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Docs: Use undefined instead of null. (#22797)

Michael Herzog 3 anni fa
parent
commit
ee45007176
73 ha cambiato i file con 181 aggiunte e 181 eliminazioni
  1. 11 11
      docs/examples/en/controls/ArcballControls.html
  2. 3 3
      docs/examples/en/controls/DragControls.html
  3. 3 3
      docs/examples/en/controls/FirstPersonControls.html
  4. 2 2
      docs/examples/en/controls/FlyControls.html
  5. 3 3
      docs/examples/en/controls/OrbitControls.html
  6. 6 6
      docs/examples/en/controls/PointerLockControls.html
  7. 8 8
      docs/examples/en/controls/TrackballControls.html
  8. 6 6
      docs/examples/en/controls/TransformControls.html
  9. 1 1
      docs/examples/en/exporters/ColladaExporter.html
  10. 1 1
      docs/examples/en/exporters/GLTFExporter.html
  11. 1 1
      docs/examples/en/exporters/PLYExporter.html
  12. 1 1
      docs/examples/en/helpers/LightProbeHelper.html
  13. 2 2
      docs/examples/en/helpers/PositionalAudioHelper.html
  14. 1 1
      docs/examples/en/helpers/RectAreaLightHelper.html
  15. 1 1
      docs/examples/en/helpers/VertexNormalsHelper.html
  16. 1 1
      docs/examples/en/helpers/VertexTangentsHelper.html
  17. 2 2
      docs/examples/en/loaders/3DMLoader.html
  18. 1 1
      docs/examples/en/loaders/BasisTextureLoader.html
  19. 1 1
      docs/examples/en/loaders/DRACOLoader.html
  20. 1 1
      docs/examples/en/loaders/FontLoader.html
  21. 4 4
      docs/examples/en/loaders/GLTFLoader.html
  22. 1 1
      docs/examples/en/loaders/KTX2Loader.html
  23. 3 3
      docs/examples/en/loaders/MMDLoader.html
  24. 1 1
      docs/examples/en/loaders/MTLLoader.html
  25. 1 1
      docs/examples/en/loaders/OBJLoader.html
  26. 1 1
      docs/examples/en/loaders/PCDLoader.html
  27. 1 1
      docs/examples/en/loaders/PDBLoader.html
  28. 1 1
      docs/examples/en/loaders/PRWMLoader.html
  29. 1 1
      docs/examples/en/loaders/SVGLoader.html
  30. 1 1
      docs/examples/en/math/Lut.html
  31. 2 2
      docs/examples/en/renderers/CSS2DRenderer.html
  32. 2 2
      docs/examples/en/renderers/CSS3DRenderer.html
  33. 6 6
      docs/examples/en/renderers/SVGRenderer.html
  34. 1 1
      docs/examples/en/utils/CameraUtils.html
  35. 1 1
      docs/examples/en/utils/SkeletonUtils.html
  36. 3 3
      docs/examples/ko/controls/DragControls.html
  37. 3 3
      docs/examples/ko/controls/FirstPersonControls.html
  38. 2 2
      docs/examples/ko/controls/FlyControls.html
  39. 3 3
      docs/examples/ko/controls/OrbitControls.html
  40. 6 6
      docs/examples/ko/controls/PointerLockControls.html
  41. 8 8
      docs/examples/ko/controls/TrackballControls.html
  42. 6 6
      docs/examples/ko/controls/TransformControls.html
  43. 3 3
      docs/examples/zh/controls/DragControls.html
  44. 3 3
      docs/examples/zh/controls/FirstPersonControls.html
  45. 2 2
      docs/examples/zh/controls/FlyControls.html
  46. 3 3
      docs/examples/zh/controls/OrbitControls.html
  47. 6 6
      docs/examples/zh/controls/PointerLockControls.html
  48. 8 8
      docs/examples/zh/controls/TrackballControls.html
  49. 6 6
      docs/examples/zh/controls/TransformControls.html
  50. 1 1
      docs/examples/zh/exporters/ColladaExporter.html
  51. 1 1
      docs/examples/zh/exporters/GLTFExporter.html
  52. 1 1
      docs/examples/zh/exporters/PLYExporter.html
  53. 1 1
      docs/examples/zh/helpers/LightProbeHelper.html
  54. 2 2
      docs/examples/zh/helpers/PositionalAudioHelper.html
  55. 1 1
      docs/examples/zh/helpers/RectAreaLightHelper.html
  56. 1 1
      docs/examples/zh/helpers/VertexNormalsHelper.html
  57. 1 1
      docs/examples/zh/helpers/VertexTangentsHelper.html
  58. 1 1
      docs/examples/zh/loaders/BasisTextureLoader.html
  59. 1 1
      docs/examples/zh/loaders/DRACOLoader.html
  60. 1 1
      docs/examples/zh/loaders/FontLoader.html
  61. 3 3
      docs/examples/zh/loaders/GLTFLoader.html
  62. 3 3
      docs/examples/zh/loaders/MMDLoader.html
  63. 1 1
      docs/examples/zh/loaders/MTLLoader.html
  64. 1 1
      docs/examples/zh/loaders/OBJLoader.html
  65. 1 1
      docs/examples/zh/loaders/PCDLoader.html
  66. 1 1
      docs/examples/zh/loaders/PDBLoader.html
  67. 1 1
      docs/examples/zh/loaders/PRWMLoader.html
  68. 1 1
      docs/examples/zh/loaders/SVGLoader.html
  69. 1 1
      docs/examples/zh/math/Lut.html
  70. 2 2
      docs/examples/zh/renderers/CSS2DRenderer.html
  71. 2 2
      docs/examples/zh/renderers/CSS3DRenderer.html
  72. 6 6
      docs/examples/zh/renderers/SVGRenderer.html
  73. 1 1
      docs/examples/zh/utils/SkeletonUtils.html

+ 11 - 11
docs/examples/en/controls/ArcballControls.html

@@ -199,47 +199,47 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null activateGizmos] ( [param:Boolean isActive] )</h3>
+		<h3>[method:undefined activateGizmos] ( [param:Boolean isActive] )</h3>
 		<p>
 		<p>
 			Make gizmos more or less visible.
 			Make gizmos more or less visible.
 		</p>
 		</p>
 
 
-		<h3>[method:null copyState] ()</h3>
+		<h3>[method:undefined copyState] ()</h3>
 		<p>
 		<p>
 			Copy the current state to clipboard (as a readable JSON text).
 			Copy the current state to clipboard (as a readable JSON text).
 		</p>
 		</p>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			Remove all the event listeners, cancel any pending animation and clean the scene from gizmos and grid.
 			Remove all the event listeners, cancel any pending animation and clean the scene from gizmos and grid.
 		</p>
 		</p>
 
 
-		<h3>[method:null pasteState] ()</h3>
+		<h3>[method:undefined pasteState] ()</h3>
 		<p>
 		<p>
 			Set the controls state from the clipboard, assumes that the clipboard stores a JSON text as saved from [page:.copyState].
 			Set the controls state from the clipboard, assumes that the clipboard stores a JSON text as saved from [page:.copyState].
 		</p>
 		</p>
 
 
-		<h3>[method:null reset] ()</h3>
+		<h3>[method:undefined reset] ()</h3>
 		<p>
 		<p>
 			Reset the controls to their state from either the last time the [page:.saveState] was called, or the initial state.
 			Reset the controls to their state from either the last time the [page:.saveState] was called, or the initial state.
 		</p>
 		</p>
 
 
-		<h3>[method:null saveState] ()</h3>
+		<h3>[method:undefined saveState] ()</h3>
 		<p>
 		<p>
 			Save the current state of the controls. This can later be recovered with [page:.reset].
 			Save the current state of the controls. This can later be recovered with [page:.reset].
 		</p>
 		</p>
 
 
-		<h3>[method:null setCamera] ( [param:Camera camera] )</h3>
+		<h3>[method:undefined setCamera] ( [param:Camera camera] )</h3>
 		<p>
 		<p>
 			Set the camera to be controlled. Must be called in order to set a new camera to be controlled.
 			Set the camera to be controlled. Must be called in order to set a new camera to be controlled.
 		</p>
 		</p>
 
 
-		<h3>[method:null setGizmosVisible] ( [param:Boolean value] )</h3>
+		<h3>[method:undefined setGizmosVisible] ( [param:Boolean value] )</h3>
 		<p>
 		<p>
 			Set the visible property of gizmos.
 			Set the visible property of gizmos.
 		</p>
 		</p>
 
 
-		<h3>[method:null setTbRadius] ( [param:Float value] )</h3>
+		<h3>[method:undefined setTbRadius] ( [param:Float value] )</h3>
 		<p>
 		<p>
 			Update the `radiusFactor` value, redraw the gizmo and send a `changeEvent` to visualise the changes.
 			Update the `radiusFactor` value, redraw the gizmo and send a `changeEvent` to visualise the changes.
 		</p>
 		</p>
@@ -252,7 +252,7 @@
 			Keyboard modifiers can be specified as 'CTRL', 'SHIFT' or null if not needed.
 			Keyboard modifiers can be specified as 'CTRL', 'SHIFT' or null if not needed.
 		</p>
 		</p>
 
 
-		<h3>[method:null setTarget] ( [param:Float x], [param:Float y], [param:Float z] )</h3>
+		<h3>[method:undefined setTarget] ( [param:Float x], [param:Float y], [param:Float z] )</h3>
 		<p>
 		<p>
 			Set the trackball center point.
 			Set the trackball center point.
 		</p>
 		</p>
@@ -264,7 +264,7 @@
 			Keyboard modifiers can be specified as 'CTRL', 'SHIFT' or null if not needed.
 			Keyboard modifiers can be specified as 'CTRL', 'SHIFT' or null if not needed.
 		</p>
 		</p>
 
