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@@ -1046,11 +1046,11 @@ THREE.GLTFLoader = ( function () {
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var offset1 = i1 * stride3;
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var offset0 = offset1 - stride3;
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- var s0 = 2 * ppp - 3 * pp + 1;
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- var s1 = ppp - 2 * pp + p;
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var s2 = - 2 * ppp + 3 * pp;
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var s3 = ppp - pp;
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-
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+ var s0 = 1 - s2;
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+ var s1 = s3 - pp + p;
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+
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// Layout of keyframe output values for CUBICSPLINE animations:
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// [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
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for ( var i = 0; i !== stride; i ++ ) {
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