Browse Source

WebGLRenderer: Remove gammaInput.

Mugen87 5 years ago
parent
commit
ecd7443db4
56 changed files with 84 additions and 356 deletions
  1. 0 5
      docs/api/en/renderers/WebGLRenderer.html
  2. 0 5
      docs/api/zh/renderers/WebGLRenderer.html
  3. 0 4
      editor/js/libs/tern-threejs/threejs.js
  4. 1 0
      examples/js/misc/MD2Character.js
  5. 1 0
      examples/js/misc/MD2CharacterComplex.js
  6. 3 1
      examples/jsm/misc/MD2Character.js
  7. 3 1
      examples/jsm/misc/MD2CharacterComplex.js
  8. 2 2
      examples/jsm/nodes/core/NodeBuilder.js
  9. 2 1
      examples/misc_exporter_collada.html
  10. 1 1
      examples/webgl_animation_cloth.html
  11. 0 2
      examples/webgl_buffergeometry.html
  12. 0 2
      examples/webgl_buffergeometry_drawrange.html
  13. 0 2
      examples/webgl_buffergeometry_lines.html
  14. 0 2
      examples/webgl_buffergeometry_lines_indexed.html
  15. 0 2
      examples/webgl_buffergeometry_uint.html
  16. 2 1
      examples/webgl_geometry_teapot.html
  17. 1 5
      examples/webgl_lensflares.html
  18. 1 2
      examples/webgl_lightningstrike.html
  19. 0 3
      examples/webgl_lights_hemisphere.html
  20. 4 1
      examples/webgl_lights_physical.html
  21. 1 2
      examples/webgl_lights_pointlights2.html
  22. 0 1
      examples/webgl_lights_rectarealight.html
  23. 0 2
      examples/webgl_lights_spotlight.html
  24. 0 2
      examples/webgl_lights_spotlights.html
  25. 0 235
      examples/webgl_loader_ctm.html
  26. 0 1
      examples/webgl_loader_draco.html
  27. 1 1
      examples/webgl_loader_md2.html
  28. 1 2
      examples/webgl_loader_md2_control.html
  29. 0 2
      examples/webgl_loader_ply.html
  30. 0 2
      examples/webgl_loader_stl.html
  31. 0 4
      examples/webgl_materials_bumpmap.html
  32. 1 2
      examples/webgl_materials_displacementmap.html
  33. 0 1
      examples/webgl_materials_envmaps_exr.html
  34. 1 2
      examples/webgl_materials_envmaps_hdr_nodes.html
  35. 0 1
      examples/webgl_materials_envmaps_pmrem_nodes.html
  36. 0 2
      examples/webgl_materials_lightmap.html
  37. 11 7
      examples/webgl_materials_normalmap.html
  38. 0 2
      examples/webgl_materials_parallaxmap.html
  39. 3 2
      examples/webgl_materials_standard.html
  40. 0 2
      examples/webgl_materials_translucency.html
  41. 2 2
      examples/webgl_materials_variations_basic.html
  42. 2 2
      examples/webgl_materials_variations_lambert.html
  43. 2 2
      examples/webgl_materials_variations_phong.html
  44. 2 2
      examples/webgl_materials_variations_toon.html
  45. 1 2
      examples/webgl_performance_doublesided.html
  46. 8 6
      examples/webgl_postprocessing_advanced.html
  47. 5 2
      examples/webgl_shaders_tonemapping.html
  48. 4 5
      examples/webgl_shading_physical.html
  49. 0 2
      examples/webgl_shadowmap_pcss.html
  50. 0 1
      examples/webxr_vr_dragging.html
  51. 0 1
      examples/webxr_vr_paint.html
  52. 0 1
      examples/webxr_vr_sculpt.html
  53. 13 0
      src/Three.Legacy.js
  54. 0 5
      src/renderers/WebGLRenderer.d.ts
  55. 0 1
      src/renderers/WebGLRenderer.js
  56. 5 5
      src/renderers/webgl/WebGLPrograms.js

+ 0 - 5
docs/api/en/renderers/WebGLRenderer.html

@@ -164,11 +164,6 @@
 		<h3>[property:Float gammaFactor]</h3>
 		<h3>[property:Float gammaFactor]</h3>
 		<p>Default is *2*. </p>
 		<p>Default is *2*. </p>
 
 
-
-		<h3>[property:Boolean gammaInput]</h3>
-		<p>If set, then it expects that all textures and colors are premultiplied gamma. Default is *false*.</p>
-
-
 		<h3>[property:Boolean gammaOutput]</h3>
 		<h3>[property:Boolean gammaOutput]</h3>
 		<p>If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is *false*.</p>
 		<p>If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is *false*.</p>
 
 

+ 0 - 5
docs/api/zh/renderers/WebGLRenderer.html

@@ -143,11 +143,6 @@
 		<h3>[property:Float gammaFactor]</h3>
 		<h3>[property:Float gammaFactor]</h3>
 		<p>默认是 *2*. </p>
 		<p>默认是 *2*. </p>
 
 
-
-		<h3>[property:Boolean gammaInput]</h3>
-		<p>如果设置,那么所有的纹理和颜色都会预乘gamma。 默认值是*false*.</p>
-
-
 		<h3>[property:Boolean gammaOutput]</h3>
 		<h3>[property:Boolean gammaOutput]</h3>
 		<p>如果设置, 那么它期望所有纹理和颜色需要乘以gamma输出。 默认值*false*.</p>
 		<p>如果设置, 那么它期望所有纹理和颜色需要乘以gamma输出。 默认值*false*.</p>
 
 

+ 0 - 4
editor/js/libs/tern-threejs/threejs.js

@@ -4661,10 +4661,6 @@
           "!type": "bool",
           "!type": "bool",
           "!doc": "Defines whether the renderer should auto update objects. Default is true."
           "!doc": "Defines whether the renderer should auto update objects. Default is true."
         },
         },
-        "gammaInput": {
-          "!type": "bool",
-          "!doc": "Default is false. If set, then it expects that all textures and colors are premultiplied gamma."
-        },
         "gammaOutput": {
         "gammaOutput": {
           "!type": "bool",
           "!type": "bool",
           "!doc": "Default is false.  If set, then it expects that all textures and colors need to be outputted in premultiplied gamma."
           "!doc": "Default is false.  If set, then it expects that all textures and colors need to be outputted in premultiplied gamma."

