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@@ -455,7 +455,7 @@
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// apply material
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// apply material
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- mtl.side = THREE.DoubleSide;
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+ mtl.side = defaultSide;
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mtl.needsUpdate = true;
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mtl.needsUpdate = true;
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mesh.material = mtl;
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mesh.material = mtl;
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@@ -766,6 +766,8 @@
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mtl = new THREE.PhongNodeMaterial();
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mtl = new THREE.PhongNodeMaterial();
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+ defaultSide = THREE.FrontSide;
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+
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var intensity = 1.3;
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var intensity = 1.3;
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var power = new THREE.FloatNode( 3 );
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var power = new THREE.FloatNode( 3 );
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var color = new THREE.ColorNode( 0xFFFFFF );
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var color = new THREE.ColorNode( 0xFFFFFF );
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@@ -1538,6 +1540,8 @@
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mtl = new THREE.PhongNodeMaterial();
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mtl = new THREE.PhongNodeMaterial();
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+ defaultSide = THREE.FrontSide;
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+
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var time = new THREE.TimerNode();
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var time = new THREE.TimerNode();
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var uv = new THREE.UVNode();
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var uv = new THREE.UVNode();
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@@ -1577,8 +1581,6 @@
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mtl.environment = new THREE.ColorNode( 0xFFFFFF );
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mtl.environment = new THREE.ColorNode( 0xFFFFFF );
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mtl.alpha = clouds;
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mtl.alpha = clouds;
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- defaultSide = THREE.FrontSide;
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-
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// GUI
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// GUI
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addGui( 'color', mtl.environment.value.getHex(), function ( val ) {
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addGui( 'color', mtl.environment.value.getHex(), function ( val ) {
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