 
-		<h3>[method:null update] ()</h3>
+		<h3>[method:undefined update] ()</h3>
 		<p>
 		<p>
 			Update the controls. Must be called after any manual changes to the camera's transform.
 			Update the controls. Must be called after any manual changes to the camera's transform.
 		</p>
 		</p>

+ 3 - 3
docs/examples/en/controls/DragControls.html

@@ -101,17 +101,17 @@
 
 
 		<p>See the base [page:EventDispatcher] class for common methods.</p>
 		<p>See the base [page:EventDispatcher] class for common methods.</p>
 
 
-		<h3>[method:null activate] ()</h3>
+		<h3>[method:undefined activate] ()</h3>
 		<p>
 		<p>
 			Adds the event listeners of the controls.
 			Adds the event listeners of the controls.
 		</p>
 		</p>
 
 
-		<h3>[method:null deactivate] ()</h3>
+		<h3>[method:undefined deactivate] ()</h3>
 		<p>
 		<p>
 			Removes the event listeners of the controls.
 			Removes the event listeners of the controls.
 		</p>
 		</p>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			Should be called if the controls is no longer required.
 			Should be called if the controls is no longer required.
 		</p>
 		</p>

+ 3 - 3
docs/examples/en/controls/FirstPersonControls.html

@@ -119,12 +119,12 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			Should be called if the controls is no longer required.
 			Should be called if the controls is no longer required.
 		</p>
 		</p>
 
 
-		<h3>[method:null handleResize] ()</h3>
+		<h3>[method:undefined handleResize] ()</h3>
 		<p>
 		<p>
 			Should be called if the application window is resized.
 			Should be called if the application window is resized.
 		</p>
 		</p>
@@ -145,7 +145,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null update] ( [param:Number delta] )</h3>
+		<h3>[method:undefined update] ( [param:Number delta] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number delta]: Time delta value.
 				[page:Number delta]: Time delta value.

+ 2 - 2
docs/examples/en/controls/FlyControls.html

@@ -76,12 +76,12 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			Should be called if the controls is no longer required.
 			Should be called if the controls is no longer required.
 		</p>
 		</p>
 
 
-		<h3>[method:null update] ( [param:Number delta] )</h3>
+		<h3>[method:undefined update] ( [param:Number delta] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number delta]: Time delta value.
 				[page:Number delta]: Time delta value.

+ 3 - 3
docs/examples/en/controls/OrbitControls.html

@@ -267,7 +267,7 @@ controls.touches = {
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			Remove all the event listeners.
 			Remove all the event listeners.
 		</p>
 		</p>
@@ -292,12 +292,12 @@ controls.touches = {
 			Adds key event listeners to the given DOM element. *window* is a recommended argument for using this method.
 			Adds key event listeners to the given DOM element. *window* is a recommended argument for using this method.
 		</p>
 		</p>
 
 
-		<h3>[method:null reset] ()</h3>
+		<h3>[method:undefined reset] ()</h3>
 		<p>
 		<p>
 			Reset the controls to their state from either the last time the [page:.saveState] was called, or the initial state.
 			Reset the controls to their state from either the last time the [page:.saveState] was called, or the initial state.
 		</p>
 		</p>
 
 
-		<h3>[method:null saveState] ()</h3>
+		<h3>[method:undefined saveState] ()</h3>
 		<p>
 		<p>
 			Save the current state of the controls. This can later be recovered with [page:.reset].
 			Save the current state of the controls. This can later be recovered with [page:.reset].
 		</p>
 		</p>

+ 6 - 6
docs/examples/en/controls/PointerLockControls.html

@@ -100,12 +100,12 @@
 
 
 		<p>See the base [page:EventDispatcher] class for common methods.</p>
 		<p>See the base [page:EventDispatcher] class for common methods.</p>
 
 
-		<h3>[method:null connect] ()</h3>
+		<h3>[method:undefined connect] ()</h3>
 		<p>
 		<p>
 			Adds the event listeners of the controls.
 			Adds the event listeners of the controls.
 		</p>
 		</p>
 
 
-		<h3>[method:null disconnect] ()</h3>
+		<h3>[method:undefined disconnect] ()</h3>
 		<p>
 		<p>
 			Removes the event listeners of the controls.
 			Removes the event listeners of the controls.
 		</p>
 		</p>
@@ -120,12 +120,12 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null lock] ()</h3>
+		<h3>[method:undefined lock] ()</h3>
 		<p>
 		<p>
 			Activates the pointer lock.
 			Activates the pointer lock.
 		</p>
 		</p>
 
 
-		<h3>[method:null moveForward] ( [param:Number distance] )</h3>
+		<h3>[method:undefined moveForward] ( [param:Number distance] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number distance]: The signed distance.
 				[page:Number distance]: The signed distance.
@@ -135,7 +135,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null moveRight] ( [param:Number distance] )</h3>
+		<h3>[method:undefined moveRight] ( [param:Number distance] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number distance]: The signed distance.
 				[page:Number distance]: The signed distance.
@@ -145,7 +145,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null unlock] ()</h3>
+		<h3>[method:undefined unlock] ()</h3>
 		<p>
 		<p>
 			Exits the pointer lock.
 			Exits the pointer lock.
 		</p>
 		</p>

+ 8 - 8
docs/examples/en/controls/TrackballControls.html

@@ -157,42 +157,42 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null checkDistances] ()</h3>
+		<h3>[method:undefined checkDistances] ()</h3>
 		<p>
 		<p>
 			Ensures the controls stay in the range [minDistance, maxDistance]. Called by [page:.update update]().
 			Ensures the controls stay in the range [minDistance, maxDistance]. Called by [page:.update update]().
 		</p>
 		</p>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			Should be called if the controls is no longer required.
 			Should be called if the controls is no longer required.
 		</p>
 		</p>
 
 
-		<h3>[method:null handleResize] ()</h3>
+		<h3>[method:undefined handleResize] ()</h3>
 		<p>
 		<p>
 			Should be called if the application window is resized.
 			Should be called if the application window is resized.
 		</p>
 		</p>
 
 
-		<h3>[method:null panCamera] ()</h3>
+		<h3>[method:undefined panCamera] ()</h3>
 		<p>
 		<p>
 			Performs panning if necessary. Called by [page:.update update]().
 			Performs panning if necessary. Called by [page:.update update]().
 		</p>
 		</p>
 
 
-		<h3>[method:null reset] ()</h3>
+		<h3>[method:undefined reset] ()</h3>
 		<p>
 		<p>
 			Resets the controls to its initial state.
 			Resets the controls to its initial state.
 		</p>
 		</p>
 
 
-		<h3>[method:null rotateCamera] ()</h3>
+		<h3>[method:undefined rotateCamera] ()</h3>
 		<p>
 		<p>
 			Rotates the camera if necessary. Called by [page:.update update]().
 			Rotates the camera if necessary. Called by [page:.update update]().
 		</p>
 		</p>
 
 
-		<h3>[method:null update] ()</h3>
+		<h3>[method:undefined update] ()</h3>
 		<p>
 		<p>
 			Updates the controls. Usually called in the animation loop.
 			Updates the controls. Usually called in the animation loop.
 		</p>
 		</p>
 
 
-		<h3>[method:null zoomCamera] ()</h3>
+		<h3>[method:undefined zoomCamera] ()</h3>
 		<p>
 		<p>
 			Performs zooming if necessary. Called by [page:.update update]().
 			Performs zooming if necessary. Called by [page:.update update]().
 		</p>
 		</p>

+ 6 - 6
docs/examples/en/controls/TransformControls.html

@@ -156,7 +156,7 @@
 			Removes the current 3D object from the controls and makes the helper UI is invisible.
 			Removes the current 3D object from the controls and makes the helper UI is invisible.
 		</p>
 		</p>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			Should be called if the controls is no longer required.
 			Should be called if the controls is no longer required.
 		</p>
 		</p>
@@ -174,7 +174,7 @@
 			Returns the transformation mode.
 			Returns the transformation mode.
 		</p>
 		</p>
 
 
-		<h3>[method:null setMode] ( [param:String mode] )</h3>
+		<h3>[method:undefined setMode] ( [param:String mode] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:String mode]: The transformation mode.
 				[page:String mode]: The transformation mode.
@@ -184,7 +184,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null setRotationSnap] ( [param:Number rotationSnap] )</h3>
+		<h3>[method:undefined setRotationSnap] ( [param:Number rotationSnap] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number rotationSnap]: The rotation snap.
 				[page:Number rotationSnap]: The rotation snap.
@@ -194,7 +194,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null setSize] ( [param:Number size] )</h3>
+		<h3>[method:undefined setSize] ( [param:Number size] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number size]: The size of the helper UI.
 				[page:Number size]: The size of the helper UI.
@@ -204,7 +204,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null setSpace] ( [param:String space] )</h3>
+		<h3>[method:undefined setSpace] ( [param:String space] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:String space]: The coordinate space in which transformations are applied.
 				[page:String space]: The coordinate space in which transformations are applied.
@@ -214,7 +214,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null setTranslationSnap] ( [param:Number translationSnap] )</h3>
+		<h3>[method:undefined setTranslationSnap] ( [param:Number translationSnap] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number translationSnap]: The translation snap.
 				[page:Number translationSnap]: The translation snap.