+ 1 - 0
examples/js/misc/MD2Character.js

@@ -221,6 +221,7 @@ THREE.MD2Character = function () {
 			textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
 			textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
 			textures[ i ].mapping = THREE.UVMapping;
 			textures[ i ].mapping = THREE.UVMapping;
 			textures[ i ].name = textureUrls[ i ];
 			textures[ i ].name = textureUrls[ i ];
+			textures[ i ].encoding = THREE.sRGBEncoding;
 
 
 		}
 		}
 
 

+ 1 - 0
examples/js/misc/MD2CharacterComplex.js

@@ -516,6 +516,7 @@ THREE.MD2CharacterComplex = function () {
 			textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
 			textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
 			textures[ i ].mapping = THREE.UVMapping;
 			textures[ i ].mapping = THREE.UVMapping;
 			textures[ i ].name = textureUrls[ i ];
 			textures[ i ].name = textureUrls[ i ];
+			textures[ i ].encoding = THREE.sRGBEncoding;
 
 
 		}
 		}
 
 

+ 3 - 1
examples/jsm/misc/MD2Character.js

@@ -9,7 +9,8 @@ import {
 	MeshLambertMaterial,
 	MeshLambertMaterial,
 	Object3D,
 	Object3D,
 	TextureLoader,
 	TextureLoader,
-	UVMapping
+	UVMapping,
+	sRGBEncoding
 } from "../../../build/three.module.js";
 } from "../../../build/three.module.js";
 import { MD2Loader } from "../loaders/MD2Loader.js";
 import { MD2Loader } from "../loaders/MD2Loader.js";
 
 
@@ -232,6 +233,7 @@ var MD2Character = function () {
 			textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
 			textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
 			textures[ i ].mapping = UVMapping;
 			textures[ i ].mapping = UVMapping;
 			textures[ i ].name = textureUrls[ i ];
 			textures[ i ].name = textureUrls[ i ];
+			textures[ i ].encoding = sRGBEncoding;
 
 
 		}
 		}
 
 

+ 3 - 1
examples/jsm/misc/MD2CharacterComplex.js

@@ -8,7 +8,8 @@ import {
 	MeshLambertMaterial,
 	MeshLambertMaterial,
 	Object3D,
 	Object3D,
 	TextureLoader,
 	TextureLoader,
-	UVMapping
+	UVMapping,
+	sRGBEncoding
 } from "../../../build/three.module.js";
 } from "../../../build/three.module.js";
 import { MD2Loader } from "../loaders/MD2Loader.js";
 import { MD2Loader } from "../loaders/MD2Loader.js";
 import { MorphBlendMesh } from "../misc/MorphBlendMesh.js";
 import { MorphBlendMesh } from "../misc/MorphBlendMesh.js";
@@ -527,6 +528,7 @@ var MD2CharacterComplex = function () {
 			textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
 			textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
 			textures[ i ].mapping = UVMapping;
 			textures[ i ].mapping = UVMapping;
 			textures[ i ].name = textureUrls[ i ];
 			textures[ i ].name = textureUrls[ i ];
+			textures[ i ].encoding = sRGBEncoding;
 
 
 		}
 		}
 
 

+ 2 - 2
examples/jsm/nodes/core/NodeBuilder.js

@@ -951,7 +951,7 @@ NodeBuilder.prototype = {
 
 
 	getTextureEncodingFromMap: function ( map, gammaOverrideLinear ) {
 	getTextureEncodingFromMap: function ( map, gammaOverrideLinear ) {
 
 
-		gammaOverrideLinear = gammaOverrideLinear !== undefined ? gammaOverrideLinear : this.context.gamma && ( this.renderer ? this.renderer.gammaInput : false );
+		gammaOverrideLinear = gammaOverrideLinear !== undefined ? gammaOverrideLinear : this.context.gamma;
 
 
 		var encoding;
 		var encoding;
 
 
@@ -970,7 +970,7 @@ NodeBuilder.prototype = {
 
 
 		}
 		}
 
 
-		// add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point.
+		// add backwards compatibility for WebGLRenderer.gammaOutput parameter, should probably be removed at some point.
 		if ( encoding === LinearEncoding && gammaOverrideLinear ) {
 		if ( encoding === LinearEncoding && gammaOverrideLinear ) {
 
 
 			encoding = GammaEncoding;
 			encoding = GammaEncoding;

+ 2 - 1
examples/misc_exporter_collada.html

@@ -73,7 +73,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( canvasWidth, canvasHeight );
 				renderer.setSize( canvasWidth, canvasHeight );
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 
@@ -88,6 +87,7 @@
 				var textureMap = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
 				var textureMap = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
 				textureMap.wrapS = textureMap.wrapT = THREE.RepeatWrapping;
 				textureMap.wrapS = textureMap.wrapT = THREE.RepeatWrapping;
 				textureMap.anisotropy = 16;
 				textureMap.anisotropy = 16;
+				textureMap.encoding = THREE.sRGBEncoding;
 
 
 				// REFLECTION MAP
 				// REFLECTION MAP
 				var path = "textures/cube/pisa/";
 				var path = "textures/cube/pisa/";
@@ -98,6 +98,7 @@
 				];
 				];
 
 
 				textureCube = new THREE.CubeTextureLoader().load( urls );
 				textureCube = new THREE.CubeTextureLoader().load( urls );
+				textureCube.encoding = THREE.sRGBEncoding;
 
 
 				// MATERIALS
 				// MATERIALS
 				var materialColor = new THREE.Color();
 				var materialColor = new THREE.Color();

+ 1 - 1
examples/webgl_animation_cloth.html

@@ -503,6 +503,7 @@
 				groundTexture.wrapS = groundTexture.wrapT = THREE.RepeatWrapping;
 				groundTexture.wrapS = groundTexture.wrapT = THREE.RepeatWrapping;
 				groundTexture.repeat.set( 25, 25 );
 				groundTexture.repeat.set( 25, 25 );
 				groundTexture.anisotropy = 16;
 				groundTexture.anisotropy = 16;
+				groundTexture.encoding = THREE.sRGBEncoding;
 
 
 				var groundMaterial = new THREE.MeshLambertMaterial( { map: groundTexture } );
 				var groundMaterial = new THREE.MeshLambertMaterial( { map: groundTexture } );
 
 
@@ -561,7 +562,6 @@
 
 
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.enabled = true;

+ 0 - 2
examples/webgl_buffergeometry.html

@@ -156,8 +156,6 @@
 				renderer = new THREE.WebGLRenderer();
 				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );

+ 0 - 2
examples/webgl_buffergeometry_drawrange.html

@@ -168,8 +168,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );

