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JSM: Added module and TS file for DRACOLoader

Peter Varga пре 6 година
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ec27ecbbbb
2 измењених фајлова са 548 додато и 0 уклоњено
  1. 9 0
      examples/jsm/loaders/DRACOLoader.d.ts
  2. 539 0
      examples/jsm/loaders/DRACOLoader.js

+ 9 - 0
examples/jsm/loaders/DRACOLoader.d.ts

@@ -0,0 +1,9 @@
+import {
+  LoadingManager
+} from '../../../src/Three';
+
+export class DRACOLoader {
+  constructor(manager?: LoadingManager);
+
+  public static setDecoderPath(path: string): void;
+}

+ 539 - 0
examples/jsm/loaders/DRACOLoader.js

@@ -0,0 +1,539 @@
+// Copyright 2016 The Draco Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+'use strict';
+
+import {
+	DefaultLoadingManager,
+	TrianglesDrawMode,
+	FileLoader,
+	Float32BufferAttribute,
+	Int8BufferAttribute,
+	Int16BufferAttribute,
+	Int32BufferAttribute,
+	Uint8BufferAttribute,
+	Uint16BufferAttribute,
+	Uint32BufferAttribute,
+	BufferGeometry,
+	TriangleStripDrawMode
+} from "../../../build/three.module.js";
+
+/**
+ * @param {LoadingManager} manager
+ */
+var DRACOLoader = function(manager) {
+    this.timeLoaded = 0;
+    this.manager = manager || DefaultLoadingManager;
+    this.materials = null;
+    this.verbosity = 0;
+    this.attributeOptions = {};
+    this.drawMode = TrianglesDrawMode;
+    // Native Draco attribute type to Three.JS attribute type.
+    this.nativeAttributeMap = {
+      'position' : 'POSITION',
+      'normal' : 'NORMAL',
+      'color' : 'COLOR',
+      'uv' : 'TEX_COORD'
+    };
+};
+
+DRACOLoader.prototype = {
+
+    constructor: DRACOLoader,
+
+    load: function(url, onLoad, onProgress, onError) {
+        var scope = this;
+        var loader = new FileLoader(scope.manager);
+        loader.setPath(this.path);
+        loader.setResponseType('arraybuffer');
+        loader.load(url, function(blob) {
+            scope.decodeDracoFile(blob, onLoad);
+        }, onProgress, onError);
+    },
+
+    setPath: function(value) {
+        this.path = value;
+        return this;
+    },
+
+    setVerbosity: function(level) {
+        this.verbosity = level;
+        return this;
+    },
+
+    /**
+     *  Sets desired mode for generated geometry indices.
+     *  Can be either:
+     *      THREE.TrianglesDrawMode
+     *      THREE.TriangleStripDrawMode
+     */
+    setDrawMode: function(drawMode) {
+        this.drawMode = drawMode;
+        return this;
+    },
+
+    /**
+     * Skips dequantization for a specific attribute.
+     * |attributeName| is the THREE.js name of the given attribute type.
+     * The only currently supported |attributeName| is 'position', more may be
+     * added in future.
+     */
+    setSkipDequantization: function(attributeName, skip) {
+        var skipDequantization = true;
+        if (typeof skip !== 'undefined')
+          skipDequantization = skip;
+        this.getAttributeOptions(attributeName).skipDequantization =
+            skipDequantization;
+        return this;
+    },
+
+    /**
+     * Decompresses a Draco buffer. Names of attributes (for ID and type maps)
+     * must be one of the supported three.js types, including: position, color,
+     * normal, uv, uv2, skinIndex, skinWeight.
+     *
+     * @param {ArrayBuffer} rawBuffer
+     * @param {Function} callback
+     * @param {Object|undefined} attributeUniqueIdMap Provides a pre-defined ID
+     *     for each attribute in the geometry to be decoded. If given,
+     *     `attributeTypeMap` is required and `nativeAttributeMap` will be
+     *     ignored.
+     * @param {Object|undefined} attributeTypeMap Provides a predefined data
+     *     type (as a typed array constructor) for each attribute in the
+     *     geometry to be decoded.
