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Docs: Clarify morph attributes usage. (#24256)

WestLangley 3 years ago
parent
commit
edc2c0b0c1

+ 2 - 2
docs/api/en/core/BufferGeometry.html

@@ -138,8 +138,8 @@
 
 
 		<h3>[property:Object morphAttributes]</h3>
 		<h3>[property:Object morphAttributes]</h3>
 		<p>
 		<p>
-			Hashmap of [page:BufferAttribute]s holding details of the geometry's morph targets.
-			After the initial use of morph attributes, their data cannot be updated anymore. You have to call [page:.dispose]() and create a new instance of [name].
+			Hashmap of [page:BufferAttribute]s holding details of the geometry's morph targets.<br />
+			Note: Once the geometry has been rendered, the morph attribute data cannot be changed. You will have to call [page:.dispose](), and create a new instance of [name].
 		</p>
 		</p>
 
 
 		<h3>[property:Boolean morphTargetsRelative]</h3>
 		<h3>[property:Boolean morphTargetsRelative]</h3>

+ 2 - 2
docs/api/ko/core/BufferGeometry.html

@@ -134,8 +134,8 @@
 
 
 		<h3>[property:Object morphAttributes]</h3>
 		<h3>[property:Object morphAttributes]</h3>
 		<p>
 		<p>
-			[page:BufferAttribute]의 해쉬맵은 기하학의 모프 타겟에 대한 세부정보를 담고 있습니다.
-			After the initial use of morph attributes, their data cannot be updated anymore. You have to call [page:.dispose]() and create a new instance of [name].
+			[page:BufferAttribute]의 해쉬맵은 기하학의 모프 타겟에 대한 세부정보를 담고 있습니다.<br />
+			Note: Once the geometry has been rendered, the morph attribute data cannot be changed. You will have to call [page:.dispose](), and create a new instance of [name].
 		</p>
 		</p>
 
 
 		<h3>[property:Boolean morphTargetsRelative]</h3>
 		<h3>[property:Boolean morphTargetsRelative]</h3>

+ 2 - 2
docs/api/zh/core/BufferGeometry.html

@@ -130,8 +130,8 @@
 
 
 		<h3>[property:Object morphAttributes]</h3>
 		<h3>[property:Object morphAttributes]</h3>
 		<p>
 		<p>
-			存储 [page:BufferAttribute] 的 Hashmap,存储了几何体 morph targets 的细节信息。
-			After the initial use of morph attributes, their data cannot be updated anymore. You have to call [page:.dispose]() and create a new instance of [name].
+			存储 [page:BufferAttribute] 的 Hashmap,存储了几何体 morph targets 的细节信息。<br />
+			Note: Once the geometry has been rendered, the morph attribute data cannot be changed. You will have to call [page:.dispose](), and create a new instance of [name].
 		</p>
 		</p>
 
 
 		<h3>[property:Boolean morphTargetsRelative]</h3>
 		<h3>[property:Boolean morphTargetsRelative]</h3>