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+/**
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+ * @author TatumCreative (Greg Tatum) / http://gregtatum.com/
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+ */
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+
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+var constants = {
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+
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+ combine: {
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+
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+ "THREE.MultiplyOperation" : THREE.MultiplyOperation,
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+ "THREE.MixOperation" : THREE.MixOperation,
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+ "THREE.AddOperation" : THREE.AddOperation
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+
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+ },
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+
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+ side : {
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+
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+ "THREE.FrontSide" : THREE.FrontSide,
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+ "THREE.BackSide" : THREE.BackSide,
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+ "THREE.DoubleSide" : THREE.DoubleSide
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+
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+ },
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+
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+ shading : {
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+
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+ "THREE.NoShading" : THREE.NoShading,
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+ "THREE.FlatShading" : THREE.FlatShading,
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+ "THREE.SmoothShading" : THREE.SmoothShading
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+
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+ },
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+
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+ colors : {
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+
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+ "THREE.NoColors" : THREE.NoColors,
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+ "THREE.FaceColors" : THREE.FaceColors,
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+ "THREE.VertexColors" : THREE.VertexColors
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+
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+ },
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+
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+ blendingMode : {
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+
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+ "THREE.NoBlending" : THREE.NoBlending,
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+ "THREE.NormalBlending" : THREE.NormalBlending,
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+ "THREE.AdditiveBlending" : THREE.AdditiveBlending,
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+ "THREE.SubtractiveBlending" : THREE.SubtractiveBlending,
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+ "THREE.MultiplyBlending" : THREE.MultiplyBlending,
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+ "THREE.CustomBlending" : THREE.CustomBlending
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+
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+ },
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+
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+ equations : {
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+
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+ "THREE.AddEquation" : THREE.AddEquation,
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+ "THREE.SubtractEquation" : THREE.SubtractEquation,
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+ "THREE.ReverseSubtractEquation" : THREE.ReverseSubtractEquation
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+
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+ },
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+
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+ destinationFactors : {
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+
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+ "THREE.ZeroFactor" : THREE.ZeroFactor,
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+ "THREE.OneFactor" : THREE.OneFactor,
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+ "THREE.SrcColorFactor" : THREE.SrcColorFactor,
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+ "THREE.OneMinusSrcColorFactor" : THREE.OneMinusSrcColorFactor,
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+ "THREE.SrcAlphaFactor" : THREE.SrcAlphaFactor,
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+ "THREE.OneMinusSrcAlphaFactor" : THREE.OneMinusSrcAlphaFactor,
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+ "THREE.DstAlphaFactor" : THREE.DstAlphaFactor,
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+ "THREE.OneMinusDstAlphaFactor" : THREE.OneMinusDstAlphaFactor
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+
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+ },
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+
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+ sourceFactors : {
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+
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+ "THREE.DstColorFactor" : THREE.DstColorFactor,
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+ "THREE.OneMinusDstColorFactor" : THREE.OneMinusDstColorFactor,
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+ "THREE.SrcAlphaSaturateFactor" : THREE.SrcAlphaSaturateFactor
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+
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+ }
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+
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+}
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+
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+function getObjectsKeys( obj ) {
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+
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+ var keys = [];
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+
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+ for ( var key in obj ) {
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+
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+ if ( obj.hasOwnProperty( key ) ) {
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+
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+ keys.push( key );
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+
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+ }
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+
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+ }
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+
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+ return keys;
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+}
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+
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+var envMaps = (function () {
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+
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+ var path = "../../examples/textures/cube/SwedishRoyalCastle/";
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+ var format = '.jpg';
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+ var urls = [
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+ path + 'px' + format, path + 'nx' + format,
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+ path + 'py' + format, path + 'ny' + format,
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+ path + 'pz' + format, path + 'nz' + format
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+ ];
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+
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+ var textureCube = THREE.ImageUtils.loadTextureCube( urls, THREE.CubeRefractionMapping );
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+ var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
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+ reflectionCube.format = THREE.RGBFormat;
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+
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+ var refractionCube = new THREE.Texture( reflectionCube.image, THREE.CubeRefractionMapping );
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+ reflectionCube.format = THREE.RGBFormat;
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+
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+ return {
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+ none : null,
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+ reflection : reflectionCube,
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+ refraction : refractionCube
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+ };
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+
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+})();
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+