+     */
+    decodeDracoFile: function(rawBuffer, callback, attributeUniqueIdMap,
+                              attributeTypeMap) {
+      var scope = this;
+      DRACOLoader.getDecoderModule()
+          .then( function ( module ) {
+            scope.decodeDracoFileInternal( rawBuffer, module.decoder, callback,
+              attributeUniqueIdMap, attributeTypeMap);
+          });
+    },
+
+    decodeDracoFileInternal: function(rawBuffer, dracoDecoder, callback,
+                                      attributeUniqueIdMap, attributeTypeMap) {
+      /*
+       * Here is how to use Draco Javascript decoder and get the geometry.
+       */
+      var buffer = new dracoDecoder.DecoderBuffer();
+      buffer.Init(new Int8Array(rawBuffer), rawBuffer.byteLength);
+      var decoder = new dracoDecoder.Decoder();
+
+      /*
+       * Determine what type is this file: mesh or point cloud.
+       */
+      var geometryType = decoder.GetEncodedGeometryType(buffer);
+      if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
+        if (this.verbosity > 0) {
+          console.log('Loaded a mesh.');
+        }
+      } else if (geometryType == dracoDecoder.POINT_CLOUD) {
+        if (this.verbosity > 0) {
+          console.log('Loaded a point cloud.');
+        }
+      } else {
+        var errorMsg = 'THREE.DRACOLoader: Unknown geometry type.';
+        console.error(errorMsg);
+        throw new Error(errorMsg);
+      }
+      callback(this.convertDracoGeometryTo3JS(dracoDecoder, decoder,
+          geometryType, buffer, attributeUniqueIdMap, attributeTypeMap));
+    },
+
+    addAttributeToGeometry: function(dracoDecoder, decoder, dracoGeometry,
+                                     attributeName, attributeType, attribute,
+                                     geometry, geometryBuffer) {
+      if (attribute.ptr === 0) {
+        var errorMsg = 'THREE.DRACOLoader: No attribute ' + attributeName;
+        console.error(errorMsg);
+        throw new Error(errorMsg);
+      }
+
+      var numComponents = attribute.num_components();
+      var numPoints = dracoGeometry.num_points();
+      var numValues = numPoints * numComponents;
+      var attributeData;
+      var TypedBufferAttribute;
+
+      switch ( attributeType ) {
+
+        case Float32Array:
+          attributeData = new dracoDecoder.DracoFloat32Array();
+          decoder.GetAttributeFloatForAllPoints(
+            dracoGeometry, attribute, attributeData);
+          geometryBuffer[ attributeName ] = new Float32Array( numValues );
+          TypedBufferAttribute = Float32BufferAttribute;
+          break;
+
+        case Int8Array:
+          attributeData = new dracoDecoder.DracoInt8Array();
+          decoder.GetAttributeInt8ForAllPoints(
+            dracoGeometry, attribute, attributeData );
+          geometryBuffer[ attributeName ] = new Int8Array( numValues );
+          TypedBufferAttribute = Int8BufferAttribute;
+          break;
+
+        case Int16Array:
+          attributeData = new dracoDecoder.DracoInt16Array();
+          decoder.GetAttributeInt16ForAllPoints(
+            dracoGeometry, attribute, attributeData);
+          geometryBuffer[ attributeName ] = new Int16Array( numValues );
+          TypedBufferAttribute = Int16BufferAttribute;
+          break;
+
+        case Int32Array:
+          attributeData = new dracoDecoder.DracoInt32Array();
+          decoder.GetAttributeInt32ForAllPoints(
+            dracoGeometry, attribute, attributeData);
+          geometryBuffer[ attributeName ] = new Int32Array( numValues );
+          TypedBufferAttribute = Int32BufferAttribute;
+          break;
+
+        case Uint8Array:
+          attributeData = new dracoDecoder.DracoUInt8Array();
+          decoder.GetAttributeUInt8ForAllPoints(
+            dracoGeometry, attribute, attributeData);
+          geometryBuffer[ attributeName ] = new Uint8Array( numValues );
+          TypedBufferAttribute = Uint8BufferAttribute;
+          break;
+
+        case Uint16Array:
+          attributeData = new dracoDecoder.DracoUInt16Array();
+          decoder.GetAttributeUInt16ForAllPoints(
+            dracoGeometry, attribute, attributeData);
+          geometryBuffer[ attributeName ] = new Uint16Array( numValues );
+          TypedBufferAttribute = Uint16BufferAttribute;
+          break;
+
+        case Uint32Array:
+          attributeData = new dracoDecoder.DracoUInt32Array();
+          decoder.GetAttributeUInt32ForAllPoints(
+            dracoGeometry, attribute, attributeData);
+          geometryBuffer[ attributeName ] = new Uint32Array( numValues );
+          TypedBufferAttribute = Uint32BufferAttribute;
+          break;
+
+        default:
+          var errorMsg = 'THREE.DRACOLoader: Unexpected attribute type.';
+          console.error( errorMsg );
+          throw new Error( errorMsg );
+
+      }
+
+      // Copy data from decoder.
