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@@ -12,13 +12,11 @@ varying float vLineDistance;
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void main() {
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- #include <color_vertex>
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-
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vLineDistance = scale * lineDistance;
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- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
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- gl_Position = projectionMatrix * mvPosition;
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-
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+ #include <color_vertex>
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+ #include <begin_vertex>
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+ #include <project_vertex>
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#include <logdepthbuf_vertex>
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#include <clipping_planes_vertex>
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#include <fog_vertex>
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