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+var envMapKeys = getObjectsKeys( envMaps );
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+
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+var textureMaps = (function () {
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+
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+ return {
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+ none : null,
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+ grass : THREE.ImageUtils.loadTexture( "../../examples/textures/terrain/grasslight-thin.jpg" )
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+ };
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+
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+})();
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+
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+var textureMapKeys = getObjectsKeys( textureMaps );
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+
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+function generateVertexColors ( geometry ) {
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+
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+ for ( var i=0, il = geometry.faces.length; i < il; i++ ) {
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+
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+ geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
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+ i / il * Math.random(),
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+ 0.5,
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+ 0.5
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+ ) );
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+ geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
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+ i / il * Math.random(),
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+ 0.5,
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+ 0.5
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+ ) );
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+ geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
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+ i / il * Math.random(),
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+ 0.5,
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+ 0.5
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+ ) );
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+
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+ geometry.faces[i].color = new THREE.Color().setHSL(
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+ i / il * Math.random(),
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+ 0.5,
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+ 0.5
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+ );
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+
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+ }
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+
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+}
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+
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+function generateMorphTargets ( mesh, geometry ) {
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+
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+ var vertices = [], scale;
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+
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+ for ( var i = 0; i < geometry.vertices.length; i++ ) {
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+
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+ vertices.push( geometry.vertices[ i ].clone() );
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+
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+ scale = 1 + Math.random() * 0.3;
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+
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+ vertices[ vertices.length - 1 ].x *= scale;
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+ vertices[ vertices.length - 1 ].y *= scale;
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+ vertices[ vertices.length - 1 ].z *= scale;
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+
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+ }
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+
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+ geometry.morphTargets.push( { name: "target1", vertices: vertices } );
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+
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+ geometry.update
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+
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+}
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+
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+function handleColorChange ( color ) {
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+
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+ return function ( value ){
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+
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+ if (typeof value === "string") {
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+
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+ value = value.replace('#', '0x');
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+
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+ }
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+
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+ color.setHex( value );
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+
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+ };
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+
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+}
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+
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+function needsUpdate ( material, geometry ) {
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+
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+ return function () {
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+
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+ material.shading = +material.shading; //Ensure number
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+ material.vertexColors = +material.vertexColors; //Ensure number
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+ material.side = +material.side; //Ensure number
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+ material.needsUpdate = true;
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+ geometry.verticesNeedUpdate = true;
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+ geometry.normalsNeedUpdate = true;
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+ geometry.colorsNeedUpdate = true;
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+
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+ };
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+
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+};
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+
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+function updateMorphs ( torus, material ) {
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+
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+ return function () {
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+
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+ torus.updateMorphTargets();
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+ material.needsUpdate = true;
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+
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+ };
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+
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+}
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+
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+function updateTexture ( material, materialKey, textures ) {
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+
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+ return function ( key ) {
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+
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+ material[materialKey] = textures[key];
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+ material.needsUpdate = true;
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+
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+ };
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+
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+}
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+
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+function guiScene ( gui, scene ) {
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+
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+ var folder = gui.addFolder('Scene');
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+
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+ var data = {
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+ background : "#000000",
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+ "ambient light" : ambientLight.color.getHex()
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+ }
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+