+      for (var i = 0; i < numValues; i++) {
+        geometryBuffer[attributeName][i] = attributeData.GetValue(i);
+      }
+      // Add attribute to THREEJS geometry for rendering.
+      geometry.addAttribute(attributeName,
+          new TypedBufferAttribute(geometryBuffer[attributeName],
+            numComponents));
+      dracoDecoder.destroy(attributeData);
+    },
+
+    convertDracoGeometryTo3JS: function(dracoDecoder, decoder, geometryType,
+                                        buffer, attributeUniqueIdMap,
+                                        attributeTypeMap) {
+        // TODO: Should not assume native Draco attribute IDs apply.
+        if (this.getAttributeOptions('position').skipDequantization === true) {
+          decoder.SkipAttributeTransform(dracoDecoder.POSITION);
+        }
+        var dracoGeometry;
+        var decodingStatus;
+        var start_time = performance.now();
+        if (geometryType === dracoDecoder.TRIANGULAR_MESH) {
+          dracoGeometry = new dracoDecoder.Mesh();
+          decodingStatus = decoder.DecodeBufferToMesh(buffer, dracoGeometry);
+        } else {
+          dracoGeometry = new dracoDecoder.PointCloud();
+          decodingStatus =
+              decoder.DecodeBufferToPointCloud(buffer, dracoGeometry);
+        }
+        if (!decodingStatus.ok() || dracoGeometry.ptr == 0) {
+          var errorMsg = 'THREE.DRACOLoader: Decoding failed: ';
+          errorMsg += decodingStatus.error_msg();
+          console.error(errorMsg);
+          dracoDecoder.destroy(decoder);
+          dracoDecoder.destroy(dracoGeometry);
+          throw new Error(errorMsg);
+        }
+
+        var decode_end = performance.now();
+        dracoDecoder.destroy(buffer);
+        /*
+         * Example on how to retrieve mesh and attributes.
+         */
+        var numFaces;
+        if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
+          numFaces = dracoGeometry.num_faces();
+          if (this.verbosity > 0) {
+            console.log('Number of faces loaded: ' + numFaces.toString());
+          }
+        } else {
+          numFaces = 0;
+        }
+
+        var numPoints = dracoGeometry.num_points();
+        var numAttributes = dracoGeometry.num_attributes();
+        if (this.verbosity > 0) {
+          console.log('Number of points loaded: ' + numPoints.toString());
+          console.log('Number of attributes loaded: ' +
+              numAttributes.toString());
+        }
+
+        // Verify if there is position attribute.
+        // TODO: Should not assume native Draco attribute IDs apply.
+        var posAttId = decoder.GetAttributeId(dracoGeometry,
+                                              dracoDecoder.POSITION);
+        if (posAttId == -1) {
+          var errorMsg = 'THREE.DRACOLoader: No position attribute found.';
+          console.error(errorMsg);
+          dracoDecoder.destroy(decoder);
+          dracoDecoder.destroy(dracoGeometry);
+          throw new Error(errorMsg);
+        }
+        var posAttribute = decoder.GetAttribute(dracoGeometry, posAttId);
+
+        // Structure for converting to THREEJS geometry later.
+        var geometryBuffer = {};
+        // Import data to Three JS geometry.
+        var geometry = new BufferGeometry();
+
+        // Do not use both the native attribute map and a provided (e.g. glTF) map.
+        if ( attributeUniqueIdMap ) {
+
+          // Add attributes of user specified unique id. E.g. GLTF models.