+ 1 - 1
docs/examples/en/exporters/ColladaExporter.html

@@ -39,7 +39,7 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
+		<h3>[method:Object parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
 		<p>
 		<p>
 		[page:Object input] — Object3D to be exported<br />
 		[page:Object input] — Object3D to be exported<br />
 		[page:Function onCompleted] — Will be called when the export completes. Optional. The same data is immediately returned from the function.<br />
 		[page:Function onCompleted] — Will be called when the export completes. Optional. The same data is immediately returned from the function.<br />

+ 1 - 1
docs/examples/en/exporters/GLTFExporter.html

@@ -71,7 +71,7 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
+		<h3>[method:undefined parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
 		<p>
 		<p>
 		[page:Object input] — Scenes or objects to export. Valid options:<br />
 		[page:Object input] — Scenes or objects to export. Valid options:<br />
 		<ul>
 		<ul>

+ 1 - 1
docs/examples/en/exporters/PLYExporter.html

@@ -40,7 +40,7 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null parse]( [param:Object3D input], [param:Function onDone], [param:Object options] )</h3>
+		<h3>[method:Object parse]( [param:Object3D input], [param:Function onDone], [param:Object options] )</h3>
 		<p>
 		<p>
 		[page:Object input] — Object3D<br />
 		[page:Object input] — Object3D<br />
 		[page:Function onCompleted] — Will be called when the export completes. The argument will be the generated ply ascii or binary ArrayBuffer.<br />
 		[page:Function onCompleted] — Will be called when the export completes. The argument will be the generated ply ascii or binary ArrayBuffer.<br />

+ 1 - 1
docs/examples/en/helpers/LightProbeHelper.html

@@ -47,7 +47,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Mesh] class for common methods.</p>
 		<p>See the base [page:Mesh] class for common methods.</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>Frees internal resources.</p>
 		<p>Frees internal resources.</p>
 
 
 
 

+ 2 - 2
docs/examples/en/helpers/PositionalAudioHelper.html

@@ -58,10 +58,10 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Object3D] class for common methods.</p>
 		<p>See the base [page:Object3D] class for common methods.</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>Disposes of the helper.</p>
 		<p>Disposes of the helper.</p>
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>Updates the helper.</p>
 		<p>Updates the helper.</p>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>

+ 1 - 1
docs/examples/en/helpers/RectAreaLightHelper.html

@@ -50,7 +50,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Object3D] class for common methods.</p>
 		<p>See the base [page:Object3D] class for common methods.</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>Dispose of the rectAreaLightHelper.</p>
 		<p>Dispose of the rectAreaLightHelper.</p>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>

+ 1 - 1
docs/examples/en/helpers/VertexNormalsHelper.html

@@ -67,7 +67,7 @@
 		<p>See the base [page:LineSegments] class for common methods.</p>
 		<p>See the base [page:LineSegments] class for common methods.</p>
 
 
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>Updates the vertex normal preview based on movement of the object.</p>
 		<p>Updates the vertex normal preview based on movement of the object.</p>
 
 
 
 

+ 1 - 1
docs/examples/en/helpers/VertexTangentsHelper.html

@@ -68,7 +68,7 @@
 		<p>See the base [page:LineSegments] class for common methods.</p>
 		<p>See the base [page:LineSegments] class for common methods.</p>
 
 
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>Updates the vertex tangents preview based on the object's world transform.</p>
 		<p>Updates the vertex tangents preview based on the object's world transform.</p>
 
 
 
 

+ 2 - 2
docs/examples/en/loaders/3DMLoader.html

@@ -161,7 +161,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.3dm</em> file.<br />
 		[page:String url] — A string containing the path/URL of the <em>.3dm</em> file.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
@@ -172,7 +172,7 @@
 		Begin loading from url and call the <em>onLoad</em> function with the resulting Object3d.
 		Begin loading from url and call the <em>onLoad</em> function with the resulting Object3d.
 		</p>
 		</p>
 
 
-		<h3>[method:null parse]( [param:ArrayBuffer buffer], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined parse]( [param:ArrayBuffer buffer], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:ArrayBuffer buffer] — An ArrayBuffer representing the Rhino <em>File3dm</em> document.<br />
 		[page:ArrayBuffer buffer] — An ArrayBuffer representing the Rhino <em>File3dm</em> document.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />

+ 1 - 1
docs/examples/en/loaders/BasisTextureLoader.html

@@ -91,7 +91,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:CompressedTexture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.basis</em> file.<br />
 		[page:String url] — A string containing the path/URL of the <em>.basis</em> file.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />

+ 1 - 1
docs/examples/en/loaders/DRACOLoader.html

@@ -104,7 +104,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.drc</em> file.<br />
 		[page:String url] — A string containing the path/URL of the <em>.drc</em> file.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />

+ 1 - 1
docs/examples/en/loaders/FontLoader.html

@@ -66,7 +66,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — the path or URL to the file. This can also be a
 		[page:String url] — the path or URL to the file. This can also be a
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />

+ 4 - 4
docs/examples/en/loaders/GLTFLoader.html

@@ -190,7 +190,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.gltf</em> or <em>.glb</em> file.<br />
 		[page:String url] — A string containing the path/URL of the <em>.gltf</em> or <em>.glb</em> file.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed. The function receives the loaded JSON response returned from [page:Function parse].<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed. The function receives the loaded JSON response returned from [page:Function parse].<br />
@@ -201,7 +201,7 @@
 		Begin loading from url and call the callback function with the parsed response content.
 		Begin loading from url and call the callback function with the parsed response content.
 		</p>
 		</p>
 
 
-		<h3>[method:null setDRACOLoader]( [param:DRACOLoader dracoLoader] )</h3>
+		<h3>[method:this setDRACOLoader]( [param:DRACOLoader dracoLoader] )</h3>
 		<p>
 		<p>
 		[page:DRACOLoader dracoLoader] — Instance of THREE.DRACOLoader, to be used for decoding assets compressed with the KHR_draco_mesh_compression extension.
 		[page:DRACOLoader dracoLoader] — Instance of THREE.DRACOLoader, to be used for decoding assets compressed with the KHR_draco_mesh_compression extension.
 		</p>
 		</p>
@@ -209,12 +209,12 @@
 		Refer to this [link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/draco#readme readme] for the details of Draco and its decoder.
 		Refer to this [link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/draco#readme readme] for the details of Draco and its decoder.
 		</p>
 		</p>
 
 
-		<h3>[method:null setKTX2Loader]( [param:KTX2Loader ktx2Loader] )</h3>
+		<h3>[method:this setKTX2Loader]( [param:KTX2Loader ktx2Loader] )</h3>
 		<p>
 		<p>
 		[page:KTX2Loader ktx2Loader] — Instance of THREE.KTX2Loader, to be used for loading KTX2 compressed textures.
 		[page:KTX2Loader ktx2Loader] — Instance of THREE.KTX2Loader, to be used for loading KTX2 compressed textures.
 		</p>
 		</p>
 
 
-		<h3>[method:null parse]( [param:ArrayBuffer data], [param:String path], [param:Function onLoad], [param:Function onError] )</h3>
+		<h3>[method:undefined parse]( [param:ArrayBuffer data], [param:String path], [param:Function onLoad], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:ArrayBuffer data] — glTF asset to parse, as an ArrayBuffer or <em>JSON</em> string.<br />
 		[page:ArrayBuffer data] — glTF asset to parse, as an ArrayBuffer or <em>JSON</em> string.<br />
 		[page:String path] — The base path from which to find subsequent glTF resources such as textures and .bin data files.<br />
 		[page:String path] — The base path from which to find subsequent glTF resources such as textures and .bin data files.<br />

+ 1 - 1
docs/examples/en/loaders/KTX2Loader.html

@@ -81,7 +81,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:CompressedTexture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.basis</em> file.<br />
 		[page:String url] — A string containing the path/URL of the <em>.basis</em> file.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />

+ 3 - 3
docs/examples/en/loaders/MMDLoader.html

@@ -71,7 +71,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.pmd</em> or <em>.pmx</em> file.<br />
 		[page:String url] — A string containing the path/URL of the <em>.pmd</em> or <em>.pmx</em> file.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
@@ -82,7 +82,7 @@
 		Begin loading PMD/PMX model file from url and fire the callback function with the parsed [page:SkinnedMesh] containing [page:BufferGeometry] and an array of [page:MeshToonMaterial].
 		Begin loading PMD/PMX model file from url and fire the callback function with the parsed [page:SkinnedMesh] containing [page:BufferGeometry] and an array of [page:MeshToonMaterial].
 		</p>
 		</p>
 
 
-		<h3>[method:null loadAnimation]( [param:String url], [param:Object3D object], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined loadAnimation]( [param:String url], [param:Object3D object], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — A string or an array of string containing the path/URL of the <em>.vmd</em> file(s).If two or more files are specified, they'll be merged.<br />
 		[page:String url] — A string or an array of string containing the path/URL of the <em>.vmd</em> file(s).If two or more files are specified, they'll be merged.<br />
 		[page:Object3D object] — [page:SkinnedMesh] or [page:Camera]. Clip and its tracks will be fitting to this object.<br />
 		[page:Object3D object] — [page:SkinnedMesh] or [page:Camera]. Clip and its tracks will be fitting to this object.<br />
@@ -94,7 +94,7 @@
 		Begin loading VMD motion file(s) from url(s) and fire the callback function with the parsed [page:AnimationClip].
 		Begin loading VMD motion file(s) from url(s) and fire the callback function with the parsed [page:AnimationClip].
 		</p>
 		</p>
 
 
-		<h3>[method:null loadWithAnimation]( [param:String modelUrl], [param:String vmdUrl], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined loadWithAnimation]( [param:String modelUrl], [param:String vmdUrl], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String modelUrl] — A string containing the path/URL of the <em>.pmd</em> or <em>.pmx</em> file.<br />
 		[page:String modelUrl] — A string containing the path/URL of the <em>.pmd</em> or <em>.pmx</em> file.<br />
 		[page:String vmdUrl] — A string or an array of string containing the path/URL of the <em>.vmd</em> file(s).<br />
 		[page:String vmdUrl] — A string or an array of string containing the path/URL of the <em>.vmd</em> file(s).<br />