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+ var color = new THREE.Color();
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+ var colorConvert = handleColorChange( color );
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+
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+ folder.addColor( data, "background" ).onChange( function ( value ) {
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+
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+ colorConvert( value );
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+
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+ renderer.setClearColor( color.getHex() );
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+
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+ } );
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+
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+ folder.addColor( data, "ambient light" ).onChange( handleColorChange( ambientLight.color ) )
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+
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+ guiSceneFog( folder, scene );
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+
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+}
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+
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+function guiSceneFog ( folder, scene ) {
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+
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+ var fogFolder = folder.addFolder('scene.fog');
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+
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+ var fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
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+
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+ var data = {
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+ fog : {
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+ "THREE.Fog()" : false,
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+ "scene.fog.color" : fog.color.getHex()
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+ }
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+ };
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+
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+ fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
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+
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+ if ( useFog ) {
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+
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+ scene.fog = fog;
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+
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+ } else {
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+
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+ scene.fog = null;
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+
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+ }
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+
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+ } );
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+
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+ fogFolder.addColor( data.fog, 'scene.fog.color').onChange( handleColorChange( fog.color ) );
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+
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+}
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+
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+function guiMaterial ( gui, mesh, material, geometry ) {
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+
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+ var folder = gui.addFolder('THREE.Material');
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+
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+ folder.add( material, 'transparent' );
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+ folder.add( material, 'opacity', 0, 1 );
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+ // folder.add( material, 'blending', constants.blendingMode );
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+ // folder.add( material, 'blendSrc', constants.destinationFactors );
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+ // folder.add( material, 'blendDst', constants.destinationFactors );
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+ // folder.add( material, 'blendEquation', constants.equations );
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+ folder.add( material, 'depthTest' );
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+ folder.add( material, 'depthWrite' );
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+ // folder.add( material, 'polygonOffset' );
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+ // folder.add( material, 'polygonOffsetFactor' );
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+ // folder.add( material, 'polygonOffsetUnits' );
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+ folder.add( material, 'alphaTest', 0, 1 );
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+ // folder.add( material, 'overdraw', 0, 5 );
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+ folder.add( material, 'visible' );
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+ folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
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+
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+}
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+
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+function guiMeshBasicMaterial ( gui, mesh, material, geometry ) {
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+
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+ var data = {
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+ color : material.color.getHex(),
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+ envMaps : envMapKeys,
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+ map : textureMapKeys,
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+ lightMap : textureMapKeys,
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+ specularMap : textureMapKeys,
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+ alphaMap : textureMapKeys
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+ };
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+
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+ var folder = gui.addFolder('THREE.MeshBasicMaterial');
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+
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+ folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
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+ folder.add( material, 'wireframe' );
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+ folder.add( material, 'wireframeLinewidth', 0, 10 );
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+ folder.add( material, 'shading', constants.shading);
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+ folder.add( material, 'vertexColors', constants.colors).onChange( needsUpdate( material, geometry ) );
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+ folder.add( material, 'fog' );
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+
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+ folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
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+ folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
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+ folder.add( data, 'lightMap', textureMapKeys ).onChange( updateTexture( material, 'lightMap', textureMaps ) );
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+ folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
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+ folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
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+ folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
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+ folder.add( material, 'combine', constants.combine ).onChange( updateMorphs( mesh, material ) );
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+ folder.add( material, 'reflectivity', 0, 1 );
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+ folder.add( material, 'refractionRatio', 0, 1 );
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+ //folder.add( material, 'skinning' );
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+
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+}
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+
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+function guiMeshDepthMaterial ( gui, mesh, material, geometry ) {
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+
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+ var folder = gui.addFolder('THREE.MeshDepthMaterial');
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+
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+ folder.add( material, 'wireframe' );
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+ folder.add( material, 'wireframeLinewidth', 0, 10 );
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+ folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
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+
