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@@ -3,114 +3,119 @@
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* This is a class to check whether objects are in a selection area in 3D space
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*/
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-function SelectionBox ( camera, scene, deep ) {
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-
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- this.camera = camera;
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- this.scene = scene;
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- this.startPoint = new THREE.Vector3();
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- this.endPoint = new THREE.Vector3();
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- this.collection = [];
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- this.deep = deep || Number.MAX_VALUE;
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-
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-}
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-
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-SelectionBox.prototype.select = function ( startPoint, endPoint ) {
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-
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- this.startPoint = startPoint || this.startPoint;
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- this.endPoint = endPoint || this.endPoint;
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- this.collection = [];
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-
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- var boxSelectionFrustum = this.createFrustum( this.startPoint, this.endPoint );
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- this.searchChildInFrustum( boxSelectionFrustum, this.scene );
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-
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- return this.collection;
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-
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-}
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-
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-SelectionBox.prototype.createFrustum = function ( startPoint, endPoint ) {
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-
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- startPoint = startPoint || this.startPoint;
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- endPoint = endPoint || this.endPoint
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-
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- this.camera.updateProjectionMatrix();
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- this.camera.updateMatrixWorld();
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- this.camera.updateMatrix();
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-
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- var tmpPoint = startPoint.clone();
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- tmpPoint.x = Math.min( startPoint.x, endPoint.x );
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- tmpPoint.y = Math.max( startPoint.y, endPoint.y );
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- endPoint.x = Math.max( startPoint.x, endPoint.x );
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- endPoint.y = Math.min( startPoint.y, endPoint.y );
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-
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- var vecNear = this.camera.position.clone();
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- var vecTopLeft = tmpPoint.clone();
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- var vecTopRight = new THREE.Vector3( endPoint.x, tmpPoint.y, 0 );
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- var vecDownRight = endPoint.clone();
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- var vecDownLeft = new THREE.Vector3( tmpPoint.x, endPoint.y, 0 );
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- vecTopLeft.unproject( this.camera );
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- vecTopRight.unproject( this.camera );
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- vecDownRight.unproject( this.camera );
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- vecDownLeft.unproject( this.camera );
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-
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- var vectemp1 = vecTopLeft.clone().sub( vecNear );
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- var vectemp2 = vecTopRight.clone().sub( vecNear );
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- var vectemp3 = vecDownRight.clone().sub( vecNear );
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- vectemp1.normalize();
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- vectemp2.normalize();
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- vectemp3.normalize();
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-
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- vectemp1.multiplyScalar( this.deep );
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- vectemp2.multiplyScalar( this.deep );
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- vectemp3.multiplyScalar( this.deep );
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- vectemp1.add( vecNear );
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- vectemp2.add( vecNear );
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- vectemp3.add( vecNear );
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-
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- var planeTop = new THREE.Plane();
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- planeTop.setFromCoplanarPoints( vecNear, vecTopLeft, vecTopRight );
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- var planeRight = new THREE.Plane();
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- planeRight.setFromCoplanarPoints( vecNear, vecTopRight, vecDownRight );
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- var planeDown = new THREE.Plane();
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- planeDown.setFromCoplanarPoints( vecDownRight, vecDownLeft, vecNear );
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- var planeLeft = new THREE.Plane();
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- planeLeft.setFromCoplanarPoints( vecDownLeft, vecTopLeft, vecNear );
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- var planeFront = new THREE.Plane();
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- planeFront.setFromCoplanarPoints( vecTopRight, vecDownRight, vecDownLeft );
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- var planeBack = new THREE.Plane();
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- planeBack.setFromCoplanarPoints( vectemp3, vectemp2, vectemp1 );
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- planeBack.normal = planeBack.normal.multiplyScalar( -1 );
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-
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- return new THREE.Frustum( planeTop, planeRight, planeDown, planeLeft, planeFront, planeBack );
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-
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-}
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-
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-SelectionBox.prototype.searchChildInFrustum = function ( frustum, object ) {
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-
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- if ( object instanceof THREE.Mesh ) {
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-
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- if ( object.material !== undefined ) {
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-
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- object.geometry.computeBoundingSphere();
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- var center = object.geometry.boundingSphere.center.clone().applyMatrix4( object.matrixWorld );
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-
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- if ( frustum.containsPoint( center ) ) {
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-
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- this.collection.push( object );
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+THREE.SelectionBox = ( function () {
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+
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+ var frustum = new THREE.Frustum();
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+ var center = new THREE.Vector3();
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+
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+ function SelectionBox( camera, scene, deep ) {
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+
