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@@ -98,8 +98,12 @@ LineSegments2.prototype = Object.assign( Object.create( Mesh.prototype ), {
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var instanceStart = geometry.attributes.instanceStart;
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var instanceStart = geometry.attributes.instanceStart;
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var instanceEnd = geometry.attributes.instanceEnd;
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var instanceEnd = geometry.attributes.instanceEnd;
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- // ndc space [ - 1.0, 1.0 ]
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+ // pick a point 1 unit out along the ray to avoid the ray origin
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+ // sitting at the camera origin which will cause "w" to be 0 when
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+ // applying the projection matrix.
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ray.at( 1, ssOrigin );
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ray.at( 1, ssOrigin );
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+
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+ // ndc space [ - 1.0, 1.0 ]
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ssOrigin.w = 1;
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ssOrigin.w = 1;
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ssOrigin.applyMatrix4( camera.matrixWorldInverse );
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ssOrigin.applyMatrix4( camera.matrixWorldInverse );
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ssOrigin.applyMatrix4( projectionMatrix );
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ssOrigin.applyMatrix4( projectionMatrix );
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