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+}
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+
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+function guiMeshNormalMaterial ( gui, mesh, material, geometry ) {
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+
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+ var folder = gui.addFolder('THREE.MeshNormalMaterial');
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+
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+ folder.add( material, 'shading', constants.shading).onChange( needsUpdate( material, geometry ) );
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+ folder.add( material, 'wireframe' );
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+ folder.add( material, 'wireframeLinewidth', 0, 10 );
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+ folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
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+
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+}
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+
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+function guiLineBasicMaterial ( gui, mesh, material, geometry ) {
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+
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+ var data = {
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+ color : material.color.getHex()
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+ };
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+
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+ var folder = gui.addFolder('THREE.LineBasicMaterial');
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+
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+ folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
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+ folder.add( material, 'linewidth', 0, 10 );
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+ folder.add( material, 'linecap', ["butt", "round", "square"] );
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+ folder.add( material, 'linejoin', ["round", "bevel", "miter"] );
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+ folder.add( material, 'vertexColors', constants.colors).onChange( needsUpdate( material, geometry ) );
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+ folder.add( material, 'fog' );
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+
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+}
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+
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+function guiMeshLambertMaterial ( gui, mesh, material, geometry ) {
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+
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+ var data = {
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+ color : material.color.getHex(),
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+ ambient : material.ambient.getHex(),
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+ emissive : material.emissive.getHex(),
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+ envMaps : envMapKeys,
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+ map : textureMapKeys,
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+ lightMap : textureMapKeys,
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+ specularMap : textureMapKeys,
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+ alphaMap : textureMapKeys
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+ };
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+
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+ var envObj = {};
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+
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+ var folder = gui.addFolder('THREE.MeshLambertMaterial');
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+
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+ folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
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+ folder.addColor( data, 'ambient' ).onChange( handleColorChange( material.ambient ) );
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+ folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
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+
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+ folder.add( material, 'shading', constants.shading ).onChange( needsUpdate( material, geometry ) );
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+ folder.add( material, 'wireframe' );
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+ folder.add( material, 'wireframeLinewidth', 0, 10 );
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+ folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
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+ folder.add( material, 'fog' );
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+
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+ folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
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+ folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
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+ folder.add( data, 'lightMap', textureMapKeys ).onChange( updateTexture( material, 'lightMap', textureMaps ) );
|
|
|
+ folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
|
|
|
+ folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
|
|
|
+ folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
|
|
|
+ folder.add( material, 'combine', constants.combine ).onChange( updateMorphs( mesh, material ) );
|
|
|
+ folder.add( material, 'reflectivity', 0, 1 );
|
|
|
+ folder.add( material, 'refractionRatio', 0, 1 );
|
|
|
+ //folder.add( material, 'skinning' );
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function guiMeshPhongMaterial ( gui, mesh, material, geometry ) {
|
|
|
+
|
|
|
+ var data = {
|
|
|
+ color : material.color.getHex(),
|
|
|
+ ambient : material.ambient.getHex(),
|
|
|
+ emissive : material.emissive.getHex(),
|
|
|
+ specular : material.specular.getHex(),
|
|
|
+ envMaps : envMapKeys,
|
|
|
+ map : textureMapKeys,
|
|
|
+ lightMap : textureMapKeys,
|
|
|
+ specularMap : textureMapKeys,
|
|
|
+ alphaMap : textureMapKeys
|
|
|
+ };
|
|
|
+
|
|
|
+ var folder = gui.addFolder('THREE.MeshPhongMaterial');
|
|
|
+
|
|
|
+ folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
|
|
|
+ folder.addColor( data, 'ambient' ).onChange( handleColorChange( material.ambient ) );
|
|
|
+ folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
|
|
|
+ folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
|
|
|
+
|
|
|
+ folder.add( material, 'shininess', 0, 100);
|
|
|
+ folder.add( material, 'shading', constants.shading).onChange( needsUpdate( material, geometry ) );
|
|
|
+ folder.add( material, 'wireframe' );
|
|
|
+ folder.add( material, 'wireframeLinewidth', 0, 10 );
|
|
|
+ folder.add( material, 'vertexColors', constants.colors);
|
|
|
+ folder.add( material, 'fog' );
|
|
|
+ folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
|
|
|
+ folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
|
|
|
+ folder.add( data, 'lightMap', textureMapKeys ).onChange( updateTexture( material, 'lightMap', textureMaps ) );
|
|
|
+ folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
|
|
|
+ folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function chooseFromHash ( gui, mesh, geometry ) {
|
|
|
+
|
|
|
+ var selectedMaterial = window.location.hash.substring(1) || "MeshBasicMaterial";
|
|
|
+ var material;
|
|
|
+
|
|
|
+ switch (selectedMaterial) {
|
|
|
+
|
|
|
+ case "MeshBasicMaterial" :
|
|
|
+
|
|
|
+ material = new THREE.MeshBasicMaterial({color: 0x2194CE});
|
|
|
+ guiMaterial( gui, mesh, material, geometry );
|
|
|
+ guiMeshBasicMaterial( gui, mesh, material, geometry );
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case "MeshLambertMaterial" :
|
|
|
+
|
|
|
+ material = new THREE.MeshLambertMaterial({color: 0x2194CE});
|
|
|
+ guiMaterial( gui, mesh, material, geometry );
|
|
|
+ guiMeshLambertMaterial( gui, mesh, material, geometry );
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case "MeshPhongMaterial" :
|
|
|
+
|
|
|
+ material = new THREE.MeshPhongMaterial({color: 0x2194CE});
|
|
|
+ guiMaterial( gui, mesh, material, geometry );
|
|
|
+ guiMeshPhongMaterial( gui, mesh, material, geometry );
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case "MeshDepthMaterial" :
|
|
|
+
|
|
|
+ material = new THREE.MeshDepthMaterial({color: 0x2194CE});
|
|
|
+ guiMaterial( gui, mesh, material, geometry );
|
|
|
+ guiMeshDepthMaterial( gui, mesh, material, geometry );
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case "MeshNormalMaterial" :
|
|
|
+
|
|
|
+ material = new THREE.MeshNormalMaterial();
|
|
|
+ guiMaterial( gui, mesh, material, geometry );
|
|
|
+ guiMeshNormalMaterial( gui, mesh, material, geometry );
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case "LineBasicMaterial" :
|
|
|
+
|
|
|
+ material = new THREE.LineBasicMaterial({color: 0x2194CE});
|
|
|
+ guiMaterial( gui, mesh, material, geometry );
|
|
|
+ guiLineBasicMaterial( gui, mesh, material, geometry );
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+}
|