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@@ -94,8 +94,8 @@ var ShaderLib = {
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UniformsLib.lights,
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{
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emissive: { value: new Color( 0x000000 ) },
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- roughness: { value: 0.5 },
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- metalness: { value: 0.5 },
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+ roughness: { value: 1.0 },
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+ metalness: { value: 0.0 },
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envMapIntensity: { value: 1 } // temporary
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}
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] ),
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