+ 0 - 2
examples/webgl_buffergeometry_lines.html

@@ -82,8 +82,6 @@
 				renderer = new THREE.WebGLRenderer();
 				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );

+ 0 - 2
examples/webgl_buffergeometry_lines_indexed.html

@@ -190,8 +190,6 @@
 				renderer = new THREE.WebGLRenderer();
 				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );

+ 0 - 2
examples/webgl_buffergeometry_uint.html

@@ -157,8 +157,6 @@
 				renderer = new THREE.WebGLRenderer();
 				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );

+ 2 - 1
examples/webgl_geometry_teapot.html

@@ -67,7 +67,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( canvasWidth, canvasHeight );
 				renderer.setSize( canvasWidth, canvasHeight );
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 
@@ -82,6 +81,7 @@
 				var textureMap = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
 				var textureMap = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
 				textureMap.wrapS = textureMap.wrapT = THREE.RepeatWrapping;
 				textureMap.wrapS = textureMap.wrapT = THREE.RepeatWrapping;
 				textureMap.anisotropy = 16;
 				textureMap.anisotropy = 16;
+				textureMap.encoding = THREE.sRGBEncoding;
 
 
 				// REFLECTION MAP
 				// REFLECTION MAP
 				var path = "textures/cube/pisa/";
 				var path = "textures/cube/pisa/";
@@ -92,6 +92,7 @@
 				];
 				];
 
 
 				textureCube = new THREE.CubeTextureLoader().load( urls );
 				textureCube = new THREE.CubeTextureLoader().load( urls );
+				textureCube.encoding = THREE.sRGBEncoding;
 
 
 				// MATERIALS
 				// MATERIALS
 				var materialColor = new THREE.Color();
 				var materialColor = new THREE.Color();

+ 1 - 5
examples/webgl_lensflares.html

@@ -115,12 +115,8 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
 				renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				container.appendChild( renderer.domElement );
-
-				//
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
+				container.appendChild( renderer.domElement );
 
 
 				//
 				//
 
 

+ 1 - 2
examples/webgl_lightningstrike.html

@@ -54,8 +54,6 @@
 				renderer = new THREE.WebGLRenderer();
 				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
@@ -419,6 +417,7 @@
 				var textureCube = new THREE.CubeTextureLoader().load( urls );
 				var textureCube = new THREE.CubeTextureLoader().load( urls );
 				textureCube.format = THREE.RGBFormat;
 				textureCube.format = THREE.RGBFormat;
 				textureCube.mapping = THREE.CubeReflectionMapping;
 				textureCube.mapping = THREE.CubeReflectionMapping;
+				textureCube.encoding = THREE.sRGBEncoding;
 
 
 				var sphereMaterial = new THREE.MeshPhysicalMaterial( {
 				var sphereMaterial = new THREE.MeshPhysicalMaterial( {
 					transparent: true,
 					transparent: true,

+ 0 - 3
examples/webgl_lights_hemisphere.html

@@ -190,10 +190,7 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
-
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.enabled = true;
 
 
 				// STATS
 				// STATS

+ 4 - 1
examples/webgl_lights_physical.html

@@ -110,6 +110,7 @@
 					map.wrapT = THREE.RepeatWrapping;
 					map.wrapT = THREE.RepeatWrapping;
 					map.anisotropy = 4;
 					map.anisotropy = 4;
 					map.repeat.set( 10, 24 );
 					map.repeat.set( 10, 24 );
+					map.encoding = THREE.sRGBEncoding;
 					floorMat.map = map;
 					floorMat.map = map;
 					floorMat.needsUpdate = true;
 					floorMat.needsUpdate = true;
 
 
@@ -147,6 +148,7 @@
 					map.wrapT = THREE.RepeatWrapping;
 					map.wrapT = THREE.RepeatWrapping;
 					map.anisotropy = 4;
 					map.anisotropy = 4;
 					map.repeat.set( 1, 1 );
 					map.repeat.set( 1, 1 );
+					map.encoding = THREE.sRGBEncoding;
 					cubeMat.map = map;
 					cubeMat.map = map;
 					cubeMat.needsUpdate = true;
 					cubeMat.needsUpdate = true;
 
 
@@ -170,6 +172,7 @@
 				textureLoader.load( "textures/planets/earth_atmos_2048.jpg", function ( map ) {
 				textureLoader.load( "textures/planets/earth_atmos_2048.jpg", function ( map ) {
 
 
 					map.anisotropy = 4;
 					map.anisotropy = 4;
+					map.encoding = THREE.sRGBEncoding;
 					ballMat.map = map;
 					ballMat.map = map;
 					ballMat.needsUpdate = true;
 					ballMat.needsUpdate = true;
 
 
@@ -177,6 +180,7 @@
 				textureLoader.load( "textures/planets/earth_specular_2048.jpg", function ( map ) {
 				textureLoader.load( "textures/planets/earth_specular_2048.jpg", function ( map ) {
 
 
 					map.anisotropy = 4;
 					map.anisotropy = 4;
+					map.encoding = THREE.sRGBEncoding;
 					ballMat.metalnessMap = map;
 					ballMat.metalnessMap = map;
 					ballMat.needsUpdate = true;
 					ballMat.needsUpdate = true;
 
 
@@ -214,7 +218,6 @@
 
 
 				renderer = new THREE.WebGLRenderer();
 				renderer = new THREE.WebGLRenderer();
 				renderer.physicallyCorrectLights = true;
 				renderer.physicallyCorrectLights = true;
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.enabled = true;
 				renderer.toneMapping = THREE.ReinhardToneMapping;
 				renderer.toneMapping = THREE.ReinhardToneMapping;

+ 1 - 2
examples/webgl_lights_pointlights2.html

@@ -55,6 +55,7 @@
 				texture.repeat.set( 20, 10 );
 				texture.repeat.set( 20, 10 );
 				texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
 				texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
 				texture.format = THREE.RGBFormat;
 				texture.format = THREE.RGBFormat;
+				texture.encoding = THREE.sRGBEncoding;
 
 
 				// MATERIALS
 				// MATERIALS
 
 
@@ -133,8 +134,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				// CONTROLS
 				// CONTROLS

+ 0 - 1
examples/webgl_lights_rectarealight.html

@@ -42,7 +42,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
 				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 				document.body.appendChild( renderer.domElement );
 				document.body.appendChild( renderer.domElement );
 
 

+ 0 - 2
examples/webgl_lights_spotlight.html

@@ -34,8 +34,6 @@
 				document.body.appendChild( renderer.domElement );
 				document.body.appendChild( renderer.domElement );
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
 				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();

