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@@ -15,7 +15,7 @@ import { Object3D } from './../core/Object3D';
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import { Material } from './../materials/Material';
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import { Fog } from './../scenes/Fog';
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import { ToneMapping, ShadowMapType, CullFace } from '../constants';
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-import { WebXRManager } from '../renderers/webvr/WebXRManager';
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+import { WebXRManager } from '../renderers/webxr/WebXRManager';
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import { RenderTarget } from './webgl/WebGLRenderLists';
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import { Geometry } from './../core/Geometry';
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import { BufferGeometry } from './../core/BufferGeometry';
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@@ -319,7 +319,7 @@ export class WebGLRenderer implements Renderer {
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): void;
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/**
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- * A build in function that can be used instead of requestAnimationFrame. For WebVR projects this function must be used.
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+ * A build in function that can be used instead of requestAnimationFrame. For WebXR projects this function must be used.
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* @param callback The function will be called every available frame. If `null` is passed it will stop any already ongoing animation.
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*/
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setAnimationLoop( callback: Function | null ): void;
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