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Merge remote-tracking branch 'alteredq/newskin' into dev

Mr.doob 13 years ago
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commit
ec9c9d94d1
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  1. 35 0
      examples/models/skinned/knight.js
  2. 329 0
      examples/webgl_animation_skinning_morph.html

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examples/models/skinned/knight.js


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examples/webgl_animation_skinning_morph.html

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+<!doctype html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - skinning + morphing [knight]</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				color: #000;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+
+				background-color: #fff;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				padding: 5px;
+			}
+
+			a {
+				color: #0af;
+			}
+		</style>
+	</head>
+
+	<body>
+
+		<div id="container"></div>
+
+		<div id="info">
+		<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - skinning + morphing
+		- knight by <a href="https://github.com/apendua">apendua</a>
+		</div>
+
+		<script src="../build/Three.js"></script>
+
+		<script src="js/Detector.js"></script>
+		<script src="js/Stats.js"></script>
+
+		<script>
+
+			var SCREEN_WIDTH = window.innerWidth;
+			var SCREEN_HEIGHT = window.innerHeight;
+			var FLOOR = -250;
+
+			var container,stats;
+
+			var camera, scene;
+			var renderer;
+
+			var mesh, geometry;
+
+			var mouseX = 0, mouseY = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			var clock = new THREE.Clock();
+
+			document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.getElementById( 'container' );
+
+				camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
+				camera.position.z = 2200;
+
+				scene = new THREE.Scene();
+
+				scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );
+				scene.fog.color.setHSV( 0.6, 0.125, 1 );
+
+				scene.add( camera );
+
+				// GROUND
+
+				var groundTexture = THREE.ImageUtils.loadTexture( "textures/terrain/grasslight-big.jpg" );
+				groundTexture.wrapS = groundTexture.wrapT = THREE.RepeatWrapping;
+				groundTexture.repeat.set( 16, 16 );
+				groundTexture.anisotropy = 4;
+
+				var xm = new THREE.MeshPhongMaterial( { map: groundTexture, emissive: 0xbbbbbb, perPixel: true } );
+
+				geometry = new THREE.PlaneGeometry( 16000, 16000 );
+
+				var ground = new THREE.Mesh( geometry, xm );
+				ground.position.set( 0, FLOOR, 0 );
+				ground.rotation.x = -Math.PI/2;
+				scene.add( ground );
+
+				ground.receiveShadow = true;
+
+
+				// LIGHTS
+
+				var ambient = new THREE.AmbientLight( 0x222222 );
+				scene.add( ambient );
+
+
+				var light = new THREE.DirectionalLight( 0xffffff, 1.6 );
+				light.position.set( 0, 140, 500 );
+				light.position.multiplyScalar( 1.1 );
+				light.color.setHSV( 0.6, 0.075, 1 );
+				scene.add( light );
+
+				light.castShadow = true;
+
+				light.shadowMapWidth = 2048;
+				light.shadowMapHeight = 2048;
+
+				var d = 390;
+
+				light.shadowCameraLeft = -d * 2;
+				light.shadowCameraRight = d * 2;
+				light.shadowCameraTop = d * 1.5;
+				light.shadowCameraBottom = -d;
+
+				light.shadowCameraFar = 3500;
+				//light.shadowCameraVisible = true;
+
+				//
+
+				var light = new THREE.DirectionalLight( 0xffffff, 1 );
+				light.position.set( 0, -1, 0 );
+				light.color.setHSV( 0.25, 0.85, 0.5 );
+				scene.add( light );
+
+				// RENDERER
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
+				renderer.domElement.style.position = "relative";
+
+				renderer.setClearColor( scene.fog.color, 1 );
+
+				container.appendChild( renderer.domElement );
+
+				renderer.gammaInput = true;
+				renderer.gammaOutput = true;
+				renderer.physicallyBasedShading = true;