+ 0 - 2
examples/webgl_lights_spotlights.html

@@ -52,8 +52,6 @@
 
 
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
 				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				camera.position.set( 46, 22, - 21 );
 				camera.position.set( 46, 22, - 21 );

+ 0 - 235
examples/webgl_loader_ctm.html

@@ -1,235 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - loaders - CTM loader</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<link type="text/css" rel="stylesheet" href="main.css">
-	</head>
-	<body>
-		<div id="info">
-			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
-			<a href="http://openctm.sourceforge.net/" target="_blank" rel="noopener">CTM format</a> loader test -
-			using <a href="https://github.com/jcmellado/js-openctm" target="_blank" rel="noopener">js-openctm</a><br/>
-			models from <a href="http://www.sci.utah.edu/~wald/animrep/" target="_blank" rel="noopener">The Utah 3D Animation Repository</a>,
-			<a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a>,
-			<a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
-		</div>
-
-		<script type="module">
-
-			import * as THREE from '../build/three.module.js';
-
-			import Stats from './jsm/libs/stats.module.js';
-
-			import { CTMLoader } from './jsm/loaders/ctm/CTMLoader.js';
-
-			var SCREEN_WIDTH = window.innerWidth;
-			var SCREEN_HEIGHT = window.innerHeight;
-
-			var container, stats;
-
-			var camera, scene, renderer;
-
-			var mouseX = 0, mouseY = 0;
-
-			var windowHalfX = window.innerWidth / 2;
-			var windowHalfY = window.innerHeight / 2;
-
-			var textureLoader = new THREE.TextureLoader();
-			var cubeTextureLoader = new THREE.CubeTextureLoader();
-			var reflectionCube;
-
-			document.addEventListener( 'mousemove', onDocumentMouseMove, false );
-
-			init();
-			animate();
-
-
-			function init() {
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				camera = new THREE.PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000 );
-				camera.position.z = 800;
-
-				scene = new THREE.Scene();
-				scene.background = new THREE.Color( 0x050505 );
-				scene.fog = new THREE.Fog( 0x050505, 800, 2000 );
-
-				var path = "textures/cube/SwedishRoyalCastle/";
-				var format = '.jpg';
-				var urls = [
-					path + 'px' + format, path + 'nx' + format,
-					path + 'py' + format, path + 'ny' + format,
-					path + 'pz' + format, path + 'nz' + format
-				];
-
-				reflectionCube = cubeTextureLoader.load( urls );
-
-				// LIGHTS
-
-				var ambient = new THREE.AmbientLight( 0x040404 );
-				scene.add( ambient );
-
-				var light = new THREE.SpotLight( 0xffeedd, 1.2, 650, Math.PI / 6 );
-				light.position.set( 0, - 100, 500 );
-
-				light.castShadow = true;
-				light.shadow.mapWidth = 1024;
-				light.shadow.mapHeight = 1024;
-				// scene.add( new CameraHelper( light.shadow.camera ) );
-
-				scene.add( light );
-
-
-				// RENDERER
-
-				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
-				renderer.domElement.style.position = "relative";
-				container.appendChild( renderer.domElement );
-
-				//
-
-				renderer.gammaInput = true;
-				renderer.gammaOutput = true;
-
-				renderer.shadowMap.enabled = true;
-
-				// STATS
-
-				stats = new Stats();
-				container.appendChild( stats.dom );
-
-				// EVENTS
-
-				window.addEventListener( 'resize', onWindowResize, false );
-
-				// LOADER
-
-				var c = 0, s = Date.now();
-
-				function checkTime() {
-
-					c ++;
-
-					if ( c === 3 ) {
-
-						var e = Date.now();
-						console.log( "Total parse time: " + ( e - s ) + " ms" );
-
-					}
-
-				}
-
-				var loader = new CTMLoader();
-				loader.setWorkerPath( "js/loaders/ctm/CTMWorker.js" );
-
-				loader.load( "models/ctm/ben.ctm", function ( geometry ) {
-
-					var material = new THREE.MeshLambertMaterial( { color: 0xffaa00, map: textureLoader.load( "textures/uv_grid_opengl.jpg" ), envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
-					callbackModel( geometry, 450, material, 0, - 200, 0, 0, 0 );
-					checkTime();
-
-				}, { useWorker: true } );
-
-				loader.load( "models/ctm/WaltHead.ctm", function ( geometry ) {
-
-					var material1 = new THREE.MeshLambertMaterial( { color: 0xffffff } );
-					var material2 = new THREE.MeshPhongMaterial( { color: 0xff4400, specular: 0x333333, shininess: 100 } );
-					var material3 = new THREE.MeshPhongMaterial( { color: 0x00ff44, specular: 0x333333, shininess: 100 } );
-
-					callbackModel( geometry, 5, material1, - 200, 0, - 50, 0, 0 );
-					callbackModel( geometry, 2, material2, 100, 0, 125, 0, 0 );
-					callbackModel( geometry, 2, material3, - 100, 0, 125, 0, 0 );
-
-					checkTime();
-
-				}, { useWorker: true } );
-
-				loader.load( "models/ctm/LeePerry.ctm", function ( geometry ) {
-
-					var material = new THREE.MeshPhongMaterial( {
-
-						specular: 0x303030,
-						shininess: 50,
-						map: textureLoader.load( "models/gltf/LeePerrySmith/Map-COL.jpg" ),
-						specularMap: textureLoader.load( "models/gltf/LeePerrySmith/Map-SPEC.jpg" ),
-						normalMap: textureLoader.load( "models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
-						normalScale: new THREE.Vector2( 0.8, 0.8 )
-
-					} );
-
-					callbackModel( geometry, 1300, material, 200, 50, 0, 0, 0 );
-					checkTime();
-
-				}, { useWorker: true } );
-
-			}
-
-			function callbackModel( geometry, s, material, x, y, z, rx, ry ) {
-
-				var mesh = new THREE.Mesh( geometry, material );
-
-				mesh.position.set( x, y, z );
-				mesh.scale.set( s, s, s );
-				mesh.rotation.x = rx;
-				mesh.rotation.z = ry;
-
-				mesh.castShadow = true;
-				mesh.receiveShadow = true;
-
-				scene.add( mesh );
-
-			}
-
-			//
-
-			function onWindowResize() {
-
-				SCREEN_WIDTH = window.innerWidth;
-				SCREEN_HEIGHT = window.innerHeight;
-
-				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
-
-				camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
-				camera.updateProjectionMatrix();
-
-			}
-
-			function onDocumentMouseMove( event ) {
-
-				mouseX = ( event.clientX - windowHalfX );
-				mouseY = ( event.clientY - windowHalfY );
-
-			}
-
-			//
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				render();
-				stats.update();
-
-			}
-
-			function render() {
-
-				camera.position.x += ( mouseX - camera.position.x ) * .05;
-				camera.position.y += ( - mouseY - camera.position.y ) * .05;
-
-				camera.lookAt( scene.position );
-
-				renderer.render( scene, camera );
-
-			}
-
-		</script>
-
-	</body>
-</html>