+ 1 - 1
docs/examples/en/loaders/MTLLoader.html

@@ -32,7 +32,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 			[page:String url] — A string containing the path/URL of the <em>.mtl</em> file.<br />
 			[page:String url] — A string containing the path/URL of the <em>.mtl</em> file.<br />
 			[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator] instance.<br />
 			[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator] instance.<br />

+ 1 - 1
docs/examples/en/loaders/OBJLoader.html

@@ -70,7 +70,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.obj</em> file.<br />
 		[page:String url] — A string containing the path/URL of the <em>.obj</em> file.<br />
 		[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:Object3D] as an argument.<br />
 		[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:Object3D] as an argument.<br />

+ 1 - 1
docs/examples/en/loaders/PCDLoader.html

@@ -74,7 +74,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.pcd</em> file.<br />
 		[page:String url] — A string containing the path/URL of the <em>.pcd</em> file.<br />
 		[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives loaded [page:Object3D] as an argument.<br />
 		[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives loaded [page:Object3D] as an argument.<br />

+ 1 - 1
docs/examples/en/loaders/PDBLoader.html

@@ -71,7 +71,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.pdb</em> file.<br />
 		[page:String url] — A string containing the path/URL of the <em>.pdb</em> file.<br />
 		[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives the object having the following properties. [page:BufferGeometry geometryAtoms], [page:BufferGeometry geometryBonds] and the [page:Object JSON] structure.<br />
 		[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives the object having the following properties. [page:BufferGeometry geometryAtoms], [page:BufferGeometry geometryBonds] and the [page:Object JSON] structure.<br />

+ 1 - 1
docs/examples/en/loaders/PRWMLoader.html

@@ -72,7 +72,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.prwm</em> file. Any <em>*</em> character in the URL will be automatically replaced by <em>le</em> or <em>be</em> depending on the platform endianness.<br />
 		[page:String url] — A string containing the path/URL of the <em>.prwm</em> file. Any <em>*</em> character in the URL will be automatically replaced by <em>le</em> or <em>be</em> depending on the platform endianness.<br />
 		[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:BufferGeometry] as an argument.<br />
 		[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:BufferGeometry] as an argument.<br />

+ 1 - 1
docs/examples/en/loaders/SVGLoader.html

@@ -93,7 +93,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.svg</em> file.<br />
 		[page:String url] — A string containing the path/URL of the <em>.svg</em> file.<br />
 		[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives an array of [page:ShapePath] as an argument.<br />
 		[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives an array of [page:ShapePath] as an argument.<br />

+ 1 - 1
docs/examples/en/math/Lut.html

@@ -58,7 +58,7 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null copy]( [param:Lut lut] ) [param:Lut this]</h3>
+		<h3>[method:this copy]( [param:Lut lut] ) [param:Lut this]</h3>
 		<p>
 		<p>
 		color — Lut to copy.
 		color — Lut to copy.
 		</p>
 		</p>

+ 2 - 2
docs/examples/en/renderers/CSS2DRenderer.html

@@ -45,12 +45,12 @@
 			Returns an object containing the width and height of the renderer.
 			Returns an object containing the width and height of the renderer.
 		</p>
 		</p>
 
 
-		<h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
+		<h3>[method:undefined render]( [param:Scene scene], [param:Camera camera] )</h3>
 		<p>
 		<p>
 			Renders a [page:Scene scene] using a [page:Camera camera].<br />
 			Renders a [page:Scene scene] using a [page:Camera camera].<br />
 		</p>
 		</p>
 
 
-		<h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
+		<h3>[method:undefined setSize]([param:Number width], [param:Number height])</h3>
 		<p>
 		<p>
 			Resizes the renderer to (width, height).
 			Resizes the renderer to (width, height).
 		</p>
 		</p>

+ 2 - 2
docs/examples/en/renderers/CSS3DRenderer.html

@@ -56,12 +56,12 @@
 			Returns an object containing the width and height of the renderer.
 			Returns an object containing the width and height of the renderer.
 		</p>
 		</p>
 
 
-		<h3>[method:null render]( [param:Scene scene], [param:PerspectiveCamera camera] )</h3>
+		<h3>[method:undefined render]( [param:Scene scene], [param:PerspectiveCamera camera] )</h3>
 		<p>
 		<p>
 			Renders a [page:Scene scene] using a [page:PerspectiveCamera perspective camera].<br />
 			Renders a [page:Scene scene] using a [page:PerspectiveCamera perspective camera].<br />
 		</p>
 		</p>
 
 
-		<h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
+		<h3>[method:undefined setSize]([param:Number width], [param:Number height])</h3>
 		<p>
 		<p>
 			Resizes the renderer to (width, height).
 			Resizes the renderer to (width, height).
 		</p>
 		</p>

+ 6 - 6
docs/examples/en/renderers/SVGRenderer.html

@@ -53,7 +53,7 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null clear]()</h3>
+		<h3>[method:undefined clear]()</h3>
 		<p>
 		<p>
 			Tells the renderer to clear its drawing surface.
 			Tells the renderer to clear its drawing surface.
 		</p>
 		</p>
@@ -63,27 +63,27 @@
 			Returns an object containing the width and height of the renderer.
 			Returns an object containing the width and height of the renderer.
 		</p>
 		</p>
 
 
-		<h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
+		<h3>[method:undefined render]( [param:Scene scene], [param:Camera camera] )</h3>
 		<p>
 		<p>
 			Renders a [page:Scene scene] using a [page:Camera camera].
 			Renders a [page:Scene scene] using a [page:Camera camera].
 		</p>
 		</p>
 
 
-		<h3>[method:null setClearColor]( [param:Color color], [param:number alpha] )</h3>
+		<h3>[method:undefined setClearColor]( [param:Color color], [param:number alpha] )</h3>
 		<p>
 		<p>
 			Sets the clearColor and the clearAlpha.
 			Sets the clearColor and the clearAlpha.
 		</p>
 		</p>
 
 
-		<h3>[method:null setPrecision]( [param:Number precision] )</h3>
+		<h3>[method:undefined setPrecision]( [param:Number precision] )</h3>
 		<p>
 		<p>
 			Sets the precision of the data used to create a path.
 			Sets the precision of the data used to create a path.
 		</p>
 		</p>
 
 
-		<h3>[method:null setQuality]()</h3>
+		<h3>[method:undefined setQuality]()</h3>
 		<p>
 		<p>
 			Sets the render quality. Possible values are *low* and *high* (default).
 			Sets the render quality. Possible values are *low* and *high* (default).
 		</p>
 		</p>
 
 
-		<h3>[method:null setSize]( [param:Number width], [param:Number height] )</h3>
+		<h3>[method:undefined setSize]( [param:Number width], [param:Number height] )</h3>
 		<p>
 		<p>
 			Resizes the renderer to (width, height).
 			Resizes the renderer to (width, height).
 		</p>
 		</p>

+ 1 - 1
docs/examples/en/utils/CameraUtils.html

@@ -14,7 +14,7 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null frameCorners]( [param:PerspectiveCamera camera] [param:Vector3 bottomLeftCorner], [param:Vector3 bottomRightCorner], [param:Vector3 topLeftCorner], [param:boolean estimateViewFrustum] )</h3>
+		<h3>[method:undefined frameCorners]( [param:PerspectiveCamera camera] [param:Vector3 bottomLeftCorner], [param:Vector3 bottomRightCorner], [param:Vector3 topLeftCorner], [param:boolean estimateViewFrustum] )</h3>
 		<p>
 		<p>
 		Set a PerspectiveCamera's projectionMatrix and quaternion to exactly frame the corners of an arbitrary rectangle using [link:https://web.archive.org/web/20191110002841/http://csc.lsu.edu/~kooima/articles/genperspective/index.html Kooima's Generalized Perspective Projection formulation].
 		Set a PerspectiveCamera's projectionMatrix and quaternion to exactly frame the corners of an arbitrary rectangle using [link:https://web.archive.org/web/20191110002841/http://csc.lsu.edu/~kooima/articles/genperspective/index.html Kooima's Generalized Perspective Projection formulation].
 		NOTE: This function ignores the standard parameters; do not call updateProjectionMatrix() after this! toJSON will also not capture the off-axis matrix generated by this function.
 		NOTE: This function ignores the standard parameters; do not call updateProjectionMatrix() after this! toJSON will also not capture the off-axis matrix generated by this function.

+ 1 - 1
docs/examples/en/utils/SkeletonUtils.html

@@ -46,7 +46,7 @@
 		<h3>[method:this renameBones]( [param:Skeleton skeleton], [param:Array names] )</h3>
 		<h3>[method:this renameBones]( [param:Skeleton skeleton], [param:Array names] )</h3>
 		<p></p>
 		<p></p>
 
 
-		<h3>[method:null retarget]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:Object options] )</h3>
+		<h3>[method:undefined retarget]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:Object options] )</h3>
 		<p></p>
 		<p></p>
 
 
 		<h3>[method:AnimationClip retargetClip]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:AnimationClip clip], [param:Object options] )</h3>
 		<h3>[method:AnimationClip retargetClip]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:AnimationClip clip], [param:Object options] )</h3>

+ 3 - 3
docs/examples/ko/controls/DragControls.html

@@ -102,17 +102,17 @@
 
 
 		<p>일반적인 메소드는 [page:EventDispatcher] 클래스를 참조하세요.</p>
 		<p>일반적인 메소드는 [page:EventDispatcher] 클래스를 참조하세요.</p>
 
 
-		<h3>[method:null activate] ()</h3>
+		<h3>[method:undefined activate] ()</h3>
 		<p>
 		<p>
 			컨트롤에 이벤트 리스너를 추가합니다.
 			컨트롤에 이벤트 리스너를 추가합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null deactivate] ()</h3>
+		<h3>[method:undefined deactivate] ()</h3>
 		<p>
 		<p>
 			컨트롤에 추가된 이벤트 리스너를 제거합니다.
 			컨트롤에 추가된 이벤트 리스너를 제거합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			컨트롤이 더 이상 필요하지 않을 경우 호출해야 합니다.
 			컨트롤이 더 이상 필요하지 않을 경우 호출해야 합니다.
 		</p>
 		</p>

+ 3 - 3
docs/examples/ko/controls/FirstPersonControls.html

@@ -119,12 +119,12 @@
 
 
 		<h2>메소드</h2>
 		<h2>메소드</h2>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			컨트롤이 더 이상 필요하지 않을 경우 호출해야 합니다.
 			컨트롤이 더 이상 필요하지 않을 경우 호출해야 합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null handleResize] ()</h3>
+		<h3>[method:undefined handleResize] ()</h3>
 		<p>
 		<p>
 			어플리케이션의 창 크기를 조절 하려면 호출해야 합니다.
 			어플리케이션의 창 크기를 조절 하려면 호출해야 합니다.
 		</p>
 		</p>
@@ -145,7 +145,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null update] ( [param:Number delta] )</h3>
+		<h3>[method:undefined update] ( [param:Number delta] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number delta]: 변화할 시간 값 입니다.
 				[page:Number delta]: 변화할 시간 값 입니다.

