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@@ -2534,28 +2534,52 @@
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case 'node-reflect':
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- // MATERIAL
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+ // MATERIAL
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- var node = new Nodes.ReflectNode();
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+ var node = new Nodes.ReflectNode();
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- mtl = new Nodes.PhongNodeMaterial();
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- mtl.environment = new Nodes.CubeTextureNode( cubemap, node );
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+ var nodeMaterial = new Nodes.StandardNodeMaterial();
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+ nodeMaterial.environment = new Nodes.CubeTextureNode( cubemap, node );
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+ nodeMaterial.roughness = new Nodes.FloatNode(0);
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+ nodeMaterial.metalness = new Nodes.FloatNode(1);
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- // GUI
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+ var standardMaterial = new THREE.MeshStandardMaterial( {
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+ envMap: cubemap,
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+ roughness: 0,
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+ metalness: 1
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+ } );
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- addGui( 'scope', {
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- vector: Nodes.ReflectNode.VECTOR,
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- cube: Nodes.ReflectNode.CUBE,
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- sphere: Nodes.ReflectNode.SPHERE
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- }, function ( val ) {
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+ mtl = nodeMaterial;
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- node.scope = val;
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+ // GUI
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- mtl.needsUpdate = true;
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+ addGui( 'scope', {
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+ vector: Nodes.ReflectNode.VECTOR,
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+ cube: Nodes.ReflectNode.CUBE,
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+ sphere: Nodes.ReflectNode.SPHERE
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+ }, function ( val ) {
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- } );
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+ node.scope = val;
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- break;
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+ nodeMaterial.needsUpdate = true;
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+
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+ } );
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+
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+ addGui( 'node', true, function ( val ) {
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+
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+ mtl = val ? nodeMaterial : standardMaterial;
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+ mesh.material = mtl;
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+
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+ } );
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+
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+ addGui( 'roughness', 0, function ( val ) {
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+
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+ nodeMaterial.roughness.value = val;
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+ standardMaterial.roughness = val;
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+
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+ }, false, 0, 1 );
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+
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+ break;
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case 'varying':
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