+ 0 - 1
examples/webgl_loader_draco.html

@@ -80,7 +80,6 @@
 			renderer = new THREE.WebGLRenderer( { antialias: true } );
 			renderer = new THREE.WebGLRenderer( { antialias: true } );
 			renderer.setPixelRatio( window.devicePixelRatio );
 			renderer.setPixelRatio( window.devicePixelRatio );
 			renderer.setSize( window.innerWidth, window.innerHeight );
 			renderer.setSize( window.innerWidth, window.innerHeight );
-			renderer.gammaInput = true;
 			renderer.gammaOutput = true;
 			renderer.gammaOutput = true;
 			renderer.shadowMap.enabled = true;
 			renderer.shadowMap.enabled = true;
 			container.appendChild( renderer.domElement );
 			container.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_loader_md2.html

@@ -101,6 +101,7 @@
 				ground.rotation.x = - Math.PI / 2;
 				ground.rotation.x = - Math.PI / 2;
 				ground.material.map.repeat.set( 8, 8 );
 				ground.material.map.repeat.set( 8, 8 );
 				ground.material.map.wrapS = ground.material.map.wrapT = THREE.RepeatWrapping;
 				ground.material.map.wrapS = ground.material.map.wrapT = THREE.RepeatWrapping;
+				ground.material.map.encoding = THREE.sRGBEncoding;
 				ground.receiveShadow = true;
 				ground.receiveShadow = true;
 
 
 				scene.add( ground );
 				scene.add( ground );
@@ -114,7 +115,6 @@
 
 
 				//
 				//
 
 
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.enabled = true;
 
 

+ 1 - 2
examples/webgl_loader_md2_control.html

@@ -111,6 +111,7 @@
 				ground.material.map.repeat.set( 64, 64 );
 				ground.material.map.repeat.set( 64, 64 );
 				ground.material.map.wrapS = THREE.RepeatWrapping;
 				ground.material.map.wrapS = THREE.RepeatWrapping;
 				ground.material.map.wrapT = THREE.RepeatWrapping;
 				ground.material.map.wrapT = THREE.RepeatWrapping;
+				ground.material.map.encoding = THREE.sRGBEncoding;
 				// note that because the ground does not cast a shadow, .castShadow is left false
 				// note that because the ground does not cast a shadow, .castShadow is left false
 				ground.receiveShadow = true;
 				ground.receiveShadow = true;
 
 
@@ -125,9 +126,7 @@
 
 
 				//
 				//
 
 
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
-
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
 				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
 
 

+ 0 - 2
examples/webgl_loader_ply.html

@@ -109,8 +109,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.enabled = true;

+ 0 - 2
examples/webgl_loader_stl.html

@@ -145,8 +145,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.enabled = true;

+ 0 - 4
examples/webgl_materials_bumpmap.html

@@ -102,10 +102,6 @@
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.enabled = true;
-
-				//
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				//
 				//

+ 1 - 2
examples/webgl_materials_displacementmap.html

@@ -112,8 +112,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				//
 				//
@@ -157,6 +155,7 @@
 				];
 				];
 
 
 				var reflectionCube = new THREE.CubeTextureLoader().load( urls );
 				var reflectionCube = new THREE.CubeTextureLoader().load( urls );
+				reflectionCube.encoding = THREE.sRGBEncoding;
 
 
 				// textures
 				// textures
 
 

+ 0 - 1
examples/webgl_materials_envmaps_exr.html

@@ -107,7 +107,6 @@
 
 
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 
-				renderer.gammaInput = false;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				stats = new Stats();
 				stats = new Stats();

+ 1 - 2
examples/webgl_materials_envmaps_hdr_nodes.html

@@ -106,7 +106,7 @@
 				THREE.DefaultLoadingManager.onLoad = function ( ) {
 				THREE.DefaultLoadingManager.onLoad = function ( ) {
 
 
 					pmremGenerator.dispose();
 					pmremGenerator.dispose();
-					
+
 				}
 				}
 
 
 				var hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
 				var hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
@@ -154,7 +154,6 @@
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 
 				//renderer.toneMapping = THREE.ReinhardToneMapping;
 				//renderer.toneMapping = THREE.ReinhardToneMapping;
-				renderer.gammaInput = true; // ???
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				stats = new Stats();
 				stats = new Stats();

+ 0 - 1
examples/webgl_materials_envmaps_pmrem_nodes.html

@@ -142,7 +142,6 @@
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 
 				//renderer.toneMapping = THREE.ReinhardToneMapping;
 				//renderer.toneMapping = THREE.ReinhardToneMapping;
-				renderer.gammaInput = true; // ???
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				stats = new Stats();
 				stats = new Stats();

+ 0 - 2
examples/webgl_materials_lightmap.html

@@ -110,8 +110,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
 				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				// CONTROLS
 				// CONTROLS

+ 11 - 7
examples/webgl_materials_normalmap.html

@@ -85,13 +85,21 @@
 
 
 				var textureLoader = new THREE.TextureLoader();
 				var textureLoader = new THREE.TextureLoader();
 
 
+				var diffuseMap = textureLoader.load( "models/gltf/LeePerrySmith/Map-COL.jpg" );
+				diffuseMap.encoding = THREE.sRGBEncoding;
+
+				var specularMap = textureLoader.load( "models/gltf/LeePerrySmith/Map-SPEC.jpg" );
+				specularMap.encoding = THREE.sRGBEncoding;
+
+				var normalMap = textureLoader.load( "models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
+
 				var material = new THREE.MeshPhongMaterial( {
 				var material = new THREE.MeshPhongMaterial( {
 					color: 0xdddddd,
 					color: 0xdddddd,
 					specular: 0x222222,
 					specular: 0x222222,
 					shininess: 35,
 					shininess: 35,
-					map: textureLoader.load( "models/gltf/LeePerrySmith/Map-COL.jpg" ),
-					specularMap: textureLoader.load( "models/gltf/LeePerrySmith/Map-SPEC.jpg" ),
-					normalMap: textureLoader.load( "models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
+					map: diffuseMap,
+					specularMap: specularMap,
+					normalMap: normalMap,
 					normalScale: new THREE.Vector2( 0.8, 0.8 )
 					normalScale: new THREE.Vector2( 0.8, 0.8 )
 				} );
 				} );
 