+ 2 - 2
docs/examples/ko/controls/FlyControls.html

@@ -76,12 +76,12 @@
 
 
 		<h2>메소드</h2>
 		<h2>메소드</h2>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			컨트롤을 더이상 필요하지 않을 경우 호출해야 합니다.
 			컨트롤을 더이상 필요하지 않을 경우 호출해야 합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null update] ( [param:Number delta] )</h3>
+		<h3>[method:undefined update] ( [param:Number delta] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number delta]: 변화할 시간값.
 				[page:Number delta]: 변화할 시간값.

+ 3 - 3
docs/examples/ko/controls/OrbitControls.html

@@ -262,7 +262,7 @@ controls.touches = {
 
 
 		<h2>메서드</h2>
 		<h2>메서드</h2>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			모든 이벤트 리스너를 삭제합니다.
 			모든 이벤트 리스너를 삭제합니다.
 			Remove all the event listeners.
 			Remove all the event listeners.
@@ -288,12 +288,12 @@ controls.touches = {
 			Adds key event listeners to the given DOM element. *window* is a recommended argument for using this method.
 			Adds key event listeners to the given DOM element. *window* is a recommended argument for using this method.
 		</p>
 		</p>
 
 
-		<h3>[method:null reset] ()</h3>
+		<h3>[method:undefined reset] ()</h3>
 		<p>
 		<p>
 			컨트롤이 마지막으로 호출된 [page:.saveState] 시점으로 돌리거나, 초기상태로 재설정합니다.
 			컨트롤이 마지막으로 호출된 [page:.saveState] 시점으로 돌리거나, 초기상태로 재설정합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null saveState] ()</h3>
+		<h3>[method:undefined saveState] ()</h3>
 		<p>
 		<p>
 			컨트롤의 현재 상태를 저장합니다. 나중에 [page:.reset]을 이용하여 현재 상태로 복구할 수 있습니다.
 			컨트롤의 현재 상태를 저장합니다. 나중에 [page:.reset]을 이용하여 현재 상태로 복구할 수 있습니다.
 		</p>
 		</p>

+ 6 - 6
docs/examples/ko/controls/PointerLockControls.html

@@ -99,12 +99,12 @@
 		<p>일반적인 메소드는 [page:EventDispatcher] 클래스를 참조하세요.</p>
 		<p>일반적인 메소드는 [page:EventDispatcher] 클래스를 참조하세요.</p>
 		
 		
 
 
-		<h3>[method:null connect] ()</h3>
+		<h3>[method:undefined connect] ()</h3>
 		<p>
 		<p>
 			컨트롤의 이벤트 리스너를 추가합니다.			
 			컨트롤의 이벤트 리스너를 추가합니다.			
 		</p>
 		</p>
 
 
-		<h3>[method:null disconnect] ()</h3>
+		<h3>[method:undefined disconnect] ()</h3>
 		<p>
 		<p>
 			컨트롤의 이벤트 리스너를 제거합니다.
 			컨트롤의 이벤트 리스너를 제거합니다.
 		</p>
 		</p>
@@ -119,12 +119,12 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null lock] ()</h3>
+		<h3>[method:undefined lock] ()</h3>
 		<p>
 		<p>
 			포인터 잠금을 활성화합니다.
 			포인터 잠금을 활성화합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null moveForward] ( [param:Number distance] )</h3>
+		<h3>[method:undefined moveForward] ( [param:Number distance] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number distance]: 앞으로 이동할 거리를 설정합니다.
 				[page:Number distance]: 앞으로 이동할 거리를 설정합니다.
@@ -134,7 +134,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null moveRight] ( [param:Number distance] )</h3>
+		<h3>[method:undefined moveRight] ( [param:Number distance] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number distance]: 오른쪽으로 이동할 거리를 설정합니다.
 				[page:Number distance]: 오른쪽으로 이동할 거리를 설정합니다.
@@ -144,7 +144,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null unlock] ()</h3>
+		<h3>[method:undefined unlock] ()</h3>
 		<p>
 		<p>
 			포인터 잠금을 종료합니다.
 			포인터 잠금을 종료합니다.
 		</p>
 		</p>

+ 8 - 8
docs/examples/ko/controls/TrackballControls.html

@@ -156,45 +156,45 @@
 
 
 		<h2>메소드</h2>
 		<h2>메소드</h2>
 
 
-		<h3>[method:null checkDistances] ()</h3>
+		<h3>[method:undefined checkDistances] ()</h3>
 		<p>
 		<p>
 			컨트롤이 [minDistance, maxDistance] 범위내에 있는지 확인합니다. [page:.update update]() 에 의해 호출됩니다.
 			컨트롤이 [minDistance, maxDistance] 범위내에 있는지 확인합니다. [page:.update update]() 에 의해 호출됩니다.
 			
 			
 		</p>
 		</p>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			컨트롤이 더 이상 필요하지 않을 경우 호출해야 합니다.
 			컨트롤이 더 이상 필요하지 않을 경우 호출해야 합니다.
 
 
 		</p>
 		</p>
 
 
-		<h3>[method:null handleResize] ()</h3>
+		<h3>[method:undefined handleResize] ()</h3>
 		<p>
 		<p>
 			어플리케이션의 창 크기를 조절 하려면 호출해야 합니다.
 			어플리케이션의 창 크기를 조절 하려면 호출해야 합니다.
 
 
 		</p>
 		</p>
 
 
-		<h3>[method:null panCamera] ()</h3>
+		<h3>[method:undefined panCamera] ()</h3>
 		<p>
 		<p>
 			패닝이 필요한 경우 [page:.update update]() 을 호출하여 수행합니다.
 			패닝이 필요한 경우 [page:.update update]() 을 호출하여 수행합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null reset] ()</h3>
+		<h3>[method:undefined reset] ()</h3>
 		<p>
 		<p>
 			컨트롤을 초기 상태로 전환합니다.
 			컨트롤을 초기 상태로 전환합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null rotateCamera] ()</h3>
+		<h3>[method:undefined rotateCamera] ()</h3>
 		<p>
 		<p>
 			카메라의 회전이 필요한 경우 [page:.update update]() 을 호출하여 수행합니다.
 			카메라의 회전이 필요한 경우 [page:.update update]() 을 호출하여 수행합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null update] ()</h3>
+		<h3>[method:undefined update] ()</h3>
 		<p>
 		<p>
 			컨트롤을 업데이트합니다. 보통은 애니메이션 루프에서 수행합니다.
 			컨트롤을 업데이트합니다. 보통은 애니메이션 루프에서 수행합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null zoomCamera] ()</h3>
+		<h3>[method:undefined zoomCamera] ()</h3>
 		<p>
 		<p>
 			줌잉이 필요항 경우 [page:.update update]() 을 호출하여 수행합니다.
 			줌잉이 필요항 경우 [page:.update update]() 을 호출하여 수행합니다.
 		</p>
 		</p>

+ 6 - 6
docs/examples/ko/controls/TransformControls.html

@@ -154,7 +154,7 @@
 			컨트롤에서 현재 3D 객체를 제거하고 helper UI를 보이지 않게합니다.
 			컨트롤에서 현재 3D 객체를 제거하고 helper UI를 보이지 않게합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			컨트롤을 더이상 필요하지 않을 경우 호출해야 합니다.
 			컨트롤을 더이상 필요하지 않을 경우 호출해야 합니다.
 		</p>
 		</p>
@@ -171,7 +171,7 @@
 			변환 모드를 반환합니다.
 			변환 모드를 반환합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null setMode] ( [param:String mode] )</h3>
+		<h3>[method:undefined setMode] ( [param:String mode] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:String mode]: 변환 모드를 가리킵니다.
 				[page:String mode]: 변환 모드를 가리킵니다.
@@ -181,7 +181,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null setRotationSnap] ( [param:Number rotationSnap] )</h3>
+		<h3>[method:undefined setRotationSnap] ( [param:Number rotationSnap] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number rotationSnap]: 회전 스냅를 가리킵니다.
 				[page:Number rotationSnap]: 회전 스냅를 가리킵니다.
@@ -191,7 +191,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null setSize] ( [param:Number size] )</h3>
+		<h3>[method:undefined setSize] ( [param:Number size] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number size]: helper UI의 크기를 가리킵니다.
 				[page:Number size]: helper UI의 크기를 가리킵니다.
@@ -201,7 +201,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null setSpace] ( [param:String space] )</h3>
+		<h3>[method:undefined setSpace] ( [param:String space] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:String space]: 어떤 좌표 공간으로 변환을 적용합니다.
 				[page:String space]: 어떤 좌표 공간으로 변환을 적용합니다.
@@ -211,7 +211,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null setTranslationSnap] ( [param:Number translationSnap] )</h3>
+		<h3>[method:undefined setTranslationSnap] ( [param:Number translationSnap] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number translationSnap]: 변환 스냅을 가리킵니다.
 				[page:Number translationSnap]: 변환 스냅을 가리킵니다.