+
+				renderer.shadowMapEnabled = true;
+
+
+				// STATS
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				stats.domElement.style.zIndex = 100;
+				container.appendChild( stats.domElement );
+
+				stats.domElement.children[ 0 ].children[ 0 ].style.color = "#777";
+				stats.domElement.children[ 0 ].style.background = "transparent";
+				stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
+
+				//
+
+				var loader = new THREE.JSONLoader();
+				loader.load( "models/skinned/knight.js", function( geometry ) { createScene( geometry,  0, FLOOR, -300, 60 ) } );
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize() {
+
+				windowHalfX = window.innerWidth / 2;
+				windowHalfY = window.innerHeight / 2;
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			function ensureLoop( animation ) {
+
+				for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
+
+					var bone = animation.hierarchy[ i ];
+
+					var first = bone.keys[ 0 ];
+					var last = bone.keys[ bone.keys.length - 1 ];
+
+					last.pos = first.pos;
+					last.rot = first.rot;
+					last.scl = first.scl;
+
+				}
+
+			}
+
+			function createScene( geometry, x, y, z, s ) {
+
+				ensureLoop( geometry.animation );
+
+				geometry.computeBoundingBox();
+				var bb = geometry.boundingBox;
+
+				THREE.AnimationHandler.add( geometry.animation );
+
+				var path = "textures/cube/Park2/";
+				var format = '.jpg';
+				var urls = [
+						path + 'posx' + format, path + 'negx' + format,
+						path + 'posy' + format, path + 'negy' + format,
+						path + 'posz' + format, path + 'negz' + format
+					];
+
+
+				//var envMap = THREE.ImageUtils.loadTextureCube( urls );
+
+				//var map = THREE.ImageUtils.loadTexture( "textures/ash_uvgrid01.jpg" );
+
+				//var bumpMap = THREE.ImageUtils.generateDataTexture( 1, 1, new THREE.Color() );
+				//var bumpMap = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
+
+				for ( var i = 0; i < geometry.materials.length; i ++ ) {
+
+					var m = geometry.materials[ i ];
+					m.skinning = true;
+					m.morphTargets = true;
+
+					m.specular.setHSV( 0, 0, 0.1 );
+
+					m.color.setHSV( 0.6, 0, 0.6 );
+					m.ambient.copy( m.color );
+
+					//m.map = map;
+					//m.envMap = envMap;
+					//m.bumpMap = bumpMap;
+					//m.bumpScale = 2;
+
+					//m.combine = THREE.MixOperation;
+					//m.reflectivity = 0.75;
+
+					m.wrapAround = true;
+					m.perPixel = true;
+
+				}
+
+				mesh = new THREE.SkinnedMesh( geometry, new THREE.MeshFaceMaterial() );
+				mesh.position.set( x, y - bb.min.y * s, z );
+				mesh.scale.set( s, s, s );
+				scene.add( mesh );
+
+				mesh.castShadow = true;
+				mesh.receiveShadow = true;
+
+				animation = new THREE.Animation( mesh, geometry.animation.name );
+				animation.JITCompile = false;
+				animation.interpolationType = THREE.AnimationHandler.LINEAR;
+
+				animation.play();
+
+			}
+
+			function onDocumentMouseMove( event ) {
+
+				mouseX = ( event.clientX - windowHalfX );
+				mouseY = ( event.clientY - windowHalfY );
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			function render() {
+
+				var delta = 0.75 * clock.getDelta();
+
+				camera.position.x += ( mouseX - camera.position.x ) * .05;
+				camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
+
+				camera.lookAt( scene.position );
+
+				// update skinning
+
+				THREE.AnimationHandler.update( delta );
+
+				// update morphs
+
+				if ( mesh ) {
+
+					var time = Date.now() * 0.001;
+
+					// mouth
+
+					mesh.morphTargetInfluences[ 1 ] = ( 1 + Math.sin( 4 * time ) ) / 2;
+
+					// frown ?
+
+					mesh.morphTargetInfluences[ 2 ] = ( 1 + Math.sin( 2 * time ) ) / 2;
+
+					// eyes
+
+					mesh.morphTargetInfluences[ 3 ] = ( 1 + Math.cos( 4 * time ) ) / 2;
+
+				}
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>

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