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var groundMirror = new THREE.Mirror( 100, 100, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT } );
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var groundMirror = new THREE.Mirror( 100, 100, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT } );
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var mask = new THREE.SwitchNode( new THREE.TextureNode( decalDiffuse ), 'w' );
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var mask = new THREE.SwitchNode( new THREE.TextureNode( decalDiffuse ), 'w' );
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var maskFlip = new THREE.Math1Node( mask, THREE.Math1Node.INVERT );
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var maskFlip = new THREE.Math1Node( mask, THREE.Math1Node.INVERT );
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