+ 3 - 3
docs/examples/zh/controls/DragControls.html

@@ -101,17 +101,17 @@
 
 
 		<p>共有方法请参见其基类[page:EventDispatcher]。</p>
 		<p>共有方法请参见其基类[page:EventDispatcher]。</p>
 
 
-		<h3>[method:null activate] ()</h3>
+		<h3>[method:undefined activate] ()</h3>
 		<p>
 		<p>
 			添加控制器的事件监听。
 			添加控制器的事件监听。
 		</p>
 		</p>
 
 
-		<h3>[method:null deactivate] ()</h3>
+		<h3>[method:undefined deactivate] ()</h3>
 		<p>
 		<p>
 			移除控制器的事件监听。
 			移除控制器的事件监听。
 		</p>
 		</p>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			若不再需要该控制器,则应当调用此函数。
 			若不再需要该控制器,则应当调用此函数。
 		</p>
 		</p>

+ 3 - 3
docs/examples/zh/controls/FirstPersonControls.html

@@ -118,12 +118,12 @@
 
 
 		<h2>方法</h2>
 		<h2>方法</h2>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			若不再需要该控制器,则应当调用此函数。
 			若不再需要该控制器,则应当调用此函数。
 		</p>
 		</p>
 
 
-		<h3>[method:null handleResize] ()</h3>
+		<h3>[method:undefined handleResize] ()</h3>
 		<p>
 		<p>
 			若应用程序窗口大小发生改变,则应当调用此函数。
 			若应用程序窗口大小发生改变,则应当调用此函数。
 		</p>
 		</p>
@@ -144,7 +144,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null update] ( [param:Number delta] )</h3>
+		<h3>[method:undefined update] ( [param:Number delta] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number delta]: Time delta value.
 				[page:Number delta]: Time delta value.

+ 2 - 2
docs/examples/zh/controls/FlyControls.html

@@ -75,12 +75,12 @@
 
 
 		<h2>方法</h2>
 		<h2>方法</h2>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			若不再需要该控制器,则应当调用此函数。
 			若不再需要该控制器,则应当调用此函数。
 		</p>
 		</p>
 
 
-		<h3>[method:null update] ( [param:Number delta] )</h3>
+		<h3>[method:undefined update] ( [param:Number delta] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number delta]: Time delta value.
 				[page:Number delta]: Time delta value.

+ 3 - 3
docs/examples/zh/controls/OrbitControls.html

@@ -265,7 +265,7 @@ controls.touches = {
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			移除所有的事件监听。
 			移除所有的事件监听。
 		</p>
 		</p>
@@ -290,12 +290,12 @@ controls.touches = {
 			为指定的DOM元素添加按键监听。推荐将window作为指定的DOM元素。
 			为指定的DOM元素添加按键监听。推荐将window作为指定的DOM元素。
 		</p>
 		</p>
 
 
-		<h3>[method:null reset] ()</h3>
+		<h3>[method:undefined reset] ()</h3>
 		<p>
 		<p>
 			将控制器重置为上次调用[page:.saveState]时的状态,或者初始状态。
 			将控制器重置为上次调用[page:.saveState]时的状态,或者初始状态。
 		</p>
 		</p>
 
 
-		<h3>[method:null saveState] ()</h3>
+		<h3>[method:undefined saveState] ()</h3>
 		<p>
 		<p>
 			保存当前控制器的状态。这一状态可在之后由[page:.reset]所恢复。
 			保存当前控制器的状态。这一状态可在之后由[page:.reset]所恢复。
 		</p>
 		</p>

+ 6 - 6
docs/examples/zh/controls/PointerLockControls.html

@@ -99,12 +99,12 @@
 
 
 		<p>共有方法请参见其基类[page:EventDispatcher]。</p>
 		<p>共有方法请参见其基类[page:EventDispatcher]。</p>
 
 
-		<h3>[method:null connect] ()</h3>
+		<h3>[method:undefined connect] ()</h3>
 		<p>
 		<p>
 			添加控制器的事件监听。
 			添加控制器的事件监听。
 		</p>
 		</p>
 
 
-		<h3>[method:null disconnect] ()</h3>
+		<h3>[method:undefined disconnect] ()</h3>
 		<p>
 		<p>
 			移除控制器的事件监听。
 			移除控制器的事件监听。
 		</p>
 		</p>
@@ -119,12 +119,12 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null lock] ()</h3>
+		<h3>[method:undefined lock] ()</h3>
 		<p>
 		<p>
 			激活指针锁定。
 			激活指针锁定。
 		</p>
 		</p>
 
 
-		<h3>[method:null moveForward] ( [param:Number distance] )</h3>
+		<h3>[method:undefined moveForward] ( [param:Number distance] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number distance]: 距离(区分正负)。
 				[page:Number distance]: 距离(区分正负)。
@@ -134,7 +134,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null moveRight] ( [param:Number distance] )</h3>
+		<h3>[method:undefined moveRight] ( [param:Number distance] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number distance]: 距离(区分正负)。
 				[page:Number distance]: 距离(区分正负)。
@@ -144,7 +144,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null unlock] ()</h3>
+		<h3>[method:undefined unlock] ()</h3>
 		<p>
 		<p>
 			退出指针锁定。
 			退出指针锁定。
 		</p>
 		</p>

+ 8 - 8
docs/examples/zh/controls/TrackballControls.html

@@ -156,42 +156,42 @@
 
 
 		<h2>方法</h2>
 		<h2>方法</h2>
 
 
-		<h3>[method:null checkDistances] ()</h3>
+		<h3>[method:undefined checkDistances] ()</h3>
 		<p>
 		<p>
 			确保控制器位于 [minDistance, maxDistance] 范围内。由[page:.update update]()调用。
 			确保控制器位于 [minDistance, maxDistance] 范围内。由[page:.update update]()调用。
 		</p>
 		</p>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			若不再需要该控制器,则应当调用此函数。
 			若不再需要该控制器,则应当调用此函数。
 		</p>
 		</p>
 
 
-		<h3>[method:null handleResize] ()</h3>
+		<h3>[method:undefined handleResize] ()</h3>
 		<p>
 		<p>
 			若应用程序窗口大小发生改变,则应当调用此函数。
 			若应用程序窗口大小发生改变,则应当调用此函数。
 		</p>
 		</p>
 
 
-		<h3>[method:null panCamera] ()</h3>
+		<h3>[method:undefined panCamera] ()</h3>
 		<p>
 		<p>
 			如有必要,执行平移。由[page:.update update]()调用。
 			如有必要,执行平移。由[page:.update update]()调用。
 		</p>
 		</p>
 
 
-		<h3>[method:null reset] ()</h3>
+		<h3>[method:undefined reset] ()</h3>
 		<p>
 		<p>
 			重置控制器到初始状态。
 			重置控制器到初始状态。
 		</p>
 		</p>
 
 
-		<h3>[method:null rotateCamera] ()</h3>
+		<h3>[method:undefined rotateCamera] ()</h3>
 		<p>
 		<p>
 			如有必要,旋转相机。由[page:.update update]()调用。
 			如有必要,旋转相机。由[page:.update update]()调用。
 		</p>
 		</p>
 
 
-		<h3>[method:null update] ()</h3>
+		<h3>[method:undefined update] ()</h3>
 		<p>
 		<p>
 			更新控制器,常被用在动画循环中。
 			更新控制器,常被用在动画循环中。
 		</p>
 		</p>
 
 
-		<h3>[method:null zoomCamera] ()</h3>
+		<h3>[method:undefined zoomCamera] ()</h3>
 		<p>
 		<p>
 			如有必要,执行缩放。由[page:.update update]()调用。
 			如有必要,执行缩放。由[page:.update update]()调用。
 		</p>
 		</p>

+ 6 - 6
docs/examples/zh/controls/TransformControls.html

@@ -155,7 +155,7 @@
 			从控制器中移除当前3D对象,并确保控制器UI是不可见的。
 			从控制器中移除当前3D对象,并确保控制器UI是不可见的。
 		</p>
 		</p>
 
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 		<p>
 			若不再需要该控制器,则应当调用此函数。
 			若不再需要该控制器,则应当调用此函数。
 		</p>
 		</p>
@@ -172,7 +172,7 @@
 			返回变换模式。
 			返回变换模式。
 		</p>
 		</p>
 
 
-		<h3>[method:null setMode] ( [param:String mode] )</h3>
+		<h3>[method:undefined setMode] ( [param:String mode] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:String mode]: 变换模式。
 				[page:String mode]: 变换模式。
@@ -182,7 +182,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null setRotationSnap] ( [param:Number rotationSnap] )</h3>
+		<h3>[method:undefined setRotationSnap] ( [param:Number rotationSnap] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number rotationSnap]: 旋转捕捉步幅。
 				[page:Number rotationSnap]: 旋转捕捉步幅。
@@ -192,7 +192,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null setSize] ( [param:Number size] )</h3>
+		<h3>[method:undefined setSize] ( [param:Number size] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number size]: 手柄UI的大小。
 				[page:Number size]: 手柄UI的大小。
@@ -202,7 +202,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null setSpace] ( [param:String space] )</h3>
+		<h3>[method:undefined setSpace] ( [param:String space] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:String space]: 应用变换的坐标空间。
 				[page:String space]: 应用变换的坐标空间。
@@ -212,7 +212,7 @@
 			</p>
 			</p>
 		</p>
 		</p>
 