 
@@ -105,10 +113,6 @@
 				renderer = new THREE.WebGLRenderer();
 				renderer = new THREE.WebGLRenderer();
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
-
-				//
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				//
 				//

+ 0 - 2
examples/webgl_materials_parallaxmap.html

@@ -82,8 +82,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				//
 				//

+ 3 - 2
examples/webgl_materials_standard.html

@@ -43,7 +43,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 				renderer.toneMapping = THREE.ReinhardToneMapping;
 				renderer.toneMapping = THREE.ReinhardToneMapping;
 				renderer.toneMappingExposure = 3;
 				renderer.toneMappingExposure = 3;
@@ -75,7 +74,9 @@
 						material.roughness = 1; // attenuates roughnessMap
 						material.roughness = 1; // attenuates roughnessMap
 						material.metalness = 1; // attenuates metalnessMap
 						material.metalness = 1; // attenuates metalnessMap
 
 
-						material.map = loader.load( 'Cerberus_A.jpg' );
+						var diffuseMap = loader.load( 'Cerberus_A.jpg' );
+						diffuseMap.encoding = THREE.sRGBEncoding;
+						material.map = diffuseMap;
 						// roughness is in G channel, metalness is in B channel
 						// roughness is in G channel, metalness is in B channel
 						material.metalnessMap = material.roughnessMap = loader.load( 'Cerberus_RM.jpg' );
 						material.metalnessMap = material.roughnessMap = loader.load( 'Cerberus_RM.jpg' );
 						material.normalMap = loader.load( 'Cerberus_N.jpg' );
 						material.normalMap = loader.load( 'Cerberus_N.jpg' );

+ 0 - 2
examples/webgl_materials_translucency.html

@@ -67,8 +67,6 @@
 			renderer.setPixelRatio( window.devicePixelRatio );
 			renderer.setPixelRatio( window.devicePixelRatio );
 			renderer.setSize( window.innerWidth, window.innerHeight );
 			renderer.setSize( window.innerWidth, window.innerHeight );
 			container.appendChild( renderer.domElement );
 			container.appendChild( renderer.domElement );
-
-			renderer.gammaInput = true;
 			renderer.gammaOutput = true;
 			renderer.gammaOutput = true;
 
 
 			//
 			//

+ 2 - 2
examples/webgl_materials_variations_basic.html

@@ -46,6 +46,7 @@
 					.setPath( 'textures/cube/SwedishRoyalCastle/' )
 					.setPath( 'textures/cube/SwedishRoyalCastle/' )
 					.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
 					.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
 				reflectionCube.format = THREE.RGBFormat;
 				reflectionCube.format = THREE.RGBFormat;
+				reflectionCube.encoding = THREE.sRGBEncoding;
 
 
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();
 				scene.background = reflectionCube;
 				scene.background = reflectionCube;
@@ -54,6 +55,7 @@
 
 
 				var imgTexture = new THREE.TextureLoader().load( "textures/planets/moon_1024.jpg" );
 				var imgTexture = new THREE.TextureLoader().load( "textures/planets/moon_1024.jpg" );
 				imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
 				imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
+				imgTexture.encoding = THREE.sRGBEncoding;
 				imgTexture.anisotropy = 16;
 				imgTexture.anisotropy = 16;
 				imgTexture = null;
 				imgTexture = null;
 
 
@@ -144,8 +146,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				//
 				//

+ 2 - 2
examples/webgl_materials_variations_lambert.html

@@ -46,6 +46,7 @@
 					.setPath( 'textures/cube/SwedishRoyalCastle/' )
 					.setPath( 'textures/cube/SwedishRoyalCastle/' )
 					.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
 					.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
 				reflectionCube.format = THREE.RGBFormat;
 				reflectionCube.format = THREE.RGBFormat;
+				reflectionCube.encoding = THREE.sRGBEncoding;
 
 
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();
 				scene.background = reflectionCube;
 				scene.background = reflectionCube;
@@ -54,6 +55,7 @@
 
 
 				var imgTexture = new THREE.TextureLoader().load( "textures/planets/moon_1024.jpg" );
 				var imgTexture = new THREE.TextureLoader().load( "textures/planets/moon_1024.jpg" );
 				imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
 				imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
+				imgTexture.encoding = THREE.sRGBEncoding;
 				imgTexture.anisotropy = 16;
 				imgTexture.anisotropy = 16;
 				imgTexture = null;
 				imgTexture = null;
 
 
@@ -144,8 +146,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				//
 				//

+ 2 - 2
examples/webgl_materials_variations_phong.html

@@ -46,6 +46,7 @@
 					.setPath( 'textures/cube/SwedishRoyalCastle/' )
 					.setPath( 'textures/cube/SwedishRoyalCastle/' )
 					.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
 					.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
 				reflectionCube.format = THREE.RGBFormat;
 				reflectionCube.format = THREE.RGBFormat;
+				reflectionCube.encoding = THREE.sRGBEncoding;
 
 
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();
 				scene.background = reflectionCube;
 				scene.background = reflectionCube;
@@ -54,6 +55,7 @@
 
 
 				var imgTexture = new THREE.TextureLoader().load( "textures/planets/moon_1024.jpg" );
 				var imgTexture = new THREE.TextureLoader().load( "textures/planets/moon_1024.jpg" );
 				imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
 				imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
+				imgTexture.encoding = THREE.sRGBEncoding;
 				imgTexture.anisotropy = 16;
 				imgTexture.anisotropy = 16;
 				imgTexture = null;
 				imgTexture = null;
 
 
@@ -151,8 +153,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				//
 				//

+ 2 - 2
examples/webgl_materials_variations_toon.html

@@ -47,6 +47,7 @@
 					.setPath( 'textures/cube/SwedishRoyalCastle/' )
 					.setPath( 'textures/cube/SwedishRoyalCastle/' )
 					.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
 					.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
 				reflectionCube.format = THREE.RGBFormat;
 				reflectionCube.format = THREE.RGBFormat;
+				reflectionCube.encoding = THREE.sRGBEncoding;
 