+          for (var attributeName in attributeUniqueIdMap) {
+            var attributeType = attributeTypeMap[attributeName];
+            var attributeId = attributeUniqueIdMap[attributeName];
+            var attribute = decoder.GetAttributeByUniqueId(dracoGeometry,
+                                                           attributeId);
+            this.addAttributeToGeometry(dracoDecoder, decoder, dracoGeometry,
+                attributeName, attributeType, attribute, geometry, geometryBuffer);
+          }
+
+        } else {
+
+          // Add native Draco attribute type to geometry.
+          for (var attributeName in this.nativeAttributeMap) {
+            var attId = decoder.GetAttributeId(dracoGeometry,
+                dracoDecoder[this.nativeAttributeMap[attributeName]]);
+            if (attId !== -1) {
+              if (this.verbosity > 0) {
+                console.log('Loaded ' + attributeName + ' attribute.');
+              }
+              var attribute = decoder.GetAttribute(dracoGeometry, attId);
+              this.addAttributeToGeometry(dracoDecoder, decoder, dracoGeometry,
+                  attributeName, Float32Array, attribute, geometry, geometryBuffer);
+            }
+          }
+
+        }
+
+        // For mesh, we need to generate the faces.
+        if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
+          if (this.drawMode === TriangleStripDrawMode) {
+            var stripsArray = new dracoDecoder.DracoInt32Array();
+            var numStrips = decoder.GetTriangleStripsFromMesh(
+                dracoGeometry, stripsArray);
+            geometryBuffer.indices = new Uint32Array(stripsArray.size());
+            for (var i = 0; i < stripsArray.size(); ++i) {
+              geometryBuffer.indices[i] = stripsArray.GetValue(i);
+            }
+            dracoDecoder.destroy(stripsArray);
+          } else {
+            var numIndices = numFaces * 3;
+            geometryBuffer.indices = new Uint32Array(numIndices);
+            var ia = new dracoDecoder.DracoInt32Array();
+            for (var i = 0; i < numFaces; ++i) {
+              decoder.GetFaceFromMesh(dracoGeometry, i, ia);
+              var index = i * 3;
+              geometryBuffer.indices[index] = ia.GetValue(0);
+              geometryBuffer.indices[index + 1] = ia.GetValue(1);
+              geometryBuffer.indices[index + 2] = ia.GetValue(2);
+            }
+            dracoDecoder.destroy(ia);
+         }
+        }
+
+        geometry.drawMode = this.drawMode;
+        if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
+          geometry.setIndex(new(geometryBuffer.indices.length > 65535 ?
+                Uint32BufferAttribute : Uint16BufferAttribute)
+              (geometryBuffer.indices, 1));
+        }
+
+        // TODO: Should not assume native Draco attribute IDs apply.
+        // TODO: Can other attribute types be quantized?
+        var posTransform = new dracoDecoder.AttributeQuantizationTransform();
+        if (posTransform.InitFromAttribute(posAttribute)) {
+          // Quantized attribute. Store the quantization parameters into the
+          // THREE.js attribute.
+          geometry.attributes['position'].isQuantized = true;
+          geometry.attributes['position'].maxRange = posTransform.range();
+          geometry.attributes['position'].numQuantizationBits =
+              posTransform.quantization_bits();
+          geometry.attributes['position'].minValues = new Float32Array(3);
+          for (var i = 0; i < 3; ++i) {
+            geometry.attributes['position'].minValues[i] =
+                posTransform.min_value(i);
+          }
+        }
+        dracoDecoder.destroy(posTransform);
+        dracoDecoder.destroy(decoder);
+        dracoDecoder.destroy(dracoGeometry);
+
+        this.decode_time = decode_end - start_time;
+        this.import_time = performance.now() - decode_end;
+
+        if (this.verbosity > 0) {
+          console.log('Decode time: ' + this.decode_time);
+          console.log('Import time: ' + this.import_time);
+        }
+        return geometry;
+    },
+
+    isVersionSupported: function(version, callback) {
+        DRACOLoader.getDecoderModule()
+            .then( function ( module ) {
+              callback( module.decoder.isVersionSupported( version ) );
+            });
+    },
+
+    getAttributeOptions: function(attributeName) {
+        if (typeof this.attributeOptions[attributeName] === 'undefined')
+          this.attributeOptions[attributeName] = {};
+        return this.attributeOptions[attributeName];
+    }
+};
+
+DRACOLoader.decoderPath = './';
+DRACOLoader.decoderConfig = {};
+DRACOLoader.decoderModulePromise = null;
+
+/**
+ * Sets the base path for decoder source files.