 
-		<h3>[method:null setTranslationSnap] ( [param:Number translationSnap] )</h3>
+		<h3>[method:undefined setTranslationSnap] ( [param:Number translationSnap] )</h3>
 		<p>
 		<p>
 			<p>
 			<p>
 				[page:Number translationSnap]: 平移捕捉步幅。
 				[page:Number translationSnap]: 平移捕捉步幅。

+ 1 - 1
docs/examples/zh/exporters/ColladaExporter.html

@@ -39,7 +39,7 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
+		<h3>[method:Object parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
 		<p>
 		<p>
 		[page:Object input] — Object3D to be exported<br />
 		[page:Object input] — Object3D to be exported<br />
 		[page:Function onCompleted] — Will be called when the export completes. Optional. The same data is immediately returned from the function.<br />
 		[page:Function onCompleted] — Will be called when the export completes. Optional. The same data is immediately returned from the function.<br />

+ 1 - 1
docs/examples/zh/exporters/GLTFExporter.html

@@ -71,7 +71,7 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
+		<h3>[method:undefined parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
 		<p>
 		<p>
 		[page:Object input] — Scenes or objects to export. Valid options:<br />
 		[page:Object input] — Scenes or objects to export. Valid options:<br />
 		<ul>
 		<ul>

+ 1 - 1
docs/examples/zh/exporters/PLYExporter.html

@@ -40,7 +40,7 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null parse]( [param:Object3D input], [param:Function onDone], [param:Object options] )</h3>
+		<h3>[method:Object parse]( [param:Object3D input], [param:Function onDone], [param:Object options] )</h3>
 		<p>
 		<p>
 		[page:Object input] — Object3D<br />
 		[page:Object input] — Object3D<br />
 		[page:Function onCompleted] — Will be called when the export completes. The argument will be the generated ply ascii or binary ArrayBuffer.<br />
 		[page:Function onCompleted] — Will be called when the export completes. The argument will be the generated ply ascii or binary ArrayBuffer.<br />

+ 1 - 1
docs/examples/zh/helpers/LightProbeHelper.html

@@ -48,7 +48,7 @@
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>See the base [page:Mesh] class for common methods.</p>
 		<p>See the base [page:Mesh] class for common methods.</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>释放内部资源。</p>
 		<p>释放内部资源。</p>
 
 
 
 

+ 2 - 2
docs/examples/zh/helpers/PositionalAudioHelper.html

@@ -57,10 +57,10 @@
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>共有方法请参见其基类[page:Object3D]。</p>
 		<p>共有方法请参见其基类[page:Object3D]。</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>废置这一辅助对象。</p>
 		<p>废置这一辅助对象。</p>
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>更新这一辅助对象。</p>
 		<p>更新这一辅助对象。</p>
 
 
 		<h2>源代码</h2>
 		<h2>源代码</h2>

+ 1 - 1
docs/examples/zh/helpers/RectAreaLightHelper.html

@@ -50,7 +50,7 @@
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>请到基类 [page:Object3D] 页面查看公共方法.</p>
 		<p>请到基类 [page:Object3D] 页面查看公共方法.</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>销毁该区域光源辅助对象.</p>
 		<p>销毁该区域光源辅助对象.</p>
 
 
 		<h2>源码</h2>
 		<h2>源码</h2>

+ 1 - 1
docs/examples/zh/helpers/VertexNormalsHelper.html

@@ -67,7 +67,7 @@
 		<p>请到基类 [page:LineSegments] 页面查看公共方法.</p>
 		<p>请到基类 [page:LineSegments] 页面查看公共方法.</p>
 
 
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>基于对象的运动更新顶点法线辅助对象.</p>
 		<p>基于对象的运动更新顶点法线辅助对象.</p>
 
 
 
 

+ 1 - 1
docs/examples/zh/helpers/VertexTangentsHelper.html

@@ -69,7 +69,7 @@
 		<p>See the base [page:LineSegments] class for common methods.</p>
 		<p>See the base [page:LineSegments] class for common methods.</p>
 
 
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>Updates the vertex tangents preview based on the object's world transform.</p>
 		<p>Updates the vertex tangents preview based on the object's world transform.</p>
 
 
 
 

+ 1 - 1
docs/examples/zh/loaders/BasisTextureLoader.html

@@ -91,7 +91,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:CompressedTexture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.basis</em> file.<br />
 		[page:String url] — A string containing the path/URL of the <em>.basis</em> file.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />

+ 1 - 1
docs/examples/zh/loaders/DRACOLoader.html

@@ -99,7 +99,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.drc</em> file.<br />
 		[page:String url] — A string containing the path/URL of the <em>.drc</em> file.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />

+ 1 - 1
docs/examples/zh/loaders/FontLoader.html

@@ -65,7 +65,7 @@
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>共有方法请参见其基类[page:Loader]。</p>
 		<p>共有方法请参见其基类[page:Loader]。</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — 文件的URL或者路径,也可以为
 		[page:String url] — 文件的URL或者路径,也可以为
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />

+ 3 - 3
docs/examples/zh/loaders/GLTFLoader.html

@@ -185,7 +185,7 @@
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>共有方法请参见其基类[page:Loader]。</p>
 		<p>共有方法请参见其基类[page:Loader]。</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — 包含有<em>.gltf</em>/<em>.glb</em>文件路径/URL的字符串。<br />
 		[page:String url] — 包含有<em>.gltf</em>/<em>.glb</em>文件路径/URL的字符串。<br />
 		[page:Function onLoad] — 加载成功完成后将会被调用的函数。该函数接收[page:Function parse]所返回的已加载的JSON响应。<br />
 		[page:Function onLoad] — 加载成功完成后将会被调用的函数。该函数接收[page:Function parse]所返回的已加载的JSON响应。<br />
@@ -196,7 +196,7 @@
 		开始从url加载,并使用解析过的响应内容调用回调函数。
 		开始从url加载,并使用解析过的响应内容调用回调函数。
 		</p>
 		</p>
 
 
-		<h3>[method:null setDRACOLoader]( [param:DRACOLoader dracoLoader] )</h3>
+		<h3>[method:this setDRACOLoader]( [param:DRACOLoader dracoLoader] )</h3>
 		<p>
 		<p>
 		[page:DRACOLoader dracoLoader] — THREE.DRACOLoader的实例,用于解码使用KHR_draco_mesh_compression扩展压缩过的文件。
 		[page:DRACOLoader dracoLoader] — THREE.DRACOLoader的实例,用于解码使用KHR_draco_mesh_compression扩展压缩过的文件。
 		</p>
 		</p>
@@ -204,7 +204,7 @@
 		请参阅[link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/draco#readme readme]来了解Draco及其解码器的详细信息。
 		请参阅[link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/draco#readme readme]来了解Draco及其解码器的详细信息。
 		</p>
 		</p>
 
 
-		<h3>[method:null parse]( [param:ArrayBuffer data], [param:String path], [param:Function onLoad], [param:Function onError] )</h3>
+		<h3>[method:undefined parse]( [param:ArrayBuffer data], [param:String path], [param:Function onLoad], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:ArrayBuffer data] — 需要解析的glTF文件,值为一个ArrayBuffer或<em>JSON</em>字符串。<br />
 		[page:ArrayBuffer data] — 需要解析的glTF文件,值为一个ArrayBuffer或<em>JSON</em>字符串。<br />
 		[page:String path] — 用于找到后续glTF资源(如纹理和.bin数据文件)的基础路径。<br />
 		[page:String path] — 用于找到后续glTF资源(如纹理和.bin数据文件)的基础路径。<br />

+ 3 - 3
docs/examples/zh/loaders/MMDLoader.html

@@ -71,7 +71,7 @@
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>共有方法请参见其基类[page:Loader]。</p>
 		<p>共有方法请参见其基类[page:Loader]。</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — 一个包含有<em>.pmd</em>或<em>.pmx</em>文件的路径或URL的字符串。<br />
 		[page:String url] — 一个包含有<em>.pmd</em>或<em>.pmx</em>文件的路径或URL的字符串。<br />
 		[page:Function onLoad] — 当加载过程成功完成以后将被调用的函数。<br />
 		[page:Function onLoad] — 当加载过程成功完成以后将被调用的函数。<br />
@@ -82,7 +82,7 @@
 		开始从URL中加载PMD/PMX模型文件,并使用包含有已被解析的[page:SkinnedMesh]和[page:MeshToonMaterial]数组的[page:BufferGeometry]对象来触发回调函数。
 		开始从URL中加载PMD/PMX模型文件,并使用包含有已被解析的[page:SkinnedMesh]和[page:MeshToonMaterial]数组的[page:BufferGeometry]对象来触发回调函数。
 		</p>
 		</p>
 
 
-		<h3>[method:null loadAnimation]( [param:String url], [param:Object3D object], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined loadAnimation]( [param:String url], [param:Object3D object], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — 一个包含有<em>.vmd</em>文件的路径或URL的字符串或字符串数组。如果两个及以上文件被指定,它们将会合并。<br />
 		[page:String url] — 一个包含有<em>.vmd</em>文件的路径或URL的字符串或字符串数组。如果两个及以上文件被指定,它们将会合并。<br />
 		[page:Object3D object] — [page:SkinnedMesh] 或 [page:Camera]。 剪辑及其轨道将会适应到该对象。<br />
 		[page:Object3D object] — [page:SkinnedMesh] 或 [page:Camera]。 剪辑及其轨道将会适应到该对象。<br />
@@ -94,7 +94,7 @@
 		开始从url(s)加载VMD动画文件(可能有多个文件),并使用已解析的[page:AnimatioinClip]触发回调函数。
 		开始从url(s)加载VMD动画文件(可能有多个文件),并使用已解析的[page:AnimatioinClip]触发回调函数。
 		</p>
 		</p>
 