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+ this.camera = camera;
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+ this.scene = scene;
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+ this.startPoint = new THREE.Vector3();
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+ this.endPoint = new THREE.Vector3();
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+ this.collection = [];
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+ this.deep = deep || Number.MAX_VALUE;
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+
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+ }
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+
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+ SelectionBox.prototype.select = function ( startPoint, endPoint ) {
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+
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+ this.startPoint = startPoint || this.startPoint;
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+ this.endPoint = endPoint || this.endPoint;
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+ this.collection = [];
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+
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+ this.updateFrustum( this.startPoint, this.endPoint );
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+ this.searchChildInFrustum( frustum, this.scene );
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+
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+ return this.collection;
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+
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+ };
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+
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+ SelectionBox.prototype.updateFrustum = function ( startPoint, endPoint ) {
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+
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+ startPoint = startPoint || this.startPoint;
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+ endPoint = endPoint || this.endPoint;
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+
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+ this.camera.updateProjectionMatrix();
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+ this.camera.updateMatrixWorld();
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+
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+ var tmpPoint = startPoint.clone();
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+ tmpPoint.x = Math.min( startPoint.x, endPoint.x );
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+ tmpPoint.y = Math.max( startPoint.y, endPoint.y );
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+ endPoint.x = Math.max( startPoint.x, endPoint.x );
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+ endPoint.y = Math.min( startPoint.y, endPoint.y );
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+
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+ var vecNear = this.camera.position.clone();
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+ var vecTopLeft = tmpPoint.clone();
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+ var vecTopRight = new THREE.Vector3( endPoint.x, tmpPoint.y, 0 );
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+ var vecDownRight = endPoint.clone();
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+ var vecDownLeft = new THREE.Vector3( tmpPoint.x, endPoint.y, 0 );
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+ vecTopLeft.unproject( this.camera );
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+ vecTopRight.unproject( this.camera );
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+ vecDownRight.unproject( this.camera );
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+ vecDownLeft.unproject( this.camera );
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+
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+ var vectemp1 = vecTopLeft.clone().sub( vecNear );
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+ var vectemp2 = vecTopRight.clone().sub( vecNear );
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+ var vectemp3 = vecDownRight.clone().sub( vecNear );
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+ vectemp1.normalize();
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+ vectemp2.normalize();
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+ vectemp3.normalize();
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+
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+ vectemp1.multiplyScalar( this.deep );
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+ vectemp2.multiplyScalar( this.deep );
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+ vectemp3.multiplyScalar( this.deep );
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+ vectemp1.add( vecNear );
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+ vectemp2.add( vecNear );
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+ vectemp3.add( vecNear );
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+
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+ var planes = frustum.planes;
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+
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+ planes[ 0 ].setFromCoplanarPoints( vecNear, vecTopLeft, vecTopRight );
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+ planes[ 1 ].setFromCoplanarPoints( vecNear, vecTopRight, vecDownRight );
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+ planes[ 2 ].setFromCoplanarPoints( vecDownRight, vecDownLeft, vecNear );
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+ planes[ 3 ].setFromCoplanarPoints( vecDownLeft, vecTopLeft, vecNear );
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+ planes[ 4 ].setFromCoplanarPoints( vecTopRight, vecDownRight, vecDownLeft );
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+ planes[ 5 ].setFromCoplanarPoints( vectemp3, vectemp2, vectemp1 );
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+ planes[ 5 ].normal.multiplyScalar( - 1 );
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+
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+ };
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+
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+ SelectionBox.prototype.searchChildInFrustum = function ( frustum, object ) {
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+
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+ if ( object.isMesh ) {
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+
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+ if ( object.material !== undefined ) {
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+
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+ object.geometry.computeBoundingSphere();
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+
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+ center.copy( object.geometry.boundingSphere.center );
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+
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+ center.applyMatrix4( object.matrixWorld );
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+
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+ if ( frustum.containsPoint( center ) ) {
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+
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+ this.collection.push( object );
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+
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+ }
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}
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}
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- }
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+ if ( object.children.length > 0 ) {
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- if ( object.children.length > 0 ) {
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+ for ( var x = 0; x < object.children.length; x ++ ) {
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- for ( var x = 0; x < object.children.length; x++ ) {
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+ this.searchChildInFrustum( frustum, object.children[ x ] );
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- this.searchChildInFrustum( frustum, object.children[x] );
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+ }
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}
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- }
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-
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-}
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+ };
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+
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+ return SelectionBox;
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+
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+} )();
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