+ * @param {string} path
+ */
+DRACOLoader.setDecoderPath = function ( path ) {
+  DRACOLoader.decoderPath = path;
+};
+
+/**
+ * Sets decoder configuration and releases singleton decoder module. Module
+ * will be recreated with the next decoding call.
+ * @param {Object} config
+ */
+DRACOLoader.setDecoderConfig = function ( config ) {
+  var wasmBinary = DRACOLoader.decoderConfig.wasmBinary;
+  DRACOLoader.decoderConfig = config || {};
+  DRACOLoader.releaseDecoderModule();
+
+  // Reuse WASM binary.
+  if ( wasmBinary ) DRACOLoader.decoderConfig.wasmBinary = wasmBinary;
+};
+
+/**
+ * Releases the singleton DracoDecoderModule instance. Module will be recreated
+ * with the next decoding call.
+ */
+DRACOLoader.releaseDecoderModule = function () {
+  DRACOLoader.decoderModulePromise = null;
+};
+
+/**
+ * Gets WebAssembly or asm.js singleton instance of DracoDecoderModule
+ * after testing for browser support. Returns Promise that resolves when
+ * module is available.
+ * @return {Promise<{decoder: DracoDecoderModule}>}
+ */
+DRACOLoader.getDecoderModule = function () {
+  var scope = this;
+  var path = DRACOLoader.decoderPath;
+  var config = DRACOLoader.decoderConfig;
+  var promise = DRACOLoader.decoderModulePromise;
+
+  if ( promise ) return promise;
+
+  // Load source files.
+  if ( typeof DracoDecoderModule !== 'undefined' ) {
+    // Loaded externally.
+    promise = Promise.resolve();
+  } else if ( typeof WebAssembly !== 'object' || config.type === 'js' ) {
+    // Load with asm.js.
+    promise = DRACOLoader._loadScript( path + 'draco_decoder.js' );
+  } else {
+    // Load with WebAssembly.
+    config.wasmBinaryFile = path + 'draco_decoder.wasm';
+    promise = DRACOLoader._loadScript( path + 'draco_wasm_wrapper.js' )
+        .then( function () {
+          return DRACOLoader._loadArrayBuffer( config.wasmBinaryFile );
+        } )
+        .then( function ( wasmBinary ) {
+          config.wasmBinary = wasmBinary;
+        } );
+  }
+
+  // Wait for source files, then create and return a decoder.
+  promise = promise.then( function () {
+    return new Promise( function ( resolve ) {
+      config.onModuleLoaded = function ( decoder ) {
+        scope.timeLoaded = performance.now();
+        // Module is Promise-like. Wrap before resolving to avoid loop.
+        resolve( { decoder: decoder } );
+      };
+      DracoDecoderModule( config );
+    } );
+  } );
+
+  DRACOLoader.decoderModulePromise = promise;
+  return promise;
+};
+
+/**
+ * @param {string} src
+ * @return {Promise}
+ */
+DRACOLoader._loadScript = function ( src ) {
+  var prevScript = document.getElementById( 'decoder_script' );
+  if ( prevScript !== null ) {
+    prevScript.parentNode.removeChild( prevScript );
+  }
+  var head = document.getElementsByTagName( 'head' )[ 0 ];
+  var script = document.createElement( 'script' );
+  script.id = 'decoder_script';
+  script.type = 'text/javascript';
+  script.src = src;
+  return new Promise( function ( resolve ) {
+    script.onload = resolve;
+    head.appendChild( script );
+  });
+};
+
+/**
+ * @param {string} src
+ * @return {Promise}
+ */
+DRACOLoader._loadArrayBuffer = function ( src ) {
+  var loader = new FileLoader();
+  loader.setResponseType( 'arraybuffer' );
+  return new Promise( function( resolve, reject ) {
+    loader.load( src, resolve, undefined, reject );
+  });
+};
+
+export { DRACOLoader };