 
-		<h3>[method:null loadWithAnimation]( [param:String modelUrl], [param:String vmdUrl], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined loadWithAnimation]( [param:String modelUrl], [param:String vmdUrl], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String modelUrl] — 一个包含有<em>.pmd</em>或<em>.pmx</em>文件的路径或URL的字符串。<br />
 		[page:String modelUrl] — 一个包含有<em>.pmd</em>或<em>.pmx</em>文件的路径或URL的字符串。<br />
 		[page:String vmdUrl] — 一个包含有<em>.vmd</em>文件的路径或URL的字符串或字符串数组。<br />
 		[page:String vmdUrl] — 一个包含有<em>.vmd</em>文件的路径或URL的字符串或字符串数组。<br />

+ 1 - 1
docs/examples/zh/loaders/MTLLoader.html

@@ -32,7 +32,7 @@
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>共有方法请参见其基类[page:Loader]。</p>
 		<p>共有方法请参见其基类[page:Loader]。</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 			[page:String url] — 一个包含有 <em>.mtl</em> 文件的路径或URL的字符串。<br />
 			[page:String url] — 一个包含有 <em>.mtl</em> 文件的路径或URL的字符串。<br />
 			[page:Function onLoad] — 当加载过程成功完成以后将被调用的函数。<br />
 			[page:Function onLoad] — 当加载过程成功完成以后将被调用的函数。<br />

+ 1 - 1
docs/examples/zh/loaders/OBJLoader.html

@@ -69,7 +69,7 @@
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>共有方法请参见其基类[page:Loader]。</p>
 		<p>共有方法请参见其基类[page:Loader]。</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — 一个包含有<em>.obj</em>文件的路径或URL的字符串。<br />
 		[page:String url] — 一个包含有<em>.obj</em>文件的路径或URL的字符串。<br />
 		[page:Function onLoad] — 当加载过程成功完成以后将被调用的函数。<br />
 		[page:Function onLoad] — 当加载过程成功完成以后将被调用的函数。<br />

+ 1 - 1
docs/examples/zh/loaders/PCDLoader.html

@@ -74,7 +74,7 @@
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>共有方法请参考其基类 [page:Loader]。</p>
 		<p>共有方法请参考其基类 [page:Loader]。</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — 一个包含有 <em>.pcd</em> 文件的路径或URL的字符串。<br />
 		[page:String url] — 一个包含有 <em>.pcd</em> 文件的路径或URL的字符串。<br />
 		[page:Function onLoad] — (可选参数) 当加载过程成功完成后将被调用的函数。 其参数是一个 [page:Object3D] 实例。<br />
 		[page:Function onLoad] — (可选参数) 当加载过程成功完成后将被调用的函数。 其参数是一个 [page:Object3D] 实例。<br />

+ 1 - 1
docs/examples/zh/loaders/PDBLoader.html

@@ -71,7 +71,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.pdb</em> file.<br />
 		[page:String url] — A string containing the path/URL of the <em>.pdb</em> file.<br />
 		[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives the object having the following properties. [page:BufferGeometry geometryAtoms], [page:BufferGeometry geometryBonds] and the [page:Object JSON] structure.<br />
 		[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives the object having the following properties. [page:BufferGeometry geometryAtoms], [page:BufferGeometry geometryBonds] and the [page:Object JSON] structure.<br />

+ 1 - 1
docs/examples/zh/loaders/PRWMLoader.html

@@ -72,7 +72,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.prwm</em> file. Any <em>*</em> character in the URL will be automatically replaced by <em>le</em> or <em>be</em> depending on the platform endianness.<br />
 		[page:String url] — A string containing the path/URL of the <em>.prwm</em> file. Any <em>*</em> character in the URL will be automatically replaced by <em>le</em> or <em>be</em> depending on the platform endianness.<br />
 		[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:BufferGeometry] as an argument.<br />
 		[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:BufferGeometry] as an argument.<br />

+ 1 - 1
docs/examples/zh/loaders/SVGLoader.html

@@ -93,7 +93,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.svg</em> file.<br />
 		[page:String url] — A string containing the path/URL of the <em>.svg</em> file.<br />
 		[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives an array of [page:ShapePath] as an argument.<br />
 		[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives an array of [page:ShapePath] as an argument.<br />

+ 1 - 1
docs/examples/zh/math/Lut.html

@@ -58,7 +58,7 @@
 
 
 		<h2>方法</h2>
 		<h2>方法</h2>
 
 
-		<h3>[method:null copy]( [param:Lut lut] ) [param:Lut this]</h3>
+		<h3>[method:this copy]( [param:Lut lut] ) [param:Lut this]</h3>
 		<p>
 		<p>
 		color — Lut to copy.
 		color — Lut to copy.
 		</p>
 		</p>

+ 2 - 2
docs/examples/zh/renderers/CSS2DRenderer.html

@@ -31,12 +31,12 @@
 			返回一个包含有渲染器宽和高的对象。
 			返回一个包含有渲染器宽和高的对象。
 		</p>
 		</p>
 
 
-		<h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
+		<h3>[method:undefined render]( [param:Scene scene], [param:Camera camera] )</h3>
 		<p>
 		<p>
 			使用[page:Camera camera]渲染[page:Scene scene]。<br />
 			使用[page:Camera camera]渲染[page:Scene scene]。<br />
 		</p>
 		</p>
 
 
-		<h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
+		<h3>[method:undefined setSize]([param:Number width], [param:Number height])</h3>
 		<p>
 		<p>
 			将渲染器的尺寸调整为(width, height).
 			将渲染器的尺寸调整为(width, height).
 		</p>
 		</p>

+ 2 - 2
docs/examples/zh/renderers/CSS3DRenderer.html

@@ -43,12 +43,12 @@
 			返回一个包含有渲染器宽和高的对象。
 			返回一个包含有渲染器宽和高的对象。
 		</p>
 		</p>
 
 
-		<h3>[method:null render]( [param:Scene scene], [param:PerspectiveCamera camera] )</h3>
+		<h3>[method:undefined render]( [param:Scene scene], [param:PerspectiveCamera camera] )</h3>
 		<p>
 		<p>
 			使用[page:PerspectiveCamera perspective camera]渲染[page:Scene scene]。<br />
 			使用[page:PerspectiveCamera perspective camera]渲染[page:Scene scene]。<br />
 		</p>
 		</p>
 
 
-		<h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
+		<h3>[method:undefined setSize]([param:Number width], [param:Number height])</h3>
 		<p>
 		<p>
 			将渲染器尺寸重新调整为(width, height)。
 			将渲染器尺寸重新调整为(width, height)。
 		</p>
 		</p>

+ 6 - 6
docs/examples/zh/renderers/SVGRenderer.html

@@ -46,7 +46,7 @@
 
 
 		<h2>方法</h2>
 		<h2>方法</h2>
 
 
-		<h3>[method:null clear]()</h3>
+		<h3>[method:undefined clear]()</h3>
 		<p>
 		<p>
 			告诉渲染器来清除其绘图表面。
 			告诉渲染器来清除其绘图表面。
 		</p>
 		</p>
@@ -56,27 +56,27 @@
 			返回一个包含有渲染器宽和高的对象。
 			返回一个包含有渲染器宽和高的对象。
 		</p>
 		</p>
 
 
-		<h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
+		<h3>[method:undefined render]( [param:Scene scene], [param:Camera camera] )</h3>
 		<p>
 		<p>
 			使用[page:Camera camera]来渲染一个[page:Scene scene]。
 			使用[page:Camera camera]来渲染一个[page:Scene scene]。
 		</p>
 		</p>
 
 
-		<h3>[method:null setClearColor]( [param:Color color], [param:number alpha] )</h3>
+		<h3>[method:undefined setClearColor]( [param:Color color], [param:number alpha] )</h3>
 		<p>
 		<p>
 			设置clearColor(空白颜色)以及clearAlpha(空白Alpha)。
 			设置clearColor(空白颜色)以及clearAlpha(空白Alpha)。
 		</p>
 		</p>
 
 
-		<h3>[method:null setPrecision]( [param:Number precision] )</h3>
+		<h3>[method:undefined setPrecision]( [param:Number precision] )</h3>
 		<p>
 		<p>
 			设置用于创建路径的数据的精度。
 			设置用于创建路径的数据的精度。
 		</p>
 		</p>
 
 
-		<h3>[method:null setQuality]()</h3>
+		<h3>[method:undefined setQuality]()</h3>
 		<p>
 		<p>
 			设置渲染质量。可能的值有*low*和*high*(默认值)。
 			设置渲染质量。可能的值有*low*和*high*(默认值)。
 		</p>
 		</p>
 
 
-		<h3>[method:null setSize]( [param:Number width], [param:Number height] )</h3>
+		<h3>[method:undefined setSize]( [param:Number width], [param:Number height] )</h3>
 		<p>
 		<p>
 			改变渲染器尺寸为(width, height)。
 			改变渲染器尺寸为(width, height)。
 		</p>
 		</p>

+ 1 - 1
docs/examples/zh/utils/SkeletonUtils.html

@@ -46,7 +46,7 @@
 		<h3>[method:this renameBones]( [param:Skeleton skeleton], [param:Array names] )</h3>
 		<h3>[method:this renameBones]( [param:Skeleton skeleton], [param:Array names] )</h3>
 		<p></p>
 		<p></p>
 
 
-		<h3>[method:null retarget]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:Object options] )</h3>
+		<h3>[method:undefined retarget]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:Object options] )</h3>
 		<p></p>
 		<p></p>
 
 
 		<h3>[method:AnimationClip retargetClip]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:AnimationClip clip], [param:Object options] )</h3>
 		<h3>[method:AnimationClip retargetClip]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:AnimationClip clip], [param:Object options] )</h3>