 
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();
 				scene.background = reflectionCube;
 				scene.background = reflectionCube;
@@ -55,6 +56,7 @@
 
 
 				var imgTexture = new THREE.TextureLoader().load( "textures/planets/moon_1024.jpg" );
 				var imgTexture = new THREE.TextureLoader().load( "textures/planets/moon_1024.jpg" );
 				imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
 				imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
+				imgTexture.encoding = THREE.sRGBEncoding;
 				imgTexture.anisotropy = 16;
 				imgTexture.anisotropy = 16;
 				imgTexture = null;
 				imgTexture = null;
 
 
@@ -150,8 +152,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				effect = new OutlineEffect( renderer );
 				effect = new OutlineEffect( renderer );

+ 1 - 2
examples/webgl_performance_doublesided.html

@@ -65,6 +65,7 @@
 
 
 				var reflectionCube = new THREE.CubeTextureLoader().load( urls );
 				var reflectionCube = new THREE.CubeTextureLoader().load( urls );
 				reflectionCube.format = THREE.RGBFormat;
 				reflectionCube.format = THREE.RGBFormat;
+				reflectionCube.encoding = THREE.sRGBEncoding;
 
 
 				var material = new THREE.MeshPhongMaterial( { specular: 0x101010, shininess: 100, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.1, side: THREE.DoubleSide } );
 				var material = new THREE.MeshPhongMaterial( { specular: 0x101010, shininess: 100, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.1, side: THREE.DoubleSide } );
 
 
@@ -92,8 +93,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
 				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );

+ 8 - 6
examples/webgl_postprocessing_advanced.html

@@ -90,8 +90,11 @@
 
 
 				//
 				//
 
 
+				var diffuseMap = new THREE.TextureLoader().load( "textures/cube/SwedishRoyalCastle/pz.jpg" );
+				diffuseMap.encoding = THREE.sRGBEncoding;
+
 				var materialColor = new THREE.MeshBasicMaterial( {
 				var materialColor = new THREE.MeshBasicMaterial( {
-					map: new THREE.TextureLoader().load( "textures/cube/SwedishRoyalCastle/pz.jpg" ),
+					map: diffuseMap,
 					depthTest: false
 					depthTest: false
 				} );
 				} );
 
 
@@ -115,10 +118,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( width, height );
 				renderer.setSize( width, height );
 				renderer.autoClear = false;
 				renderer.autoClear = false;
-
-				//
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				//
 				//
@@ -288,12 +287,15 @@
 
 
 			function createMesh( geometry, scene, scale ) {
 			function createMesh( geometry, scene, scale ) {
 
 
+				var diffuseMap = new THREE.TextureLoader().load( "models/gltf/LeePerrySmith/Map-COL.jpg" );
+				diffuseMap.encoding = THREE.sRGBEncoding;
+
 				var mat2 = new THREE.MeshPhongMaterial( {
 				var mat2 = new THREE.MeshPhongMaterial( {
 
 
 					color: 0x999999,
 					color: 0x999999,
 					specular: 0x080808,
 					specular: 0x080808,
 					shininess: 20,
 					shininess: 20,
-					map: new THREE.TextureLoader().load( "models/gltf/LeePerrySmith/Map-COL.jpg" ),
+					map: diffuseMap,
 					normalMap: new THREE.TextureLoader().load( "models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
 					normalMap: new THREE.TextureLoader().load( "models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
 					normalScale: new THREE.Vector2( 0.75, 0.75 )
 					normalScale: new THREE.Vector2( 0.75, 0.75 )
 
 

+ 5 - 2
examples/webgl_shaders_tonemapping.html

@@ -193,12 +193,14 @@
 				textureLoader.load( 'textures/planets/earth_atmos_4096.jpg', function ( tex ) {
 				textureLoader.load( 'textures/planets/earth_atmos_4096.jpg', function ( tex ) {
 
 
 					earthMat.map = tex;
 					earthMat.map = tex;
+					earthMat.map.encoding = THREE.sRGBEncoding;
 					earthMat.needsUpdate = true;
 					earthMat.needsUpdate = true;
 
 
 	} );
 	} );
 				textureLoader.load( 'textures/planets/earth_specular_2048.jpg', function ( tex ) {
 				textureLoader.load( 'textures/planets/earth_specular_2048.jpg', function ( tex ) {
 
 
 					earthMat.specularMap = tex;
 					earthMat.specularMap = tex;
+					earthMat.specularMap.encoding = THREE.sRGBEncoding;
 					earthMat.needsUpdate = true;
 					earthMat.needsUpdate = true;
 
 
 	} );
 	} );
@@ -209,6 +211,7 @@
 				// } );
 				// } );
 
 
 				var earthLights = textureLoader.load( 'textures/planets/earth_lights_2048.png' );
 				var earthLights = textureLoader.load( 'textures/planets/earth_lights_2048.png' );
+				earthLights.encoding = THREE.sRGBEncoding;
 
 
 				var earthLightsMat = new THREE.MeshBasicMaterial( {
 				var earthLightsMat = new THREE.MeshBasicMaterial( {
 					color: 0xffffff,
 					color: 0xffffff,
@@ -220,6 +223,7 @@
 				} );
 				} );
 
 
 				var clouds = textureLoader.load( 'textures/planets/earth_clouds_2048.png' );
 				var clouds = textureLoader.load( 'textures/planets/earth_clouds_2048.png' );
+				clouds.encoding = THREE.sRGBEncoding;
 
 
 				var earthCloudsMat = new THREE.MeshLambertMaterial( {
 				var earthCloudsMat = new THREE.MeshLambertMaterial( {
 					color: 0xffffff,
 					color: 0xffffff,
@@ -312,6 +316,7 @@
 
 
 				var textureCube = new THREE.CubeTextureLoader().load( urls );
 				var textureCube = new THREE.CubeTextureLoader().load( urls );
 				textureCube.format = THREE.RGBFormat;
 				textureCube.format = THREE.RGBFormat;
+				textureCube.encoding = THREE.sRGBEncoding;
 
 
 				sceneCube.background = textureCube;
 				sceneCube.background = textureCube;
 
 
@@ -319,8 +324,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.autoClear = false;
 				renderer.autoClear = false;
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = false;
 				renderer.gammaOutput = false;
 
 
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );

+ 4 - 5
examples/webgl_shading_physical.html

@@ -68,7 +68,7 @@
 
 
 				// CUBE CAMERA
 				// CUBE CAMERA
 
 
-				cubeCamera = new THREE.CubeCamera( 1, 10000, 128 );
+				cubeCamera = new THREE.CubeCamera( 1, 10000, 128, { encoding: THREE.sRGBEncoding } );
 
