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@@ -29,6 +29,7 @@
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import * as THREE from '../../build/three.module.js';
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import * as DAT from '../../examples/jsm/libs/dat.gui.module.js';
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+ import { RoomEnvironment } from '../../examples/jsm/environments/RoomEnvironment.js';
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const constants = {
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@@ -650,6 +651,12 @@
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guiMaterial( gui, mesh, material, geometry );
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guiMeshStandardMaterial( gui, mesh, material, geometry );
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+ // only use scene environment
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+
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+ light1.visible = false;
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+ light2.visible = false;
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+ light3.visible = false;
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+
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return material;
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break;
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@@ -660,6 +667,12 @@
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guiMaterial( gui, mesh, material, geometry );
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guiMeshPhysicalMaterial( gui, mesh, material, geometry );
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+ // only use scene environment
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+
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+ light1.visible = false;
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+ light2.visible = false;
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+ light3.visible = false;
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+
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return material;
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break;
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@@ -704,17 +717,22 @@
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const gui = new DAT.GUI();
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+ const renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.outputEncoding = THREE.sRGBEncoding;
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+ document.body.appendChild( renderer.domElement );
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+
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+ const environment = new RoomEnvironment();
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+ const pmremGenerator = new THREE.PMREMGenerator( renderer );
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+
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const scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x444444 );
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+ scene.environment = pmremGenerator.fromScene( environment ).texture;
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const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 10, 50 );
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camera.position.z = 30;
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- const renderer = new THREE.WebGLRenderer( { antialias: true } );
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- document.body.appendChild( renderer.domElement );
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-
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const ambientLight = new THREE.AmbientLight( 0x000000 );
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scene.add( ambientLight );
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