loader.load( src, resolve, undefined, reject );
|
|
|
+ });
|
|
|
+};
|
|
|
+
|
|
|
+export { DRACOLoader };
|