 
 				// TEXTURES
 				// TEXTURES
 				var textureLoader = new THREE.TextureLoader();
 				var textureLoader = new THREE.TextureLoader();
@@ -78,16 +78,19 @@
 				textureSquares.wrapS = textureSquares.wrapT = THREE.RepeatWrapping;
 				textureSquares.wrapS = textureSquares.wrapT = THREE.RepeatWrapping;
 				textureSquares.magFilter = THREE.NearestFilter;
 				textureSquares.magFilter = THREE.NearestFilter;
 				textureSquares.format = THREE.RGBFormat;
 				textureSquares.format = THREE.RGBFormat;
+				textureSquares.encoding = THREE.sRGBEncoding;
 
 
 				var textureNoiseColor = textureLoader.load( "textures/disturb.jpg" );
 				var textureNoiseColor = textureLoader.load( "textures/disturb.jpg" );
 				textureNoiseColor.repeat.set( 1, 1 );
 				textureNoiseColor.repeat.set( 1, 1 );
 				textureNoiseColor.wrapS = textureNoiseColor.wrapT = THREE.RepeatWrapping;
 				textureNoiseColor.wrapS = textureNoiseColor.wrapT = THREE.RepeatWrapping;
 				textureNoiseColor.format = THREE.RGBFormat;
 				textureNoiseColor.format = THREE.RGBFormat;
+				textureNoiseColor.encoding = THREE.sRGBEncoding;
 
 
 				var textureLava = textureLoader.load( "textures/lava/lavatile.jpg" );
 				var textureLava = textureLoader.load( "textures/lava/lavatile.jpg" );
 				textureLava.repeat.set( 6, 2 );
 				textureLava.repeat.set( 6, 2 );
 				textureLava.wrapS = textureLava.wrapT = THREE.RepeatWrapping;
 				textureLava.wrapS = textureLava.wrapT = THREE.RepeatWrapping;
 				textureLava.format = THREE.RGBFormat;
 				textureLava.format = THREE.RGBFormat;
+				textureLava.encoding = THREE.sRGBEncoding;
 
 
 				// GROUND
 				// GROUND
 
 
@@ -233,10 +236,6 @@
 
 
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
 				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
-
-				//
-
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 
 
 				//
 				//

+ 0 - 2
examples/webgl_shadowmap_pcss.html

@@ -238,9 +238,7 @@
 
 
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
-
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.enabled = true;
 
 
 				// controls
 				// controls

+ 0 - 1
examples/webxr_vr_dragging.html

@@ -114,7 +114,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.enabled = true;
 				renderer.xr.enabled = true;
 				renderer.xr.enabled = true;

+ 0 - 1
examples/webxr_vr_paint.html

@@ -91,7 +91,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 				renderer.xr.enabled = true;
 				renderer.xr.enabled = true;
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );

+ 0 - 1
examples/webxr_vr_sculpt.html

@@ -84,7 +84,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 				renderer.gammaOutput = true;
 				renderer.xr.enabled = true;
 				renderer.xr.enabled = true;
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );

+ 13 - 0
src/Three.Legacy.js

@@ -1716,6 +1716,19 @@ Object.defineProperties( WebGLRenderer.prototype, {
 			console.warn( 'THREE.WebGLRenderer: .vr has been removed. Use .xr instead.' );
 			console.warn( 'THREE.WebGLRenderer: .vr has been removed. Use .xr instead.' );
 			return this.xr;
 			return this.xr;
 
 
+		}
+	},
+	gammaInput: {
+		get: function () {
+
+			console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Please define the correct color spaces for textures via Texture.encoding instead.' );
+			return false;
+
+		},
+		set: function () {
+
+			console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Please define the correct color spaces for textures via Texture.encoding instead.' );
+
 		}
 		}
 	}
 	}
 
 

+ 0 - 5
src/renderers/WebGLRenderer.d.ts

@@ -155,11 +155,6 @@ export class WebGLRenderer implements Renderer {
 
 
 	extensions: WebGLExtensions;
 	extensions: WebGLExtensions;
 
 
-	/**
-	 * Default is false.
-	 */
-	gammaInput: boolean;
-
 	/**
 	/**
 	 * Default is false.
 	 * Default is false.
 	 */
 	 */

+ 0 - 1
src/renderers/WebGLRenderer.js

@@ -101,7 +101,6 @@ function WebGLRenderer( parameters ) {
 	// physically based shading
 	// physically based shading
 
 
 	this.gammaFactor = 2.0;	// for backwards compatibility
 	this.gammaFactor = 2.0;	// for backwards compatibility
-	this.gammaInput = false;
 	this.gammaOutput = false;
 	this.gammaOutput = false;
 
 
 	// physical lights
 	// physical lights

+ 5 - 5
src/renderers/webgl/WebGLPrograms.js

@@ -155,18 +155,18 @@ function WebGLPrograms( renderer, extensions, capabilities ) {
 			numMultiviewViews: numMultiviewViews,
 			numMultiviewViews: numMultiviewViews,
 			outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ),
 			outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ),
 			map: !! material.map,
 			map: !! material.map,
-			mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ),
+			mapEncoding: getTextureEncodingFromMap( material.map ),
 			matcap: !! material.matcap,
 			matcap: !! material.matcap,
-			matcapEncoding: getTextureEncodingFromMap( material.matcap, renderer.gammaInput ),
+			matcapEncoding: getTextureEncodingFromMap( material.matcap ),
 			envMap: !! material.envMap,
 			envMap: !! material.envMap,
 			envMapMode: material.envMap && material.envMap.mapping,
 			envMapMode: material.envMap && material.envMap.mapping,
-			envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ),
+			envMapEncoding: getTextureEncodingFromMap( material.envMap ),
 			envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === CubeUVReflectionMapping ) || ( material.envMap.mapping === CubeUVRefractionMapping ) ),
 			envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === CubeUVReflectionMapping ) || ( material.envMap.mapping === CubeUVRefractionMapping ) ),
 			lightMap: !! material.lightMap,
 			lightMap: !! material.lightMap,
-			lightMapEncoding: getTextureEncodingFromMap( material.lightMap, renderer.gammaInput ),
+			lightMapEncoding: getTextureEncodingFromMap( material.lightMap ),
 			aoMap: !! material.aoMap,
 			aoMap: !! material.aoMap,
 			emissiveMap: !! material.emissiveMap,
 			emissiveMap: !! material.emissiveMap,
-			emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ),
+			emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap ),
 			bumpMap: !! material.bumpMap,
 			bumpMap: !! material.bumpMap,
 			normalMap: !! material.normalMap,
 			normalMap: !! material.normalMap,
 			objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap,
 			objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap,